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Moon Rabit
Billionaires Club The Unthinkables
4
|
Posted - 2013.03.28 17:42:00 -
[1] - Quote
What you think about Drone control unit for sub caps ? Example each modules can give 25 bandwidth and + 1 control drone and be fitted on High-slots. And need 2000PG and 65 CPU. |

Seranova Farreach
Friendship is Missles
439
|
Posted - 2013.03.28 17:52:00 -
[2] - Quote
basically to replace the guns on a domi to make a mini carrier? i like! |

Ix Method
Hole Exploitation Inc.
7
|
Posted - 2013.03.28 18:59:00 -
[3] - Quote
This would be so hilariously OP. |

Omnathious Deninard
Extrinsic Operations
754
|
Posted - 2013.03.28 19:35:00 -
[4] - Quote
Ix Method wrote:This would be so hilariously OP. Elaborate on this please, how would it be OP? Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1530
|
Posted - 2013.03.28 19:47:00 -
[5] - Quote
I am trying to figure the OP aspect referred to.
Is it because the gun slot had a smaller overall bonus while the drones did not? (The ship could not fit anything capable of matching a single drone's DPS)
Droneships in PvP would certainly breathe new life into smart bomb fitting. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2148
|
Posted - 2013.03.28 19:48:00 -
[6] - Quote
Omnathious Deninard wrote:Ix Method wrote:This would be so hilariously OP. Elaborate on this please, how would it be OP? Imagine 10 sentry drones... that's 900 DPS right there... now add 2 Drone Damage Amps... that jumps up to around 1200 dps... now add on a Sentry Drone Damage Augmenter rig... you're looking at about 1400 dps that hits out to 20 to 30 km and tracks better than the average battleship weapon (Garde IIs with 1 Omni Drone link).
And you still have a decent tank to work with... the weapons consume no capacitor... no ammunition... and auto-aggress when told to. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Omnathious Deninard
Extrinsic Operations
755
|
Posted - 2013.03.28 19:56:00 -
[7] - Quote
ShahFluffers wrote:Omnathious Deninard wrote:Ix Method wrote:This would be so hilariously OP. Elaborate on this please, how would it be OP? Imagine 10 sentry drones... that's 900 DPS right there... now add 2 Drone Damage Amps... that jumps up to around 1200 dps... now add on a Sentry Drone Damage Augmenter rig... you're looking at about 1400 dps that hits out to 20 to 40 km and tracks better than the average battleship weapon (Garde IIs with 2 Omni Drone links). And you still have a decent tank to work with... the weapons consume no capacitor... no ammunition... and auto-aggress when told to. I can understand the DPS and Tracking points, the units require 2k powergrid so a decent tank to work with is as a normal battleship, the no cap is a standard feature of DCUs and has little difference to Missile Launchers or Projectiles, the drones become the ammunition.
@OP no, still not a good idea it creates too much server lag and too much client lag for those who do not have a beefy computer. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1530
|
Posted - 2013.03.28 19:57:00 -
[8] - Quote
Sentry drones.... good point.
What if these DCU modules only fitted small medium or large? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Omnathious Deninard
Extrinsic Operations
755
|
Posted - 2013.03.28 20:00:00 -
[9] - Quote
Nikk Narrel wrote:Sentry drones.... good point.
What if these DCU modules only fitted small medium or large? How could that be controlled? Sentries and heavies required the same amount of bandwidth. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1530
|
Posted - 2013.03.28 20:03:00 -
[10] - Quote
Omnathious Deninard wrote:I can understand the DPS and Tracking points, the units require 2k powergrid so a decent tank to work with is as a normal battleship, the no cap is a standard feature of DCUs and has little difference to Missile Launchers or Projectiles, the drones become the ammunition.
@OP no, still not a good idea it creates too much server lag and too much client lag for those who do not have a beefy computer. A valid point indeed.
Perhaps something like the drone link augmentor, but more demanding fitting requirements in exchange for a damage bonus? (drains power and cpu comparable to a high slot weapon) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Tonto Auri
Vhero' Multipurpose Corp
39
|
Posted - 2013.03.28 20:07:00 -
[11] - Quote
Moon Rabit wrote:What you think about new module like Drone control unit for sub caps ? Anyone using drones these days?... |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2148
|
Posted - 2013.03.28 20:10:00 -
[12] - Quote
Omnathious Deninard wrote:ShahFluffers wrote:Omnathious Deninard wrote:Ix Method wrote:This would be so hilariously OP. Elaborate on this please, how would it be OP? Imagine 10 sentry drones... that's 900 DPS right there... now add 2 Drone Damage Amps... that jumps up to around 1200 dps... now add on a Sentry Drone Damage Augmenter rig... you're looking at about 1400 dps that hits out to 20 to 40 km and tracks better than the average battleship weapon (Garde IIs with 2 Omni Drone links). And you still have a decent tank to work with... the weapons consume no capacitor... no ammunition... and auto-aggress when told to. I can understand the DPS and Tracking points, the units require 2k powergrid so a decent tank to work with is as a normal battleship, the no cap is a standard feature of DCUs and has little difference to Missile Launchers or Projectiles, the drones become the ammunition. The Dominix fit that I'm theorycrafting with right now has an extra 8200+ PG left with everything but the high slots being fit... more then enough to fit most of the Drone Control Units... and if I toss the Sentry rig and slap on an ancillary I'm pretty sure I'll have the PG to fit 5 of them.
You're still looking at an easy 1200 DPS with Sentries. Orges and other large drones wouldn't be any better as they have virtually the same damage modifiers (the only real difference between Sentry and Heavy drones is that Heavies have to fly to their target... delayed DPS). Drone Control Units might be viable for Medium and Light drones... but it just seems so... arbitrary. And I'm pretty certain some other person will come up with a crazy DPS fit using Medium/Light Drones that I can't see. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Ersahi Kir
Freelance Mining Company
53
|
Posted - 2013.03.28 20:24:00 -
[13] - Quote
I've heard this idea before.
I've even heard the idea about having them sized to even frigates.
Frigates mods would grant +5 bandwidth, +5~10 drone bay, and +1 drone Cruiser sized mods would grant +10 bandwidth, +10~20 drone bay, and +1 drone Battleship sized mods would grant +25 bandwidth, +25~50 drone bay, and +1 drone
Or that's the general idea. I don't think it's a bad idea, would definitely made advanced drone interfacing more useful to non-carrier pilots, but it would have to be balanced. |

Mike Voidstar
Voidstar Free Flight Foundation
112
|
Posted - 2013.03.28 20:38:00 -
[14] - Quote
The unit could, I assume, be easily limited to light and medium drones the same way missles are limited by type on other hulls. Alternately it would be nice if perhaps the bandwidth of heavies could be lowered to 20 so as to allow full flights from the Gallente Battleships that have 100 bandwidth, while still limiting sentries to only 4 on those ships, allowing meaningful choice in drone selection.
I like the idea of drone support instead of splitting the bonuses on the Gallente hulls for drones and guns. Lose turrets in favor of high modules that boost the drones. I'd easily support the idea of a targetted module that increases the damage of drones to have roughly the same effect of just adding more drones. A similar module that boosted the HP radically and allowed for rapid repair of the drones at useful (40k+) ranges would be great too. Perhaps the range could be limited in the module, but the hull bonus extend the range similar to how logistics modules work, or have the Drone Link Augmentor affect the range, eating more highslots. Heck, just rebalance all the drone mods to high slots as they are projected effects anyway, and add one to grant passive repair to drones in space on all 3 bars. Increase their effects and it becomes cool to make them active modules, subject to being neuted, making drones unique in that their effectiveness can be reduced but not removed by cap warfare. Combined with the idea to make them like missles, non-targetable but still subject to bombs, smart or otherwise, would put them on much firmer ground as a primary weapon system.
Make those modules only affect one class of drone (light,medium, large/sentry) would put them on more even ground with other weapon systems in that you must fit for the size weapon you intend to use. You could still launch a flight of lights from a Domi, but not at the same effectiveness as your heavies or sentries unless you were using undersized modules, or devoting multiple slots to differing sizes of drones. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1532
|
Posted - 2013.03.28 20:46:00 -
[15] - Quote
Oh, that gives me an idea.
TY Mike Voidstar for the inspiration.
A high slot module designed for drone repair. Must occupy a turret or launcher hard point.
Repairs shields armor and hull. Skill level with remote drone repair to determine amount fixed per cycle, starting with hull first. After hull, then armor, then shields repaired in that order.
Limit: Drones must be in close proximity to ship, AKA orbiting. (recall those damaged drones before they get toasted and lost!) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Sofia Wolf
Ubuntu Inc. The Fourth District
172
|
Posted - 2013.03.28 21:03:00 -
[16] - Quote
Moon Rabit wrote:What you think about new module like Drone control unit for sub caps ? Example each modules can give 25 bandwidth and + 1 control drone and be fitted on High-slots. And need 2000PG and 65 CPU.
One word: lag |

Moon Rabit
Billionaires Club The Unthinkables
6
|
Posted - 2013.03.28 21:09:00 -
[17] - Quote
Nikk Narrel wrote:Oh, that gives me an idea.
A high slot module designed for drone repair. Must occupy a turret or launcher hard point.
Repairs shields armor and hull. Skill level with remote drone repair to determine amount fixed per cycle, starting with hull first. After hull, then armor, then shields repaired in that order.
Limit: Drones must be in close proximity to ship, AKA orbiting. (recall those damaged drones before they get toasted and lost!)
Better Idea will be adding low slot module for reaping drones in drone-bay :) And you can rep drone by remote modules they are present atm in game. |

Moon Rabit
Billionaires Club The Unthinkables
6
|
Posted - 2013.03.28 21:11:00 -
[18] - Quote
Sofia Wolf wrote:Moon Rabit wrote:What you think about new module like Drone control unit for sub caps ? Example each modules can give 25 bandwidth and + 1 control drone and be fitted on High-slots. And need 2000PG and 65 CPU. One word: lag
If CCP do not want lag in this game they must erase Supercaries from the game :) |

Luc Chastot
Gentleman's Corp
271
|
Posted - 2013.03.28 21:22:00 -
[19] - Quote
2500PG and it might just work. Make it idiot-proof and someone will make a better idiot. |

Omnathious Deninard
Extrinsic Operations
757
|
Posted - 2013.03.28 21:43:00 -
[20] - Quote
ShahFluffers wrote:Omnathious Deninard wrote:ShahFluffers wrote:Omnathious Deninard wrote:Ix Method wrote:This would be so hilariously OP. Elaborate on this please, how would it be OP? Imagine 10 sentry drones... that's 900 DPS right there... now add 2 Drone Damage Amps... that jumps up to around 1200 dps... now add on a Sentry Drone Damage Augmenter rig... you're looking at about 1400 dps that hits out to 20 to 40 km and tracks better than the average battleship weapon (Garde IIs with 2 Omni Drone links). And you still have a decent tank to work with... the weapons consume no capacitor... no ammunition... and auto-aggress when told to. I can understand the DPS and Tracking points, the units require 2k powergrid so a decent tank to work with is as a normal battleship, the no cap is a standard feature of DCUs and has little difference to Missile Launchers or Projectiles, the drones become the ammunition. The Dominix fit that I'm theorycrafting with right now has an extra 8200+ PG left with everything but the high slots being fit... more then enough to fit most of the Drone Control Units... and if I toss the Sentry rig and slap on an ancillary I'm pretty sure I'll have the PG to fit 5 of them. You're still looking at an easy 1200 DPS with Sentries. Orges and other large drones wouldn't be any better as they have virtually the same damage modifiers (the only real difference between Sentry and Heavy drones is that Heavies have to fly to their target... delayed DPS). Drone Control Units might be viable for Medium and Light drones... but it just seems so... arbitrary. And I'm pretty certain some other person will come up with a crazy DPS fit using Medium/Light Drones that I can't see. You sold me on OP when you brought up small drones, you theory craft fit used 2 DDAS correct? If so that puts you at nearly 500DPS against frigates. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1534
|
Posted - 2013.03.28 21:43:00 -
[21] - Quote
Moon Rabit wrote:Nikk Narrel wrote:Oh, that gives me an idea.
A high slot module designed for drone repair. Must occupy a turret or launcher hard point.
Repairs shields armor and hull. Skill level with remote drone repair to determine amount fixed per cycle, starting with hull first. After hull, then armor, then shields repaired in that order.
Limit: Drones must be in close proximity to ship, AKA orbiting. (recall those damaged drones before they get toasted and lost!) Better Idea will be adding low slot module for reaping drones in drone-bay :) And you can rep drone by remote modules they are present atm in game. Ahhh, you refer to obvious choices.
Here is why I specified high slot, and drone must be in orbit. Balance issues.
If the drone is safely in the bay, protected by the host ship and it's defenses, the risk to the drone is removed. You can still put it into the drone bay, but repairing it is too much of a free bonus under those circumstances.
Why? If you had the obvious foresight to bring spares, you are taking the drone out of circulation, replacing it with a fully repaired one, and also fixing the damaged one to be ready to go out again. You could rotate drones in this manner indefinitely so long as you met no overwhelming force. Simply put, this is way to easy to sustain for too little cost.
Logistic ships define the precedent for remote rep modules being high slot items. This idea replaces three of them with one single module already, which is huge. It is reasonable that you should need to tie up an available drone position while repairing, especially considering it is automatic requiring you to only call back the drone needing attention, not target it or manually cycle the repper. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Recoil IV
Not Another One Man Corp
100
|
Posted - 2013.03.28 22:35:00 -
[22] - Quote
Moon Rabit wrote:What you think about new module like Drone control unit for sub caps ? Example each modules can give 25 bandwidth and + 1 control drone and be fitted on High-slots. And need 2000PG and 65 CPU.
yes,that skill needs a use for subcaps too |

Omnathious Deninard
Extrinsic Operations
758
|
Posted - 2013.03.28 22:43:00 -
[23] - Quote
After running a few more numbers, it could possibly work, if lag was not an issue, only if the Dominix lost its 10% drone damage bonus. Sentries with 2 DDAs 858DPS Light Scout 2 DDAs 283DPS Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Moon Rabit
Billionaires Club The Unthinkables
9
|
Posted - 2013.03.30 08:31:00 -
[24] - Quote
Omnathious Deninard wrote:After running a few more numbers, it could possibly work, if lag was not an issue, only if the Dominix lost its 10% drone damage bonus. Sentries with 2 DDAs 858DPS Light Scout 2 DDAs 283DPS
Edit: Such a modification to the dominix would anger many people, it works fine as is. Would be broken with DCUs leaving the only option as a new hull, at which point why do the DCUs need to be added when the hull would have the chance to be bonused with +1 drone control per level. In short, there is no effecient way to balance a module with current ships and I doubt there will be a new BS hull coming out any time soon. (Though CCP has suprised me once already they might do it again.)
If you cut 10% bonus from Dominix you must do this same from Ratlesnake and other ships. |

Castor Narcissus
Outerspace Vanguard
4
|
Posted - 2013.03.30 09:26:00 -
[25] - Quote
The old Drone interfacing was an issue because everyone had 10 drones, change only drone boats to be able to field more than 5 drones wouldn't cause much of a issue.
The question in the end is if CCP wants drone boats using only drones without guns. |

Rh4ziel
IFYMIA
6
|
Posted - 2013.03.30 09:35:00 -
[26] - Quote
if make so it msut be this way cap DCU add 2-3 one time launched drones when active subcap DCU add 1 one time launched drone when active for balancing remove bonuses from drone-platform ships also remove bonus from carriers lvl gained ( +1 drone per lvl ) |

Mike Voidstar
Voidstar Free Flight Foundation
112
|
Posted - 2013.03.30 12:34:00 -
[27] - Quote
My issue with making a Remote Rep for drones that shoots rainbow rep streams is that you still have to target the drone to use it.
Of course I would use it instead of mounting both a remote armor and structure rep to save the slot, but to be of real benefit it would have to have a few things adjusted:
1. Lots of range. At base I'd go with 20km, with a T2 variant at least doubleing it. Drones are no more effective than missiles in terms of damage projection, and yet easily destroyed. Of course this can be addressed by balancing drones directly, doing something with their HP, sig, give them AB rather than microwarp, etc. However, if this is intended as a tool to help with drone destructibility so that they can be kept in the feild longer, then it does not need to cause even more travel time issues than they already have.
2. Targeting. If range were to be limited as current RR modules, then either doing something so that the module automagically hit the most damaged drone in range, or else simply projected a maintenence feild around the ship that repaired all drones in range. Drones take about a week and half to target in a Dominix or Rattlesnake, and often a drone other than sentries dies almost immediately upon taking damage. Once again, if this is a tool designed to help with destructibility, the need to target the drones stands in the way of the intended function. Left unresolved, this would simply trade some slight repair ability for the need to keep them all pre-locked, reducing your functional targeting on the ship by 5. This can be addressed in a drone overhaul, allowing a host ship to apply modules directly through the drone interface---logically, the ship already knows where it's drones are, so using active targeting systems on them seems like it should not be needed. A better fix for this issue might be to give drone ships more available targets and some sort of bonus to locking their own drones.
I feel the need for repair modules needs to simply be removed by givng drones local repair on all 3 bars. it does not need to be any faster than passive sheild repair, but needs to be there so that drones do become easily sustainable. That's supposed to be one of thier benefits and currently they are too weak, especially in PvE play. Drones *should* die under focused fire, but should not run out due to general attrition---that's what ammo reliant weapons platforms are supposed to be like. |

Moon Rabit
Billionaires Club The Unthinkables
10
|
Posted - 2013.04.01 15:13:00 -
[28] - Quote
I have the also different idea regarding Hi-slot drone mods, If CCP does not like the idea more drones on field, maybe instead of to increase the quantity, increase their DPS. Each mods give 20% unstackable bonus do Damage or 20% ROF :) |

Moon Rabit
Billionaires Club The Unthinkables
10
|
Posted - 2013.04.04 18:22:00 -
[29] - Quote
Bump
I waiting for more opinion about this topic :)
* First post are Updated about newest idea |

Domanique Altares
Rifterlings Point Blank Alliance
15
|
Posted - 2013.04.04 19:58:00 -
[30] - Quote
Moon Rabit wrote:I have the also different idea regarding Hi-slot drone mods, If CCP does not like the idea more drones on field, maybe instead of to increase the quantity, increase their DPS. Each mods give 20% unstackable bonus to Damage or 20% ROF :)
There are already low slot mods to add drone damage. Getting a non-stacking-penalized high slot mod will never happen. |
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