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Shin Dari
Covert Brigade
47
|
Posted - 2013.03.29 23:28:00 -
[1] - Quote
Think that it would be nice if ORE could be played as an independent faction, thus not relying on ships from other factions. This means that we would get a lot of new ships. My idea will have it happen in 3 main phases.
Phase 1: T2 Combat variants Giving ORE T2 Combat ships from their T1 ships that don't have any T2 variants yet.
Venture -> T2 variant will be an Covert Ops (scan frigate) Noctis -> T2 variant will be a Hull Logi Orca -> T2 variant will be a Drone&ECM warship Roqual -> T2 variant will be a Carrier
I would like them to be somewhat unique, I think that this can be done by means of introducing practical Hull tanking. This would require a lot more Hull HP and some new modules:
Auxiliary Hull repair system (burst tanking) Hull Regeneration Node (passive tanking) ORE Damage Control
Phase 2 : New ships
[New ORE Frigates] Comet/Ring Harvester (named Collector) -> T2 variant will be an Interceptor Mobile Force Field Emitter (named Respite) -> T2 variant will be an Energy Pulse Bomber
[New ORE Industrials] Ore Hauler -> T2 variant will be an Mini Jumpfreighter (more range) Strategic Semi-Industrial Cruiser (T3)
Phase 3 : New ORE Capital Industrial This would require a lot of new coding, and that it is the last phase in the current proposal.
Mobile Outpost / Industial Super-capital Ship (Chribba)
More ideas? |

Xindi Kraid
The Night Wardens Viro Mors Non Est
284
|
Posted - 2013.03.30 02:00:00 -
[2] - Quote
ORE is not a combat ship manufacture. They make mining equipment. Combat ships from ORE wouldn't really add anything to the game, and would ruin their theme.
That said. A gas cloud harvester (likely a T2 version of venture) would be appreciated as well as an ORE industrial that has a gas/ore/ice bay for hauling from the belts. |

Omnathious Deninard
Extrinsic Operations
762
|
Posted - 2013.03.30 02:25:00 -
[3] - Quote
Xindi Kraid wrote:an ORE industrial that has a gas/ore/ice bay for hauling from the belts. You do know that freighters had there scooping and jet can limitations removed correct? Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Drake Doe
SVER True Blood Unclaimed.
100
|
Posted - 2013.03.30 04:50:00 -
[4] - Quote
Ore is a gallente company, technically they have a combat ship line up |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
433
|
Posted - 2013.03.30 06:04:00 -
[5] - Quote
Drake Doe wrote:Ore is a gallente company, technically they have a combat ship line up This.
...to an extent.
ORE are not an independant faction. They are indeed Gallentean. I really don't see why ORE would develop their own line of combat ships, when there are perfectly servicable ones available from friendly companies that rely on ORE for their raw materials. Especially considering the fact that they lack the expertise in that field that companies like Rodens Shipyards already possess.
I do however see ORE exploiting an opening in the market for ships that would benefit them and their customers.Shin Dari wrote:Venture -> T2 variant will be an Covert Ops (scan frigate) Noctis -> T2 variant will be a Hull Logi Orca -> T2 variant will be a Drone&ECM warship Roqual -> T2 variant will be a Carrier T2 Venture - There are already various Cov-Ops ships available, no need for more. A more robust, specialsed Gas Miner would be a good role for this ship, one not held by any other.
T2 Noctis - I hope that if CCP actually do broaden the options for hull tanking and make it more into the mainstream, that they also create a ship that is smaller and more agile than the Noctis to provide hull rep support. It may tank like a cruiser, but she ain't no cruiser.
T2 Orca - So an EWAR Domi? There should be more options on the BS scale soon for Drone boats and EWAR. I really don't see why we would need an small capital sized Droneboat based on the Orca hull. It would make far more sense to specialise a T2 Orca around a fleet support role, Bigger Maintainance Bay, no ore hold, smaller cargo bay and corp hanger. Maybe a universal RR range bonus, but no amount bonus. Keep the link fittings but dump the bonuses.
T2 Rorqual - A Carrier version of the Rorqual? Only if they created and bonused it for a new line of Mining Drones the size of Fighters.
Shin Dari wrote:I would like them to be somewhat unique, I think that this can be done by means of introducing practical Hull tanking. This would require a lot more Hull HP and some new modules:
Auxiliary Hull repair system (burst tanking) Hull Regeneration Node (passive tanking) ORE Damage Control Passive hull tanking? Really? You don't think that would be a BAD idea? Have you noticed how many issues have been put forward about Shields having passive regen? The paste/cap booster powered hull repper isn't terrible and the Faction DC isn't bad either.
Shin Dari wrote:[New ORE Frigates] Comet/Ring Harvester (named Collector) -> T2 variant will be an Interceptor Mobile Force Field Emitter (named Respite) -> T2 variant will be an Energy Pulse Bomber
[New ORE Industrials] Ore Hauler -> T2 variant will be an Mini Jumpfreighter (more range) Strategic Semi-Industrial Cruiser (T3) Comet/Ring Mining Frigate > Inty - I like the T1 part, though we need to wait and see whats going on with the resource redistribution coming with Odyssey before this could be really debated. Why would ORE try to build an interceptor from an industrial frigate hull? Especially when they can just get a load of Taranis from Duvolle Labs.
Mobile Force Field - O.o
Pulse Bomber - Why would ORE produce this
Ore Hauler > Mini JF - The ore hauler is an old idea, but one I still feel carries weight. We should have one. The mini-JF is pointless. If your going to move stuff by jumping it, you'll do it in a full JF to save costs and time, if nothing else.
ORE T3 - This again... I really don't see what it would achive. Versatility is far more important for combat than it is in industry. Specialisation is king here. There is a reason people sacrifice tank for yield all the damn time. They want every last speck of ore they can get in as short a time as possible. For an ORE T3 to be succesful, it would need to out perform what is already on the market in just about every field. If it did that, then it would be broken and against the T3 concept. Catch 22.
Shin Dari wrote:Phase 3 : New ORE Capital Industrial This would require a lot of new coding, and that it is the last phase in the current proposal.
Mobile Outpost / Industial Super-capital Ship (Chribba) If CCP created a Mining Super, Chribba would cream his pants. If they actually named it Chribba... Please do it CCP! Just make one and give it to him. He has Veldsparr tattooed on him ffs! MODULAR DRONES
MORE ORE SHIPS |

Ersahi Kir
Freelance Mining Company
57
|
Posted - 2013.03.30 06:32:00 -
[6] - Quote
Xindi Kraid wrote:ORE is not a combat ship manufacture. They make mining equipment. Combat ships from ORE wouldn't really add anything to the game, and would ruin their theme.
Considering that the venture is already the best gas mining ship in the game I don't really see an immediate need for a T2... other than a change in paint job, that yellow is horrid.
edit: And isn't Mordu's Legion a merc group protecting ore anyway? |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
433
|
Posted - 2013.03.30 06:40:00 -
[7] - Quote
Ersahi Kir wrote:Xindi Kraid wrote:ORE is not a combat ship manufacture. They make mining equipment. Combat ships from ORE wouldn't really add anything to the game, and would ruin their theme. Considering that the venture is already the best gas mining ship in the game I don't really see an immediate need for a T2... other than a change in paint job, that yellow is horrid. edit: And isn't Mordu's Legion a merc group protecting ore anyway? That yellow is AWESOME!
And yes, Mordu's is contracted to protect ORE atm. MODULAR DRONES
MORE ORE SHIPS |

Xindi Kraid
The Night Wardens Viro Mors Non Est
284
|
Posted - 2013.03.30 10:22:00 -
[8] - Quote
Omnathious Deninard wrote:Xindi Kraid wrote:an ORE industrial that has a gas/ore/ice bay for hauling from the belts. You do know that freighters had there scooping and jet can limitations removed correct? Yeah, and people also use orcas for hauling from belts. Both options are fat and slow, and are fairly expensive in terms of ISK and training time.
Hence why I suggested an industrial, and look we already have an ORE Industrial skill book.
Ersahi Kir wrote:Xindi Kraid wrote:ORE is not a combat ship manufacture. They make mining equipment. Combat ships from ORE wouldn't really add anything to the game, and would ruin their theme. Considering that the venture is already the best gas mining ship in the game I don't really see an immediate need for a T2... other than a change in paint job, that yellow is horrid. By a small margin when you have ORE frigate at max level. I don't see why that should prevent the creation of a specialist craft.
and there's nothing wrong with the paint job. |

Omnathious Deninard
Extrinsic Operations
764
|
Posted - 2013.03.30 10:36:00 -
[9] - Quote
Xindi Kraid wrote:Omnathious Deninard wrote:Xindi Kraid wrote:an ORE industrial that has a gas/ore/ice bay for hauling from the belts. You do know that freighters had there scooping and jet can limitations removed correct? Yeah, and people also use orcas for hauling from belts. Both options are fat and slow, and are fairly expensive in terms of ISK and training time. Hence why I suggested an industrial, and look we already have an ORE Industrial skill book. What makes you believe an ORE industrial ships will be any larger than a faction industrial? Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Shin Dari
Covert Brigade
47
|
Posted - 2013.03.30 10:56:00 -
[10] - Quote
Hakan MacTrew wrote: And yes, Mordu's is contracted to protect ORE atm.
Well I didn't know that, what about if ORE had a fall out with Mordu, and had to rely on their own pilots?
Drake Doe wrote:Ore is a gallente company, technically they have a combat ship line up But they aren't always trained for Gallente Ships. Take my toon for example, its nearly pure ORE skilled. No gunnery or missile sp, just sp in Drones and EWAR (to get those ECM drones). I have maximized my Hull skills and my shield skills are ok.
I just would really like to have combat ships for the ORE skill set.
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Xindi Kraid
The Night Wardens Viro Mors Non Est
284
|
Posted - 2013.03.30 11:07:00 -
[11] - Quote
Omnathious Deninard wrote:Xindi Kraid wrote:Omnathious Deninard wrote:Xindi Kraid wrote:an ORE industrial that has a gas/ore/ice bay for hauling from the belts. You do know that freighters had there scooping and jet can limitations removed correct? Yeah, and people also use orcas for hauling from belts. Both options are fat and slow, and are fairly expensive in terms of ISK and training time. Hence why I suggested an industrial, and look we already have an ORE Industrial skill book. What makes you believe an ORE industrial ships will be any larger than a faction industrial? Well mining ships now have ore bays in excess of their normal cargo capacity, so they could do the same to a specialized ore hauler. (and no Orca does not count as it is a Command ship; says so in the skill book name.) |

Omnathious Deninard
Extrinsic Operations
764
|
Posted - 2013.03.30 12:00:00 -
[12] - Quote
Xindi Kraid wrote: Well mining ships now have ore bays in excess of their normal cargo capacity, so they could do the same to a specialized ore hauler. (and no Orca does not count as it is a Command ship; says so in the skill book name.)
I can understand where you are coming from but the tools are already there, fast transport but limited cargo capacity use a racial industrial, max cargo capacity use a racial freighter, the orca is a hauler and a command ship it is also faster than a freighter. I can see no valid reason to introduce a new ship that only replicates ships that already function quite well already. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
433
|
Posted - 2013.03.30 18:59:00 -
[13] - Quote
Shin Dari wrote:Well I didn't know that, what about if ORE had a fall out with Mordu, and had to rely on their own pilots? They would be screwed. Much like your average Indy pilot being expected to suit up for war.
Shin Dari wrote:I just would really like to have combat ships for the ORE skill set. Ah, I see where your coming from here. All I can say is "What would you say to someone who wanted Projectile bonuses on a Caldari ship?"
ORE make ships for use in industry. On the flip side, the factions no longer make mining ships... MODULAR DRONES
MORE ORE SHIPS |

Shin Dari
Covert Brigade
47
|
Posted - 2013.03.30 23:39:00 -
[14] - Quote
Hakan MacTrew wrote:Shin Dari wrote:Well I didn't know that, what about if ORE had a fall out with Mordu, and had to rely on their own pilots? They would be screwed. Much like your average Indy pilot being expected to suit up for war. What about this scenario. A regular faction suffered massive losses and thus outbids ORE during Mordu's contract renewal. Mordu switching over isn't immediate but will occur in several months. Then I can see ORE hitting a panic button, hiring other smaller mercenaries, and then making rapid innovations to adapt their ships to bridge the remaining gap.
Quote:Shin Dari wrote:I just would really like to have combat ships for the ORE skill set. Ah, I see where your coming from here. All I can say is "What would you say to someone who wanted Projectile bonuses on a Caldari ship?" Put some projectile weapons on Caldari combat ships and hope for the best. At least until a suitable sub-faction/pirate-faction is created by CCP.
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Shin Dari
Covert Brigade
47
|
Posted - 2013.03.30 23:40:00 -
[15] - Quote
Omnathious Deninard wrote:Xindi Kraid wrote: Well mining ships now have ore bays in excess of their normal cargo capacity, so they could do the same to a specialized ore hauler. (and no Orca does not count as it is a Command ship; says so in the skill book name.)
I can understand where you are coming from but the tools are already there, fast transport but limited cargo capacity use a racial industrial, max cargo capacity use a racial freighter, the orca is a hauler and a command ship it is also faster than a freighter. I can see no valid reason to introduce a new ship that only replicates ships that already function quite well already. Could an argument be made that the Orca is too versatile? |

Ersahi Kir
Freelance Mining Company
57
|
Posted - 2013.03.31 03:42:00 -
[16] - Quote
Shin Dari wrote:Omnathious Deninard wrote:Xindi Kraid wrote: Well mining ships now have ore bays in excess of their normal cargo capacity, so they could do the same to a specialized ore hauler. (and no Orca does not count as it is a Command ship; says so in the skill book name.)
I can understand where you are coming from but the tools are already there, fast transport but limited cargo capacity use a racial industrial, max cargo capacity use a racial freighter, the orca is a hauler and a command ship it is also faster than a freighter. I can see no valid reason to introduce a new ship that only replicates ships that already function quite well already. Could an argument be made that the Orca is too versatile?
You could make the argument, but I don't think it would be a good one. Industrials are just severely underpowered right now because they have terrible fitting and base stats, so making a balance argument on them is flawed to begin with. Plus, they're going through tiericide soon anyway, so we'll see what they're like after. |
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