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Call Rollard
Grim Determination Nulli Secunda
30
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Posted - 2013.03.30 20:55:00 -
[1] - Quote
My note I'd like to write into here is that Warp Core Stabilizers should be nerfed.
Now my note goes towards low sec PVP. In low sec PVP, I've been finding an increasing number of people using warp core stabilizers in low sec. People using faction frigates, cruisers, destroyers. Almost every ship you can think off I've seen using warp core stabs in low sec.
This ruins PVP in low sec because you can never find anything to kill which is not using warp core stabs.
My note especially goes towards Frigates, Destroyers and Cruisers.
Warp core stabs are very easy to fit on every ship due to its very low CPU requirments.
What I believe should happen or similarly is to nerf the warp core stabilizers by making the CPU required increased a lot higher than it currently is and giving hauling ships a bonus for warp core stabilizers. Doing his should improve low sec PVP.
Please comment on this suggestion. |

Call Rollard
Grim Determination Nulli Secunda
32
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Posted - 2013.04.01 19:32:00 -
[2] - Quote
What I mean with low sec PVP. Now if you want to tackle a navy comet for example, you need at least 4 frigs with points on them.
Or 3 frigates with scramblers on them.
0.0 bubbles dont allow warp core stabs to work at all.
Scripted HIC's seem to be the only way you can catch ships in low sec now.
The thing is, warpcore stabs are killing solo/very small gang PVP in low sec like this. People go to a PVP zone only to stick warp core stabs on their frigates/dessies to avoid any PVP. |

Call Rollard
Grim Determination Nulli Secunda
32
|
Posted - 2013.04.01 19:39:00 -
[3] - Quote
Arronicus wrote:I agree with Call Rollard, industrial ships should not have any armor, shields, or be able to cloak. This would effectively counter the big industrial problem in eve. Also, Freighters should have industrial-ship hull amounts, so we can solo gank them in a brutix.
I never said about industrial ships having no armor or anything :P read what I said again.
Industrial ships should have a CPU bonus to warp core stab uses and Warp core stabs should have more CPU requirments.
I killed a Slicer recently which was apparently AFK only to find the ship had two warp core stabs on the low slot and hardly anything else. So the slicer would have warped away if it was not AFK.
The Slicer was only one of many ships I managed to actually blow up.
Another fight I had was against a Navy comet and an incursus, I scrammed him, fighted him and when he went into hull he just warped away, I went onto the incursus scrammed him and the incursus just warped before I was able to deal damage onto him. 
Warp core stabbed frigs/dessies/cruisers are causing a massive problem for low sec PVP because I can hardly kill anything there anymore solo/or in a small gang. |

Call Rollard
Grim Determination Nulli Secunda
32
|
Posted - 2013.04.01 19:48:00 -
[4] - Quote
Felsusguy wrote:Call Rollard wrote:What I mean with low sec PVP. Now if you want to tackle a navy comet for example, you need at least 4 frigs with points on them.
Or 3 frigates with scramblers on them.
0.0 bubbles dont allow warp core stabs to work at all.
Scripted HIC's seem to be the only way you can catch ships in low sec now.
The thing is, warpcore stabs are killing solo/very small gang PVP in low sec like this. People go to a PVP zone only to stick warp core stabs on their frigates/dessies to avoid any PVP. A Navy Comet with four warp core stabilizers? Well, if he is that eager to avoid combat at any cost, let him be.
So do lots of people flying navy comets in FW space. |

Call Rollard
Grim Determination Nulli Secunda
32
|
Posted - 2013.04.02 03:35:00 -
[5] - Quote
Felsusguy wrote:Call Rollard wrote:Felsusguy wrote:Call Rollard wrote:What I mean with low sec PVP. Now if you want to tackle a navy comet for example, you need at least 4 frigs with points on them.
Or 3 frigates with scramblers on them.
0.0 bubbles dont allow warp core stabs to work at all.
Scripted HIC's seem to be the only way you can catch ships in low sec now.
The thing is, warpcore stabs are killing solo/very small gang PVP in low sec like this. People go to a PVP zone only to stick warp core stabs on their frigates/dessies to avoid any PVP. A Navy Comet with four warp core stabilizers? Well, if he is that eager to avoid combat at any cost, let him be. So do lots of people flying navy comets in FW space. With four warp core stabilizers, a person with otherwise perfect skills in a Navy Comet has a targeting range of 10.9km and requires over 10 seconds to lock onto a standard frigate. Further more, warp core stabilizers are actually pretty CPU intensive, and use at the least 24 CPU each (Tech 2 warp core stabilizers use 35 CPU each). Considering that four of them would 96 CPU, which is more than half of the Navy Comet's CPU (base CPU +25% for Electronics V), and most medium slot items use a large amount of CPU as well, they would be so bad at PVP for their cost that they should no longer be considered a PVP ship.
If people PVP and get into a fight and lose, they have lose their ship its simple.
Having warp core stabs is escaping a fight you lose.
I've seen people trying to fight, only to find they are losing and warp away being scrammed by a gang and just warp away in hull. |

Call Rollard
Grim Determination Nulli Secunda
32
|
Posted - 2013.04.02 21:10:00 -
[6] - Quote
Sergeant Acht Scultz wrote:Call Rollard wrote:This ruins PVP in low sec because you can never find anything to kill which is not using warp core stabs What really ruins low sec pvp is how inhabitants react at the single vision of neutrals in local, not warp core stabilizers that are one of the very few tools players can use to actually go there and do something. You guys make low sec the wasteland it is, you get what you deserve, don't blaim modules for your behavior.
People ignore the local. Its only until you warp in and engage them, they also engage and fight. Until they hit hull and warp away. |

Call Rollard
Grim Determination Nulli Secunda
32
|
Posted - 2013.04.05 01:09:00 -
[7] - Quote
Sergeant Acht Scultz wrote:Call Rollard wrote:Sergeant Acht Scultz wrote:Call Rollard wrote:This ruins PVP in low sec because you can never find anything to kill which is not using warp core stabs What really ruins low sec pvp is how inhabitants react at the single vision of neutrals in local, not warp core stabilizers that are one of the very few tools players can use to actually go there and do something. You guys make low sec the wasteland it is, you get what you deserve, don't blaim modules for your behavior. People ignore the local. Its only until you warp in and engage them, they also engage and fight. Until they hit hull and warp away. Well in this case it's fair game, each one wants the kill but not die. Using in game tools to achieve personal goals are intended game play. I remember someone in GD just moaning at levels I've never seen before about DCU II and the fact it's a great pvp module specially for armor ships, the guy was just mad about it. This warp core stabilizers is exactly the same thing. There are tools to prevent this or at least get a high chance to prevent this like 3 point scrams in case the guy is just 2 WCS fit, alpha strikes or high dps fits and overheat. The module it self is not a problem, it's how players use them that might interfere in some aspects of pvp but there are counters to this including fly with other players with tackle. Lost a stab/null T3 once vs a gang that made it to target and point me several times, I lost my game they won theirs, it's a fair game I just got outsmarted/played, nothing wrong and nothing to fuss about.
I wasn't talking about 5-15 sized gangs. I'm saying solo/very small gang PVP (1-5)
PVP is becoming impossible in 1-5 sized gangs in low sec due to warp core stabilizers, your gang gets a point/scram on the enemy gang. Your friends come and the entire gang warps away. |

Call Rollard
Grim Determination Nulli Secunda
34
|
Posted - 2013.04.09 13:49:00 -
[8] - Quote
GeeShizzle MacCloud wrote:TL;DR
stop bitching and moaning fly with friends (it is an MMO after all) Script your HIC's drop a mid on other ships and fit remote sebos to boost your HIC
= recieve bacon and tears in local.
If you actually read what I said, even if you fly with friends its still a problem, I am talking about 2-4 people.
HIC's are slow and expensive ships, if you wanted to roam into FW complexes in low sec, you wouldn't be able to take a HIC in. |

Call Rollard
Grim Determination Nulli Secunda
34
|
Posted - 2013.04.09 14:55:00 -
[9] - Quote
GeeShizzle MacCloud wrote:Call Rollard wrote:GeeShizzle MacCloud wrote:TL;DR
stop bitching and moaning fly with friends (it is an MMO after all) Script your HIC's drop a mid on other ships and fit remote sebos to boost your HIC
= recieve bacon and tears in local. If you actually read what I said, even if you fly with friends its still a problem, I am talking about 2-4 people. HIC's are slow and expensive ships, if you wanted to roam into FW complexes in low sec, you wouldn't be able to take a HIC in. dual faction scram on an arazu will cover it, most people wont fit more than 3 wcs's and faction scrams have 2 point strength, some even have 3! learn to play, dont learn to cry harder.
Arazu can not fit in FW complexes once again I can say. I'm talking about Frigates, dessies and cruisers. Primairly Dessies and Frigates are the issue. |
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