| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.01 08:39:00 -
[1] - Quote
Hey! I've seen a preponderance of threads concerning new battleship requests/designs here, so I thought I might post a thread and see if I could collect some of them into one place. So if you have a new Battleship idea or a proposal for a specific hull, post it here! Lets all share our creative work to see what people in EvE want out of Battleships!
I will start with a heavily revised version of a previous post I made about a State Faction Rokh:
Market Info
Hull Name: Hydra Base Hull: Rokh Price: 1,300,000,000 ISK
Description
Needing to upgrade their revered hybrid platform to face the unchecked menace of the Shadow Serpentis Vindicators, State R&D has put considerable effort in making a better Rokh, and it's recent investment has paid off better than expected. Even more stable and solid than before, recent improvements in turret mounting makes this ship able to hit out even farther than it's predecessor. Additionally, progressing miniaturization has increased the amount of space available for its internal bays, making room for more badly needed drone space. The sensor package has also been replaced by a more specialized model, giving a much quicker lock time and much greater sensor strength at the expense of targeting range.
Most significant of the changes to the base hull is the new shield and capacitor generators, which is the best the Caldari State has to offer in this ship class. However, much of the armor hardening hardware had to be scrapped to make room, but this is considered entirely irrelevant by the overwhelming majority of Caldari pilots.
Curiously, Caldari scientists have decided to use some of the new available space in the hull to fit Webifier enhancing technology generously gifted from the Amaar, giving the Hydra the ability to pin enemy battleships at midrange.
Sure to be a hit is it's default arctic white paint job, unique among Caldari designs.
Base Requirements
Advanced Spaceship Command 3 Caldari Battleship 4 Caldari Battleship Specialization 1* Propulsion Jamming 3
Hull Bonuses
Skill bonus for Caldari Battleship: 10% hybrid optimal range and 5% shield resists per lvl. Skill bonus for Caldari Battleship Specialization: 10% hybrid falloff range and 2.5% shield resists per lvl. Skill bonus for Propulsion Jamming: 20% increase to Webifier range per lvl.
Structure
Structure HP: 8,000 Cargo Capacity: 625 m3 Drone Capacity: 100 m3 Drone Bandwidth: 50 Mbit/sec Mass: 110,000,000 kg Volume: 486,000 m3 (50,000 m3 packed) Intertia Modifier: 0.16 Stucture Resists: 0/0/0/0
Armor
Armor HP: 8,000 Armor Resists: 20/10/10/20
Shield
Shield HP: 10,000 Shield Recharge Time: 2,500s Shield Resists: 20/50/50/20
Capacitor
Capacitor Capacity: 7,200 GJ Capacitor Recharge Time: 1,250s
Targeting
Maximum Targeting Range: 48km Maximum Locked Targets: 7 Scan Resolution: 60mm Gravimetric Sensor Strength: 32 points Signature Radius: 500m
Propulsion
Max Velocity: 100m/sec Warp Speed: 3.00 AU/s
Fitting
Max CPU: 800 Max Powergrid: 15,000 Max Calibration: 300
Low Slots: 5 Meduim Slots: 7 High Slots: 8
Launcher Hardpoints: 0 Turret Hardpoints: 8 Upgrade Hardpoints: 3 Rig Size: Large
Notes
*Caldari Battleship Specialization is not an actual skill in EvE, it just a placeholder for a skill that unlocks access to advanced Caldari State hulls. The design calls for the specialization skill to be rank 10. Per and Will based, under the Spaceship Command group. |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.01 09:01:00 -
[2] - Quote
That is more for rebalancing current battleship hulls, this thread is for idea's for new ships, as new tech 2 and pirate faction BS's wont be looked at for a while. |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.01 11:24:00 -
[3] - Quote
Well, why dont you gin up a statblock like mine and show us what a ship like that would look like? |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.01 11:48:00 -
[4] - Quote
Yes, I know my composition is not the greatest. Though I can't consider a commentary on my grammar without an explication of at least one flaw in the text itself very serious. |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.01 12:09:00 -
[5] - Quote
Ah, my second post. Thank you. |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.01 12:14:00 -
[6] - Quote
Damn, beaten twice. |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.02 04:27:00 -
[7] - Quote
Alright, To Mare, you are correct, the prop jamming bonus is silly, and off flavor, I will probably remove it. As for flames, who pays attention to those? I look for constructive criticism, like To Mare's.
Also To Mare, yes its up to about 50k, but the falloff is so brutal at that point your are hardly doing 25% of your original damage, if you hit. And the fact your limited to 60k lock range helps offset this by a lot, giving a giant hole in its defenses against fast tacklers and aggressive cruisers, which is where a BS should be Rock-Paper-Scissors wise. |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.02 06:21:00 -
[8] - Quote
You have valid points sir, but its kind of like asking "Why would anyone use meta 4 when there are tech 2 mods?". The answer is of course is tech 2 mods take time to train into, and are substantially more expensive ISK wise. In addition to this tech 2 mods come with a fitting drawback that can only be truly offset by more skill training. Of course anyone who could use this would not use a Rokh instead, just like anyone who uses a Cerberus has absolutely no use for a Caracal... except if he wants something really expendable that he can afford multiple spares of. Also, the current "teir 3" hulls have no progression path like their older counterparts. The Raven has the Navy Raven, the Scorp has a navy version AND a pirate faction version that are both strictly better, but far more costly. I would also like to point out that I think that I think all battleships are undertanked right now. I admit it is far more heavily tanked than usual but all BS need a substantial boost in that area, and add on the fact my example ship is supposed to be an exemplar of a BS design that favors tank and range over maxxed out DPS and maneuverability. It is much like how the Vindicator is an exemplary DPS platform with some pretty crazy secondary abilities, but is weak on the tank.
Also, cutting down on targeting range is a nerf, because lock time in a BS takes forever, and one of the things that offsets this is the fact that you can start locking out from a substantially longer range.
Right now I view what I have like an unfinished sculpture. I'm gonna carve away at its stats until I have a finished product that works and is appropriately balance for the new battleship power level after the hull rebalance, whatever that level of power may be. |

Van Mathias
Dead Space Collective
5
|
Posted - 2013.04.04 07:24:00 -
[9] - Quote
I don't know if a siege mode will work for BS's. It doesn't seem that there is enough EHP on them to make them last, unless they have a significantly shortened lock down time. |

Van Mathias
Dead Space Collective
5
|
Posted - 2013.04.04 17:12:00 -
[10] - Quote
Mike, I have been cutting it down to get it under "a bit much" and I have had several people input their opinions on it, so it's getting to a reasonable place. Please feel free to PM me and suggest a change or two. |

Van Mathias
Dead Space Collective
22
|
Posted - 2013.04.13 05:37:00 -
[11] - Quote
Askulf, in response to the recent resist nerf, what do you think of resetting my proposals resist bonuses at 4% and 2% respectively, for a total of 30% for a Navy Rokh? Post your advanced battleship ideas here! |

Van Mathias
Dead Space Collective
22
|
Posted - 2013.04.13 05:41:00 -
[12] - Quote
Already done, but its modeled after the Vindi bonuses, which is why I formatted them that way. I really like the 2 skill/2 bonus concept for advanced ships. I just want to keep my proposal more in line with recent ship rebalances. Post your advanced battleship ideas here! |

Van Mathias
Dead Space Collective
26
|
Posted - 2013.04.13 15:15:00 -
[13] - Quote
Throktar wrote:I just wish they would introduce a line of ships that utilize different size weapon systems. For instance a BS hull with no drone bay that has 8 highs, 4 large turret slots and 4 small turret slots, (or missiles) and all the appropriate bonuses to make it like 8 guns each. I just find it insane to think about a BS being killed by a couple t1 frigs. Picture in your head...the mighty USS Missouri, the USS Iowa, or the HMS Vanguard being taken down and rendered impotent by a couple of Somali pirates in jon boats with ak-47's. It just wouldn't happen. I just see no reason a BS should fear engaging another ship because its just to small... I think BS hull and larger should get a hull that does this. Imagine your dreadnaught actually being able to kill 1 frig or drone at a time at the same dps as say a destroyer. Just what I think is cool, not that it would necessarily work.  Edited to add cool pic for no reason Boom
I believe you can equip meduim and small weaps to BS's already, and I think the current weapon bonuses are generallized depending on weapon type, so you can already do this to some extent, if you are willing to forgo max DPS. Post your advanced battleship ideas here! |

Van Mathias
Dead Space Collective
28
|
Posted - 2013.04.13 18:58:00 -
[14] - Quote
Your probably better off trying to equip a web or 2. Post your advanced battleship ideas here! |

Van Mathias
Dead Space Collective
30
|
Posted - 2013.04.13 23:25:00 -
[15] - Quote
That is a good point, but I'm proposing a Navy ship, and they are generally better, more specialized versions of their tech 1 counterparts. New roles are generally reserved to tech 2 versions of ship hulls (See Marauders).
Also, if you think that the contents of your old thread is worthwhile, copypasta your ship proposals here. Post your advanced battleship ideas here! |

Van Mathias
Dead Space Collective
30
|
Posted - 2013.04.14 00:10:00 -
[16] - Quote
Yea it's called skill, you need it when you fly a Rokh. Also, a 30% hull bonus to shield resists is insanely good. Also, blasters with the range bonuses at 45k? Nasty as hell. You can oneshot frigs all day at that range with blasters and 1 TE. Not to mention the extra shield HP, lower shield recharge time, and a Hyperion class cap with a Rokh class recharge time. So yes, something really had to give elsewhere. But the Rokh has always been big and slow, so anyone who actually likes the original ship shouldn't have a problem with the extra bulk Post your advanced battleship ideas here! |

Van Mathias
Dead Space Collective
30
|
Posted - 2013.04.14 00:20:00 -
[17] - Quote
Have you actually ever flown a Rokh before? A good MWD will push it at 750-800 m/s, and the ship I proposed has enough cap to finance that. Also, can't lock? It has more sensor strength than the original, did you even look at that? Post your advanced battleship ideas here! |

Van Mathias
Dead Space Collective
30
|
Posted - 2013.04.14 00:34:00 -
[18] - Quote
Hhm, it looks like I mixed up scan resolution and sig radius up in my head when I laid out the stats, it should have a 15 point improvement, I will correct that. Thank you for helping me spot this. Post your advanced battleship ideas here! |

Van Mathias
Dead Space Collective
32
|
Posted - 2013.04.14 15:14:00 -
[19] - Quote
Naomi Knight wrote:Van Mathias wrote:Hhm, it looks like I mixed up scan resolution and sig radius up in my head when I laid out the stats, it should have a 15 point improvement, I will correct that. Thank you for helping me spot this. Point is, the original design called for an improved lock time to compensate for the stunted targeting range. Np everybody makes mistakes, I thought you inteded it to have that low scan res , which would make it totally useless.
It's cool. Now, since I have revised the stats, can I get a revised opinion? Post your advanced battleship ideas here! |

Van Mathias
Dead Space Collective
35
|
Posted - 2013.04.16 15:44:00 -
[20] - Quote
More like everyone is concentrating on the Tech 1 models, since thats the topic of interest right now. Also, there are other threads for this as well, that have more general coverage. In other news, I hear that the old teir 3 BS's (Including the Rokh) will be receiving a navy version (Probably not my proposed version, but still exciting). I just hope they don't pull the same **** that they did with the navy drakes lack of a resist bonus. Post your advanced battleship ideas here! |

Van Mathias
Dead Space Collective
36
|
Posted - 2013.04.16 16:02:00 -
[21] - Quote
What do you think of my original suggestion? Still looking for feedback on it. Post your advanced battleship ideas here! |

Van Mathias
Dead Space Collective
36
|
Posted - 2013.04.16 16:13:00 -
[22] - Quote
The 2% should be applied in aggregate with the other, so at full skills it would be applied as a single 30% resist bonus to hull, which is very, very good. Post your advanced battleship ideas here! |
| |
|