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Alyssa Haginen
State War Academy Caldari State
0
|
Posted - 2013.04.03 06:13:00 -
[1] - Quote
People go AFK cloaked because they are forced to by the local player list. Local makes you visible and lets other players know you are in system. So the obvious move is to wait for a target willing to risk their ship to PvE in the system your in.
A few reasons AFK cloaking and cloaking in general is disliked.
1. Its bad for bots. If players were not listed in local bots would have a real hard time with cloaked ships jumping in. Even if CCP added a much needed 30 or 60 second auto scan button. Bots would go down all over new eden.
2. Its bad for your hardcore bear. He can no longer feel safe like he lives in some sort of new eden nullsec suburbia.
3. Its bad for capitals and haulers. Cloaked sabres and other various methods can be used to take down bigger targets.
This is all a part of the game. These are the dangers you risk for a higher isk payout. Same things with jumping capitals or transporting goods. The true problem is not cloaking at all. The real problem here is the psychological effect of having every single person listed in local chat that is in system. In nullsec there are great sites you can run yourself and the risk of attack will always be there. That was the way eve was intended to be... the lower the security number the more scary and dangerous it is.
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Azrael Dinn
The 20th Legion Mildly Sober
73
|
Posted - 2013.04.03 06:21:00 -
[2] - Quote
So the problem seems to be local. Yes we know, lots of topics about all of this  |

Dracvlad
Taishi Combine
61
|
Posted - 2013.04.03 06:32:00 -
[3] - Quote
And in regards to local being removed, there is more to it then just local!
https://forums.eveonline.com/default.aspx?g=posts&m=2827608#post2827608
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Alyssa Haginen
State War Academy Caldari State
0
|
Posted - 2013.04.03 06:55:00 -
[4] - Quote
Local intel is live intel though compared to jumps though your system or something. The only other live intel you can get I think is current cynos on the star map. The rest is delayed intel and most of it is at best vague as far as stating one single cloaky that jumps in. Without local people would rely on the star map intel more but it wont really be much of a hassle. I can see it now..
Fleet commander is looking on the star map and sees a big huge dot from a titan bridge. He sends scouts to locate and track down the enemy fleet. The scouts have now found the enemy fleet but without local its their job to get numbers. Ready to attack the commander looks on the map again and sees another new big red dot close by. He still decides to carry out attack on the enemy fleet but call for backups to be ready on a titan bridge. They attack at a pos and soon after the enemy fleet bridges in a swarm of ships. At this time numbers will be impossible to get without local..the commander has to make the choice to either cyno in the backup fleet or retreat in the heat of the moment. In this case he decides to bring in everything and all kind of ships blow up. Great fun for both sides.
I also looked at the other thread and I'm only a fan of fueling cloaks if local listing comes off. |

TheGunslinger42
All Web Investigations
1162
|
Posted - 2013.04.03 08:32:00 -
[5] - Quote
AFK cloakers are disliked and whined about because they disrupt bots and introduce a tiny sliver of risk that filthy nullbears are unwilling to deal with (why are they in nullsec to begin with?) |

Azrael Dinn
The 20th Legion Mildly Sober
75
|
Posted - 2013.04.03 08:45:00 -
[6] - Quote
TheGunslinger42 wrote:AFK cloakers are disliked and whined about because they disrupt bots and introduce a tiny sliver of risk that filthy nullbears are unwilling to deal with (why are they in nullsec to begin with?)
Cause they want to be in different parts of the universe just like you and it's fun to bear somewhere else than empire also.
But I still dislike afk-cloakers or active-cloakers cause theres no way to find them and I know alot of people who hates cloaks for that same reason also.  |

Mocam
EVE University Ivy League
251
|
Posted - 2013.04.03 10:13:00 -
[7] - Quote
Azrael Dinn wrote:TheGunslinger42 wrote:AFK cloakers are disliked and whined about because they disrupt bots and introduce a tiny sliver of risk that filthy nullbears are unwilling to deal with (why are they in nullsec to begin with?) Cause they want to be in different parts of the universe just like you and it's fun to bear somewhere else than empire also. But I still dislike afk-cloakers or active-cloakers cause theres no way to find them and I know alot of people who hates cloaks for that same reason also. 
AFK cloak = not at keyboard doing PvP. Brilliant - and your arguments against botting in the game are? ...
That's where some of us have issues with this. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
591
|
Posted - 2013.04.03 10:20:00 -
[8] - Quote
The main problem with AFK cloaking is that it's impossible to escape. It is impossible to uncloak while AFK cloaked. I tried it about an hour ago but failed immediately. Even typing this post proved surprisingly difficult. I think I'll be stuck until next DT.  |

Mike Voidstar
Voidstar Free Flight Foundation
112
|
Posted - 2013.04.03 15:04:00 -
[9] - Quote
The main problem with cloaking, AFK or otherwise, is that its impossible to do anything about.
It's a mechanic that puts 100% of the initiative into the cloakers hands, and there is no way to do anything about it other than maintain 100% constant vigilance against a threat that may or may not be present, and may be anything from a single bomber to a capital fleet.
It is impractical and unreasonable for anyone not in a super alliance with a capital combat fleet on standby 100% of the time to have to deal with. It creates a ludicriously imbalanced Risk vs. Reward scenario. If you are not in a huge alliance with a massive combat wing on standby 100% of the time, doing anything in the system with a cloaked neutral is like playing russian roulette for pennies, except sometimes the gun is just a pair of fingers pointed at your head, and sometimes it's a fully mobilized military machine capable of prosecuting a protracted war---or anything in between and no way to tell between them until it fires.
It is poor game design, breaking the rock,paper,scissors plan.
It is not unreasonable for Sov holders to want to secure their space for the activities of their non-combat wings. It's not unreasonable for there to be a way to attack those non-combat wings. It is perhaps unreasonable that the concentrated activity of 100's of players cannot in anyway prevent the ability of a single player to sit in 'their' space projecting the credible threat of a capital ship fleet jumping in to disrupt activities.
It's not really the afk that is bad. It's where the initiative of conflict rests. No pilot should feel safe enough to afk deep in enemy territory---that is a clearly broken mechanic. I'd go with a ship fit like a Cov Ops frigate with little to no offensive value of it's own being able to find them, and call in fleetmates to deal with them---much like the threat the cloaker is projecting on the system he's in himself. The cloaker should be as vunerable to dedicated hunting as any other solo pilot in space, bear or not.
The expenditure of a single frigate should not be able to project that much threat at such a low threshold of effort and ISK. This is regardless of how people react to it---the threat is credibly and potentially real, and far beyond the Reward so little Risk should provide.
Local and other mechanics are seperate issues that need looking at as well, but in no way mitigate the brokenness of the Risk/Reward ratio of cloaking. AFK cloaking is just a logical extension of a ludicriously borked mechanic, no better or worse than afk mining or mission running. The issue is in the cloaking mechanic and it's lack of any effective counters at all, regardless of the amount of effort you put into mitigating or nullifying it. |

Alyssa Haginen
State War Academy Caldari State
0
|
Posted - 2013.04.03 15:20:00 -
[10] - Quote
A way to provide security from cloaked ships is not that hard. When I was in null there used to be a corp that would bait the afk cloakers into attacking. When they do decloak they would be jumped by a few combat ships waiting in system. That is how providing protection from the unseen with a combat wing works. Covert ops ships do not have very good tanks. |

El Geo
Pathfinders. The Marmite Collective
83
|
Posted - 2013.04.03 15:50:00 -
[11] - Quote
you know theres a saying about this, it goes "assumption is the mother of all **** ups"
theres a reason why the 'AFK Cloakies' threads never go anywhere and that problem is the simple fact people pigeon hole any cloaked ship in their little piece of dullsov space as being afk, i mean think about it, what are they going to do wave at you every 5 minutes so you know they are at the keyboard?
As much as i'd like to see a new dimension added to cloaking warfare (covert ops bs, some sort of cloaky sonar etc) it will never happen becuase all theese stupid threads ASSUME THAT A CLOAKED PILOT IS AFK
that is all path-+find-+er (pthfndr, p+๑th-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

El Geo
Pathfinders. The Marmite Collective
83
|
Posted - 2013.04.03 15:51:00 -
[12] - Quote
Alyssa Haginen wrote:A way to provide security from cloaked ships is not that hard. When I was in null there used to be a corp that would bait the afk cloakers into attacking. When they do decloak they would be jumped by a few combat ships waiting in system. That is how providing protection from the unseen with a combat wing works. Covert ops ships do not have very good tanks.
Yes, becuase people who are AFK can be baited, please tell me more how you baited someone who wasnt even at the computer? path-+find-+er (pthfndr, p+๑th-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

Dave Stark
2351
|
Posted - 2013.04.03 15:56:00 -
[13] - Quote
why is afk cloaky camping hated so much? because people are so risk averse that they would rather dock up and ship spin than ignore an afk player.
why does it exist? because risk averse players let it upset them so much, so it's a great way to **** people off with minimal effort. you waste time reading this? |

Lucien Visteen
Imperial Academy Amarr Empire
131
|
Posted - 2013.04.03 18:38:00 -
[14] - Quote
Why does it exist? See comment above.
Since i don't know what others might think on this subject I will only tell you why I don't like it.
You can not easily tell if another player is afk in this game.
And the playstyle gives the risk averse players an exuse to be risk averse. The ships hung in the sky in much the same way that bricks don't. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
96
|
Posted - 2013.04.03 19:35:00 -
[15] - Quote
Alyssa Haginen wrote:People go AFK cloaked because they are forced to by the local player list. Local makes you visible and lets other players know you are in system. So the obvious move is to wait for a target willing to risk their ship to PvE in the system your in.
A few reasons AFK cloaking and cloaking in general is disliked.
1. Its bad for bots. If players were not listed in local bots would have a real hard time with cloaked ships jumping in. Even if CCP added a much needed 30 or 60 second auto d-scan button. Bots would go down all over new eden.
2. Its bad for your hardcore bear. He can no longer feel safe like he lives in some sort of new eden nullsec suburbia.
3. Its bad for capitals and haulers. Cloaked sabres and other various methods can be used to take down bigger targets.
This is all a part of the game. These are the dangers you risk for a higher isk payout. Same things with jumping capitals or transporting goods. The true problem is not cloaking at all. The real problem here is the psychological effect of having every single person listed in local chat that is in system. In nullsec there are great sites you can run yourself and the risk of attack will always be there. That was the way eve was intended to be... the lower the security number the more scary and dangerous it is with a greater reward.
As for the psychological effects of having people listed in local when they want to bot. I don't care. They are my enemy, why should I give a rats arse about their feelings. If they are bothered by my presence that is up to them. They choose to be upset and shut down their bots when I jump in. It's their choice. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
725
|
Posted - 2013.04.04 13:28:00 -
[16] - Quote
Quote:It is poor game design, breaking the rock,paper,scissors plan.
the rock paper scissors plan? its more like
cloaking beats null bear local beats cloaking afk cloaking beats local whine on forums in attempt to subvert MMO sandbox game still does not beat afk cloaking lol
if the nullbear instead tried to do something about it rather than whining to CCP the whole process would be a lot simpler.
cloaking>lonely/not very smart null bear allied/smart nullbear>cloaking.
alas, non-risk averse, non-dumb, non-lonely null bears are difficult to come by in a complex, PvP centric, MMO sandbox game...go figure. |

Valkyri Peacekeeper
Pilipino Corp WHY so Seri0Us
0
|
Posted - 2013.04.09 13:15:00 -
[17] - Quote
and this psychological warfare of bluff makes whiners more engaged and affected...
you want eve to be realistic? well, real life threat/risk/reward/glory mixing in a tub of existence you call your account character in-game has never been better here than in other mmorpgs :) reason why i love this game... Coz it teaches me not to expect that I would always win...that I have to adapt to survive and progress :) |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1614
|
Posted - 2013.04.09 14:00:00 -
[18] - Quote
Valkyri Peacekeeper wrote:and this psychological warfare of bluff makes whiners more engaged and affected...
you want eve to be realistic? well, real life threat/risk/reward/glory mixing in a tub of existence you call your account character in-game has never been better here than in other mmorpgs :) reason why i love this game... Coz it teaches me not to expect that I would always win...that I have to adapt to survive and progress :) Now, if only current gameplay always followed this principle.
Seriously, the problem with AFK cloaking simply represents a break in the flow of logic being used...
Local alerts player to non blue presence. Since everyone is aligned to a safe, just hit warp. (Chance of hostile success is zero if followed correctly)
Send a blob crew to remove hostiles, assuming they don't leave on their own. (Silly non blues should know by now PvP won't happen in this system anyways)
Blob crew reports they are unable to locate the non blue. Probable cloak, with possible cyno too. (What? the guide book says we gotta wait, or we will expose our ships to possible risk.... darned AFK cloaker!)
That's the beauty of it. The cloaking vessel knows they have a captive audience. Local tells them who is in attendance just like it keeps the PvE side informed the cloaking pilot is still present too. Works both ways like that. They can even do a fly by if they can locate a POS, and see the little PvE ships like goldfish in their little bowl, swimming around in circles... waiting....
So, since this is an obvious stalemate, neither side is losing ships while both sides are sitting idle waiting, the presence of balance is obvious. Frustrating perhaps, but still obvious.
If you make it so local can report if the cloaking pilot is AFK, or force a fuel need that makes them leave to refuel, you hand the PvE pilots an "I Win" button. It just has a delay on it as dictated by the limit used. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

GeeShizzle MacCloud
309
|
Posted - 2013.04.09 14:14:00 -
[19] - Quote
******* hell, u all need to step back and understand that afk cloaking hurts no one, its a terror tactic.
its when afk cloakers arent afk that u worry. but unfortunately the only ones that know an afk cloaky isnt afk is the afk cloaker himself, and the ratter that get pointed and killed by him. its an inevitable eventuality.
it is not however a reason to go sobbing onto forums about how unfair this game is, breaking news gentle nullbears, life isnt fair, get over yourselves and get on with null sec life.
if ur scared about a small bomber killing ur 2 bil isk tengu then id suggest looking into other ways of making isk or a better way of doing what u do now, that give you a good chance at killing anyone in a bomber that tries to tackle u whilst making money.
however if ur crying cause u come back after leaving ur bot running for hours on end and uve been either forcably separated from your ship and pod or ur bots docked u up cause theres someone permanently in ur system... then go suck on a ****. i wouldnt want u in my alliance. |

Tchulen
Trumpets and Bookmarks The Omega Industries
294
|
Posted - 2013.04.09 14:52:00 -
[20] - Quote
I've always been against nerfing cloaks as I've spent time in WHs and they're pretty necessary for that stuff.
Then recently I did a load of nullsec bearing and had a red cloaky all up in the system I was in and I was like "Noooo! now I understand what all those whiners were whining about in their anti-cloaking threads on the forum!!!"...
...For about the 3 seconds it took me to work out how to get around it as a nullbear. Move one system away.
Yes, it really is that easy. If there is an AFK cloaky in your system and you don't like it, move one system away and the problem disappears. Or the cloaky follows you and you then know they're not AFK and you and your corp mates can set up a trap for the unfortunate chap.
Null isn't meant to be safe. It's all about making it as safe as you can with current game mechanics.
EDIT: - corebloodbrothers for CSM! |

Dracvlad
Taishi Combine
63
|
Posted - 2013.04.09 15:35:00 -
[21] - Quote
Tchulen wrote:I've always been against nerfing cloaks as I've spent time in WHs and they're pretty necessary for that stuff.
Then recently I did a load of nullsec bearing and had a red cloaky all up in the system I was in and I was like "Noooo! now I understand what all those whiners were whining about in their anti-cloaking threads on the forum!!!"...
...For about the 3 seconds it took me to work out how to get around it as a nullbear. Move one system away.
Yes, it really is that easy. If there is an AFK cloaky in your system and you don't like it, move one system away and the problem disappears. Or the cloaky follows you and you then know they're not AFK and you and your corp mates can set up a trap for the unfortunate chap.
Null isn't meant to be safe. It's all about making it as safe as you can with current game mechanics.
EDIT: - corebloodbrothers for CSM!
This post is right on the money, the biggest whiners are those that have rented just one system or a very good system at a stonking high price and expected to get their ISK worth out of it to pay for it, more fool them! If they rent good space they have to bear in mind that they will be camped by cloaky fags, and as such they should agree a rent on that basis, but so many people go into 0.0 with naivity written all over them. We rented a crap system in Querious at -0.07 and we made a ton of ISK out of it, we got 4 systems so could not be camped and they were all poor systems, we only had passing roams, not a single cloaky! If you do not want LOCAL go to WH space, its as simple as that! |

Mike Voidstar
Voidstar Free Flight Foundation
114
|
Posted - 2013.04.09 15:58:00 -
[22] - Quote
Yet, if you simply remove the ability to fit a Cyno on a Cloaking ship, the Risk Vs. Reward ratio becomes manageable.
Your cloaking hunters can hang out afk for a year, and the bears take their chances or don't as they choose, without risking the ire of an entire alliance by undocking with someone not blue in system that cannot be affected in any way even by the efforts of an entire alliance to counter him. If they are too scared to risk a single ship, then they deserve to go broke. It isnt reasonable to expect a single ship to somehow tolerate and operate under the threat of an entire alliances guns with no way to counter but to keep an entire alliances's worth of combat wing on call 100% of the time.
Instead allow Cynos on ships that are fast, warp stabilized, and capable of actively evading hunters but not immune to everything while AFK in enemy territory. The combination of a cloak and cyno is just OP. The rest of what a cloak ship can do is fine, but projecting the threat of entire alliances while maintaining 100% inititative is just too much. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1615
|
Posted - 2013.04.09 16:06:00 -
[23] - Quote
Mike Voidstar wrote:Yet, if you simply remove the ability to fit a Cyno on a Cloaking ship, the Risk Vs. Reward ratio becomes manageable.
Your cloaking hunters can hang out afk for a year, and the bears take their chances or don't as they choose, without risking the ire of an entire alliance by undocking with someone not blue in system that cannot be affected in any way even by the efforts of an entire alliance to counter him. If they are too scared to risk a single ship, then they deserve to go broke. It isnt reasonable to expect a single ship to somehow tolerate and operate under the threat of an entire alliances guns with no way to counter but to keep an entire alliances's worth of combat wing on call 100% of the time.
Instead allow Cynos on ships that are fast, warp stabilized, and capable of actively evading hunters but not immune to everything while AFK in enemy territory. The combination of a cloak and cyno is just OP. The rest of what a cloak ship can do is fine, but projecting the threat of entire alliances while maintaining 100% inititative is just too much. So, it is perfectly ok that the PvE pilots can avoid conflict perfectly, and make ISK under normal circumstances?
The problem is not the projection of threat, it is the all or nothing dumbed down play style. Projection of threat is simply what the attacking side has been reduced to.
Stop the free pass to avoid combat. I want to see miners like myself need to match or outperform my efforts, rather than all of us be handed universal intel on a plate.
I want to be able to work smarter, and know the guy in the next alliance got mowed over because he was stupid or lazy. THAT is what competition is.
And if I go on the attack, I want to know I actually have a chance to make more effort and succeed. Not the clicking of warp buttons by all PvE pilots while I finish loading into a system.
Where is the competition when everyone is given the right answer automatically? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Dracvlad
Taishi Combine
63
|
Posted - 2013.04.09 16:45:00 -
[24] - Quote
Nikk Narrel wrote: And if I go on the attack, I want to know I actually have a chance to make more effort and succeed. Not the clicking of warp buttons by all PvE pilots while I finish loading into a system.
Where is the competition when everyone is given the right answer automatically?
So your objective is to be able to catch people in PvE shups which you are unable to do now? I have seen so many people get caught in 0.0 regardless of what you define as perfect intel. I have read your posts, but at the end of the day, you need to HTFU and do what FA and the CFC did when catching IRC ratters, they got loads of kills! If you do not want LOCAL go to WH space, its as simple as that! |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1615
|
Posted - 2013.04.09 16:58:00 -
[25] - Quote
Dracvlad wrote:Nikk Narrel wrote: And if I go on the attack, I want to know I actually have a chance to make more effort and succeed. Not the clicking of warp buttons by all PvE pilots while I finish loading into a system.
Where is the competition when everyone is given the right answer automatically? So your objective is to be able to catch people in PvE shups which you are unable to do now? I have seen so many people get caught in 0.0 regardless of what you define as perfect intel. I have read your posts, but at the end of the day, you need to HTFU and do what FA and the CFC did when catching IRC ratters, they got loads of kills! You really like taking a minor detail and reading way too much into it.
I am the PvE pilot, get that through your head already. That was an EXAMPLE, not something I actually plan on doing.
Look at my kill board, it might just help you understand what it is I normally don't do. (Heck, the thing doesn't even know the correct alliance, it's been that long since it recorded any activity on me) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Fitzhugh
Minmatar Ship Construction Services Ushra'Khan
0
|
Posted - 2013.04.09 17:55:00 -
[26] - Quote
So the two arguments I hear for afk cloakers is they manage botters, and if you just mount an overwhelming fleet when you have one all is well...
hmmmmmmmmmmmmmmm
Cloaking as it exists is almsot fine. The afking is the exploit. If an industrialist afk mines... he is accepting risk... afk explorer some thing, afk piloting (aka Otto Pilot) same thing... AFK cloaking... ZERO RISK.
AFK CLOAKING FOR BEGINNERS...
step 1. Right after dt login character fly cloaky ship to desired system and cloak in a safe... time spent 10 minutes... step 2. Leave computer, log on alt, throw a party, watch some tv.... whatever... step 3. set alarm for dt to safely log off wait 30 minutes go back to step 1
Total time spent "playing" eve... 15 minutes plus 30 waiting for dt to end. Total time spent risking ship about 5 minutes... tops Total time impacting the game play of people actually playing the game and attempting to enjoy themselves and build something for themselves, their corp, their alliance, and for new eden. 23.5 hours.
This is the kind for broken mechanic that plagues nullsec and makes it Dull Sec. Got a cloaky nullsec scarecrow... log off and wait for him to leave, or maybe get on your FW alt and actually get in fights, maybe you indy alt in high sec to get in some building and research. You can't really doanything about the cloaker half the time he isn't even really there, and the other half he is spying around a trolling local fun = 0.
Make it interesting and challenging at least... Cloakers could consume fuel... 30 mins to an hour and they need to jet for a bit to fill up. AFKing becomes a matter of time and luck... no more popping off to watch a movie with your cloaker logged in. How about a POS module that work like a Ping for hunting subs. Ping the system and all cloaks destabalize. Piot has to manually restart the cloak. Limit it to one ping per system per 30 mins- 1 hr. Cloakies will at least have to be there to restart the cloak, and be aware of the last ping time and be prepard for when th next one might come.
Either solution puts the cloaker in command of his own fate, does not nerf cloaking just afk cloaking. Want to cloak and afk ... then you better pray you don't get pinged and the locals have combat probes. An elegeant and superficial fix... (Not a coder, not sure how hard it would be to squeez either solution in th client so I won't say easy). The fuel fix is a little more challenging to avoid being a full on nerf, because it would affect more then just afkers but still a solution non th less.
Again before I get beaten into the floor, I like cloaky ships... I fly many of them and have doe Null Sec and live in a wormhole now... Cloaky is my life, and Ushrakhan is known for its outlandish cloaky fleets... (cloaky vaga for the win) but this mechanic needs some love and real thought in the balancing. If sov space and wormholes are really going to be "Occupied" and "Claimed" then the tools and mechanics need to exsist to make that mean something. If a person in a 40 il fit cheetah with a cloak and cyno can hold hostage a whole Sov system then Sov itself is meaningless. Cloakies should be allowed, but afkcloakies should have to assume some risk if they aren't gonna even watch their ships |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1615
|
Posted - 2013.04.09 18:22:00 -
[27] - Quote
Fitzhugh wrote:Cloaking as it exists is almost fine. The afking is the exploit. If an industrialist afk mines... he is accepting isk... afk explorer some thing, afk piloting (aka Otto Pilot) same thing... AFK cloaking... ZERO ISK. You had some typos, I fixed em for ya. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Fitzhugh
Minmatar Ship Construction Services Ushra'Khan
0
|
Posted - 2013.04.09 18:50:00 -
[28] - Quote
Nikk Narrel wrote:Fitzhugh wrote:Cloaking as it exists is almost fine. The afking is the exploit. If an industrialist afk mines... he is accepting isk... afk explorer some thing, afk piloting (aka Otto Pilot) same thing... AFK cloaking... ZERO ISK. You had some typos, I fixed em for ya.
I said what I meant Nikk...
AFKing should be risky no matter the activity... If you have something substantive to add feel free
Alacrity |

Trii Seo
Sabotage Incorporated Executive Outcomes
2
|
Posted - 2013.04.09 18:50:00 -
[29] - Quote
My first suggestion to people who whine about AFK cloaking would be to do the following:
1. Train a character to use a Recon/Bomber + Covert cyno, possibly probes and of course - cloak. 2. Organize a pack of on-standby SB pilots + black ops to bridge + recon support 3. Find a suitable system and go on this risk-free, effort-free deadly problematic AFK cloaking.
Then attempt to do what the ultimate purpose of AFK cloaking is: gank someone. You will often find out that it's not exactly as risk-free and easy as you might think - there are situations in which the risk for the attacking gang outweight the possible reward.
"AFK cloaking" (An absurd term because the pilot isn't really all that AFK most of the time. Dscanning, hopping between perches, moving into point range with your blingy ratting boat.) is, as many pointed out, a counter to local being used as intel-gathering tool. Local (the removal of which won't solve the problem, mind you - not in nullsec space!) makes it possible for a single target, unfit for pvp combat easily avoid being attacked by docking/going to a POS.
There is no skill investment (in terms of cloaky gangs - vs. covert cyno + recon + probing - is one), no ISK investment (Recon +/- 150 million, blops a bil give or take. Plus the gang, of course) in docking when a single non-blue blip appears in local.
Want to rat with an AFK cloaker? Get a gang, get a cheaper ship in case things really go south and they bring something bigger than you thought they would and fit it for something else than optimal isk/hr. Chances are they won't even bother dropping you because who would drop on a pack of ratting vexors for instance. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1616
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Posted - 2013.04.09 18:56:00 -
[30] - Quote
Fitzhugh wrote:Nikk Narrel wrote:Fitzhugh wrote:Cloaking as it exists is almost fine. The afking is the exploit. If an industrialist afk mines... he is accepting isk... afk explorer some thing, afk piloting (aka Otto Pilot) same thing... AFK cloaking... ZERO ISK. You had some typos, I fixed em for ya. I said what I meant Nikk... AFKing should be risky no matter the activity... If you have something substantive to add feel free Alacrity Then you must also address people sitting in an Outpost or a POS. The risk to a cloaked vessel may seem trivial, but it still is greater than either of those two.
And a player who is not AFK but has zero risk while making ISK sounds like a much larger problem. Mine or rat, stay aligned, and hit warp the moment a non blue enters system. Wash, rinse, repeat. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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