
Hien Morisato
Imperial Combat Engineers Empire of Arcadia
3
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Posted - 2013.04.13 14:07:00 -
[1] - Quote
1. Who should be (suicide) ganking in high-sec? Honestly....anyone its EVE.
2. Who should be ganked in high-sec? Again this could be answered with anyone but it really depends on the ganker's choices and preferences.
3. Why should these people gank and be ganked high-sec? (especially when economic considerations are disregarded by the aggressors) Usually Economic considerations are disregarded by the aggressors because there aren't enough consequences when you gank. For example: you gank a hulk which is worth upwards of 200mil depending on its fit it could drop atleast twice the amount in loot of what your gank ship cost. Not to mention salvage. So you loose a cat worth maybe 2mil big deal you just killed a target worth more than 200mil.
Again if the guy wasn't paying attention to what they were doing then by all means gank them eventually they will learn.
However, the consequences are minimal when you think about how easy it is to get around them. So you have an alt that took you all of 10 hours to train in to a gank fit destroyer that now has horrible sec status and is killed by concord constantly, has a crazy bounty and tons of those miners that you ganked now are making iskies off you selling their kill rights on you. Oops deleted the character created a new one WAHOO GANKING SPREE!!!!. I bet a lot of inmates in today's correctional facilities wish they could do the same. But heh its a game gotta have fun some one right!
Should wardecs exist outside of RvB and giant null-coalitions settling scores in trade hubs? Err last I checked they did already.....however the war dec system is flawed big time. You have one side saying that there should be a reason behind the decs based off a game mechanic of some kind (Usually carebears or players that don't want to participate in PVP) then you got the other side that doesn't want to pay a dime to dec someone else. I see both sides as both destroying and helping the game. In all honesty I would rather keep what we currently have but add on the ability to dec NPC factions........mmmmm.........carebears.....tastie......not to mention all the botters etc. etc.
4. considering that many people avoid pvp like the plague, and the prevalence of dec avoidance, lol well ask yourself do you avoid someone trying to kill you like the plague in real life? I understand its just a game but heh some people don't like to get killed in a game. Just like some people like to kill others in a game. Its that whole moral mental thing that shrinks have been studying for years and trying to explain yah-dah yah-dah.
5. considering that anyone with half a brain-stem would commit aggression when there are favourable chances of winning,
yeah.....
6. noting the outrage over the infanticide of vulnerable corporations and alliances,
okay...
7. Who should be deccing whom?
Anyone could potentially dec anyone. This is where the whole war dec balancing comes into play. The game would be dec fest if there was no cost to decs or limit to the number of decs you could potentially have. In the extreme after maybe about a year or so, the only mining and traffic you would see in high sec would be people in NPC corps. Low would be as empty as it is today. There would be a couple of large Null sec corps that would either all be friendly with each other or all be at war with each other. I believe it would be very difficult for new players.
8. Why should they be in wardecs? In a structureless, sovless high-sec, does there even need to be a reason?
See this is where ya lost me. The main factions have Sov in high-sec and they create something like the UN (concord) to police those systems. Hence why you need a Dec to attack with out concord involvement in empire space.
9. "Stronger Corporations and Alliances should not be able to harm weaker Corporations and Alliances in high-sec." I assume that no-one would even consider this notion in low or null-sec, but is this statement valid in high-sec?
its a Bullshit statement by a carebear, the strong prey on the weak. Its how the world goes round. For those of you that don't understand this look up Nature Followed by Carnivore.
9b. If a null-sec entity launches a vicious propaganda campaign against another null-sec entity, noone really cares. But a high-sec entity launches a vicious military and psychological campaign against a weaker high-sec entity. And this is called, bullying, griefing, new-player and new-corp infanticide, etc.
Don't think I've seen this one |