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Aelius
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Posted - 2005.09.11 11:06:00 -
[1]
Will they be like HAC's but bigger?
Will they be better than Faction Ships?
Enlighten us all mighty dev's from oblivion 
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Dark Shikari
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Posted - 2005.09.11 11:08:00 -
[2]
Devs have said over and over:
They will not be heavy assault battleships. They will have special bonuses, and they will be called "Flagships." They will NOT replace battleships, and they will not be OMGWTFUBERPWNAGE. -- Proud member of the [23].
Selling Capital Cargo Bays and Kernite Mining Crystal IIs, cheaper than anyone else. |

Dred 'Morte
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Posted - 2005.09.11 11:09:00 -
[3]
For them to be anywhere near useful, they need the resistences, therefore, the will have uber tank, therefore, they will be used on level 4 missions, as long as ccp does not remove the original bonus. I bet my wallet on this! 
Signature made by Mr Floppykickners |

TheWise
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Posted - 2005.09.11 11:16:00 -
[4]
Edited by: TheWise on 11/09/2005 11:16:41 I gues they will have special race specific boni for the gang modules. So u're able to use 2 or may be three of em on 1 ship. i.e. 2 of that shield supporting gang modules on a T2 Raven.
Kind of big BC. |

Skva
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Posted - 2005.09.11 11:32:00 -
[5]
What about T2 BCs?
Are they going to be HABC or something else?
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Tekka
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Posted - 2005.09.11 11:32:00 -
[6]
Originally by: Dark Shikari Devs have said over and over:
They will not be heavy assault battleships. They will have special bonuses, and they will be called "Flagships." They will NOT replace battleships, and they will not be OMGWTFUBERPWNAGE.
I keep seeing this, but have yet to see it...
LINKPLSTHX
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Kunming
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Posted - 2005.09.11 12:14:00 -
[7]
Plueeasee dont make the prophecy a Khanid design, CCP, I beg you
Intercepting since BETA |

Amarr Emperor
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Posted - 2005.09.11 12:26:00 -
[8]
Originally by: Kunming Plueeasee dont make the prophecy a Khanid design, CCP, I beg you
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Dred 'Morte
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Posted - 2005.09.11 12:27:00 -
[9]
Originally by: Kunming Plueeasee dont make the prophecy a Khanid design, CCP, I beg you
Signature made by Mr Floppykickners |

BadManEdmundo
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Posted - 2005.09.11 12:35:00 -
[10]
Could some one please explain what is wrong with a 'Khanid' design?
*noob alert*
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Jan Ors
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Posted - 2005.09.11 12:38:00 -
[11]
Originally by: BadManEdmundo Could some one please explain what is wrong with a 'Khanid' design?
*noob alert*
Because that's not what people train for when they train Amarr skills. Khanid ships are so un-Amariran it's sickening for those who want to specialise in Amarr ships but get Khanid ships they have to deal with instead/as well. ________
My Mk2 Project Suggestions. |

BadManEdmundo
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Posted - 2005.09.11 12:48:00 -
[12]
With ya :D
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Discorporation
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Posted - 2005.09.11 12:49:00 -
[13]
Khanid ships mix missiles with lasers and get two bonuses (making both weapons suck compared to other ships), as well as being better at armor tanking (lots of lo slots) but having more shields.
Doesn't work too well.
[23]
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Santiac
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Posted - 2005.09.11 14:01:00 -
[14]
I'm also wondering where people have seen CCP say that T2 battleships will be the big bwad gang-supporting ships, only thing i've seen on the subject is this:
Quote: Tech 2 Battleships
We just have to decide now what roles they should have that make sense ...
Tech 2 Battlecruisers
The Battlecruiser will probably be the Command cruisers that have extensive leadership abilities. We'll probably improve the leadership abilites of the current Battlecruisers at the same time.
Taken from the Patch Notes under the "In Testing" section :) Agreed that the thought of a intensely tanked battleship acting like a command ship is awe inspiring, i'd rather see a ship focused on severe crippling. For example bonuses for tracking disruptors, sensor dampeners, vamps, neuts, and in general these none-ECM crippling modules. Another more drastic idea could be "reversed" gang assist modules, that would penalize enemy ships in one way or another (lowering resistances, increasing signature radius, decreasing AB/MWD speed bonus, lowering sensor strength, etc. etc.) but only when they were within the perimeter or system.
Bottom line is that i dont think CCP will make battleships the "Command" ships, what they will do with them we can only speculate i guess, only info i have seen on the new T2 ship subject, is that quoted above. :) ________________________________________ <insert clever/witty comment here>
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BlueSmok
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Posted - 2005.09.11 14:31:00 -
[15]
I don't see how they can "not" have the HAC resistances.. I mean what exactly does it mean to be Tech 2? These fleet commander Battleships that other people have mentioned could easily fit into a tier 3 BS role, not tech2.
As to Khanid design, isn't the whole storyline behind khanid having to deal with some Amarrians who went against tradition and became more Caldari like in thought and desired armament? * Laws to suppress tend to strengthen what they would prohibit. This is the fine point on which all the legal professions of history have based their job security. Bene Gesserit Coda |

Black 1
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Posted - 2005.09.11 14:42:00 -
[16]
Originally by: Jan Ors
Originally by: BadManEdmundo Could some one please explain what is wrong with a 'Khanid' design?
*noob alert*
Because that's not what people train for when they train Amarr skills. Khanid ships are so un-Amariran it's sickening for those who want to specialise in Amarr ships but get Khanid ships they have to deal with instead/as well.
Actualy the vengeance is the reason i wanted the Amarr AFs and Mals kick ass,, however i hav yet to use a sac tho i hav seen them in action and they rock. I dont see why ppl complain about them.
As for the OP i hope they dont hav Super Heavy Assault SHips and they will be Command Flagships. As for BCs im not sure what to think a t2 one would be like would be.. interesting.]#
/Black
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Boris2k
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Posted - 2005.09.11 15:00:00 -
[17]
if u want go to Ani constellation and check out the T2 Tempest, its called a Darkana, its somewhere in the cosntellation cant recall where, along with some normal tempests
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Viggen
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Posted - 2005.09.11 15:08:00 -
[18]
Some people seem worried that T2 BS's having HAC like resistances will mean instant win for anyone using them. But wasnt that the case when the first BS's came out back in the days when people only had frigates and cruisers?? Did people complain back then or just they just say "well if you cant beat them, join them And that was back in the day when large turrets could hit smaller ships easily hehe. I dont see what the problem is.
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Boris2k
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Posted - 2005.09.11 15:16:00 -
[19]
if u want to know what to expect go attack the Darkana in Ani, sure there's 3 fleet tempests and a serious of cruisers around too but hey atleast you'll know u cant dent it :)
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Snake Jankins
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Posted - 2005.09.11 15:50:00 -
[20]
Edited by: Snake Jankins on 11/09/2005 15:51:03 Can only be some special abilities in my opinion.
With frigs, destroyers, assaultfrigs, cruisers, battlecruisers, hacs and bs, all having the role of damage dealers, I don't see enough room for 'stronger' destroyers and 'stronger' battlecruisers. If stronger only means higher resistence or a lot of fire power. Guess they will have some special bonuses/abilities for roles that aren't taken by one of the current ships.
I mean at the moment there seems to be already not enough room for the battlecruisers. I have a cyclone and I don't see a role for it except as a lvl.3 mission boat for poor/young Minmatars who don't have the skills or the money for a typhoon. I only see a Cyclone when I fly it myself. Almost nobody uses it for pvp. But maybe I miss something because I'm a nub. 
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Eliadur
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Posted - 2005.09.11 16:28:00 -
[21]
I dont get why peeps say Khanid ships are unamarian. Sacrilage is the ultimate armour tanker, isnt that TOTALY AMARRIAN!!!!
Interceptors and Covert ops arnt Amarian to start with so making them Khanid ships isnt that bad of an idea. THE only ship that is especuialy unamarian and also not to effective is the Vengance. -Eli
---------- I think therefore I am. |

GlimmerMan
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Posted - 2005.09.11 17:14:00 -
[22]
Originally by: Dark Shikari Devs have said over and over:
They will not be heavy assault battleships. They will have special bonuses, and they will be called "Flagships." They will NOT replace battleships, and they will not be OMGWTFUBERPWNAGE.
Correction, you have said over and over... You post this everywhere without any proof whatsoever! Just because you want it to be this way doesn't make it so! The fact that the ships are (albeit at an early stage of design) in the database and the numbers contridict what you say may be a hint that you need to stop spouting this flagship nonsense, or give us some proof.
Not going to replace battleships?
Amarr Tech 2 BS
If they are just like that when they do come out they will, unless they cost a Bajillion-Gazillion ISK.
Blowing s**t up since May 2003
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Slater Dogstar
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Posted - 2005.09.11 17:18:00 -
[23]
I to have read this flagship thing too from a dev blog long ago.
Every Time You Use A Warp Stab Ovyer Kills A Puppy!!! |

flamingmarmo
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Posted - 2005.09.11 17:50:00 -
[24]
There most definitely was a dev log stating that T2 battle ships would not simply HACs on steroids but that they still weren't sure what they would be. Im sure some one will dig up a link but I cba
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O'Sirius
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Posted - 2005.09.11 18:15:00 -
[25]
Here's a link to an Elite Prophecy info, dunno how accurate it is.
http://evegames.hostingbig.com/eve/sissi/Ships/Elite@~32;Battlecruisers/Elite@~32;Prophecy@~32;Visiam.xml
Looks like 1 more low slot and resists.
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LWMaverick
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Posted - 2005.09.12 07:01:00 -
[26]
Edited by: LWMaverick on 12/09/2005 07:01:21 Im training for BC lvl 5 atm, and getting my leadership skills up. I think that HAC resistances and such is okay, as long as the skill bonuses wont be to damage and such.. I would much rather see a commandship with crazy resistances and t1 ship damage output.. Making them SHAC would be wrong!
About the t2 bs's... i have no idea, but an apoc with HAC resistance ... tanking anyone
And please dont make the t2 bs's command ships too... i seriously dont wanna waste my time on training for the bc's if the t2 bs's gets the same role... (besides t2 bs's are surely gonna cost 1bill + or so.. and the t2 Bc's = 250+ mill)
/Mav If you want peace prepare for war ! |

Tar om
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Posted - 2005.09.12 11:29:00 -
[27]
T2 BS need to be like SuperHAC just to give us Battleship pilots some hope. Whats the point of training millions of SP in heavy turret spec and BS skills just for the small ships to swarm you?
Big ships need luff too. -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |

Derron Bel
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Posted - 2005.09.12 11:51:00 -
[28]
It's in the Patch Notes section Avon, somewhere.
-==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Rufus Roughneck
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Posted - 2005.09.12 11:58:00 -
[29]
Edited by: Rufus Roughneck on 12/09/2005 12:00:21 It's not so much the resitances that matter, but the bonuses.
But even without any damage bonuses at all, these ships (the amarr examples above for example) will be lots better then tech1 versions already, especially in pve.
I mean, a damage bonus is nothign mroe then an extra damage mod pre-fitted. Those resistances however equal two-three armor hardeners, pre-fitted. On missions ships, losing the damage bonuses but getting these resitances instead will be a vast improvement in setup possibilities and survivability in deadspace.
Already, pve has yet again become far too easy, and that's just with tech1 ships.
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LWMaverick
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Posted - 2005.09.13 10:29:00 -
[30]
I agree.. It may have a surdden impact on pve.. But then again, if they stick to other bonuses than damage and so on, it should be okay.
Command ships really need high resistances since they are obvious targets in fleet battles and larger scenarios.
Maybe they'll become crazy tanks, but i dont mind that, cause all this 5-10 seconds battles are driving me nuts.
Damage, damage and even more damage... Its bad for you mmkay?.. lets have some cool fights instead, that lasts longer than 10 seconds.
/Mav
If you want peace prepare for war ! |
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