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Fergus Runkle
Truth and Reconciliation Council
20
|
Posted - 2013.04.06 18:48:00 -
[1] - Quote
CCP please can you put an IF statement in the high sec incursion spawn mechanism.
IF there is an incursion in high sec space, try the random number generator until one comes up that is NOT in Amarr space.
/me don's fireproof suit. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
927
|
Posted - 2013.04.06 18:58:00 -
[2] - Quote
Random is random. Time to fix your standings. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Kodama Ikari
Concordiat Spaceship Samurai
65
|
Posted - 2013.04.06 19:17:00 -
[3] - Quote
trolling. Some first-hand PI tips |

bufnitza calatoare
Nex Angelus. Unclaimed.
82
|
Posted - 2013.04.06 19:30:00 -
[4] - Quote
Fergus Runkle wrote:CCP please can you put an IF statement in the high sec incursion spawn mechanism.
IF there is an incursion in high sec space, try the random number generator until one comes up that is NOT in Amarr space.
/me don's fireproof suit.
tellt he other empires to get MORE space. |

Mina Sebiestar
Mactabilis Simplex Cursus
300
|
Posted - 2013.04.06 20:42:00 -
[5] - Quote
sabre906 wrote:Random is random. Time to fix your standings.
Except when it isn't like incursion spawns it is based on amount of system per empire...
To the OP get used to it money is in amarr space.
This was bring to CCP attention before..nothing or little was done.
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Annunaki soldier
Segmentum Solar Nulli Legio
69
|
Posted - 2013.04.06 23:09:00 -
[6] - Quote
its random. Amarr is the bigest place. Rest are slaves.
And fix your standings you will find the how to at these very forums Ride hard, live with passion-á |

Lisalot
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.04.07 03:34:00 -
[7] - Quote
This is really silly |

DarthNefarius
Minmatar Heavy Industries
852
|
Posted - 2013.04.07 05:30:00 -
[8] - Quote
Incursions almost always die in the prime time EUTZ... I'd like to see a shortening of the timer for the next spawn especially after the last Incursion dies in any security space so that USTZ & AUS TZ don't always get caught holding the bag for the next spawn. Ripard Teg-á for CSM 8 Disclaimer: CCP Bias is a fictional character. In case that some CCP Bias does exist,-áis he an "ex"-Goon? |

Nobue Saikawa
Fiscal Devination
1
|
Posted - 2013.04.07 09:17:00 -
[9] - Quote
Din solved that problem for you now have non |

Tsukino Stareine
EVE University Ivy League
49
|
Posted - 2013.04.07 11:42:00 -
[10] - Quote
i bet there's some low sec incursions near you, why not try those? |
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chris1945
Ambivalence Co-operative Black Thorne Alliance
16
|
Posted - 2013.04.07 14:32:00 -
[11] - Quote
Cause pirates are waiting for you there? |

Petra Hakaari
Stalking Wolfpack
37
|
Posted - 2013.04.07 14:35:00 -
[12] - Quote
I think that what you guys should be really pressing CCP about is not to change the spawn place.
But to ******* include Guristas Incursions, Serpentis Incursions, Blood Riders Incursions and Angel Incursions. |

chris1945
Ambivalence Co-operative Black Thorne Alliance
16
|
Posted - 2013.04.07 14:44:00 -
[13] - Quote
Why you always want something new be4 old stuff gets fixed?
NCN walls (main issue) in assault systems, TPPH walls in HQ systems. Fix that first then you can talk about something new. |

Kristoff Kogstow
So long and thanks for all the fish.
0
|
Posted - 2013.04.07 14:51:00 -
[14] - Quote
I think the first thing to be fixed is MOM site, it should not be its own site, should be a random escalation form an HQ site, and have to decide then and there to do it or not, if declined has a cooldown and then another random escalation. Will make the groups that want the kill to work for it by having to keep doing sites to get the excalation. |

Petra Hakaari
Stalking Wolfpack
38
|
Posted - 2013.04.07 14:54:00 -
[15] - Quote
chris1945 wrote:Why you always want something new be4 old stuff gets fixed?
NCN walls (main issue) in assault systems, TPPH walls in HQ systems. Fix that first then you can talk about something new.
I don't wanna enter you game man, but the issue you say is created by players, rushing for tcrc's as soon as they spawn, when we have 4 fleets runing at the same time and leaving tpphs for later creates this walls, so it's not really a problem on the design, is a problem created by players, period. |

Goldiiee
Superior Ratio High Sec Dropouts
332
|
Posted - 2013.04.07 15:17:00 -
[16] - Quote
There is nothing wrong with Incursions in their current iteration, the TPPH and NCN walls are caused by fleets not competent at doing NCNGÇÖs leaving them up till there are no sites left to run except NCNGÇÖs. And fleets with low overall DPS avoid the TPPHGÇÖs as the time involved taking down the tower is to great to keep interest in the fleet and causes fleet attrition.
The MOM site is fine as well, only problem we seem to have is when a group decides to take it down without considering any other entities, of course this is EVE and if you canGÇÖt steal it, beat someone to it, or scam them out of it, then you just blow it up so nobody gets it.
Rumour control tells me that DIN took all the MOMGÇÖs down last night as a reprisal for being beaten to often in contested sites (Yes I know sounds like a petulant child) but itGÇÖs not the first time, ISN took one down a month ago when DIN did the same (Contesting Blob) to them, of course that time DIN was 105 vs. ISN 40 this time it was 40 on 40. So until we get a psych profile for every member in EVE and then set a restriction for mentalities below 10 Year olds, we will have to deal with the occasional petulant child and press on.
Take the day off, meet your family, I hear their nice, or go spend some of the ISK you have been stockpiling on a PVP ship and go get blown up, do something new and original, you can afford it and you might even like it.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
931
|
Posted - 2013.04.07 15:23:00 -
[17] - Quote
Goldiiee wrote:There is nothing wrong with Incursions in their current iteration, the TPPH and NCN walls are caused by fleets not competent at doing NCNGÇÖs leaving them up till there are no sites left to run except NCNGÇÖs. And fleets with low overall DPS avoid the TPPHGÇÖs as the time involved taking down the tower is to great to keep interest in the fleet and causes fleet attrition.
The MOM site is fine as well, only problem we seem to have is when a group decides to take it down without considering any other entities, of course this is EVE and if you canGÇÖt steal it, beat someone to it, or scam them out of it, then you just blow it up so nobody gets it.
Rumour control tells me that DIN took all the MOMGÇÖs down last night as a reprisal for being beaten to often in contested sites (Yes I know sounds like a petulant child) but itGÇÖs not the first time, ISN took one down a month ago when DIN did the same (Contesting Blob) to them, of course that time DIN was 105 vs. ISN 40 this time it was 40 on 40. So until we get a psych profile for every member in EVE and then set a restriction for mentalities below 10 Year olds, we will have to deal with the occasional petulant child and press on.
Take the day off, meet your family, I hear their nice, or go spend some of the ISK you have been stockpiling on a PVP ship and go get blown up, do something new and original, you can afford it and you might even like it.
All of this can be solved via slight mechanic changes on CCP's end.
When mom goes down, spawn a new incursion somewhere else immediately instead of at DT.
When a site goes down, spawn another one of the same type, not a NCN/TPPH. New NCN/TPPN only spawns if a previous NCN/TPPN goes down.
Don't blame the player, blame the game. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Jack Earthfire
Everse Defense Initiative
0
|
Posted - 2013.04.07 15:35:00 -
[18] - Quote
sabre906 wrote:All of this can be solved via slight mechanic changes on CCP's end.
When mom goes down, spawn a new incursion somewhere else immediately instead of at DT.
When a site goes down, spawn another one of the same type, not a NCN/TPPH. New NCN/TPPN only spawns if a previous NCN/TPPN goes down.
Don't blame the player, blame the game.
Will not gonna happen. EVE is serious business and no happy happy fluffy fluffy La-La-Land. Deal with it. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
931
|
Posted - 2013.04.07 15:39:00 -
[19] - Quote
Jack Earthfire wrote:sabre906 wrote:All of this can be solved via slight mechanic changes on CCP's end.
When mom goes down, spawn a new incursion somewhere else immediately instead of at DT.
When a site goes down, spawn another one of the same type, not a NCN/TPPH. New NCN/TPPN only spawns if a previous NCN/TPPN goes down.
Don't blame the player, blame the game. Will not gonna happen. EVE is serious business and no happy happy fluffy fluffy La-La-Land. Deal with it.
See? Internet spaceship is serious business. This is why Eve's mechanics have to remain broken and lol. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Goldiiee
Superior Ratio High Sec Dropouts
332
|
Posted - 2013.04.07 15:39:00 -
[20] - Quote
sabre906 wrote:All of this can be solved via slight mechanic changes on CCP's end.
When mom goes down, spawn a new incursion somewhere else immediately instead of at DT.
When a site goes down, spawn another one of the same type, not a NCN/TPPH. New NCN/TPPN only spawns if a previous NCN/TPPN goes down.
Don't blame the player, blame the game. I think your trolling but I am bored so IGÇÖll bite:
New instant spawn? Can you hear the inhale from the Explorers, it will followed by screams of GÇÿWhy DonGÇÖt Our Sites Re-spawn like Incursions WHAA WHAAGÇÖ
Random site spawns keep the fleets from running overly specialized fits, and forcing the change to different sites makes for a more, well rounded group, thereby rewarding the groups that can adapt.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
|

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
931
|
Posted - 2013.04.07 15:53:00 -
[21] - Quote
Goldiiee wrote:sabre906 wrote:All of this can be solved via slight mechanic changes on CCP's end.
When mom goes down, spawn a new incursion somewhere else immediately instead of at DT.
When a site goes down, spawn another one of the same type, not a NCN/TPPH. New NCN/TPPN only spawns if a previous NCN/TPPN goes down.
Don't blame the player, blame the game. I think your trolling but I am bored so IGÇÖll bite: New instant spawn? Can you hear the inhale from the Explorers, it will followed by screams of GÇÿWhy DonGÇÖt Our Sites Re-spawn like Incursions WHAA WHAAGÇÖ Random site spawns keep the fleets from running overly specialized fits, and forcing the change to different sites makes for a more, well rounded group, thereby rewarding the groups that can adapt.
1. DT spawns have already been replaced by nonDT spawns for exploration. And your "A must remain broken because B is broken" idea makes no sense, especially since B has already been fixed in a similar manner.
2. Groups have proven to be unwilling to adapt, and these that try aren't rewarded. That's the whole reason we have the problem in the first place. Tried and failed concept. Don't latch on to it. Abandon it. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

chris1945
Ambivalence Co-operative Black Thorne Alliance
16
|
Posted - 2013.04.07 16:03:00 -
[22] - Quote
What? NCN walls are created by the players? Really? Holly Gizmo.
Why have they already fixed the OTA walls then in VG systems? Really, just don't say anything if you don't know anything about incursions...
Not many communities run AS sites at all due to the NCN walls and the reship problem. And even if you reship, they take longer.
TPPH is also a problem. But not as big as the NCN problem if you ask me. |

Goldiiee
Superior Ratio High Sec Dropouts
333
|
Posted - 2013.04.07 16:05:00 -
[23] - Quote
sabre906 wrote:1. DT spawns have already been replaced by nonDT spawns for exploration. And your "A must remain broken because B is broken" idea makes no sense, especially since B has already been fixed in a similar manner.
2. Groups have proven to be unwilling to adapt, and these that try aren't rewarded. That's the whole reason we have the problem in the first place. Tried and failed concept. Don't latch on to it. Abandon it. We fly all the sites without fail doing the fastest first and then the slow one last, fleets don't stop because the sites are too hard, fleets just don't stop at all till we run out of people to fly.
And if they re-spawned instantly the only reward we would get is a 20j trip every 6 hours when petulant child A decides to pull petulant child B's hair, instant re-spawn is rewarding **** poor behaviour.
And when dealing with this level of children, some child psychology is needed. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Jack Earthfire
Everse Defense Initiative
0
|
Posted - 2013.04.07 16:11:00 -
[24] - Quote
sabre906 wrote:2. Groups have proven to be unwilling to adapt, and these that try aren't rewarded. That's the whole reason we have the problem in the first place. Tried and failed concept. Don't latch on to it. Abandon it.
Concept of CCP is: The Universe is yours. Take it. My personally result of that: WORK AS INTENDED. |

Charadrass
Angry Germans
53
|
Posted - 2013.04.07 16:15:00 -
[25] - Quote
suggested changes on the mom sites in incursions:
- enhance the Duration: 60 Minutes - required pilots Minimum: 150
with these little changes every mom site will lose the "drive-by-shoot-feeling" and only a few communitys were able to end an incursion by killing the mom.
Problems solved. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
931
|
Posted - 2013.04.07 16:20:00 -
[26] - Quote
Jack Earthfire wrote:sabre906 wrote:2. Groups have proven to be unwilling to adapt, and these that try aren't rewarded. That's the whole reason we have the problem in the first place. Tried and failed concept. Don't latch on to it. Abandon it. Concept of CCP is: The Universe is yours. Take it. My personally result of that: WORK AS INTENDED.
Why don't we remove all rats and roids from Eve and see how well that works? But wait, it wouldn't, because that's bad game mechanic. Your advertising punchline has no bearing in proper game design.
Goldiiee wrote:sabre906 wrote:1. DT spawns have already been replaced by nonDT spawns for exploration. And your "A must remain broken because B is broken" idea makes no sense, especially since B has already been fixed in a similar manner.
2. Groups have proven to be unwilling to adapt, and these that try aren't rewarded. That's the whole reason we have the problem in the first place. Tried and failed concept. Don't latch on to it. Abandon it. We fly all the sites without fail doing the fastest first and then the slow one last, fleets don't stop because the sites are too hard, fleets just don't stop at all till we run out of people to fly. And if they re-spawned instantly the only reward we would get is a 20j trip every 6 hours when petulant child A decides to pull petulant child B's hair, instant re-spawn is rewarding **** poor behaviour. And when dealing with this level of children, some child psychology is needed.
Your solution is: If ppl just be nice we'll have world peace? Human nature is what it is, it won't change. The beauty is, game mechanics can be perfected to make a better game. It is still a game, remember? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Goldiiee
Superior Ratio High Sec Dropouts
333
|
Posted - 2013.04.07 16:21:00 -
[27] - Quote
Charadrass wrote:suggested changes on the mom sites in incursions:
- enhance the Duration: 60 Minutes - required pilots Minimum: 150
with these little changes every mom site will lose the "drive-by-shoot-feeling" and only a few communities were able to end an incursion by killing the mom.
Problems solved. The problem has nothing to do with the MOM site, it has to do with impulse control, when my kid would break her toy cause she was frustrated, I didn't get her a new tougher toy. I stopped letting her break the ones she had. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
Superior Ratio High Sec Dropouts
333
|
Posted - 2013.04.07 16:24:00 -
[28] - Quote
sabre906 wrote:Your solution is: If ppl just be nice we'll have world peace? Human nature is what it is, it won't change. The beauty is, game mechanics can be perfected to make a better game. It is still a game, remember? Yeah sure Kumbaya. LOL Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Petra Hakaari
Stalking Wolfpack
38
|
Posted - 2013.04.07 16:39:00 -
[29] - Quote
sabre906 wrote:When a site goes down, spawn another one of the same type, not a NCN/TPPH. New NCN/TPPN only spawns if a previous NCN/TPPN goes down.
Have you at least thought about that before you spat it out? XD
Here, let me get my crystal gandalf ball and let me tell you what is going to happen:
Say that in an HQ solar system there are 9 sites at all times, 3 tcrcs, 3nrfs and 3 tpphs, and 4 hq fleets.
This means that, at the end, there are only 3 sites being done: tcrcs, by these 4 fleets, which means that there will ALWAYS be contests at all times, which means, MOAR DRAMA. |

Jack Earthfire
Everse Defense Initiative
1
|
Posted - 2013.04.07 16:47:00 -
[30] - Quote
Goldiiee wrote:The problem has nothing to do with the MOM site, it has to do with impulse control, when my kid would break her toy cause she was frustrated, I didn't get her a new tougher toy. I stopped letting her break the ones she had. 
ISN and DIN proved how to take each other on another nonsense level and both parties have become exceedingly efficient at it. Were done with that. ISN based upon ultimate POWAAA and efficiency using others (tbh a genius but unfair idea) to increase their Payout and DIN based upon the Idea of welcome new and unexperienced Pilots to bring them into Incursions. Of course do we of DIN know that ISN hungers for more efficiency and more iskies, but that is not the way DIN wants to go. ISN showed often enough that they can bring up impressive enhancements to their tactics and strategies... but were out of this special Drama related to Contests and draw here the line to say enough is enough. Sorry that we once again took an ISN idea for our own purposes: No ISK for us - No ISK for anyone. |
|

Goldiiee
Superior Ratio High Sec Dropouts
333
|
Posted - 2013.04.07 17:00:00 -
[31] - Quote
Jack Earthfire wrote:Goldiiee wrote:The problem has nothing to do with the MOM site, it has to do with impulse control, when my kid would break her toy cause she was frustrated, I didn't get her a new tougher toy. I stopped letting her break the ones she had.  ISN and DIN proved how to take each other on another nonsense level and both parties have become exceedingly efficient at it. Were done with that. ISN based upon ultimate POWAAA and efficiency using others (tbh a genius but unfair idea) to increase their Payout and DIN based upon the Idea of welcome new and unexperienced Pilots to bring them into Incursions. Of course do we of DIN know that ISN hungers for more efficiency and more iskies, but that is not the way DIN wants to go. ISN showed often enough that they can bring up impressive enhancements to their tactics and strategies... but were out of this special Drama related to Contests and draw here the line to say enough is enough. Sorry that we once again took an ISN idea for our own purposes: No ISK for us - No ISK for anyone. No you got me wrong, I applaud you. It has taken several months to get to the point that your hated more than ISN. The tactic is sound, I still wonder at why DIN cried foul so loud when we did it, but it could just be situational,, perspective.
If this is what it takes to make Incursions work for you then all I am wondering is? How long do you plan on being able to support a community of Incursion pilots without Incursions?
'You can't win HQ's so go do assaults, cause we will contest you out of VG's too', those were DIN's words 'paraphrased' Love this change, true colours are rarely exposed so well.  Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Jack Earthfire
Everse Defense Initiative
1
|
Posted - 2013.04.07 17:05:00 -
[32] - Quote
Goldiiee wrote:If this is what it takes to make Incursions work for you then all I am wondering is? How long do you plan on being able to support a community of Incursion pilots without Incursions?
Our Wise Guys calculated with 4-6 weeks and were up to go further. Time to get a subscription for Popcorn and Cola, heh?  |

Petra Hakaari
Stalking Wolfpack
39
|
Posted - 2013.04.07 17:08:00 -
[33] - Quote
oooh man, im looking so forward for the next Open Tournament ... XDDDDDDDDDDDDDDDDDDDDDDD |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
932
|
Posted - 2013.04.07 20:25:00 -
[34] - Quote
Goldiiee wrote:Charadrass wrote:suggested changes on the mom sites in incursions:
- enhance the Duration: 60 Minutes - required pilots Minimum: 150
with these little changes every mom site will lose the "drive-by-shoot-feeling" and only a few communities were able to end an incursion by killing the mom.
Problems solved. The problem has nothing to do with the MOM site, it has to do with impulse control, when my kid would break her toy cause she was frustrated, I didn't get her a new tougher toy. I stopped letting her break the ones she had. 
You're going to try to change ppl's behavior when a simple game mechanic change will fix it? Good luck with that.
If everyone just be nice, we'll have world peace, right? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Malkandria
Organization-XIII Wormhole Syndicate
0
|
Posted - 2013.04.08 01:56:00 -
[35] - Quote
The people complaining about spawn time... and sites respawning as soon as a mom pops... remember the mom drops expensive loot mostly a bpc of a pirate faction ship in highsec, bpc of a pirate faction cap ship in low/nul, ccp can not let these drop more often, it would be counter productive to maintaining a fair market system.
As far as kundalini sites showing up, in my opinion once the bar goes blue an approximately 24 hour timer counts down to the mom site spawn, and the mom site should be made very hard at the start with a degradation of the hardness based on either time or sites completed, after the mom site has been up for xx hours/days the mom begins her stand down, this would make the incursions last for a while longer without increasing the frequency of their spawn. possibly even making the spawn rate drop due to incursions lasting longer, which would benifit the market, as supply and demand would increase with less bpc's on the market.
Just my 2 cents take it or leave it. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
934
|
Posted - 2013.04.08 02:23:00 -
[36] - Quote
Malkandria wrote:The people complaining about spawn time... and sites re spawning as soon as a mom pops... remember the mom drops expensive loot mostly a bpc of a pirate faction ship in highsec, bpc of a pirate faction cap ship in low/nul, ccp can not let these drop more often, it would be counter productive to maintaining a fair market system.
As far as kundalini sites showing up, in my opinion once the bar goes blue an approximately 24 hour timer counts down to the mom site spawn, and the mom site should be made very hard at the start with a degradation of the hardness based on either time or sites completed, after the mom site has been up for xx hours/days the mom begins her stand down, this would make the incursions last for a while longer without increasing the frequency of their spawn. possibly even making the spawn rate drop due to incursions lasting longer, which would benefit the market, as supply and demand would favor supply with less bpc's on the market. Also longer incursions mean more player owned ships popping, creating another demand that supply would benifit from with higher prices.
Just my 2 cents take it or leave it.
The crappy carrier (look it up, you'll wonder why ppl would fly that dung ship) don't drop in highsec. Pirate frig bpcs drop in highsec. And it's nowhere near the value of isk payouts, or LP isk sinks, btw. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Jack Earthfire
Everse Defense Initiative
3
|
Posted - 2013.04.08 10:40:00 -
[37] - Quote
Malkandria wrote:As far as kundalini sites showing up, in my opinion once the bar goes blue an approximately 24 hour timer counts down to the mom site spawn, and the mom site should be made very hard at the start with a degradation of the hardness based on either time or sites completed, after the mom site has been up for xx hours/days the mom begins her stand down, this would make the incursions last for a while longer without increasing the frequency of their spawn. possibly even making the spawn rate drop due to incursions lasting longer, which would benefit the market, as supply and demand would favor supply with less bpc's on the market. Also longer incursions mean more player owned ships popping, creating another demand that supply would benifit from with higher prices.
I like this idea... and if you would name the timer "Sansha Reinforcements in:" or like that you would stay in the Storyline of Incursions. More than that would i like to see that the 'The Kundalini Manifest' -Site rebalanced for 120 Pilots - min 80, max 160 to get a Payout... in my opinion is this Site one of the royal disciplines and the Hi-End of PvE in EVE and for that, its just ridiculously easy. |

Goldiiee
Superior Ratio High Sec Dropouts
336
|
Posted - 2013.04.08 10:49:00 -
[38] - Quote
sabre906 wrote:The crappy carrier (look it up, you'll wonder why ppl would fly that dung ship) don't drop in highsec. Pirate frig bpcs drop in highsec. And it's nowhere near the value of isk payouts, or LP isk sinks, btw. Just to be more precise Sabre; Nightmares, Phantasm, Incursus, and Shadow Bomber BPC's drop in high sec. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Jack Earthfire
Everse Defense Initiative
3
|
Posted - 2013.04.08 11:50:00 -
[39] - Quote
Goldiiee wrote:Just to be more precise Sabre; Nightmares, Phantasm, Incursus, and Shadow Bomber BPC's drop in high sec.
Succubus. Sorry, couldn't hold myself back on this.  |

James Baboli
Ferrous Infernum Rough Riders.
1
|
Posted - 2013.04.08 18:15:00 -
[40] - Quote
Modifying the constellation requirements slightly would potentially yield a massive increase in the number of constellations available for incursions to spawn in, especially if implemented as multiple faction incursions each with slightly different constellation requirements.
Also, more incursions means more reason to have multiple kinds of faction carrier and thus increases the priority of a re-balance on such ships to pull them into line with the existing carriers. |
|

Goldiiee
Superior Ratio High Sec Dropouts
338
|
Posted - 2013.04.08 18:23:00 -
[41] - Quote
Jack Earthfire wrote:Goldiiee wrote:Just to be more precise Sabre; Nightmares, Phantasm, Incursus, and Shadow Bomber BPC's drop in high sec. Succubus. Sorry, couldn't hold myself back on this.  LOL's I really blew that one huh?  Reason and logic never wins over Stubborn and Convinced (But I still try..) |

James Baboli
Ferrous Infernum Rough Riders.
1
|
Posted - 2013.04.08 18:51:00 -
[42] - Quote
Took several ideas from this and added it to my own pot of half stewed ideas and wrote it out as a proposal.
Proposal linkity link: https://forums.eveonline.com/default.aspx?g=posts&t=223678&find=unread |
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