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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
62
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Posted - 2013.04.08 15:04:00 -
[1] - Quote
i think the raven needs more mobility i.e. mainly align time as when you add a mwd on it it takes a long time to turn. Rokh should have more mobility too for blaster fits 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
64
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Posted - 2013.04.08 17:03:00 -
[2] - Quote
Unforgiven Storm wrote:Raven, unless you make some drastic changes to the torps or cruises this ship continues to be bad
they need to nerf down rockets and HAMs before they look at buffing them 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
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Posted - 2013.04.09 10:52:00 -
[3] - Quote
CCP Rise have you considered reducing the Rokh's optimal range bonus to say 7.5% or 5% in exchange for more speed and reduced mass or even a combo of damage and range?
rails at battleship level don't need a range bonus to be useful but it could use more damage and a blaster version could use more mobility and damage to be worthwhile instead of using a shield mega? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 11:02:00 -
[4] - Quote
CCP Rise some thoughts about the scorp...
-remove the range bonus entirely replace with a 5% missile damage bonus -reduce drone bandwidth to 50 like raven - buff its speed
This way it reduces its ecm range in exchange for some worthwhile dps afterall a battleship is meant to be tanky and do lots of damage this way its at least of compromise of both ecm shouldn't be long range e0war i thought that was the point of the ecm nerf and damp range buff is it not?
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 14:15:00 -
[5] - Quote
A utility high on raven or any attack battleship doesn't seem particularly useful at their ranges also boost the ravens lock range and i would suggest changing its velocity bonus to an explosion velocity bonus as missiles have ample range already but don't track very well and much like the cerberus who needs missiles to go 200km plus as you can't even lock that far? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
72
|
Posted - 2013.04.09 15:14:00 -
[6] - Quote
CCP Rise are these align times with 0 skills like the faction navy cruisers? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
76
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Posted - 2013.04.10 10:27:00 -
[7] - Quote
Any chance of a buff to the rokh? .... its cap is virtually the same as the raven.. why? it needs more speed more agility more scan res etc.... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
83
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Posted - 2013.04.12 16:44:00 -
[8] - Quote
Johnson Oramara wrote:Toshaheri Talvinen wrote:Van Mathias wrote:Ugh, is there any point to battleships as they stand anymore with the Faction BC's that are coming out? They are cheaper, and are about as powerful, but can hit more things on the field. I mean, honestly. First the tank nerf, then this! It's like CCP thinks the way to balance BS's is to make them unplayable. That's what I'm saying, the raven is going to have less HP than a faction battlecruiser. And all battleships are going to be touching elbows with battlecruisers in general. The HP gap needs to widen in my opinion. It makes little to no sense to fly battleships due to the fact that battlecruisers hit slightly under that of battleships, while tanking the same, if not more than a battleship. Good job on this one CCP. I also agree with you guys, and actually if you consider the sig and speed advantage of the bc's i would say they ARE better tanks unless you really want to just sit there without moving. It's hilarious how they are making the battleships faster and to have less tank too, gee i thought we had the tier3 bc's for that... Now the battleships have way too little ehp to draw a clear line between them and the bc's.
It is a sad day 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
86
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Posted - 2013.04.15 20:02:00 -
[9] - Quote
does anyone else think the scorp having 3 bonuses is a bit odd? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
86
|
Posted - 2013.04.16 12:52:00 -
[10] - Quote
Gypsio III wrote:Jonas Sukarala wrote:does anyone else think the scorp having 3 bonuses is a bit odd? Current Dominix has three, future Dominix has four. So what?
What are you on about? domi has its drone bonus for HP/damage drone optimal/tracking
but these are combined bonuses im talking very separate bonuses that add a lot per bonus that are unnecessary the drone bonuses wouldn't work particularly well without the combined bonus which says more about drones lacking... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
103
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Posted - 2013.04.23 20:46:00 -
[11] - Quote
it is ridiculous that the phoon only has an extra 20 sig radius than the brutix.. have they seen the difference in size between the ships/classes? Bc's should have much less sig radius. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
109
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Posted - 2013.04.25 11:00:00 -
[12] - Quote
btw CCP 420 sig radius is hardly useful on an attack battleship considering battleship guns start at 400...... plus shield rigs/extenders...
considering most caldari ships shield tank it is odd that they need to have such a high sig radius to begin with.....??/ 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
125
|
Posted - 2013.04.30 18:07:00 -
[13] - Quote
Theia Matova wrote:Raven needs that extra mid for flixibility but with the cruise damage buff. Raven will become omni damage dealing monster. Which raw dps can pierce any BS hull tank when the damage is aimed right. Raven can become such OP ***** as drake has been not through tank but DPS. Don't forget that launcher system DPS should be less than other weapon systems because they can precisely aim to weakest resistance. When lasers are forced to deal EM/thermal, hybrids Kinetic/thermal, projectiles any/kinetic/explosive. Launchers is the only weapon system that can deal all damage types cleanly without 2ndary or more damage types, even with T2 ammos. Making you able to pinpoint precisely the weakest resistance and poke your opponent to death from the backdoor.
You risk making Caldari even more popular with these changes as they already are. Please reconsider the cruise changes.
LOL poke your opponent to death from the backdoor... :)
Anyway Raven will have 7 mids thats plenty ... but i do think cruise raw damage will be excessive now.. which considering the range aswell is much better than most turrets are able to reach and you would be aiming it at battleships so the only issue at that point is the speed of the opponent and if they have a counter at all. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
125
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Posted - 2013.04.30 20:48:00 -
[14] - Quote
Alticus C Bear wrote:Attack battleships
I may post this in every thread.
Anybody feel these are a little lacking in their role.
The Mega may be an exception due to itGÇÖs opportunity for massive close range DPS but generally these feel like they should be on the move and yet seem to have cap problems doing so, this is not so much a problem for combat battleships that may end up in scram range or as fleet platforms where mobility is just one factor.
Attack frigates have a role bonus over combat frigates, this helps them maintain tackle and speed by reducing the cap draw of propulsion disruption modules. At battleship level such a bonus would make very little difference but at battleship level, no ship can run a Microwarpdrive for any significant period of time.
How would people feel about a cap reduction role bonus for propulsion modules for all Attack Battleships? Even something as strong as 50% or even 75% to enable these ships to stay on the move (as much as battleships can) without constant cap boosting.
a little lacking is an understatement .. 50% mwd cap reduction could work .. that and mwds need work too many penalties. Armour attack battleships especially don't work.... the shield ones don't work so what chance do they have. And ofc the ABC's kill any real chance these have with vastly superior mobility and still have similar dps... for half the price 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
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Posted - 2013.05.13 10:45:00 -
[15] - Quote
TZeer wrote:Cool with all these new changes CCP.
But have you put any thought at all into the scanning and probing mechanic for this game?
Entire Caldari range of battleships have range as bonus. But in reality that is a joke! Anything trying to fight at range are scanned down in 5 sec, and the entire range bonus is nothing but a cool number/stat on a paper.
Anyone home at CCP?
Helloooooooooo?
Thought not.....
indeed although the Rokh is technically a brawler the range bonus makes sense on it. Would be nice if they made the scorpion more like its navy version maybe minus the resist bonus for a explosion velocity bonus. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
195
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Posted - 2013.05.22 17:23:00 -
[16] - Quote
Rise
Do you not see how odd the Rokh is having a attack role type bonus being range? and having a brawler role bonus of resist? Also please reduce its mass and buff its speed its meant to be a brawler with blasters for christ sake.. ..
Also 500 sig radius on a shield tanking ship is that necessary really????? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
195
|
Posted - 2013.05.22 17:58:00 -
[17] - Quote
still not sure why you keep the scorp as it is .at a higher price than the falcon ... and less effective is it really worth keeping as a ecm only ship? .. why not at least split its bonuses - ecm strength/ecm burst range - ROF bonus - switch a mid to a high - buff its tank 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
196
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Posted - 2013.05.22 18:29:00 -
[18] - Quote
ExAstra wrote:Jonas Sukarala wrote:still not sure why you keep the scorp as it is .at a higher price than the falcon ... and less effective is it really worth keeping as a ecm only ship? .. why not at least split its bonuses - ecm strength/ecm burst range - ROF bonus - switch a mid to a high - buff its tank Armor tanked Cap sharing full-on rainbow rack twin Scorpions are actually pretty viable, and less likely to have to warp out if someone realizes they're within drone control range. Though their use is pretty situational. And by pretty situational, I mean very.
very situational indeed ... it just seems like caldari are hampered with losing a battleship that does nothing better than a t1 cruiser can do (blackbird) . .. where as say something like navy scorp or another Hybrid ship would have more common use and add variety... besides battleships are meant to be dps/tanky ships.
I Think maybe changing it to a 10% optimal range 7.5% tracking Hybrid Attack battleship would actually add something to the game. Rokh could lose the optimal range bonus for a damage bonus. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
216
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Posted - 2013.06.01 22:06:00 -
[19] - Quote
anyone up for a shield boosting missile scorpion? instead of ecm.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
221
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Posted - 2013.06.04 16:45:00 -
[20] - Quote
Macgun90 wrote:Not the biggest fan of the Raven losing HP, its defenses were already okish at best to begin with and the slight hit to the resists bonus on the Rokh isnt so hot either. The Rokh however could really use some extra drone space. 50m3 is tiny for a battleship drone bay, an extra 25 m3 would fit it nicely but keep its bandwidth unchanged.
The Rokh was literally unchanged besides its nerf..... quite shocking really when you consider it is a blasterboat or at least the caldari version so why is its mobility so far short of the Hyperion... the other combat ship??? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
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