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Tom Guhl
1st Steps Academy Fidelas Constans
0
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Posted - 2013.04.12 00:30:00 -
[1] - Quote
If you want to make heavies more viable on the Dominix, maybe give it a (drone) MWD speed bonus as well? Otherwise it seems like you're just making it specifically a sentry boat.
[edit: The Algos gets one!] |

Tom Guhl
1st Steps Academy Fidelas Constans
1
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Posted - 2013.04.16 18:54:00 -
[2] - Quote
Tierere wrote: Well if the domi is going to be truly thought of as the dedicated drone boat, and is loosing its hybrid bonus and dps how about enabling it to fit one or more 'Drone Control Units' that would make me happy. Yes, giving it a special ability to fit DCUs* would be fitting for the "dedicated drone boat", instead of making it a "sentry drone boat". Or, like I and others have said, give it more across-the-board drone bonuses.
*Someone rightly pointed out that the DCUs' cost is inappropriate for putting 5 of them on a T1 BS. Not sure what would be done about this. Maybe something crazy like "Dominix gets +1 drone in space per fitted Drone Link Augmentor" (instead of DCU)?
P.S. If sentries are supposed to be made more viable for PVP in an upcoming change, wait for that change to be implemented before you do this to the Domi. Otherwise it's going to be "yeah it's broken but only till we implement these changes in 2 or 3 years"
P.P.S. Overall, I just feel, as do many others, that Gallente ships' "specialness" where drones are concerned is being stripped away and with nothing in return to compenate, at least at the Battleship level. I mean fucksake, what kind of self-respecting Gallente BS can't even field 5 heavies?! WTH, CCP |

Tom Guhl
1st Steps Academy Fidelas Constans
1
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Posted - 2013.04.18 05:24:00 -
[3] - Quote
Rysis Vyvorant wrote:Omnathious Deninard wrote: What nerf? It could still use some love but there was hardly a nerf.
Considering drones never had an issue hitting in the first place what exactly do you call the change? Below 40km a Geddon is a better ship and for sniping turret boats are just better because they can move. This is a nerf until either: drone range bonus is included drone damge bonus increased number of drones launched is increased I've said it before and I'll say it again, I personally feel that adding a drone MWD bonus would make the new Domi a really interesting choice for the drone aficionado. Heavy drones that get there fast enough to matter and with enough tracking to hit targets smaller than a battlecruiser: yes please!
Yeah, I guess Drone Navi Comps exist, maybe I'll try that. But they aren't as effective on heavies because of the flat thrust bonus instead of percentage-based.
For now, it looks like it will get a big buff to sentry drones and a lot less to heavies (although the tracking still helps them).
P.S. don't bother asking for drone damage buff beyond the 10% per level it already gets, I mean really, what? |

Tom Guhl
1st Steps Academy Fidelas Constans
2
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Posted - 2013.04.18 20:38:00 -
[4] - Quote
Additionally, the Oneiros of course gets the cap usage reduction of its RR modules so that it can actually be cap stable, while the Domi would need to run dual cap boosters just to not cap out instantly. |

Tom Guhl
1st Steps Academy Fidelas Constans
3
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Posted - 2013.04.19 03:18:00 -
[5] - Quote
Broxus Maximas wrote:Jovat wrote:I like the new Domi idea, and hope that it will be extended to the Navy Domi.
Huge tracking advantages for sentries sounds good, and unbonused high slots makes for interesting fits, from projectile, hybrid, laser, RR. In most PVE fits you'll only see 5 or 4 turrets as you need a drone link augmenter or two for most missions.
I would like to see some sort of sentry drone recall (drone tractor system built into the hull?) so you can actually move with a droneboat and enable more flexible sentry RR fleet doctrines and the ability to use droneboats in missions where the gates are far apart. As is you can't even orbit your drones with any confidence of being able to recall them; even one 3500 m away means you have to turn around and approach, taking an extra 15-30 seconds which is more than a little irritating.
Increasing the sig radius is bad form when the Domi is currently a sentry boat because it already has to sit still and speed tanking isn't much of an option.
This seems like a more flexible and useful ship that is more explicitly drone oriented. The fit that suffers the most is the 2000 dps brawler with a full rack of neutrons and heavies, and I'm sure that will make some people sad. You really don't like the Gallente BS do you? These are major nerfs for the Domi and I can pray to God that they don't change the Navy version with this nerf also. I think it's an exaggeration to say "major nerf". I do think it's fair to say this is a step back, or at best a confused step sideways, but "major" is IMO an overstatement. The drone optimal/tracking buff, which is basically a sentry buff, probably isn't enough by itself to help the Domi into a new role that makes up for the loss in turret damage, but it will still find applications; and don't forget the extra powergrid might help you fit better guns or other modules to compensate for the unbonused damage, not to mention the extra cap and tank. And maybe they will actually be fast in the "drone rework" that they are supposedly doing and it will give this Dominix a useful and unique place other than ratting with super-Gardes.
Also, hasn't it already been confirmed that Navy ships will be unaffected? |

Tom Guhl
1st Steps Academy Fidelas Constans
3
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Posted - 2013.04.19 16:54:00 -
[6] - Quote
ExAstra wrote:Actually I would like to take a minute to address drones and the new Dominix.
As it seems right now we're getting the new bonus of: +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
This MOSTLY affects Sentry drones. You can pretend it doesn't affect the other drones, but it does. It lets Mediums hit frigates better and Heavies hit cruisers harder (and more consistently in both cases). Grab a friend with a frigate and cruiser on SiSi and test the drone's performance with a Dominix equipped with dual OTLs and without. The difference isn't mind boggling but it's there, and it allows the Dominix more consistently applied DPS.
But anyway, it MOSTLY affects Sentry drones, like everyone in this thread already knows. So what's the problem with that? Well, to a certain extent, none. Sentry drones are awesome and giving them a range/tracking bonus really WOULD help set the Dominix apart from the Armageddon. I say would because BY ITSELF it isn't enough. So something needs to change.
One of the biggest problems is Drone Control Range. From a gameplay and lore perspective drone control range makes sense. But for SENTRY drones it doesn't. The idea behind Drone Control Range is that you have a limited space within which to stream information and commands to your drones. So, I ask, WHY does this apply to Sentry Drones? They're (normally) sitting right next to you the whole time. If I can lock a target 120+km out (with SeBos that will be equipped instead of OTLs with this rebalance) my beautifully optimally buffed Bouncer IIs SHOULD be able to start sniping it. And I shouldn't have to have my high slots filled with heavy CPU stealing Drone Link Augmentor IIs. There is no sense to the Drone Control Range hindering sentries in that sense. Instead, the Drone Control Range should come into effect for your distance from the drones, not (necessarily) the target. I say necessarily because in the case of Attack/Scout drones, where they will have to move TO said target, target distance stops being a non-issue and the drones shouldn't be able to comply.
I personally see no reason why, if I'm 59km from my Warden IIs, and my target is another 100km away from me, why I can't stream that targeting information to the Sentry drones and have them engage my target. I DO see why I shouldn't be able to sick a flight of 10km/s (DNC boosted) Warrior IIs on them. If there is a serious gameplay balance issue with this, please enlighten me because I personally don't see it.
So yeah, I think that change alone could really help the Dominix stand out from the Armageddon, at least as a drone sniper. This problem does nothing to solve that sentries can't move/etc. and that still needs to be addressed. In fact it all needs to be addressed in my opinion. I think that such a simple change would actually be more beneficial than a drone control range ship bonus as it leaves the Dominix's attack drones regulated to the 60km maximum, but the sentry drones become far more viable in comparison, but all drones for the ship are still getting a nice little buff.
I'm worried this will go overlooked by CCP in the vast depths of this thread, but I don't see any immediate problems with such a proposal. And yeah, CCP, drones still need an overhaul! I don't know. How does a sentry sniping Dominix compare in damage to other snipers? Would it really be fair to let them keep all their high slots for close range damage or whatever as well as sniping capability?
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Tom Guhl
1st Steps Academy Fidelas Constans
3
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Posted - 2013.04.19 19:38:00 -
[7] - Quote
Ju0ZaS wrote:How about giving the domi a special ability next to the new bonuses - 99% less powergrid use for drone control units and giving it a 250 bandtidth. Also make the control unit cheaper to produce so you wouldn't turn a ship with 10 drones 5 times more expensive. This would cause the Domi pilots to give up some high slots for extra drones and leave them with one extra slot for a neut or something. I think this would be the most balanced way of giving the Domi 10 drones. Also, extra drone bay space would be nice. The problem with this is that, as a carrier module, the DCU is stupidly expensive to be fitting to a T1 battleship. Extra drones is a worthy suggestion, but it would have to be either a ship ability (not requiring modules) or tied to a more feasible module, like Drone Link Augmentors or something instead of actual DCUs. (So that you'd still have to give up high slots.) |

Tom Guhl
1st Steps Academy Fidelas Constans
3
|
Posted - 2013.04.24 21:10:00 -
[8] - Quote
Django Askulf wrote:Not a single Gallante BS that can fit a full rack of 8 anymore with the proposed changes. Bonus's aside, it was nice to have that as an option. In my opinion.
Would think ships would get roles, not an entire race. Dont like drones?......too bad..find another race to fly. Because the Catalyst, Thorax, Brutix, Talos, Megathron etc. are so drone dependent.
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Tom Guhl
1st Steps Academy Fidelas Constans
3
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Posted - 2013.04.24 22:43:00 -
[9] - Quote
Django Askulf wrote:Tom Guhl wrote:Django Askulf wrote:Not a single Gallante BS that can fit a full rack of 8 anymore with the proposed changes. Bonus's aside, it was nice to have that as an option. In my opinion.
Would think ships would get roles, not an entire race. Dont like drones?......too bad..find another race to fly. Because the Catalyst, Thorax, Brutix, Talos, Megathron etc. are so drone dependent. Catalyst, Talos...full rack. Cheap gank, and PVP ships. As I fly. So you've abandoned your point about Gallente being exclusively droneboats? K |

Tom Guhl
1st Steps Academy Fidelas Constans
3
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Posted - 2013.04.25 04:17:00 -
[10] - Quote
Django Askulf wrote:Tom Guhl wrote: So you've abandoned your point about Gallente being exclusively droneboats? K
No, my point would be, that it shouldnt stop when it gets to Battleships. As these changes will make. Tell me how the new megathron is a droneboat, as a battleship with less than 125 bandwidth. |

Tom Guhl
1st Steps Academy Fidelas Constans
3
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Posted - 2013.04.25 18:32:00 -
[11] - Quote
Jizzmaster Mckenzie wrote: Some of the drone changes/ideas that you mention might work.
Thing is, they are not scheduled for Odyssey. There is no thread for them. It is much harder to do this than swapping ship bonuses around.
Unless drone mechanics is thoroughly overhauled, the new Domi comes out as comparatively underpowered, inconsistent, and generally boring ship to fly.
And I have not seen any good explanation as to what is wrong with the old Domi, except "every race gets one attack and two combat BS". Except they really don't. Caldari have a disruption BS. Amarr have a disruption/attack hybrid (new Geddon). And Gallente are getting nerfed.
Thought exercise: how could this be spun as a good thing?
Dominix receives changes that could make it a really good and special droneboat when they revamp drones, only they haven't revamped drones so it sucks. Dominix fans and Gallente in general use the Dominix as a rallying cry for CCP getting off their asses and hurry up with the drone rework; the ship needs the drones that are supposed to make it good! Popular outcry makes CCP devote actual time and energy to getting the rework out in a more timely fashion. The guy behind the Dominix rework smiles.  |

Tom Guhl
1st Steps Academy Fidelas Constans
4
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Posted - 2013.04.26 04:23:00 -
[12] - Quote
Roime wrote:Of the current subcap lineup, only two ships have a drone damage bonus instead of hybrid damage bonus. Domi will be third, Tristan is the oddball and has no damage bonus at all. Myrmidon does 2/3 of damage with Ogres, with medium drones it's 1/2. Ishtar does most of it's damage with drones, but still has hybrid damage bonus.
Gallente is blaster race, even if it has a handful of drone ships. 2 Gallente T1 ships with drone damage bonus and gun damage bonus: Dominix, Vexor. 1 Gallente T1 ship with drone damage bonus and gun non-damage bonus: Algos. 1 Gallente T1 ship with drone damage bonus and no gun bonus: Myrmidon. 0 Gallente T1 ships with drone non-damage bonus and gun damage bonus. 1 Gallente T1 ship with drone non-damage bonus and gun non-damage bonus: Tristan
3 Gallente T2 ships with drone damage bonus and gun damage bonus: Sin, Ishtar, Helios (thermal only) 0 Gallente T2 ships with drone damage bonus and gun non-damage bonus. 0 Gallente T2 ships with drone damage bonus and no gun bonus. 1 Gallente T2 ship with drone non-damage bonus and gun damage bonus: Ishkur 0 Gallente T2 ships with drone non-damage bonus and gun non-damage bonus.
(Velator not counted; has drone damage and gun damage bonuses but it's a rookie ship. Exequror and Oneiros not counted; they have a drone bonus but it is logistics, not offensively related. Eos not counted; it has a drone bay bonus but that is not directly combat related.)
That's ... actually kind of depressing, considering that the Helios drone bonus is kind of a joke and the black-ops battleship isn't really considered a combat class of vessel, even though it technically can. Two "real" T2 drone ships for the Gallente. |

Tom Guhl
1st Steps Academy Fidelas Constans
4
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Posted - 2013.04.26 06:37:00 -
[13] - Quote
ExAstra wrote:The fact that Creo*Dron is a T2 manufacturer pretty much proves the point you're trying to make without a long list. Haha.
Creo*Dron = Drones (Gallente only T2 specializations) Duvolle Labs = Blasters Roden shipyards = Useless bonuses and fittings (Oops!) Yeah, I forgot to add this: "On the other hand, I think the Amarr Curse is the ONLY non-Gallente T2 ship with drone bonuses." |

Tom Guhl
1st Steps Academy Fidelas Constans
4
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Posted - 2013.04.26 18:10:00 -
[14] - Quote
No actually if the drone tracking bonus is really that much of a difference for heavies it probably compensates quite adequately for the loss in blaster damage. And as for the PVE guys, the powergrid bonus should let them fit bigger guns, and their Gardes will enjoy the extra range as well as tracking. |

Tom Guhl
1st Steps Academy Fidelas Constans
4
|
Posted - 2013.05.01 06:08:00 -
[15] - Quote
Pankora t'Pastamancer wrote:The dominix bonuses seems .. weak. The reason I say this is because of the split between the turret platform and the drone platform. Now that the damage bonus has been removed from the turret side, and the drone platform has been given a range bonus, the ship's role preference will be moved towards a sniping role. With this, the effectiveness of the turret side is mitigated even more as it doesn't have the range of the now drones, leaving the ship as a mediocre drone sniper.
Opinion: The drone damage bonus should be increased in light of the new changes, to make up for the incoherency. Fleet sentry drone snipers can't work in a meta that requires snipers to be mobile, until and unless sentries can follow the ship instead of only being able to sit in space. Meanwhile, a big drone damage buff may well render the Domi OP in closer range engagements where it can actually bring both guns and drones to bear.
New Domi will be at least as good as it was before at PVE, and most likely better. As for PVP, it's not that the changes have made Domi any worse, on the contrary it's probably a slight improvement, but that the consensus is that CCP gave a lot of the Domi's niche to the Armageddon and this change doesn't really carve out NEW possibilities.
...Unless someone actually does make sniper sentry Domi work somehow... |

Tom Guhl
1st Steps Academy Fidelas Constans
4
|
Posted - 2013.05.05 00:06:00 -
[16] - Quote
Drake Doe wrote:A drone buff would be better than changing the Dominix, what's wrong with making sentries follow the host ship at a close orbit? They only advantage over other snipers they have is not needing ammo which doesn't make up for them being destructible and stationary. I can live in content with one of those drawbacks but with both it's too much for sentries to be viable on subcaps without massive bay The problem with your idea is that it makes sense and sounds easy to implement. |

Tom Guhl
1st Steps Academy Fidelas Constans
4
|
Posted - 2013.05.10 06:32:00 -
[17] - Quote
Dr Ted Kaper wrote:Omnathious Deninard wrote:So the Dominix can now shell out 600DPS out to 139km with 2 omnidirectional tracking links, 2 DDAs, 1 large sentry damage augmenter and 5 Bouncer IIs.
I don't like this change for the domi but that is true, and it might make the rohk obsolete because of this crazy damage projection. Don't forget to add an extra Sensor Booster to actually let you target out that far. Rokh has 30% more targeting range than Dominix. |

Tom Guhl
1st Steps Academy Fidelas Constans
4
|
Posted - 2013.05.10 17:14:00 -
[18] - Quote
ExAstra wrote:Tom Guhl wrote:Dr Ted Kaper wrote:Omnathious Deninard wrote:So the Dominix can now shell out 600DPS out to 139km with 2 omnidirectional tracking links, 2 DDAs, 1 large sentry damage augmenter and 5 Bouncer IIs.
I don't like this change for the domi but that is true, and it might make the rohk obsolete because of this crazy damage projection. Don't forget to add an extra Sensor Booster to actually let you target out that far. Rokh has 30% more targeting range than Dominix. You forgot the 4 DLA IIs. Don't the targets still need to be within locking range of your ship? |
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