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Drake Doe
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Posted - 2013.04.24 16:11:00 -
[1] - Quote
Icarius wrote:MrDiao wrote:Icarius wrote:MrDiao wrote:The torpedo typhoon is still too bad to use.
You forgot something very important ... with torpedoes you can choose your dmg type weapon range : 20km seems enough for close range engagement dmg output : on the paper, megathron is better but do only th/kin dmg. with torps you can switch to the expected lowest resist (a rni npcing guristas with a em shield resist hole as example) low signature targets : heavy neutras + drones and the job is done "Seems" does not work. just log into duality and fight an armor hurricane with typhoon, fight the armor hurricane with megathron, and then fight the megathron with typhoon, then you can draw a conclusion. ... I didn't noticed your last typhoon kill was a with a suicide smartbomb fit in July 2011 ... we are not playing the same game, sorry. As concluson, i will engage and win of course. Then get on duality and record your "win" "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.25 17:32:00 -
[2] - Quote
Kagura Nikon wrote:Bouh Revetoile wrote:Pattern Clarc wrote:Don't mind her. I've been around long enough to see them make this mistake over and over again. They've finally gone in the right direction with the Hyperion, and maybe with :metrics: in time, they'll realise they've made the mistake, yet again, with the Tempest. Tempest don't blasters or armor rep bonus and the Hyperion previously didn't had 2 utility high. The comparison between the Hyperion and Tempest is a bit excessive IMO. yes.. tempest need both its bonuses to mattch the SINGLE bonus from the hyperion. Your attempt to put the hyperion as the victim in fact doubles back at you. The tempest is twice in disadvantage there. Tempest currently is paying huge price of 2 bonuses of damage to achieve dps of 1 normal Battleship, a horrible slot layout and a mediocre drone bay to get what? A single extra high slot free for neutralizers . The neutralizer is cool. But the difference between 1 and 2 neutralizers is MUCH smaller than between 0 and 1. All the price that tempest pays for it is not worht it. And now that the mobility role has been stolen by attack BC and the neutralzier role has been stolen by the armageddon. .. now the tempest is paying a HUGE price.. to be mediocre on that role. That role does not exist anymore. the tempest must receive the same treatment as the hyperion. Ignore for a moment the maelstrom exists. Why would a tempest not be justified to have 10% damage per level 7.5% shield boost per level.. move 1 high to a mid.. and gain 125m drone bay? before you say its overpowered.. pay attention. is EXACLTY what was done to the hyperion. It would be a mirror ship. IF that is not acceptable for the tempest.. then its not as well for the hyperion. There are better options than that.. but the current layout is simply unable to provide a realistic role with an acceptable level of performance.
Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.25 18:51:00 -
[3] - Quote
Kane Fenris wrote:Drake Doe wrote: Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class
i quote my self here: Kane Fenris wrote:Pesadel0 wrote: That is a awkward comparison mainly because *grasp* isnt the tempest equal to the mega? so compare those two and see.
thats just uber nonsense every ship is compareable with every other if you define the intended use and then compare every aspect. so the coparison between hyperion and tempest is completely viable until you proove he missed something. to make it even clearer why would anyone fly a ship thats outclassed by another in every or near every aspect?
So you compare Attack and combat bcs as far as which can take more damage then use the former as bait? Yes they all CAN be compared but if you're not comparing it to something that is classed as it's equal the comparison will be heavily one sided. Ie the tempest not faster than and harder to hit than the Hyperion, which is it's role? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.25 18:56:00 -
[4] - Quote
And the tempest can apply damage and maintain distance from well beyond neutron/null "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.25 19:31:00 -
[5] - Quote
Pattern Clarc wrote:Drake Doe wrote:And the tempest can apply damage and maintain distance from well beyond neutron/null So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts...  Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector. And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad? If you haven't noticed, the mega has 7 turrets and is losing the utility, that eft battle wasn't a good example since with the changes the ships aren't meant to be fit the same, as for long range, why would a snipee pest even need a heavy neut? It's going to be far outside it's effective range. And there isn't even a single gyro on the pest though you stack two on the mega, how do they stack when the mega is using, tes to try to match the pest's range. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.25 21:23:00 -
[6] - Quote
Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote:And the tempest can apply damage and maintain distance from well beyond neutron/null So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts...  Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector. And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad? If you haven't noticed, the mega has 7 turrets and is losing the utility, that eft battle wasn't a good example since with the changes the ships aren't meant to be fit the same, as for long range, why would a snipee pest even need a heavy neut? It's going to be far outside it's effective range. And there isn't even a single gyro on the pest though you stack two on the mega, how do they stack when the mega is using, tes to try to match the pest's range.
I have noticed, I'm pointing out that EVEN THOUGH THE MEGATHRON HAS NO *UTILITY HIGH SLOTS* it has more than competitive DPS even doing what the "new" tempest does, with a comparative tank.
I mean, you asked to compare apples to apples?[/quote] So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.25 21:30:00 -
[7] - Quote
Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote:And the tempest can apply damage and maintain distance from well beyond neutron/null So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts...  Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector. And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad? If you haven't noticed, the mega has 7 turrets and is losing the utility, that eft battle wasn't a good example since with the changes the ships aren't meant to be fit the same, as for long range, why would a snipee pest even need a heavy neut? It's going to be far outside it's effective range. And there isn't even a single gyro on the pest though you stack two on the mega, how do they stack when the mega is using, tes to try to match the pest's range.
He is not talking about snipe. He is just pointing that while most peopel forget, long range guns are VERY powerful on mid range engagements. With antimatter large rails are great weapons at 40km.[/quote] And which would gain more from being tracking enhanced and with a tracking computer (mega and pest respectively) after the upcoming Te nerf? Which will become much better at applying dps with proper skills? And which will be harder to hit than the other? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.25 22:15:00 -
[8] - Quote
That damage bonus is fine, however how the slots compare to the others isn't but I'd be fine with it if the mega got it's drones back, the raven getting a sig radius below 400, and the apoc getting a buff determined decent by an amarr pilot, probably a fitting increase. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.25 22:30:00 -
[9] - Quote
Rebecha Pucontis wrote:Drake Doe wrote:That damage bonus is fine, however how the slots compare to the others isn't but I'd be fine with it if the mega got it's drones back, the raven getting a sig radius below 400, and the apoc getting a buff determined decent by an amarr pilot, probably a fitting increase. Well the above proposal simply bring the Tempest into line with the other Minmatar ships. At the moment gallente is looking very good to me so I don't think the mega needs its drones back personally. The Tempest is probably the weakest minmatar BS right now as you can see, even with the rate of fire increase in the hull proposed above it is only just bringing into line with the rest.
The tempest being the weakest? Of the minmatar maybe but nor period. I'd like to introduce you to the raven, which has a hard time applying any of it's dps. Do you not see that bringing it into line is another way of saying it's becoming balanced? So you know seek to change it from slightly out classed to Op? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.25 22:47:00 -
[10] - Quote
Pattern Clarc wrote:Drake Doe wrote: So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut?
If by outclassed you actually mean, is faster, more agile, has the same ehp, the choice to do more dps in or outside of web range or more dps inside of neut range with a comparative fit, then yes the megathron is outclassed (lol, no) Drake Doe wrote: And which would gain more from being tracking enhanced and with a tracking computer (mega and pest respectively) after the upcoming Te nerf? Which will become much better at applying dps with proper skills? And which will be harder to hit than the other?
I want a 7/6/6 slot layout - call the tempest the new ad-hoc distruption ship with the ability to brawl with good damage projection with shields when required. The only advantage it has over the megathron is the spare mid - which isn't that much considering the number of 5 mid armour tanking battleships there are now. Have you even look at the stats of the new mega? It's less agile and slower which is an important factor in lower ehp BSes. Also is neut range the only thing you judge by, considering a tempest can hit with barrage farther than a mega with null. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
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Drake Doe
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Posted - 2013.04.25 22:56:00 -
[11] - Quote
Rebecha Pucontis wrote:Drake Doe wrote:The tempest being the weakest? Of the minmatar maybe but nor period. I'd like to introduce you to the raven, which has a hard time applying any of it's dps. Do you not see that bringing it into line is another way of saying it's becoming balanced? So you know seek to change it from slightly out classed to Op? I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way. So why shouldn't the other races gain something unique to each ship? Why shouldn't the raven gain another missile slot to differ it from the phoon to solidify it's caldari roots as the missile race and why shouldn't the mega display that it's made by the drone race through a similar fashion to the talos. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.26 03:26:00 -
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Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega has a higher ehp in that fit is because of thr higher hull amount on it than the pest, and it's already a CPU starved fit or else it would have a dcu II, did you even bother trying to stretch the tank as much as possible instead of making bad fits for two different ships (and no, it would only be a personal attack if I insulted you for doing so). And the pest is getting a pg buff which makes fitting arty much easier, which people already did. Also the pest will be harder to hit because of it's low sig radius which makes a big difference in 1v1 scenarios, it'll be hard to apply it's dps if it can't hit you. Their dpses will also become more closer due to the double damage bonus on the pest, you can eft warrior all you want but next time try getting fits people will actually use and account for upcoming changes. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.26 11:34:00 -
[13] - Quote
Kagura Nikon wrote:Drake Doe wrote:Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega has a higher ehp in that fit is because of thr higher hull amount on it than the pest, and it's already a CPU starved fit or else it would have a dcu II, did you even bother trying to stretch the tank as much as possible instead of making bad fits for two different ships (and no, it would only be a personal attack if I insulted you for doing so). And the pest is getting a pg buff which makes fitting arty much easier, which people already did. Also the pest will be harder to hit because of it's low sig radius which makes a big difference in 1v1 scenarios, it'll be hard to apply it's dps if it can't hit you. Their dpses will also become more closer due to the double damage bonus on the pest, you can eft warrior all you want but next time try getting fits people will actually use and account for upcoming changes. No it doe snot have a lower base tank. MEga got much more HP on the structure. the same spread that minamtar and gallente always had. And no structure HP are nto useless. because they are guanranteed to be 60% resistance. Yes it is, because it's actual tank can get much higher than 60% resist. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.26 11:41:00 -
[14] - Quote
Claire Raynor wrote:Fronkfurter McSheebleton wrote: As for the drones...it's a bit ridiculous for a non gallente/amarr, non-drone-bonused ship to have a full compliment of heavies. Minmatar don't use drones as a secondary weapon system, and as the Phoon now has a single primary weapon system to focus on, rather than 2-3. Keeping the full 125 just wouldn't make sense. That said, it's not like they've dropped it down to 50/75. 100mb is still respectable.
Yeah - @ Fronkfurter McSheebleton - you said, "a bit ridiculous for a non gallente/amarr" - you are talking about racial strengths? So why then does the Gallente attack battleship have smaller sig, better agility and more speed than the Minmatar attack Battleship , (which I thought were Minmatar racial strengths). If that gets sorted then fine take away our drones - otherwise racial traits don't really exist anymore and the argument is moot. This is a game. At the end of the day having Drones on the Typhoon was fun. You play games to have fun. This just sucks. After reading through all of this and the other Odessey/Tiericide threads recently. . . I'm starting to think there are two distinct threads going on. I try to stay up-beat. But Tiericide seems to be tending to make all the ships very similar - seems to be making all the racial differences more subtle or removing them. I am terrified of what's going to happen to the RF Typhoon. That wasn't the point though, even though the tempest has more base armor and shields which is the reason it is slightly less agile, it still has a lower sig than the mega. But why wouldn't the main races that use a weapon not use as many as a race that doesn't. It's like switching the tempest to a hybrid platform, which would be fun using your logic? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.26 11:46:00 -
[15] - Quote
Kagura Nikon wrote:Drake Doe wrote:Kagura Nikon wrote:Drake Doe wrote:Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega has a higher ehp in that fit is because of thr higher hull amount on it than the pest, and it's already a CPU starved fit or else it would have a dcu II, did you even bother trying to stretch the tank as much as possible instead of making bad fits for two different ships (and no, it would only be a personal attack if I insulted you for doing so). And the pest is getting a pg buff which makes fitting arty much easier, which people already did. Also the pest will be harder to hit because of it's low sig radius which makes a big difference in 1v1 scenarios, it'll be hard to apply it's dps if it can't hit you. Their dpses will also become more closer due to the double damage bonus on the pest, you can eft warrior all you want but next time try getting fits people will actually use and account for upcoming changes. No it doe snot have a lower base tank. MEga got much more HP on the structure. the same spread that minamtar and gallente always had. And no structure HP are nto useless. because they are guanranteed to be 60% resistance. Yes it is, because it's actual tank can get much higher than 60% resist. Not common although. Most common setups will have a ex hole quite lower than 60% resist. So at the end its balanced. Mega has a better tank when you can afford only 2-3.. modules for tank . while tempest gets a bit stronger if you use 5 modules for tank. With 4 modules is about even In most common setups, however that isn't always the case since that explosive hole can easily be filled by EANMs with proper skills. Yes it can tank well when comparing total ehp, but without it's higher amount of low slots it would need rigs to tank as much as the pest can without rigs in armor. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.26 11:53:00 -
[16] - Quote
Pattern Clarc wrote:Drake Doe wrote:Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega has a higher ehp in that fit is because of thr higher hull amount on it than the pest, and it's already a CPU starved fit or else it would have a dcu II, did you even bother trying to stretch the tank as much as possible instead of making bad fits for two different ships (and no, it would only be a personal attack if I insulted you for doing so). And the pest is getting a pg buff which makes fitting arty much easier, which people already did. Also the pest will be harder to hit because of it's low sig radius which makes a big difference in 1v1 scenarios, it'll be hard to apply it's dps if it can't hit you. Their dpses will also become more closer due to the double damage bonus on the pest, you can eft warrior all you want but next time try getting fits people will actually use and account for upcoming changes. I guess you're starting to clutch at straws when your hypothetical 1v1 scenario assumes that the slower ship would be able to build up enough enough transversal to make it's 5-6% signature radius advantage matter against a ship with a 50% tracking advantage. Or when you say structure HP doesn't matter in 1v1 scenarios (lol) The +500 powergrid the tempest received IS INCLUDED IN THIS BUILD OF ETF - so quit complaining that i'm missing out the secret factor that is deliberately making the Tempest appeared underpowered. Sure, with 2 damage mods, a 6 turret tempest does slightly more dps than a 5 turret 2 damage mod megathron in dps at point blank range - and so what? These are terrible, unrealistic builds - the point of them wasn't to show you how in 1v1 unicorn land, one would win against the other - it was to provide an objective basis to compare the supposed *strengths* of one ship in context of other battleships. Even Rebecha Pucontis is starting to rub the wool out of her eyes in this regard.
So you admit you built them like an idiot to point out their flaws? The only reason you make ir seem under powered is because you're using **** fits, I know that positively for the Mega however I usually see at least one gyro on tempest builds. Every point you've been trying to make has been centered on these unrealistic builds, how can you properly show their strengths when you're not using a fit anyone would actually use? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.26 12:01:00 -
[17] - Quote
Drake Doe wrote:Kagura Nikon wrote:Drake Doe wrote:Kagura Nikon wrote:Drake Doe wrote:Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega has a higher ehp in that fit is because of thr higher hull amount on it than the pest, and it's already a CPU starved fit or else it would have a dcu II, did you even bother trying to stretch the tank as much as possible instead of making bad fits for two different ships (and no, it would only be a personal attack if I insulted you for doing so). And the pest is getting a pg buff which makes fitting arty much easier, which people already did. Also the pest will be harder to hit because of it's low sig radius which makes a big difference in 1v1 scenarios, it'll be hard to apply it's dps if it can't hit you. Their dpses will also become more closer due to the double damage bonus on the pest, you can eft warrior all you want but next time try getting fits people will actually use and account for upcoming changes. No it doe snot have a lower base tank. MEga got much more HP on the structure. the same spread that minamtar and gallente always had. And no structure HP are nto useless. because they are guanranteed to be 60% resistance. Yes it is, because it's actual tank can get much higher than 60% resist. Not common although. Most common setups will have a ex hole quite lower than 60% resist. So at the end its balanced. Mega has a better tank when you can afford only 2-3.. modules for tank . while tempest gets a bit stronger if you use 5 modules for tank. With 4 modules is about even In most common setups, however that isn't always the case since that explosive hole can easily be filled by EANMs with proper skills. Yes it can tank well when comparing total ehp, but without it's higher amount of low slots it would need rigs to tank as much as the pest can without rigs in armor.
You are being very stuck in the world of ideas there.
Fact is. EHP of a megatron with 3 slot tank is > EHP tempest with 3 slot tanks. Tempest EHP with 5 slot tank > mega EHP With 4 Slot tank is about same.
That is simple FACT. Now stop spewing nonsense. That is the standard deviation of HP between minmatar and gallente. Gallente have more hull and a bit less Hp on the main layer. That is the same ratio that current mega and tempest have (today on TQ)[/quote]
You're using the ehp to compare it and you're calling me stuck in a world of ideas? Fact is, the mega can get much higher resist s than 60%, and once difference in armor hp is eaten away it won't tank as much as the tempest would still be able to. And did I say there was something wrong with that ratio? No, I just think it justifies the slightly higher speed. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.26 12:10:00 -
[18] - Quote
Kagura Nikon wrote:Tempest Hp without ANY module 21100 Mega 20300 . 800 difference.
GIven that DC II pushes resistance so easily to 60% resistance. And that is more than the average resistance of armro when you have EANM and DC.. this is a VERY close HP pool. Remember that haklf of the tempest advantage is in a layer that it will NOT be tanked with resist improvments.
That means the difference effectibvely is much smaller. Just fit the ships and check. With a single eanm without good armor comp skills, but try putting another on, which the Mega has plenty of room to do. Also I do believe it should have another low slot but it should lose something in the process. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.26 12:23:00 -
[19] - Quote
Pattern Clarc wrote:Drake Doe wrote:still wrong Forever ignorant
Take a look at their ehp difference before the Dc ii, and no, structure only makes a difference for ships without tanks and terrible fits. I'm pretty sure you just failed at eft warrioring, nice try though. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.26 12:51:00 -
[20] - Quote
Pattern Clarc wrote:Drake Doe wrote:Running out of straws You forgot to add explosive damage and cap usage and and and... Seriously, it's getting pathetic now. The previous tempest without DCU II's as 67918 EHP, megathron 79,988 EHP, the tempest has 250 more armour EHP (+1%), but much lower resists against the other (therm/kin, vs explosive) And its still slower. Chart.Red = 5x Neutron Blasters, 2x MFS - Megathron Green = 6x 800mm autocannons, 1x Gyro, Tracking Computer/Optical Range - Tempest Blue = 5x 425mm rails, 2x MFS - Megathron Top graph, 0 transversal Bottom graph, 153m transferal - megathron Within 20km, you doing better dps with a neutron blasterthron (ignoring ehp) off with a megathron doing what an armour tanking tempest is apparently designed to do. Beyond that range, you're better with 425mm rails and antimatter, before even looking at ehp or speed.
And can you instantly switch between them during a fight? So either the pest brawls outside the.mega's range it gets close enough to the point it's in the optimal of it's autocannons. So yes, the Mega wins on paper but when you account for what's being fit and what the other could do to counter it, it becomes a battle of making the right decisions, not a mega rolling over it like nothing. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
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Drake Doe
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Posted - 2013.04.26 13:06:00 -
[21] - Quote
Kagura Nikon wrote:Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote:still wrong Forever ignorant Take a look at their ehp difference before the Dc ii, and no, structure only makes a difference for ships without tanks and terrible fits. I'm pretty sure you just failed at eft warrioring, nice try though. Dude now you are trying to say PVP shisp shoudl not fit DC II? You realize how that makes autoamtically everythign you post about ship balance irrlevant and 100% ignored from now on? I'm saying that yoy should look at the ARMOR difference not the total ehp because it makes a bigger difference when you can get your resists over 60, or do you perfer hull tanking? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.26 13:15:00 -
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Pattern Clarc wrote:Drake Doe wrote:
And can you instantly switch between them during a fight? So either the pest brawls outside the.mega's range it gets close enough to the point it's in the optimal of it's autocannons. So yes, the Mega wins on paper but when you account for what's being fit and what the other could do to counter it, it becomes a battle of making the right decisions, not a mega rolling over it like nothing.
*slow claps* Drake Doe for suddenly realising that 1v1 comparisons are dumb. I did an objective comparison to prevent the "waaaaaaaaaa, that's not how you fit tha..." but I suppose there will always be one. The fundamental point is that the tempest is really limited, and has no performance envelope where it excels, that this is bad, and needs to be fixed. Especially as a armour tanker, it's pathetic. It gets even worse when we compare it with new sentry domies or pulse lasers or even just a megathron or hyperion (because despite the combat/attack bulls.hit the hyperion is almost as quick) using 6 turrets instead of 5! And yes, you've seen the actual *strength* of the tempest, but in the wider context, it isn't much, especially considering the sacrifices. So I've just realized 1v1 comparisons are dumb but that's what you've been basing your argument off of? Moving on, objective comparisons aren't the best ways to measure ships meant to be fit so differently, and I do believe it needs a slot rearrangement, which in my opinion should be losing a high for a mid and low. Also domis will become sentry phoons with projectiles which I hate. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
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Posted - 2013.04.26 14:54:00 -
[23] - Quote
Pattern Clarc wrote:Drake Doe wrote: So I've just realized 1v1 comparisons are dumb but that's what you've been basing your argument off of? Moving on, objective comparisons aren't the best ways to measure ships meant to be fit so differently, and I do believe it needs a slot rearrangement, which in my opinion should be losing a high for a mid and low. Also domis will become sentry phoons with projectiles which I hate.
I responded (foolishly in retrospect) to your plea to compare the tempest with megathron - given that a typically fit blaster mega out damaged the tempest so severely with 7 turrets, I decided to see what would happen if I replaced a few with neuts... low and behold, it still did more damage, was faster, etc etc. I overestimated your ability to see at just exactly what I was getting at, to see what apples vs apples looked like and extrapolate what would happen with different fits, you brought meaningless 1v1 examples like sig radius or armour ehp and thus descended down to this mess! And just incase that wasn't a typo, the tempest would never lose a low slot for a mid AND a low. It was high slot and if the ship is meant to avoid taking too much damage via it's lower sig it will in fleets as well. Dispite being highly unlikely let's look at a fleet battle of tempests vs megathrons, if the tempests could maintain didtance they could apply damage outside blaster range or get under railgun range and have you actually tested how they stack against each other with your fits and with fits people actually use? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

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Posted - 2013.04.26 15:06:00 -
[24] - Quote
Drake Doe wrote:Kagura Nikon wrote:Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote:still wrong Forever ignorant Take a look at their ehp difference before the Dc ii, and no, structure only makes a difference for ships without tanks and terrible fits. I'm pretty sure you just failed at eft warrioring, nice try though. Dude now you are trying to say PVP shisp shoudl not fit DC II? You realize how that makes autoamtically everythign you post about ship balance irrlevant and 100% ignored from now on? I'm saying that yoy should look at the ARMOR difference not the total ehp because it makes a bigger difference when you can get your resists over 60, or do you perfer hull tanking?
Then you are WRONG. The ONLY value that matters is the EHP (unless you are active tanking, but on that case the base hitpoint values are almost irrelevant).
To the game is irrelevant if you survives in shield, armor or hull. You can be alive or dead. Alive when your EHP is > received damage... dead otherwise. Any illusion that EFFECTIVE HP (you knwo that EFFECTIVE menas adjusted by resistances right? ) has different values between armor or HUll.. is just an ILLUSION.[/quote] You're not looking at the bigger picture, if there's a logi in the fleet it won't have an effective way to repair hull damage, which means it won't survive as long as the tempest after getting primaried because of the lower armor ehp. And any sort of hull logi would have to stay close to the receiving ship which means it'll die mucu faster, along with having a poor rep amount. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

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Posted - 2013.04.26 16:11:00 -
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Pattern Clarc wrote:But because you've got less slots for tanking, you've got lower resists anyway.
AND re: signature - +50% tracking (blasters/autocannons) > +5% signature That's why I think it needs another low "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

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Posted - 2013.04.27 03:43:00 -
[26] - Quote
Kagura Nikon wrote:Bouh Revetoile wrote:Kagura Nikon wrote:Beign able to outdps the blaster ship only at ranges where your damage is already 40% of your base damage is not really powerful advantage. Specially since that role is completely OWNED by Pulse lasers. What would be the role of pulse or blasters if AC could outdps them in their niche ? AC are better at close range than pulse, and better at long range than blasters. That's what it has always been to my knowledge, and that can't be different. Now, if you are saying that blasters superiority range over AC is too long, then I will agree. I do not want AC to outdps lasers or blasters in their ROle. Just statign that its FAKE advantage that peopel say the tempest have oevr blaster boats. And taht the ship need another REAL role, since the fantasy of tempest beign a great damage projection ship is just a fantasy. being second everywhere is the recepy for FAILURE in this game. IT could not be IF the tempest was faster than any gallente or ammar boat so that It coudl decide the range... but Nooo megatron is faster.... hyperion is faster (with MWD overheated).... Tempest need to be FASTER and weight LESS than megatron otherwise it wil be utterly outclassed (specially when you bring in the drones difference as well) What drone difference? If you haven't noticed, th mega can't field as much as a phoon, however I will happily trade the mega's tiny speed advantage for it to swap drone bays with the phoon. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

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Posted - 2013.04.27 16:06:00 -
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Alsyth wrote: Phoon looks efficient but not minmatar.
If you want to kill its ability to use 3 weapon systems, at least leave it with two and not one. Give its drones back.
Maybe 125/125 so it has to make a choice between versatility and full dps, or else it would be a bit OP.
It still has it's turret hardpoints, it's the drones that make it not minmatar like, take a look at the other missile ships with a sizeable drone bay, besides the cyclone (I think?) None of the use a full flight of drones for that size of ship (breacher can't use 5 lights, bellicose can't use 5 meds and the same for the loki, however again I'm unsure of the cyclone.) At the most, the phoon only needs 100/100. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

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Posted - 2013.04.27 18:25:00 -
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Alsyth wrote:Drake Doe wrote:Alsyth wrote: Phoon looks efficient but not minmatar.
If you want to kill its ability to use 3 weapon systems, at least leave it with two and not one. Give its drones back.
Maybe 125/125 so it has to make a choice between versatility and full dps, or else it would be a bit OP.
It still has it's turret hardpoints, it's the drones that make it not minmatar like, take a look at the other missile ships with a sizeable drone bay, besides the cyclone (I think?) None of the use a full flight of drones for that size of ship (breacher can't use 5 lights, bellicose can't use 5 meds and the same for the loki, however again I'm unsure of the cyclone.) At the most, the phoon only needs 100/100. Edit: Cyclone has been given full bandwidth, 50/50. Same on Typhoon would allow for some versatility, either full dps or medium and spares. The turrets are a joke (unbonused, with only one utility high...). The cyclone only gets a full flight because it is suppose to be an even more powerful version of another ship, which the typhoon isn't, and a full bay should be a trait of drone boats/drone races, of whicg the typhoon is neither, it also has more room to place auxiliary unbonused weapons, which a full flight of unbonused drones is equal to. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

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Posted - 2013.04.27 21:12:00 -
[29] - Quote
Lloyd Roses wrote:Jonas Sukarala wrote:CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone???? Ye, shieldmodules require less PG, so you can easily fit artillery. Also, a shieldhyperion can currently fit 8 425mm t2-rails without any issue. What is the problem again? If you haven't noticed it's meant to be shield but it has much less pg than the other armor bs meant for durability. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

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Posted - 2013.04.28 05:25:00 -
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To mare wrote:typhoon look fine mael look fine tempest its too damn slow CCP whats the idea making the mega faster than the pest? Obvious hypocrite. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
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Posted - 2013.04.28 06:32:00 -
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To mare wrote:Drake Doe wrote:To mare wrote:typhoon look fine mael look fine tempest its too damn slow CCP whats the idea making the mega faster than the pest? Obvious hypocrite. lol what? Complaining about the mega being faster while the phoon has a larger drone bay than it. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

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Posted - 2013.04.28 15:40:00 -
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Lloyd Roses wrote:Drake Doe wrote:Lloyd Roses wrote:Jonas Sukarala wrote:CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone???? Ye, shieldmodules require less PG, so you can easily fit artillery. Also, a shieldhyperion can currently fit 8 425mm t2-rails without any issue. What is the problem again? If you haven't noticed it's meant to be shield but it has much less pg than the other armor bs meant for durability. So it works for what it is kind of intended for (with 5 mids), but it has less PG than armortanking ships? It used to have (almost) the exact same PG as a megathron. It just needed you to fit to many turrets, that's getting fixed. Remember that in the future, the abaddon has to support 8 guns, the rokh has 8 guns, the mael has 8 guns, the hyperion has 6 guns (and a 10% bonus). Under those circumstances, all seems to be pretty nice :) Sorry it was a typo, it's meant to be armor (hence the rep bonus) but it doesn't have the pg. And even then it could use a pg boost to be brought in line since it needs not only reps and boosters but it also needs an mwd to apply damage. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

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Posted - 2013.04.28 15:46:00 -
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To mare wrote:Drake Doe wrote:To mare wrote:Drake Doe wrote:To mare wrote:typhoon look fine mael look fine tempest its too damn slow CCP whats the idea making the mega faster than the pest? Obvious hypocrite. lol what? Complaining about the mega being faster while the phoon has a larger drone bay than it. since when the drone bay is a defining factor for ship speed, what matter is dsp and dps projection if that dps come from turrets drones or missile its not so important if CCP give the mega back the dmg (not rof) bonus and the 125m dronebay to the mega im totally happy )but probably i would consider it a nerf) but with that dps and that speed the mega its just straight better than the pest
So not only is the phoon faster with a higher drone bay, it is also much less cap dependant than it meaning it can project it's dps for a longer time. Even more important it's dps would only be slightly higher with a full drone bay and with it's shorter range it needs a full flight to do a decent amount of damage before getting in it's range. And it's only better than the pest because of it's gimped layout. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

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Posted - 2013.05.25 15:03:00 -
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supernova ranger wrote:After seeing the dominix changes I came here fearing the worse and sure enough the phoon has gotten ****** ... Amarr is now the superior drone users...
I've never seen the typhoon used for DD.... it has no tank and fights by fighting ships out of their range...
If anything I think artillery is better suited to how it fight - it's good for it's instantaneous damage from afar Arty, on a phoon? E university has really done s good job "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |
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