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Thread Statistics | Show CCP posts - 14 post(s) |

Sunuva Gunn
Glowing Goat Black Fence.
0
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Posted - 2013.04.10 19:27:00 -
[1] - Quote
I've always flown Phoons.
I'm not terribly active at the moment, so these changes would possibly see me voting with my boots just because I can't really be bothered training for another race's ships. Not leaving out of rage, but just because of the fact that there will no longer be a dual-weapon Minnie battleship anymore. I'll no longer be able to fly a flexible boat: It'll -=HAVE=- to be a missile or projectile boat.
Theres no whining or anger here, but I hope that someone reads these posts ant re-thinks these changes a bit.
I don't suppose theres any chance of changing it in a similar way to what they've discussed for the Fleet Scythe is there? (same weapon mods as it has, but as many turret and launcher slots as it has highs so you can fit it any way you like?) |

Sunuva Gunn
Glowing Goat Black Fence.
1
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Posted - 2013.04.10 21:05:00 -
[2] - Quote
Naomi Knight wrote: oh and some matar say the typhoon is just a weaker raven, rly? have you even looked at the stats?
The main problem I have with this is that it shouldn't be a Raven at all. I'd much rather it just be a Typhoon.
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Sunuva Gunn
Glowing Goat Black Fence.
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Posted - 2013.04.10 22:17:00 -
[3] - Quote
Rebecha Pucontis wrote:
Typhoon:
Minmatar Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo launcher and Large Projectile Turret rate of fire +5% bonus to Cruise and Torpedo launcher and Large Projectile Turret damage
Slot layout: 7H, 5M, 7L; 5 turrets (+5) , 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6750 (+250) / 7500 (+1500) / 7500 (+1500) Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 120 (-10) / .12 (+0.1) / 103600000 / 17.18s (+1.38) Drones (bandwidth / bay): 125 (+25) / 250 (+150) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 20 Ladar Sensor Strength (+1) Signature radius: 380 (+30)
That's one of the best Typhoon layouts I've seen in this thread yet. I'd even support the loss of another high if it could be made 6H; 6 Turrets, 6 launchers (a total wildcard).
Garresh wrote:[quote=Kagura Nikon]Nobody is saying the new Typhoon is unbalanced. The issue is that it doesn't fit minmatar. At all. I would rather we have a weaker ship and retain our racial identity than a stronger ship that is generic and boring.
Amen. |

Sunuva Gunn
Glowing Goat Black Fence.
4
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Posted - 2013.04.10 23:15:00 -
[4] - Quote
Rebecha Pucontis wrote: The torp launchers put out 826 dps at max skills, the unbonused autos would put out an extra 111 dps, then unbonused heavy drones an additional 317.
Looks quite fun to fit and fly, and still maintains a good use for all 3 weapons systems if required. That is pretty cookie cutter though, I'm sure the ship engineers could come up with something much better.
Well... except for the turrets which will likely never get used.
You'll see one and know exactly what damage to expect: Missiles and drones. The tank will be a question but...
I'm still in favor of a 'Swis army' hull. Less high slots, but ones you can fill as you like, mods on missiles and projectiles, a good drone bay and enough mids and lows to choose your tank. The Phoon should be a wildcard. |

Sunuva Gunn
Glowing Goat Black Fence.
4
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Posted - 2013.04.10 23:31:00 -
[5] - Quote
Rebecha Pucontis wrote:The problem is CCP has pretty much ruled out dual weapon bonuses on the T1 hulls. I know the turrets only put out 111dps there, but you could increase it with gyrostabs I guess.
But the current proposal is to only have one space for a turret, and enless CCP changes their mind and can give the Typhoon a projectile and missile bonus, then the only option for increasing projectile use is either that, or removing another mid slot and making it into a third turret slot.
Also with the proposal above you are getting some variation with the 200m3 drone bay, so quite a lot of options to put in different types of drones which under Rise's current proposal we won't have.
The fact at the moment though is that one weapon system is going to be favoured enless CCP decide to change their policy which I doubt.
Also 111dps is not negligble, it could be just enough to edge the Typhoon ahead when it comes to PVP.
Theres no point in using gyrostabs when you can just max out on bcs and launchers.... a missile boat, and exactly what we're trying to avoid. I'd rather see the Phoon with its current ROF bonuses than a dull missile boat set. |

Sunuva Gunn
Glowing Goat Black Fence.
5
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Posted - 2013.04.10 23:38:00 -
[6] - Quote
It'll be a sad, sad, former shadow of itself if the Typhoon ends up as a missile boat.... with a turret.
Heck, it'd be sadder than it just being a missile boat. |

Sunuva Gunn
Glowing Goat Black Fence.
5
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Posted - 2013.04.10 23:48:00 -
[7] - Quote
As a missile boat, it has a use. Admitedly, one that doesn't fit the Minnie background at all.
As a boat with many launchers and turrets that are of no use, it's just a waste. The turret is pointless. at least people might use the missile boat.
As a Swis army ship (or left as it is) it's unique and useful.
I certainly know that I'd only pilot the last, and I've even maxed all the BS missile skills (except Torpedo spec). |

Sunuva Gunn
Glowing Goat Black Fence.
5
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Posted - 2013.04.10 23:55:00 -
[8] - Quote
Alek Row wrote: On the Phoon perhaps, if they change the Phoon to a missile ship like they are planning to do, the *next* Typhoon Fleet Issue should really be an improved copy of the Typhoon we have today. The old Typhoon is a ship that deserves it.
Wouldn't that involve leaving it exactly as it is? |

Sunuva Gunn
Glowing Goat Black Fence.
9
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Posted - 2013.04.11 08:50:00 -
[9] - Quote
Akturous wrote: The Phoon, do what you did with the Navy Scythe, seriously it works for everyone. It gives people with only projectiles the opportunity to use it and people can still fit a full rack of launchers. I'd suggest keeping the drone bay intact, it's something that made this ship so versatile. Infact with the current changes, any versatility the phoon had will be lost, and that's sad.
I'm getting behind this.
I'm also hoping that the Navy Scythe changes won't change things like its tiny Sig and ability to outrun any other cruiser (even ones that are meant to be faster), but I won't get to wound up about that. The Phoon is way more important. Without it the Republic will be left without a Tri-system battleship. |

Sunuva Gunn
Glowing Goat Black Fence.
9
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Posted - 2013.04.11 11:23:00 -
[10] - Quote
SMT008 wrote:Sunuva Gunn wrote:Without it the Republic will be left without a Tri-system battleship. Considering Tri-system ships are inferior to regular dual-system ships, it probably wouldn't be a bad thing 
I never had an issue with it.
SMT008 wrote: That said, The current proposed changes seem alright. The Raven still needs to be looked at, but I would be okay to fly the current proposed Typhoon.
I'd rather they just look at the Raven, rather than turn the Phoon into a cookie-cutter of it.
SMT008 wrote: I don't really see what's wrong with changing things. It brings you new stuff to try, ain't that cool ?
Simply that, whilst giving you the new ship with one hand, they're taking away the old one with the other. Sure, give us a missile boat, but don't expect people who don't fly missile boats to want to use them. |
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Sunuva Gunn
Glowing Goat Black Fence.
9
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Posted - 2013.04.11 13:01:00 -
[11] - Quote
Barrogh Habalu wrote:Luke Hammarskjold wrote:I really liked the phoon before, but with the reduced drone capabilities I dont think it will be so awesome... We can try to convience CCP to keep fundamentals of faction versions of Phoon and Domi as they are though.
A good idea.
Alternatively we could ask them to leave them as they are and add the "Typhoon II" and "Type B Dominix"... Even looking the same it'd stop the whinging in its tracks.
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Sunuva Gunn
Glowing Goat Black Fence.
9
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Posted - 2013.04.11 13:18:00 -
[12] - Quote
Kagura Nikon wrote:Sunuva Gunn wrote:Barrogh Habalu wrote:Luke Hammarskjold wrote:I really liked the phoon before, but with the reduced drone capabilities I dont think it will be so awesome... We can try to convience CCP to keep fundamentals of faction versions of Phoon and Domi as they are though. A good idea. Alternatively we could ask them to leave them as they are and add the "Typhoon II" and "Type B Dominix"... Even looking the same it'd stop the whinging in its tracks. balance and happyness wise that would be the best . But would impact economy, database etc.. and this team might not have authority to do so by themselves.
It's going to change the economy anyway. Typhoons will rise in price as they get easier and require less skill to pilot.
As for the database, only the people involved can tell us that, and they won't think to say if we don't ask them first.
I don't think that a single "Mk 2" Battleship per faction would hurt (They wouldn't require any new models or skins, which is nice), but it would, in theory, make everyone happy. |

Sunuva Gunn
Glowing Goat Black Fence.
9
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Posted - 2013.04.11 13:50:00 -
[13] - Quote
Kagura Nikon wrote:
I mean the population of blueprints etc... need to make a new insurance price evaluation etc...
Surely they'll have to make the new insurance price evaluation for -all- the re-balanced ships anyway? The unchanged versions would be the only ones that wouldn't need it. :P
As for the blueprints, retire the old ones to LP stores? |

Sunuva Gunn
Glowing Goat Black Fence.
9
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Posted - 2013.04.11 20:23:00 -
[14] - Quote
Junko Sideswipe wrote: Phoon was fine with just torps, I liked that idea a lot. The majority of people in the thread don't even know how missiles, especially torps, actually work in the game, so they hurf blurf about it.
I'd really like to see the Phoon get the "Fleet Scythe treatment". That would be awesome. (or failing that, leave the Phoon as it is and add a "Typhoon II" that looks the same but has all those Torps).
Failing that, I think that the total-Torps fit would be popular (though I wouldn't be flying it).
The "some torps, some completely useless turrets" fit is, sadly, luke-warm and pointless. |

Sunuva Gunn
Glowing Goat Black Fence.
11
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Posted - 2013.04.12 23:06:00 -
[15] - Quote
I'm hoping that the silence is due to an attempt to re-re-balance a number of ships to stop the constant whining.
Sadly (for me) I figure that the (almost) 90 page long set of complaints about Gallente BS will get more focus than this thread. |

Sunuva Gunn
Glowing Goat Black Fence.
11
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Posted - 2013.04.13 22:24:00 -
[16] - Quote
Rebecha Pucontis wrote: Hmm, interesting idea actually. Perhaps then it could take over the current role of the Typhoon pretty nicely whilst the typhoon focuses on missiles.
Where has this sudden belief that we have to have missile ships everywhere come from? Are we Caldariatars or something? |

Sunuva Gunn
Glowing Goat Black Fence.
11
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Posted - 2013.04.13 22:44:00 -
[17] - Quote
Prometheus Exenthal wrote: The Tempest has had 4 missile hardpoints since the beginning of time. People simply don't use the extra highs as torps.
True, but luckily they haven't tried turning it into a missile boat yet. Sic. 
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Sunuva Gunn
Glowing Goat Black Fence.
13
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Posted - 2013.04.14 11:42:00 -
[18] - Quote
Rebecha Pucontis wrote: I like your idea for the Typhoon though except for the drone part. Give it a target painter bonus, and then remove the high slot and swap it for another mid slot. Then Tempest can become the new ultra versatile phoon, and Typhoon becomes a different beast altogether.
o_O
O_o
o_o
...................
Rebecha Pucontis wrote:Then Tempest can become the new ultra versatile phoon,
Buh.... err.... WTF?
How about this? -=MAKE THE TYPHOON THE ULTRA VERSATILE TYPHOON=-.
It would be less work and make more sense. |

Sunuva Gunn
Glowing Goat Black Fence.
13
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Posted - 2013.04.14 22:13:00 -
[19] - Quote
Luke Hammarskjold wrote:The more times i read the post, the more I think the minmatar don't really need any rebalancing...
Re-balancing would be nice. A rof mod here, a damage mod there...
What we've been offered is more along the lines of 'butchering' . Changing ships completely.
I'd rather they just stay 'as-is' than be carelessly modded into Caldari ships.
Job Valador wrote:Im sorry but I believe the Typhoon should remain a split weapon 125 bandwidth ship. I loved how it was a jack of all trades and I could fit it for any PvP or PvE situations. What you have proposed now just seems underwhelming and too much like a cookie cutter type ship. Even though the turret slots are still there you would be stupid now to fit turrets as you would do **** for damage with them.
Yarp!
After all, what's the point of being in a sand-box if all the empires have the same toys? |

Sunuva Gunn
Glowing Goat Black Fence.
17
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Posted - 2013.04.15 16:44:00 -
[20] - Quote
Anabella Rella wrote:More pages of debate and still no comment from CCP Rise as to what's going on...
A little official communication from the balance team would be greatly appreciated!
He's in hiding, having just noticed that making heavy-handed adjustments on the game's most important ships will cause a s|-|17570R|\/| no mater what you do. Anything beyond slight mod adjustments and improvements will cause rage and mass arguments. |
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Sunuva Gunn
Glowing Goat Black Fence.
17
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Posted - 2013.04.21 12:42:00 -
[21] - Quote
Destructor1792 wrote:I'm gonna be as polite as possible to CCP Rise but.... STOP MAKING MINMATAR SHIPS PURELY MISSILE BASED FFS!!!If I want to fly a ship with missiles, I'll go Caldari. Every race is gonna be exactly the same by the time you've finished!! Haven't you learnt from the past?? I posted earlier in this thread and I'll say it again.. You have 3 Ships - Make them: One a Mid~Long Range Arty boat (Mael) (change the ROF bonus to affect Arty only)
One a Short~Mid range AC boat (Pest) (change the ROF & damage bonus to affect AC's only)
One a Utility boat (Phoon) (keep the missile & projectile ROF bonus, add a utility bonus for the other one)
Keep the split weapon bonus for the Phoon & give it back its drone bay as all it is under your "proposed" idea is a parred down version of the Raven. This lets us decide whether we want to fit it with guns or Missiles. Give it a bonus to remote rep range or something similar. Make it so people will actually want to use it & so it's useful in a gang (or fleet). It's still about one of the only ships (currently) where you don't really know how it's fit... That's what makes it UNIQUE and potentially dangerous when engaging one. And now Each ship now has a specific use & makes them ALL useful. /rant over.. coffee on standby **edit** Yep, I got out of bed the wrong side 
Quoting this in-case CCP forget to read the original post. ^_^
I'm still canceling my subscription if the Phoon goes Caldari. It's not a real rage-quit, theres just no point in wasting my time and money training up heavy-drone skills when my ship can no longer use heavy drones (and I've been playing other MMOs... so I'm feeling a bit lazy Eve-wise). |

Sunuva Gunn
Glowing Goat Black Fence.
17
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Posted - 2013.04.21 16:49:00 -
[22] - Quote
Kane Fenris wrote:Hi,
i read alot in minmatar and galente bs balance threads and i mybe came up with a soloution for the balance problem for the megatron and tempest BS.
why dont give all the attack BS ships a role bonuslike : (values discussable) 25% reduction of armor plate mass penalty 25% reduction of shield equipment sig radius penalty
of cours things would have to be rebalanced a bit but it would fix the problem that short ranged fast ships would be fast enough amor tanked while not beeing ridiciolus fast shield tanked. similar logic for tempest at shields cause sinature and speed is a big point of debate.
so attack bs sould bee fast and skiny while armor or shield tanked wo creating any OP not intended fits.
Sounds pretty good. It would need to be run through the wringer, just to check for unseen potential abuses and balance issues, but it looks good to me. |

Sunuva Gunn
Glowing Goat Black Fence.
17
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Posted - 2013.04.21 20:28:00 -
[23] - Quote
Gal'o Sengen wrote:I've been toying with some Cruise Missile Typhoon fits and... Boy, it's a damn beast. For reference, the point of it all is a small (4-5 person), really cheap gang with large amounts of mobility.
This isn't being argued. We know it's a powerful ship... It's just... More Caldari than Minnie.
Many of us would rather have it as it was. |

Sunuva Gunn
Glowing Goat Black Fence.
21
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Posted - 2013.05.23 18:54:00 -
[24] - Quote
Kanbe Zateki wrote:As a new player who was looking forward to training up for a phoon because of it's uniqueness and versatility I have to say these changes have made me lose interest in the ship. I'm really hoping they don't touch the navy issue so I can still fly an old style phoon. It went from 3 weapon systems (drones, missiles, projectiles) to just 1. That drone bay got smashed with a sledgehammer =/
A fair number of people have said this. We can see that the new version is a powerful boat, but really would rather that it were left a 3 system ship. The CCP folks have seen these posts and.... decided to ignore them (apparently we'll be happy because the ship is going to be powerful. Yay :/).
I'll be canceling my subscriptions for a few months when this goes live, as a (rather weak) protest, but by third-favorite ship is the Fleet Scythe, and they've made that awesome, so I'll likely be back pretty quickly.
If they mess up the Fleet Typhoon, I'll just quit for good. I like sandbox games where I get to choose how to play, not ones where I get continuously shoehorned into roles I don't want to play. |

Sunuva Gunn
Glowing Goat Black Fence.
21
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Posted - 2013.05.23 19:37:00 -
[25] - Quote
Kagura Nikon wrote: Are you the only one that did not ssee that they already announced navy battleship changes several days ago?
It looks like I was and... They've turned the Navy Typhoon into the Typhoon. It's loosing a low slot?
Looks like I'll be canceling after all :/ |

Sunuva Gunn
Glowing Goat Black Fence.
21
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Posted - 2013.05.23 20:46:00 -
[26] - Quote
Kane Fenris wrote:Leto Atal wrote:Oh my, what have you done to the Typhoon?
When looking at the bonuses a ship has do not think that a ship should only have two bonuses. Consider what can actually be used. Also when the weapon systems are split the pilot must choose which one to focus on with damage boosting modules.
The Typhoon can safely be given multiple weapon bonuses and still be balanced because they can't be completely utilised at the same time (see Gnosis).
Having a 6 turret, 6 launcher ability does unbalance the ship. It makes it a do whatever you want with it. It's supposed to have split weapon systems and the pilot must make a hard choice of what to sacrifice. The old change from a 4/4 to a 5/5 was cool. Just leave the standard Typhoon at 5/5, and give it back its drone bay. Maybe leave the 6/6 as an improvement given to the Fleet Issue.
The additional mid slot is nice. But why does the Fleet Issue lose it's bonus low?
I would like to see something like this:
Typhoon +4% to Cruise and Torpedo launcher damage +4% Cruise Missile and Torpedo explosion velocity
+4% to Large Projectile Turret rate of fire +6% Large Projectile Turret tracking speed
Slot layout: 8H, 5M(+1), 7L; 5 turrets , 5 launchers Drones (bandwidth / bay): 125 / 175
Typhoon Fleet Issue +5% to Cruise and Torpedo launcher damage +5% Cruise Missile and Torpedo explosion velocity
+5% to Large Projectile Turret rate of fire +7.5% Large Projectile Turret tracking speed
Slot layout: 8H, 5M(+1), 8L; 6 turrets(+1) , 6 launchers(+1) Drones (bandwidth / bay): 125 / 200 sry but i don't see the point you basically implement 2 ships in the game... nobody would use split weapons on those but either the one or the other CCP did a good job on the fleet issue keep it that way and if you want to complain take the navy thread
I use a split weapons ship. It's why I fly a Typhoon. It's also why I'm so pissed that they're removing all the Minnie split-system battleships :/
P.S. I also like this balancing suggestion. It beats turning the Phoon into a dull Torpedo boat and removing slots from the Fleet version :/ (So, yes, I think CCP have done a really BAD job on the fleet issue) |

Sunuva Gunn
Glowing Goat Black Fence.
21
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Posted - 2013.05.23 20:50:00 -
[27] - Quote
Ersahi Kir wrote:Leto Atal wrote:Oh my, what have you done to the Typhoon? They change the regular typhoon so minmatar pilots who come using missiles can move into a batteship. If they didn't a minmatar pilot who gets into a cyclone has to either cross train into caldari boats, or they have to train drone and projectile skills so they can move into a typhoon. And honestly the fleet typhoon does a good job of keeping the typhoon flexibility intact, even though it is losing a low. The tempest and the fleet tempest are the only boats I'm worried about. The tempest got better with the recent change, but it still doesn't seem to do anything very well. It just doesn't do anything more responsively now.
Question:
Why didn't they make the Tempest into a Missile Boat? |

Sunuva Gunn
Glowing Goat Black Fence.
22
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Posted - 2013.05.23 22:45:00 -
[28] - Quote
Zarnak Wulf wrote: I can't tell you the last time I saw a Typhoon on TQ.
I've actually seen quite a few, though most PvP I've seen has been T2 Cruiser based so I haven't seen them there. It's probably more down to them being the cheap Minnie BS.
They're not rare though. You see a lot of them flying about in high sec.
My main gripe about their 'tinkering' with Phoons is that they've been extremely heavy-handed with it... when it was never the Typhoons that needed the 'Break and Remake', it was the Tempest. |
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