| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Bane Sellante
|
Posted - 2003.07.28 13:13:00 -
[1]
Well I know everyone is always asking after Cruiser load-outs but I am interested in a good loudout for my Tristan. I am using it to hunt in 0.4 space at the moment and doing ok as long as I dont get get 4 serpantis guards together at which point I have to cut and run.
My current load out is something like (not exact as I am at work)
Two x Ion cannon (Small Hybrid Turret) with Uranium ammo
One x Missle launcher(carries 10 fires every 6 seconds) Loaded with the cheapest rockets I can buy, This doesn't get used much, to expensive, but is useful in tight spots.
One x Small shield recharger One x Shield jobby thats adds 25hp to shield One x Capacitor thingie that adds 35 to capacitor total
One x Tracking device thingie(adds to tracking and range) Two x Basic reactor control thingies (add to all recharge rates)
Two drones (normally looted hornets)
I have one High slot free (Not a turret)
I know that a lot of people will just say go get a Cruiser and believe me I will, but I like flying my Tristan and want to know if I can eke some more out of it, I mean it is fun after all.
My aim is to try and take on 4 Serpantis Guards. With my current loadout and 2 drones I can take 2 out of the four before I have to run.
Here are the Tristan Stats for reference.
CPU.........125 POWER........35 CARGO........140 ARMOR........275 STRUC........245 SHIELD........250 SPEED........245 CAP..........250 High Slot.....4 Medium Slot...3 Low Slot......3 MISSLE........1 TURRET........2 DRONES........100
----------------------- Cold Fusion Inc. Website |

Bane Sellante
|
Posted - 2003.07.28 16:01:00 -
[2]
Quoted from Aerin Osaa
Quote:
you could try using 150mm rails instead of the ion blasters. If you keep them at a reasonable range - perhaps using an afterburner, you might have some success. Oh, and try using some medium scout drones (the 100m3 ones) instead of light drones. They don't require any extra skills, and they do more damage.
I might try and get some railguns, I didnt realise they where hybrid weapons. As for the drones they are more of a distraction than anything else. With 4 ships flying around I use the drones to take some of the fire off me which makes 2 more useful than one heavier.
I think I will try an afterburner as well and see where that gets me. ----------------------- Cold Fusion Inc. Website |

j0sephine
|
Posted - 2003.07.28 16:28:00 -
[3]
* 2 x Railgun in the high slots, with either Lead or Thorium charges. You might not have enough powergrid to operate both 2 x 150mm guns and some extra equipment, so using 1 x 150, 1 x 125 or just 2 x 125mm works pretty well.
* an AFB unit in the middle slot. Gives you extra edge over the rats allowing to maintain the safe distance.
* Magnetic field stabilizer(s) in the low slot(s) to increase damage and rate of fire.
you can fill the remaining slots with whatever you like. Some CPU/powergrid enhancers (or diagnostic module) will be probably necessary.
The disadvantage of such setup is, it makes fights really boring -- you can sit at the 10k range picking off NPCs one by one, and they won't even scratch your paintwork.... :s
|

Bane Sellante
|
Posted - 2003.07.28 16:42:00 -
[4]
I must admit that I do really like getting up close and with the range on my current guns its not an option!
So I may load a couple of afterburners and stick with the close weapons. But this has given me a couple of good things to try ----------------------- Cold Fusion Inc. Website |

j0sephine
|
Posted - 2003.07.28 17:06:00 -
[5]
"I must admit that I do really like getting up close and with the range on my current guns its not an option!"
Yes, much more fun this way; 'tis main reason why i switched to a pair of Light Electron Blasters instead... they're weaker than other blasters but the rate of fire is roughly doubled, which simply makes the duels more appealing, visuals-wise.
You'll want that AFB and field stabilizers though, one will help with being harder to hit when you orbit at <500 m, and the other might make the crucial difference between coming back home at 10% struct or not coming back at all... :s
|

Dash Ripcock
|
Posted - 2003.07.28 17:13:00 -
[6]
I love my Tristan, and my Thorax has only just replaced it, but I still take it out for an occasional weekend jaunt. I have the following set-up:
High
2 * 125mm Rails w/ Thorium (saves power) 1 * M-12 w/ Flameburst + Sabretooth 1 * Free slot for assorted goodies
Medium
2 * Shield Boosters 1 * Afterburner
Low
1 * Magnetic stabilisers
Drone Bay
2 * Warrior combat drones
As you can see, this is quite maxed out, so by putting in some power diags and reactor controls, along with learning the skills, you might be able to put some 150s in there rather than 125s. I have two civilian boosters as they are dirt-cheap and do the job.
I have hunted Terrorists and Aspirers with this set-up (along with some Merlin buddies of course) and it worked fine, apart from when I got scrambled, but I still made it out alive.
Battle Angels Inc - The Movie
|

Elithiomel
|
Posted - 2003.07.29 07:03:00 -
[7]
I turned mine into a dive bomber 
3 Reactor Control Units Engineering lvl 5 1 MWD 1 Missile launcher with the heaviest missiles i can fit into it. I can hit 2.2kps and sustain it for about 10-12 secs i think. It is pretty useless, but fun
 --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |

j0sephine
|
Posted - 2003.07.29 10:46:00 -
[8]
Edited by: j0sephine on 29/07/2003 11:10:26
"I turned mine into a dive bomber."
o.o Dude, you're a Caldari and you make a bomber boat out of a Tristan?.. That's.. just wrong; it's like making a miner out of a battle...
... oh, wait. :s
|

Bane Sellante
|
Posted - 2003.07.29 11:34:00 -
[9]
Well I took out my shield extender and put in an Afterburner. Things went pretty good for a while, the additional speed let me get in close a lot quicker and take down the Serpantis Guards.
I think I may replace my capacitor with an afterburner as well though as I ran into one Serpantis Guard that managed to stay 12km from me whatever I did and just kept pounding down my shields I fought of several waves of Drug Couriers whilst chasing him and had to warp out in the end with 0% shield 23% Armour and 56% Structure and damage to several modules.
Does anyone know if webifiers work on NPC's?
Also can anyone tell me where I can pick-up/loot the small hybrid railgun turrets?
Cheers, ----------------------- Cold Fusion Inc. Website |

j0sephine
|
Posted - 2003.07.29 12:08:00 -
[10]
"Also can anyone tell me where I can pick-up/loot the small hybrid railgun turrets?"
Either on the regular market, or from the cheap Guristas NPCs...
|

Syme
|
Posted - 2003.07.29 12:30:00 -
[11]
I use two 150mm protos (lead charge) and a small improved shield, everything else is there just to boost the power grid, cpu and cap.
It can make the fights boring but I was fed up with the Serp Guards outranging me (I used to use basic 150mm with anti-matter) so I decided to outrange them. The skill now is to keep a safe distance between myself and them without an afterburner.
I can now hunt in relative safety in sec 0.3 with this set up.
|

Bane Sellante
|
Posted - 2003.07.30 11:00:00 -
[12]
Well I managed to get 2 125mm Rails but by God they drain my capicitor fast and if I turn on my Small shield booster on the capicitor almost tears a hole in the bottom of my ship it goes down so fast. ----------------------- Cold Fusion Inc. Website |

Elithiomel
|
Posted - 2003.07.30 11:15:00 -
[13]
The biggest boost you can get to any frigate loadout problem is to train Electronics and Engineering up as high as possible. These will give you up to a 25% increase to your CPU and Powergrid. Even with this i usually run at least one PDU 1 in all of my ships. It gives bosts to Power, Shield, Shield Recharge , Cap and Cap Recharge. Also i have plenty of loot 125mm hybrids. Message me ingame if you are interested. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |

Syme
|
Posted - 2003.07.30 12:28:00 -
[14]
Cap running out is a real problem with two guns fitted on a Tristan. It is possible to do though if you manage the cap well.
I have turned my shield booster onto manual so that it only gives a quick boost and stops my shields going lower than 25% and I also don't use it until the shields are at 50%. When I'm really low I will switch to one gun until the cap has recovered.
My set up includes an improved cap battery and improved power diagnostics and this brings my power grid up to 43 from a base of 35 (as I am at work and I can't remember the cpu I can't give that). Additionally all the energy skills, electronics and engineering are trained to level 3 or 4. This allows me to also fit a stabilizer to improve range and tracking speed and one overdrive.
Although I haven't got any idea how this set up relates to the benchmark it seems to work well for me. It has let me cope with a loop of 17 Serpentis rates (mostly guards and drug couriers).
|

Skelator
|
Posted - 2003.08.15 04:51:00 -
[15]
Quote: I turned mine into a dive bomber 
3 Reactor Control Units Engineering lvl 5 1 MWD 1 Missile launcher with the heaviest missiles i can fit into it. I can hit 2.2kps and sustain it for about 10-12 secs i think. It is pretty useless, but fun

Actually 10 of your Attack Bomber Frigates loaded with torpedoes and Flying at that High Rate of Speed could take on Bship or 2 and Seriously pound them.. Example come in at top speed Under the main guns get within 10k release torpedoes and hit the burners Go totally Vertical Climb above the Bship and escape. if 10 of these did this with each ship firing 2 torps i am sure 20 torp hits would give the Bship a major headache 
They have us Surrounded again.. the Poor Bastards |

Endureth
|
Posted - 2003.08.15 06:47:00 -
[16]
Edited by: Endureth on 15/08/2003 06:50:26
Douple post, check the next one.
-E
|

Endureth
|
Posted - 2003.08.15 06:50:00 -
[17]
I think you're flying the wrong ship. Try an Incursus. Three Ion Blasters, shields, cap recharger, damage mod, tracking mod, recharger . . . That's the set-up you're trying to make for your Tristan.
In my opinion the Tristan and the Incursus are both very different ships and fill two different roles. You sound like an Incursus pilot to me.
-E
As a note, I once took on four of the NPC Tristans in an Incursus and won. I limped back to the station but I pulled it off. My drones got the final hit in; it was exciting.
|

Bane Sellante
|
Posted - 2003.08.15 09:51:00 -
[18]
Hmm I might give it a try but.....it is sooooo ugly :) Where as my tristan looks so cool. ----------------------- Cold Fusion Inc. Website |

John Zeppe
|
Posted - 2003.08.15 10:32:00 -
[19]
Quote: Hmm I might give it a try but.....it is sooooo ugly :) Where as my tristan looks so cool.
I think you got the ships mixed up...
 
|

Shintoko Akahoshi
|
Posted - 2003.08.17 22:25:00 -
[20]
I think the key to fighting in a Tristan is capacitor maintenance. I used to fit speed-oriented equipment, which was fun, but my capacitor would drain in a prolonged firefight (with predictably dire results). My current load-out is something like this: Hi: 2x150mm railguns; M12 missile launcher Med: capacitor booster; shield booster; capacitor battery Lo: Overdrive, 2xcapacitor charge modules*
*There are various modules that drop your shield recharge time and increase your capacitor charge time. Any of 'em are nice. I fit the best ones I can find.
With this load-out, my Tristan is much slower but can endure much more. In a prolonged firefight, my capacitor stays charged enough to run the railguns, plus keep my shield booster on almost constantly. If things get rough, I can warp away because my capacitors will still be carrying a charge.
The best example of why this works well is a recent - um - issue I had with CONCORD. They showed up with a battleship and a few cruisers, warp scrambled me, and started firing. With no AB, I was just barely pulling away, but I was able to keep my shield up by running the shield booster. After a couple of minutes of this, I pulled out of range of the warp scrambler and warped away with over half my capacitor charge remaining! Keep in mind this was after several minutes of being fired upon by a CONCORD battleship.
There's no meaning to life when you cling only to common sense |

Rizmordan Hillgotlieb
|
Posted - 2003.08.17 23:50:00 -
[21]
Tristan - That's a tough one. I like the Incursus too. I never really thought of the Tristan as a rough and tumble combat frigate. If i had to though I'd personally like a long range role for it using missiles and a railgun. The right combo of mods for use in a frigate is a tough choice. You need hi quality mods that add more juice and cpu. To really have it as a worthwhile combat platform you may end up with a Tristan that's worth some serious smack.
Posting for Numbnutz |

ULTIMA TREX
|
Posted - 2003.08.18 11:51:00 -
[22]
Hi-Slot: bloodclaw missiles 2x limited light neutron Blaster I with anti-m 1X micro photon Smartbomb
Mid-Slots: 2xCapacitor Recharger I 1xsmall shield booster
low-slots: Magnetic field stabilizer I 1xcapacitor flux coil(+20% to rec rate -25 shield rec rate) and rest with RCU's
|

Syme
|
Posted - 2003.08.18 12:12:00 -
[23]
One mod I have not heard mention of anybody using is the cap booster with cap recharges.
I took part in a frigate tournament recently and these were invaluable for keeping my cap up to reasonable levels while continuously firing the two rails I had fitted. I also fitted a sensor dampener which drains cap like nobody's business.
In the final I changed the set up to neutron balsters, overdrives and afterburners in order to get close to the merlin I was fighting. He was using a sensor dampener, targetting mods and missiles and therefore countered any range advantage of the rails. It didn't work, I lost.
|

Lartfor
|
Posted - 2003.08.21 20:15:00 -
[24]
I know your in a tristran, but take a loot at the incursis as well. My old config on an incursis was 2x 150mm rails and 1x 125mm rails, with a small shield booster and some dmg mods. It worked great, and had enough fire power to keep me alive in 0.2 space. Also it has enough drone bay to use 3 drones, which is always handy when ur in a tight situation.
|

Minuz1
|
Posted - 2003.08.23 22:22:00 -
[25]
My tristan
Hi ****s! 2x Prototype Gauss 150mm Railgun(I've gotten 198 dmg on these frikkers with antimatter@14k range. 1x std small missile launcher(Hey it's just for sound effects :P)
Mid ****s! 1x lif ab(for range control) 1x barton recharger(cap recharge)
Low ****s!(I have 2 of either of these don't remember which) Reactor control units(+10% powergrid) hybrid dmg/rof modifier.
-Win if you can, lose if you must, but always cheat!!!!! |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |