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Thread Statistics | Show CCP posts - 0 post(s) |

Mylea Tenebrae
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Posted - 2005.09.21 10:51:00 -
[61]
/agree
Je signe !
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Glarion Garnier
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Posted - 2005.09.21 13:40:00 -
[62]
signed
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Con'Rad
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Posted - 2005.09.21 18:55:00 -
[63]
Signed
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Silentblue1987
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Posted - 2005.09.23 08:10:00 -
[64]
reload all is approved by me..
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Latton CALLAN
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Posted - 2005.09.23 09:34:00 -
[65]
signed ----------- >> COLSUP: COsortium des SociÚtÚs Unies Pacifiques recrute ! |

Sha'blach
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Posted - 2005.09.25 01:10:00 -
[66]
SOOOO signed///
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Kerm
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Posted - 2005.09.25 01:25:00 -
[67]
Signed 
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Saatar Fora
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Posted - 2005.09.25 02:01:00 -
[68]
*throws in his hat*
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Seriphim
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Posted - 2005.09.25 05:02:00 -
[69]
/me signs ---[EVE ONLINE]--- ---[EVE ONLINE]--- ---[EVE ONLINE]--- |

elFarto
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Posted - 2005.09.26 10:10:00 -
[70]
Reload all is already on SiSi
Regards elFarto
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Noveron
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Posted - 2005.09.26 11:44:00 -
[71]
signed
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Ashraaf
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Posted - 2005.09.26 14:53:00 -
[72]
agree, with Elter to much problem with reload gun to much time one or two don't reload...
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Sakaki
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Posted - 2005.09.27 14:41:00 -
[73]
Originally by: elFarto Reload all is already on SiSi
Lets pray for a patch soon! 
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whopper
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Posted - 2005.09.29 11:29:00 -
[74]
signed
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Brolly
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Posted - 2005.09.29 15:10:00 -
[75]
/signed
I NEED this feature
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prathe
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Posted - 2005.09.30 11:07:00 -
[76]
signed
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griff1972
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Posted - 2005.09.30 11:45:00 -
[77]
Just hit "R" and it will reload all weapons if your in comabat it will stop fireing at current target and reload so ou get killed, advantage + disadvantage
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Afonso Henriques
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Posted - 2005.09.30 11:49:00 -
[78]
Yes a reload all would be handy imo. Not only before fight, but in the middle of a fight too. Stop shooting reload all guns and missile pods.
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Errikallan
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Posted - 2005.10.03 14:36:00 -
[79]
I want this feature too !!!
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Brain Kill
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Posted - 2005.10.03 16:28:00 -
[80]
signed I would have posted on this if you hadn't
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Scyrdein
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Posted - 2005.10.03 17:05:00 -
[81]
/singed
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Locke DieDrake
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Posted - 2005.10.03 17:30:00 -
[82]
Originally by: Josline I think an option similar to control groups for RTS would be cool, i.e. multiple modules activated/selectable with a single click or hotkey, so you could add all of your guns to activate if you pressed shift+control+F1, and all of your hardeners to activate with shift+control+f2. There could be a "control group" bar that could be directly above the module bar and you could drag modules to it to add them to a certain one, and if you right click > reload on one of the control group icons it would do it for all of them.
^^^^
We need this badly. But I have an alternate implementation. Instead of a control group bar, just have a color/number scheme implemented on the current tool bars. Right click a slot and set it for a certain group, or none at all. Then pressing the hot key for that group (ctrl-shift-f1, or better yet, ctrl-1) would set off that group of items. And reloading one item in a group would also have a "group reload" option. Similar to the way warping has a gang warp option.
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j0sephine
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Posted - 2005.10.03 17:55:00 -
[83]
Edited by: j0sephine on 03/10/2005 17:55:47
Reload All command on SiSi (related discussion that started in Ships&Modules forum section when people noticed this interface improvement added on test server ^^
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Elter Noranson
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Posted - 2005.10.04 23:52:00 -
[84]
Yeah !   HFB, Ó la decouverte des nouveaux Mondes. Elter Noranson CEO Horizon Fontaine Blanche. http://hfb.eve.free.fr
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