| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Slater Dogstar
|
Posted - 2005.09.13 21:18:00 -
[1]
Well it seems in future not only will we be able to revers engineer something and make a bpo of it or a tech 2 equivelent but it seems we will soon be allowed to redesign a ship .
My question to you is what ship and how would you cahnge it based on what we know fore sure about this exiting system.
Me i would make a dominix and get rid of some of its hgh slots and have some more low slots and per has a bigger drone bay.
Every Time You Use A Warp Stab Ovyer Kills A Puppy!!! |

HippoKing
|
Posted - 2005.09.13 21:31:00 -
[2]
where do you get this idea from?
and reverse engineering 4tl: it just destroys the BPO economy
|

Weirda
|
Posted - 2005.09.13 21:56:00 -
[3]
Originally by: HippoKing where do you get this idea from?
and reverse engineering 4tl: it just destroys the BPO economy
this:
Originally by: EvE Drawingboard
Next-Gen Bluprint Research
Enable players to further research individual features of the blueprints, like powergrid and such. Requires a huge rewrite of many systems but might be worth it. Would also allow branding (Manufactured by).
Modding Ships
We should look into allowing players with sufficient skills, tools and infrastructure to mod your ship with permanent modifications, like armor increases while sacrificing speed. Ships can't be sold on the market as a result of the modifications (The mods themselve can be sold of course).
is from Here -- Thread Killer (attempting to train verbosity from 4 back down to 1) <END TRANSMISSION> |

HippoKing
|
Posted - 2005.09.13 22:13:00 -
[4]
yeah - i read that - it was the reverse engineering BPOs i didn't like
|

Joerd Toastius
|
Posted - 2005.09.13 22:28:00 -
[5]
That doesn't say anything about reverse engineering?
|

Slater Dogstar
|
Posted - 2005.09.14 01:46:00 -
[6]
I said revers engineer bpo's to make items such as a medium armour rep that has say a 40% decreas on cap usage. Cant rememer where i saw it it was in a developer blog some time ago and its almost bed time so if someone can find it thet would be great.
Oh btw it works something like this you buy a single unit of say tachyon laser and you reserch it even with maxed skill you only have like a 10% chance to get anything at all this can be a tackyon laser bpo with 40% penalties on all areas such as damage reduction of 40% or you could get wehat ammounts toa tak laser bpo or a bpo that makes tacs with up to a 40% bonus to atributes.
It was some time ago since i saw this but it was definatly said
Every Time You Use A Warp Stab Ovyer Kills A Puppy!!! |

Cosmic Dragon
|
Posted - 2005.09.14 01:48:00 -
[7]
Yea i remmember this too i think it ovyer who said it.
Oh and the chance of producing a bpo is very slight from what i remember something like 1% chance with max skills, and you forget to mention you lose the item if you fail to revers engineer it
Beauty Is In The Eye Of The Beer Holder!!! |

Slater Dogstar
|
Posted - 2005.09.14 01:49:00 -
[8]
Edited by: Slater Dogstar on 14/09/2005 01:49:49
Every Time You Use A Warp Stab Ovyer Kills A Puppy!!! |

Leylaa
|
Posted - 2005.09.14 01:51:00 -
[9]
Originally by: Slater Dogstar I said revers engineer bpo's to make items such as a medium armour rep that has say a 40% decreas on cap usage. Cant rememer where i saw it it was in a developer blog some time ago and its almost bed time so if someone can find it thet would be great.
Oh btw it works something like this you buy a single unit of say tachyon laser and you reserch it even with maxed skill you only have like a 10% chance to get anything at all this can be a tackyon laser bpo with 40% penalties on all areas such as damage reduction of 40% or you could get wehat ammounts toa tak laser bpo or a bpo that makes tacs with up to a 40% bonus to atributes.
It was some time ago since i saw this but it was definatly said
Actually this sounds like modding ships is it possable that what you saw was a basic idea that got changed to this really cool idea 
|

HippoKing
|
Posted - 2005.09.14 07:21:00 -
[10]
Originally by: Slater Dogstar I said revers engineer bpo's to make items such as a medium armour rep that has say a 40% decreas on cap usage.
thats not reverse engineering 
|

Earthan
|
Posted - 2005.09.14 07:35:00 -
[11]
I think reverse engeneering should only gnerate bpc never bpo otherwise owning bpos will mean next to nothing as after first 5 items sold somebody will reverse engneer it and get bpo as well.
Stars, stars like dust, all around me.... |

ReaperOfSly
|
Posted - 2005.09.14 08:01:00 -
[12]
Originally by: Earthan I think reverse engeneering should only gnerate bpc never bpo otherwise owning bpos will mean next to nothing as after first 5 items sold somebody will reverse engneer it and get bpo as well.
Agreed. Some system like this needed:
50% chance of destroying the item. 30% chance of getting a 1-run BPC. 10% chance of getting a 2-run BPC. 5% chance of getting a 3-run BPC. 2.5% chance of getting a 4-run BPC. 1.25% chance.... blah blah you get the idea.
Maybe with skills, you could decrease the chance of destroying the item. Might also be an idea to require some RDB modules in the research process. --------------------------------------------
|

Agnar Koladrov
|
Posted - 2005.09.14 09:18:00 -
[13]
Originally by: ReaperOfSly
Originally by: Earthan I think reverse engeneering should only gnerate bpc never bpo otherwise owning bpos will mean next to nothing as after first 5 items sold somebody will reverse engneer it and get bpo as well.
Agreed. Some system like this needed:
50% chance of destroying the item. 30% chance of getting a 1-run BPC. 10% chance of getting a 2-run BPC. 5% chance of getting a 3-run BPC. 2.5% chance of getting a 4-run BPC. 1.25% chance.... blah blah you get the idea.
Maybe with skills, you could decrease the chance of destroying the item. Might also be an idea to require some RDB modules in the research process.
BPO should be possible, only EXTREEMLY rare, like a 0,05% chance to get a BPO. Or maybe even less.
|

Joerd Toastius
|
Posted - 2005.09.14 09:36:00 -
[14]
Should also be noted that "custom" attributes on items/ships causes hell in terms of both data transmission and data storage
|

Slater Dogstar
|
Posted - 2005.09.14 10:05:00 -
[15]
Edited by: Slater Dogstar on 14/09/2005 10:05:27
Originally by: HippoKing
Originally by: Slater Dogstar I said revers engineer bpo's to make items such as a medium armour rep that has say a 40% decreas on cap usage.
thats not reverse engineering 
Actually i now remember more it was something that needed the rever engineering skill.
1-80 % chance to lose item and get nothing 81-90 % chance to get an inferior bpo of item 91-97% chance to get standard bpo of somthing 98-100% to get improved item
Basicly i is right it did say make a bpo of something but the chance of succes is very low and the figres above are based n maxed science and industry skills and rever engineering at 5 so most people wont get anything anyway.
This seems to fit in with ccp's idea of creating a player run economy.
Every Time You Use A Warp Stab Ovyer Kills A Puppy!!! |

Slater Dogstar
|
Posted - 2005.09.14 10:28:00 -
[16]
Just realised this thread has gone off topic, so how would you use the ship modding idea to change your favourate ship.
Every Time You Use A Warp Stab Ovyer Kills A Puppy!!! |

Boonaki
|
Posted - 2005.09.14 11:59:00 -
[17]
You could balance the hell out of Rev Eng items. Don't make it a BPO or BPC, have it as a REPB (Rev Eng Blue Print). 25-50ish runs for mods, 1-5 runs for ships. Once you have one you can research it. Changing slots on ships, armor, shields, speed, etc. It couldn't be sold on the market. It wouldn't screw the few that actually have a BPO, and would open a whole new market.
Fear the Ibis of doom. |

Slater Dogstar
|
Posted - 2005.09.14 13:58:00 -
[18]
Just realised this thread has gone off topic [again ], so how would you use the ship modding idea to change your favourate ship.
Every Time You Use A Warp Stab Ovyer Kills A Puppy!!! |

franny
|
Posted - 2005.09.14 14:13:00 -
[19]
Originally by: Slater Dogstar Just realised this thread has gone off topic [again ], so how would you use the ship modding idea to change your favourate ship.
personally for the enyo & ishkur i'd make the enyo's drone bay +5 bigger, shrink the cargo to do it a medium drone is at least useful
i'd play with the ishkur's layout 3(2 turret)/4/3, make the drone bay bigger(75+), and figure out how to add a +1 drone control per lvl(/rawr 15 light drones 4tw!) |

Gariuys
|
Posted - 2005.09.14 17:14:00 -
[20]
What I would do if I could freely mod a ship.
Throw out the shield generator of my deimos and replace it with more cap/cap recharge. Strip out some of the structure and perhaps some armour to reduce mass and increase speed. Sleep with whoever it takes to get another med and 20 base cpu on her. And feel like a god. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Death Merchant
|
Posted - 2005.09.14 19:17:00 -
[21]
I dreamed of this the other night.
Make a Megathron with 8(7 turret), 6 mids, 6 lows. And name it:
Death Merchant's Modified Megathron of pwntivity.
.... nuff said
DM
|

Siro
|
Posted - 2005.09.14 19:34:00 -
[22]
My take on
Quote: Next-Gen Bluprint Research
Enable players to further research individual features of the blueprints, like powergrid and such. Requires a huge rewrite of many systems but might be worth it. Would also allow branding (Manufactured by).
Is that you will need a BPO to create a different BPO. Much like how there are the assault, pirate, and support variants produced by various corporations based on empire designs. This would seem merely a player extension of that allowing a very rich corporation to take one of their BPOs, tweak a few features and change it into a different BPO.
In no way would this seem to allow you to take a manufactured item and somehow produce a blueprint from it.
Further, to avoid tiny modification variants flooding the market to create duplicate BPOs, I am willing to bet that the BPO in question would have to be consumed to create the new BPO.
|

HippoKing
|
Posted - 2005.09.14 20:52:00 -
[23]
lol:
HippoKing's Raven of WTFPWNAGE +2 (8 launcher slots)
\o/
|

Slater Dogstar
|
Posted - 2005.09.14 21:04:00 -
[24]
Originally by: HippoKing lol:
HippoKing's Raven of WTFPWNAGE +2 (8 launcher slots)
\o/
lol fun [ rubs hands in glee ]
Every Time You Use A Warp Stab Ovyer Kills A Puppy!!! |

El Principe
|
Posted - 2005.09.14 21:15:00 -
[25]
Originally by: HippoKing lol:
HippoKing's Raven of WTFPWNAGE +2 (8 launcher slots)
\o/
what'eva!
give mine 8 low slots and a BCU fitting bonus. 2000 DPS raven 4tw!
|

Darling Hassasin
|
Posted - 2005.09.15 04:03:00 -
[26]
Crel's Falcon: A 6 turret - 4 launcher Hardpoint Raven with 10% optimal 5% rof and 5% dmg to L Hrubrids
5 med slots for shield tank L SB (no grid for XL), Sns Boost, 3 haeden or 3 tracking comps or mix
6 low slots. 1-2 PDUIIs 4-5 Mag Stab IIs
Long Range Pownage \o/
|

Litus Arowar
|
Posted - 2005.09.15 12:40:00 -
[27]
I'd take a crusader, strip off some shields, boost the cap recharge, and replace the -10% cap use on guns per level with a +5% velocity per level...
if I could get that baby down to 1,000,000 mass exactly, give it a speed bonus, and somehow maintain the caps roughly as they are right now, while only sacrificing secondary hitpoints (shields, structure) I'd be the happiest little ganker around
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |