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Black Indigo
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Posted - 2005.09.14 15:55:00 -
[1]
I'd like recommendations on the best approach to training. Should I:
1. Train to the max the skills that I start with and then start buying and training others, or 2. Buy and train skills as I need them?
Tia
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Demarcus
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Posted - 2005.09.14 16:14:00 -
[2]
Buy and train as you need them. I found the best way to be picking a goal ship and finding out the best fittings from a vet that flies that ship. Then you know exactly what you need to be proficient. The only exception would be learning skills train them to lvl 5 then train the advanced learning skills to at least lvl 4 asap. ------------------------------------- You are all worthless, and weak.
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Nebo Taal
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Posted - 2005.09.14 16:19:00 -
[3]
I am a noob myself and have had these same thoughts so I may not be the best source. However, I would suggest determining the type of character you want to play. Start off in the Learning line and pick up 3-4 points in Learning itself. Oddly enough I had to buy the book to do this. After determining the way you want to go look at the skills you will need and their respective requisites (i.e Intelligence, Memory, Perception .. etc.) and train those to at least level 3. This will help your train times immensely. Mix in skills that relate to your desired profession as well. This game can be daunting when you look at the skill possibilities and the time required to master ANYTHING! By this time you should have a better understanding of whats going on and can go from there .... But this is a good way to start I believe.
Finally, ALWAYS have something training ... even while you sleep, eat, work .. etc. Good luck and welcome to EVE!
"Don't let your Meat-Loaf!" |

Jezala
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Posted - 2005.09.14 17:32:00 -
[4]
Originally by: Black Indigo I'd like recommendations on the best approach to training. Should I:
1. Train to the max the skills that I start with and then start buying and training others, or 2. Buy and train skills as I need them?
Tia
Response 1 - You'll find out real quickly that in order to get access to a number of ships and equipment, you will need to buy a lot of skills that you didn't start off with. In addition, you won't need to train any skill beyond lvl 4 for your first month. So don't train those skills to lvl 5 yet b/c those will take you weeks to complete. Get the other skills and open up some of EVE's contents to yourself.
Response 2 - I'm tempted to say yes...but in truth you'll need to do just a little bit of planning here. This is where you might want to hit up the "Skills" forum and ask advice for deciding a career path and planning out what skills to train for. Word of warning though, do not fall into the trap of training up the advanced learning skills during your first few months.
You will regret it b/c instead of having fun you will be "investing" in a long term skill which you won't see the payoff till 3 months later. All the while being stuck with the same ship and equipment you started with and with no hope of advancing until those learning skills are completed. It is a great way of self-destructing any fun you could have had.
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Allen Miles
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Posted - 2005.09.14 18:26:00 -
[5]
I trained learning till lvl 3-4 and while I am playing I train stuff I need for a goal ship (like mentioned above).
When I go offline to sleep I usually switch it back to learning for that 8-10 hours per day.
Have Your Own Signature Like Mine. |

yossarette
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Posted - 2005.09.14 21:14:00 -
[6]
This is probably the wrong thread, but I hate the whole concept of learning skills. Your choices are basically: 1) train learning skills immediately and don't have any fun in game for the first few weeks 2) don't train learning skills and be gimped in the long run 3) some combination of 1 and 2 resulting in being semi-gimped in both the long and short term
I'd definitely say to train learning skills to level 4 at most initially and then when you're sure you want to stick with the game long term, start training learning up more.
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Hopey
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Posted - 2005.09.14 22:51:00 -
[7]
Originally by: yossarette This is probably the wrong thread, but I hate the whole concept of learning skills. Your choices are basically: 1) train learning skills immediately and don't have any fun in game for the first few weeks 2) don't train learning skills and be gimped in the long run 3) some combination of 1 and 2 resulting in being semi-gimped in both the long and short term
I'd definitely say to train learning skills to level 4 at most initially and then when you're sure you want to stick with the game long term, start training learning up more.
i don't fully agree - i got instant recall, analytical mind and learning to 3 while taking breaks to learn the skills i needed for some instant gratification (turrets, afterburners, whatever) and then got them up to level 4 once my immediate needs were taken care of.
sure, it's probably added hours or days to the learning curve in the first month or so, but it's been a LOT more fun than training nothing but learning skills so that i can THEN carry on.
|~~~~~~~~~~~~~| Hopey |L.O.S.T. Foundation ~~~~| |

Jastra
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Posted - 2005.09.15 11:00:00 -
[8]
Originally by: Allen Miles I trained learning till lvl 3-4 and while I am playing I train stuff I need for a goal ship (like mentioned above).
When I go offline to sleep I usually switch it back to learning for that 8-10 hours per day.
Heh, I've been doing this as well, you get a measure of instant gratification coupled with some longer term goals
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Vaux
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Posted - 2005.09.15 12:54:00 -
[9]
I really like reading the posts of new players that are not training all of their learning skills right away. This is good, you should not be focusing on all your learning skills. Go up to level 3 or so if you want to, but save the longer-term stuff for after your first month or so in the game.
As for other skills, a brand new player should get Frigate to level 3 (for better ships) and Mining to level 4 (for the Miner II). Social skills help with agent missions if you'd rather go that route in the beginning. And gunnery skills are always a good thing, too.
Don't overlook the "utility" skills: Navigation, Engineering, Electronics, and Mechanic skills all give you access to various modules as well as increasing the general strengths of your ship (no matter what ship you are in). There are many common ship modules that you must learn to use such as sheild boosters, cargo expanders, afterburners, etc. that require low levels of these utility skills. Getting up to level 2 or 3 in most of these skills will help a new player a great deal.
---------- Vaux CEO, Red Frog Investments |

Kai Lae
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Posted - 2005.09.15 13:44:00 -
[10]
In short, with regard to the learning skills - train these, but be sure to pick up the basic skills that allow you to use whatever modules you need to play the game. Once you have a basic level of ability then concentrate on learning.
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Guardian Alpha
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Posted - 2005.09.15 14:14:00 -
[11]
The largest misconception about learning skills is that people want to apply them to long-term benefits. It's a bit useless as some of the math leaves you with 2+ years to catch up to someone who never touched learning skills. So, take my advice on this:
Train learning skills whenever you want, but don't focus on them first thing in EVE. Get the skills needed to at least fly a frigate comfortable and effectivly, then consider learning skills. Do not expect them to make you uber in learning times for long run consideration, instead treat them as a way to make new skills and lower skills train up faster immediatally. You need to quickly learn Evasive manuvering? Bam! Need to quickly learn level one for a few new skills? Bam! Done. Concentrate on the immediate results and flexable skill training time decreases that learning skills offer versus the dissapointing results of overall uberness two years down the road in skill points. ------------
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Illystin De'Vir
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Posted - 2005.09.15 14:41:00 -
[12]
Edited by: Illystin De''Vir on 15/09/2005 14:42:24 I agree with Hopey on this topic. Get Learning, Analitical Mind, and Spatial Awarness up to lvl 3 as these will make 30min skills 22min skills or so, learning past lvl 3 for the first month or so will probably not be worth it right away, but you are going to want those advanced learning skills as soon as you can squeeze it in.
I am however of the opinion that necessity overrides reason. This means that you should surely get cruiser, gunnery and auxillary skills as they are needed. My theory on this is that it almost rarely takes you more then an hour to learn a skill to lvl 1.
Additionaly you can "learn" any skill and put absolutely no points into it (provided you meet the requisites). That means you buy all the skills you CAN learn, and put them in your head ASAP. This way it is there for you to learn incase you suddenly need it. You do not loose any SPs if you change which skill you are currently learning, so putting those skills in your head does not affect your overall learning path. ----
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