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Thread Statistics | Show CCP posts - 7 post(s) |
Omnathious Deninard
Extrinsic Operations
859
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Posted - 2013.04.12 15:54:00 -
[1] - Quote
Resistance bonuses will always be better as they will help you survive high alpha, where no matter how high your active rep bonus is, if you cannot take the alpha you are dead. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Omnathious Deninard
Extrinsic Operations
859
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Posted - 2013.04.12 16:02:00 -
[2] - Quote
I also wonder why it is that the ships that get the resistance bonus usually get more native tanking slots than ships that get the rep bonus.
Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Omnathious Deninard
Extrinsic Operations
859
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Posted - 2013.04.12 16:13:00 -
[3] - Quote
CCP Fozzie wrote:One thing I'll quickly mention is that 1 / 0.8 = 1.25. This means that the new bonus (20% resists at level 5) will actually equal a 25% increase in Effective Reps. Still very significant (in fact it's probably what a lot of people assumed the old bonus gave). However the difference between 25% and 37.5% is a lot more noticeable than the difference between 33% and 37.5%. But that does not address that rep bonuses are only good against sustained DPS and not high alpha damage, where resistance bonuses are good for both. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Omnathious Deninard
Extrinsic Operations
861
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Posted - 2013.04.12 18:51:00 -
[4] - Quote
**The Following Fits are for comparison purposes only.** [Odyssey Hyperion]
Large Ancillary Armor Repairer (Nanite Repair Paste) Large Armor Repairer II Armor Explosive Hardener II 2x Energized Adaptive Nano Membrane II
Armor Resistances EM:70.65 Kinetic:61.84 Explosive:72.82 Thermal:61.84 EHP 53,666 Rep/s 791.23
[Odyssey Abaddon]
Large Armor Repairer II 2x Energized Adaptive Nano Membrane II Armor Explosive Hardener II Large Ancillary Armor Repairer (Nanite Repair Paste)
Armor Resistances EM:76.52 Kinetic:64.78 Explosive:80.67 Thermal:69.47 EHP 61,219 Rep/s 704.19
The 1% less resistance puts active reps in a competitive position for small gang and solo battles. But the passive resistance will still last longer in a fight due to the inherent EHP difference. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Omnathious Deninard
Extrinsic Operations
862
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Posted - 2013.04.12 21:51:00 -
[5] - Quote
I am at work right not so I cannot judge how this would affect things but here goes. Consider the possibility of making resistance bonuses from a hull increase the strength of a resistance module, for example the Abaddon would increase the strength of a armor explosive hardener by 20% making it go from a 55% resistance to a 66% resistance, or an ENAM would go from 20% to 24% and with armor compensation skills up to 30%. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Omnathious Deninard
Extrinsic Operations
862
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Posted - 2013.04.12 22:30:00 -
[6] - Quote
Edward Pierce wrote:CCP Fozzie wrote: In practice that means that for pure amount repped over time, a 25% resistance bonus is only 3% less powerful than a 37.5% rep bonus. This is one of the main reasons that resistance bonuses completely overshadow local repair bonuses.
This is so misguided it's scary coming from you Fozzie. It is not though, looking at a T2 LAR it reps 800 HP un modified, a 25% resistance increase will rep 1066EHP while a 37.5% increase to the rep will repair 1100 HP. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Omnathious Deninard
Extrinsic Operations
862
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Posted - 2013.04.13 00:36:00 -
[7] - Quote
Van Mathias wrote:Rented wrote:Van Mathias wrote:Rented, your math is disingenous because a 6.7% damage bonus at 50% resists is not the same as a 6.7% damage bonus at 80% resists. In the former case, 6.7% damage bonus against a weap that does 1000dps is about 33 DPS difference, whereas in the latter case, its about 13.5 DPS, which is an even more exaggerated marginal difference than what I stated before. Thats a pretty big difference in the effective tank nerf of the respective fits, even before calculating the added effect of LSE's Can you not read? You would take ~6.667% more damage (with max skills) after this change, period. There are no exceptions. It doesn't matter what fitting the ship has. It doesn't matter what resistance numbers you have. After the change you take ~6.667% more damage. Really not that complicated. Do you not understand that each addtional point of resist has a more powerful effect than the last? And that 6.7% of x is not 6.7% of y if x does not equal y? I have a degree in math buddy, don't tell me something is equal when it is obviously not. Ignore anything you put on your ship, everything you put on your ship. Now you will take 6.667% more damage due to the 5% loss in resistances. How you fit your ship is irrelevant as the resistance bonus from the hull does not have a stacking penalty. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Omnathious Deninard
Extrinsic Operations
862
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Posted - 2013.04.13 00:52:00 -
[8] - Quote
Van Mathias wrote:How I fit my ship is very relevant, because how much actual raw dps is sliced off at the end of the calculation is dependent on where my resists are at the time. I have already done the math for you, explaining to you how this works.
Indeed, it is this phenomena that has directly lead to the discussion and planned implementation of the proposed nerf. If what I was saying was false, we wouldn't be having this conversation. After all, a 13 Dps bonus will eat thru your ship a lot more slowly than a 30 DPS bonus, even though both bonuses are given by the same proportional stat adjustment. Yes, we all know how DPS works, you fail to understand is that no matter how you fit your ship post patch you will take an additional 6.667% damage. Or if this makes it eaiser your EHP will drop by 6.667% Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Omnathious Deninard
Extrinsic Operations
864
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Posted - 2013.04.13 02:19:00 -
[9] - Quote
Garviel Tarrant wrote: (Psst, McDonalds don't need to balance burgers... You know.. because burgers don't have gameplay..)
Have you never seen a McDonalds hamburger (I mean beef flavored patty) the ketchup to mustard raito is all messed up, there is onion randomly thrown on, and don't get me started on the pickles. McDonalds balance = FAIL Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
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