Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Helushka Bodaway
Fimbulvintr
4
|
Posted - 2013.04.12 19:50:00 -
[1] - Quote
I searched but didn't really find anything except threads from 2010 or earlier...
I have been trying to obtain more AA than the ingame AA provides. I have all graphics maxed running at 1920x1080 with no FPS issues except there is still motion AA and normal jaggies. It isn't extraordinarily bad but it is still very noticeable. I have tried to force it through the NVidia control panel but with no success. I have tried NVidia inspector but that doesn't work either, so I assume you have to use certain compatibility modes (no idea which).
Any ideas or a point in the right direction would be appreciated...
Thanks...
I have added a screenshot that shows some of the jaggies and they are way worse in game with the motion going up and down. They just scroll left and right and is VERY distracting to say the least. This happens on ships, stations, ect... Please tell me what I need to do in order to get rid of it... lol... To be totally honest I'm not even sure these are related to antialiasing but they act similar and are the only thing I can think of...
Sample image showing jaggies |

Raistlim
Deep Space Supplies Curatores Veritatis Alliance
10
|
Posted - 2013.04.14 18:04:00 -
[2] - Quote
Same issue here with a GTX660. I just thought i simply messed up my settings somehow but it seems i'm not alone. |

Tiberius Steiner
Fair Trade Holding
0
|
Posted - 2013.04.14 21:15:00 -
[3] - Quote
Hi all!
I buyed a new graphics card two months ago. It's a GeForce 660 Ti with enough power for further quality improvements transcent the game. Forcing graphics settings by the NVIDIA Control Center seems very difficult for EVE, but after one hour of testing I found working settings. It is important that you activate Antialiasing in the EVE-Settings.
- First you need the program NVIDIA Inspector, just click on the download button on the following page and click on the download button:
http://www.pcgameshardware.de/Nvidia-Geforce-Hardware-255598/Downloads/Nvidia-Inspector-Download-796769/
It is a tool, where you can edit the official NVIDIA Game Profiles and in detail you can change a lot more settings than in the original NVIDIA Center for your Games.
- Download the tool and start it. Click on the small tools icon in the right center of the window. Click in the "Profiles"-Field where "_GLOBAL_DRIVER_PROFILE (Base Profile)" is shown and type in EVE Online. Select it and change the settings to the settings which are shown in the picture*: http://i.imgur.com/2vDj0yp.png *Only the red underlined options are relevant.
- After you changed the settings, click "Apply Changes"
A short comment to the underlined settings:
Antialiasing compatibility: The only effect I can see is an effect on the font. Without the compatibility-bit 0xF0000045, the fonts seems a bit fuzzy, like you don't use your glasses..
Antialiasing - Mode: I dont know if "Enhance the application setting" works also..
Antialiasing - Setting: In my opinion 12xS is the best setting. This is the best setting in which it flickers least.
Antialiasing - Transparency Supersampling enhances transparent textures. Sparse Grid Supersampling (aka SGSAA) is the best option but costs a lot performance. Especially where belts and clouds are shown, the framerate drops rapidly. Supersampling (SSAA) don't look as good as SGSAA, but it don't cost as much performance as SGSAA.
Texture Filtering - Anisotropic filter optimization / sample optimization: In my opinion it enhances the picture in detail.
Texture filtering - LOD Bias / Negative LOD Bias: I can not see any difference between the activated and the deactivated option, if you want to try it out by yourself, you should change Clamp to Allowed and the LOD Bias to GÇô0,5 for 2x SGSSAA, GÇô0,875 for 4x SGSSAA, GÇô1,25 for 8x SGSSAA.
For more information about negative LOD Bias just look here for general understanding: http://naturalviolence.webs.com/lodbias.htm and here for possible settings: http://naturalviolence.webs.com/sgssaa.htm. For a german description about the negative LOD Bias, just read the article where you downloaded the NVIDIA Inspector.
Here is a picture of the same station with my settings. Please notice that I have a graphics display resolution of 2560x1600 with ~30 FPS, so please zoom into the following picture, otherwise you may see pixilated effects, similar to Helushka Bodaway's picture: Galente Station
If you have questions, or perhaps your own settings will require significantly less power, then just write. |

Raistlim
Deep Space Supplies Curatores Veritatis Alliance
10
|
Posted - 2013.04.14 23:33:00 -
[4] - Quote
Thank you - that really helped alot. |

Helushka Bodaway
Pro Synergy Frozen Shipyards
5
|
Posted - 2013.04.17 15:23:00 -
[5] - Quote
Thanks, that actually completely made all edges and simmers disappear!
However I do not have this option:
"Antialiasing compatibility: The only effect I can see is an effect on the font. Without the compatibility-bit 0xF0000045, the fonts seems a bit fuzzy, like you don't use your glasses.."
The 0xF0000045 is not in the drop down for me... I do have the fuzzy text. |

Tiberius Steiner
Fair Trade Holding
1
|
Posted - 2013.04.17 18:48:00 -
[6] - Quote
Thats pretty easy Helushka. You just have to copy the string 0xF0000045 from the forum and paste it into the corresponding field in the NVIDIA Inspector. It is very important, that the string is formated like this: 0x00000000. So don't forget any character.
It is a custom string, so it is normal that you are not able to select it by the dropdown menu. The string enables a kind of compatibility-mode for Antialiasing.
The general format is this: One figure, an X and eight additional figures. There is a Website, unfortunately it is in german once again, but if you are interested you can find there a lot more bits for enabling Antialiasing in different games.
EDIT
- Last day I tried a lot different settings and THIS NEW setting would be the best. Unlike the first settings screenshot I had uploaded on Sunday, I have now shown only the relevant settings for the quality of EVE. The old picture was a bit irritating, because you saw a lot more settings which I had changed. So this is a new one. So only the light grey gears are edited settings.
- As you may see, I removed the Antialiasing compatibility. The reason is, that you don't need it with the new settings. (In my oppinion)
In the last settings screenshot I also activated "Toggle FXAA on or off" (it means that I set it to On). So on the one hand the activation enhances the game with smother edges, but on the other hand without the 0xF0000045 you get a blurry font. Furthermore I experienced some graphic bugs with enabled FXAA. When you are in space and you click somewhere, you will see that text in the overview and bright lights from e.g. station windows will flicker with every click. This was my experience, I don't know if this is a general problem with FXAA enabled.
So to make a long story short: I think that you don't need the Antialiasing compatibility-bit, if you don't use FXAA
I would be very happy if you could give me a feedback to the new settings. Does it work for you without the custom-bit 0xf0000045? And for the professionals: Is your Overview also flickering with every click, when you enabled FXAA, if so did you find an other working custom bit to fix it? |

KATASKOPOS
Aliastra Gallente Federation
12
|
Posted - 2013.04.22 17:23:00 -
[7] - Quote
Tiberius Steiner, please do not mind me saying but your idea just crippled my FPS.I used nVidia inspector and the settings you advised us to use in the second photo and my FPS dropped to around 10FPS. The only special thing about my hardware configuration is that my platform is based on i7 sandy bridge and i sue Lucid Logix Virtu v2.0. Not sure if this is the case, but before the use of nvidia inspector was over the LCD default 60FPS. I will revert to the old settings I used. |

Tiberius Steiner
Fair Trade Holding
1
|
Posted - 2013.04.27 17:37:00 -
[8] - Quote
You are right. The requirement for using my settings is enormous. I don't know why, but this engine is much less affected by Antialiasing than any other game. So you need a very high quality AA to reduce jagged-edges.
Even SuperSampling with MSAA can only reduce jagged-edges but can no eliminate them. Maybe TXAA will do it in the future.
You should keep in mind that SuperSampling means, that you image is basically rendered in a higher resolution and then scaled down. So for instance you selected SuperSample 2x2, for a resolution of 1920x1200 Pixel your Graphics Card renders an image of 3840x2400. That's the double resolution!
My purpose for this threat is to inform the guys who are interested in enhancing the image quality about advantages and disadvantages of altering the graphics profile. You have seen one of the disadvantages: It costs graphics power. So everybody can give it a try, but should keep in mind that there are some bugs or that maybe the framerate drops from 80 to 20 frames.
Furthermore I hope that maybe some guys will find out different settings for having a solution for the nebular, or to enhance the performance.. |

Tiberius Steiner
Fair Trade Holding
1
|
Posted - 2013.04.28 00:56:00 -
[9] - Quote
I updated my first post in this threat to keep it simple and clear. There you will find the combined information of all my later posts. I'll try to update the post if new information come up. So you have all information at a glance. |

Verite Rendition
Rionnag Alba Northern Coalition.
130
|
Posted - 2013.05.18 00:30:00 -
[10] - Quote
Aha! 0xF0000045
I was wondering if there was a compbit setting that would allow using SGSSAA on EVE without bluring the text, but I had never been able to find it. You sir rock! |
|

Kishin
Oda Zaibatsu
0
|
Posted - 2013.05.21 04:38:00 -
[11] - Quote
Man, those dust clouds are a FPS destroyer when you're using 8x SGSSAA, even Medium Shaders won't keep the frames high enough, though "high" to me is like 90+ fps since I use a 120hz monitor. Then again I'm also running Quality AO, ingame AA High and a SweetFX 1.3 some guy configured for Torchlight 2, that looks great in this game because it gets rid of a lot of that white fog/bleach this game tends to have in its default state and does a good job increasing the vibrancy.
Still, I'd expect my OC'ed Dual GTX 670s to be able to run it effortlessly, dust clouds or not. You'd think after so many damn years they'd of added built-in Multisampling capability so I could just enhance SGSSAA instead of that garbage FXAA by now. I'm gonna' have to experiment with disabling some options like the Quality AO, and maybe disabling the bloom and HDR from SweetFX to see if it helps in dust cloud maps. I don't really think turning down the 8x SGSSAA is an option because it's the only damn AA setting that seems to hit the jaggies hard and well. I was using the 0x004010C1 bit originally which was superb, but after the last expansion, and some patches, it seems to have glitches in the Captain's Quarters. Looks superb outside of the Captain's Quarters though like it does in most games. I'll stick with the 0xF0000045 for now and do some more testing.
Also, has anyone else noticed that if you disable the ingame AA entirely, sometimes the forced AA via Nvidia Inspector won't even apply? So bizarre and lame. |

Tiberius Steiner
Fair Trade Holding
2
|
Posted - 2013.05.31 18:10:00 -
[12] - Quote
@Kishin: Unfortunately I missed the notification about your post :(
I am very interested in your AO Settings, I tried it for myself some time ago, but I saw no real enhancement. Maybe I set the wrong settings..
Killing those jagged-edges cost a lot performance. It is a lot easier to run Mafia II with 4x AA to make it really smooth, than to eliminate them in EVE. As a side effect, it is really annoying to fly into those crappy clouds realising that your good looking setup turns into a 10 FPS garbage. You are right with SGSAA. I don't know why but you can run 8x SGSAA with 8xQ Multisampling and the look of the Game will be pretty much the same, than using 8xSQ [Combined: 2x2 SS + 2x MS] with 4x SGSAA.
My only hope was using FXAA, but the disadvantages are higher than the advantages: Flickering UI, blurred environment (I don't mean the font, it is more gernerally the process of FXAA which makes the image blurred).
I also tried SweetFX. I use it in many games e.g. Mafia II, GTA IV etc. Most people don't realize the power of this "Tool". Most people say "Oh what a crap! The only difference I can see is, the game looks more vibrant now." But it is more a great tool to change the appearance of the game, like a Tool like Photoshop or so..
I straggle from the subject.. I tried out SweetFX on EVE and used a profile of another game. I only wanted to have a look on how the game would look like, but I was more bothering myself about beeing banned so I stopped working on this. It would be very nice to have the permission to use SweetFX from CCP, because this tool can enhance the game not only by changing colors, but by enhancing the image (reduceing jagged-edges) with few graphics power in contrast to the actual "NVIDIA Inspector" pratice. |

Verite Rendition
Rionnag Alba Northern Coalition.
132
|
Posted - 2013.06.02 05:51:00 -
[13] - Quote
Kishin wrote:Also, has anyone else noticed that if you disable the ingame AA entirely, sometimes the forced AA via Nvidia Inspector won't even apply? So bizarre and lame. Yeah, I've noticed the same. I have to run on Medium alongside 4x SGSSAA. I suspect EVE has to do something internally to allow MSAA in the first place (change a buffer format or such), which only gets turned on when internal AA is enabled.
That said, I'm very happy with the results. Medium + 4xMSAA + 4x SGSSAA produces great results; the aliasing is reduced to the point where I no longer perceive it. It's not cheap to run of course, but that's what Titans are for. |

Tiberius Steiner
Fair Trade Holding
2
|
Posted - 2013.06.15 16:44:00 -
[14] - Quote
Disabling ingame AA is a nice "feature" when you do mission run and you have a huge frame rate drop with enabled NVIDIA Inspector settings :)
At the moment I use 4xMSAA + 8xSGSAA with deactivated ingame-HDR. Has anyone made the same experience when deactivating HDR? I was very suprised when I deactivated HDR. After some testing I found out that HDR costs 25% FPS!
I updated the Antialiasing compatibility section,without the custom-bit the font and the surrounding is a bit blurry. Without comparison, it would not be noticeable. I also updated the summary section, maybe you have the same experience with HDR?
Furthermore I deleted the recommended AA-Setting. Everyone has a different graphics card, with different resolution, so it is very difficult to give them the one ultimate setting. The new docking hangar looks better now, even without Antialiasing. You can now use less power-consuming AA-Modes with the same quality result for the ship hangar, but you should keep an eye on the SGSAA-Setting! At the moment it seems that SGSAA has more influence on the image quality than Antialiasing.
For all who are interested in Ambient Occlusion: I added a section to my first post. Unfortunately the effect is hard to notice, you have to really zoom in to your ship to see this effect. I wish the effect would be stronger.. |

Yoruno Konton
First Legion
0
|
Posted - 2013.06.22 08:19:00 -
[15] - Quote
Hi, I've been lurking this thread for some days now and it helped me alot.
I found out that ingame AA settings are corresponding to MSAA 2x through 8x. So if you don't override in Inspector but enhance, you can set SGSSAA along ingame AA and it works well. Anyway here's my settings: - 0xF0000045 comp bit - override - 4x MSAA - 4x SGSSAA - AF 16x - HQ textures filtering - triple buffering on - adaptive vsync - forced on - SLIAA enabled (for happy SLI owners, it really enhances visual quality of AA) Ingame settings are all highest except shaders due tu nvidia bug. I don't want to turn HDR off as it makes somes EVE parts really ugly. Interval immediate and 2560*1440 (125% GUI size). Game runs smooth everywhere except when huge network loads (Jita <3) and of course around dust clouds: framereate can fall down to 15fps. I've tested a lot of different AA settings for EVE but I always come back to SGSSAA, even if I hate playing at anything but 60fps. So I'm trying to get used to zoom out when being in those kind of clouds, and FPS goes back to normal. Between zooming out in clouds and having jagging everywhere I've made my mind ;)
Some advices to test your AA settings. First, dock in a minmatar station (they're the worst). Then quit game, change your AA settings and come back without moving camera (best to compare). Screenies are quite useless for transparency AA, all go to your own eyes. Opening fitting window is a good example of framerate drop you can have in dust clouds. Here it could drop from 200+ fps to 50fps. Oh, also, different levels of MSAA and SGSSAA (4xMSAA+8xSGSSAA for example) doesn't work well. SGSSAA is made to use informations of MSAA. Look carefully, there's almost no difference between 4xMSAA+4xSGSSAA and 4xMSAA+8xSGSSAA, while you'll see one with 8xMSAA+8xSGSSAA. But framerate is negatively impacted by mixed settings.
(Please note I have an SLI of OCed GTX680, adapt your settings depending your hardware.) |

Tiberius Steiner
Fair Trade Holding
2
|
Posted - 2013.06.23 20:10:00 -
[16] - Quote
Hi Yoruno Konton,
your settings sounds very nice. I never heard of "Vertical Sync Tear Control". I read that it is a more effective type of "Tripple buffering" but without the inputlag. It is activated anyway (set to Standard). So as I know Triple Buffering is only for OpenGL Games, isn't it? So you should better turn it off? Furthermore I read that for many people V-Sync set to Adaptive lead to a lot more tearing! What are your experiences?
While I read your ingame settings: Why do you set your Interval to immediate? It means V-Sync "Off". In the Nvidia Inspector Settings you forced it to be on In addition to that, you can edit the V-Sync mode to "1/2 Refresh Rate", "1/3 Refresh Rate", etc.. I means, that the Tear Control feature will be temporary disabled under the half (thirds, etc.) of your monitors framerate. As a result, you will not probably have a huge framedrop. |

Yoruno Konton
First Legion
0
|
Posted - 2013.06.24 05:05:00 -
[17] - Quote
o/
- I never heard of "Vertical Sync Tear Control". http://www.geforce.com/hardware/technology/adaptive-vsync/technology
- It is activated anyway (set to Standard). Standard is "normal" vsync. I prefer adaptive.
- So as I know Triple Buffering is only for OpenGL Games, isn't it? Some claims it doesn't work with d3d games, other claim it does. I didn't see unwanted consequences by enabling it, so I let it on ;)
- Furthermore I read that for many people V-Sync set to Adaptive lead to a lot more tearing! What are your experiences? I've got NO tearing at all, even when framerate falls down to 20fps in dust clouds, but I can feel loss of smotth caused by low framerate. There are other games in which a framerate drop will always create tearing, not EVE.
- Why do you set your Interval to immediate? To avoid conflicts between graphic settings and ingame settings. I favor graphic settings over ingames.
- you can edit the V-Sync mode to "1/2 Refresh Rate", "1/3 Refresh Rate", etc.. Those options means, for a 60Hz screen, it would stick to 30fps, 20fps etc...
- I read that enabling "Vertical sync smooth afr behavior" on SLI Rigs enhances the game with enabled V-Sync, people told about having a smoother game experience. Didn't see this option (got my second gtx last week), I'll give it a try. Thanks ;) I'll also test ingame interval and report if it changes anything. |

Yoruno Konton
Native Freshfood Minmatar Republic
0
|
Posted - 2013.06.26 01:27:00 -
[18] - Quote
nVidia fixed shaders with latest drivers :) |

Tiberius Steiner
Fair Trade Holding
2
|
Posted - 2013.07.01 10:09:00 -
[19] - Quote
I have tried the Vertical Sync Tear Control set to adaptive. This is the greatest feature ever. My frames are definitively increased from 30 FPS (docked) to 45 FPS and from 20-30 FPS (in Space) to 45-60 FPS. Unfortunately clouds are still a frame killer. My average frames are still 15-17 FPS. I saw no difference between ingame interval immediate and interval one, adaptive V-Sync is set to "force on" anyway. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |