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Kerdrak
D00M. Northern Coalition.
45
|
Posted - 2013.04.13 18:13:00 -
[1] - Quote
Why having a supercarrier or a titan have to be always inconveniences? <-- troll bait question
Having this kind of ships means you have to devote a character (and generally a very well trained character) to a single ship. Sometimes 2 if you want to get rid of it from time to time (and expend more money in a holding character).
So, my idea is, why not changing the underused clone vat bay I module into something REALLY awesome: allowing your pilot to clone jumo FROM the ship to another clone. The mechanic could be something like the "log off safely" but making the ship to dissapear and clone jumping to your chosen clone.
Later you could clone jump back to the ship and take it again, spawning like if you were logging in. |

Velicitia
Nex Exercitus
1374
|
Posted - 2013.04.13 18:34:00 -
[2] - Quote
There are probably ways this could get exploited.
I'd rather see something like using an outpost upgrade. Probably limited to Minmatar outposts, seeing as they're "Service Outposts". Though, this will likely also necessitate additional changes to outpost/POS mechanics.
Leaves your **** out in space (just a model attached to the station), but still lets you get out of the super. If the upgrade gets shot, the supers are un-boardable til it's repped. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Keeper O'Secrets
Laststar Industries Inc. The Aurora Shadow
17
|
Posted - 2013.04.13 18:59:00 -
[3] - Quote
both the above ideas are worth considering, there DOES need to be some way to own SupCaps without it tieing up your character indefinatly.... |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1087
|
Posted - 2013.04.13 19:37:00 -
[4] - Quote
Keeper O'Secrets wrote:both the above ideas are worth considering, there DOES need to be some way to own SupCaps without it tieing up your character indefinatly....
Why? |

Luc Chastot
Gentleman's Corp
306
|
Posted - 2013.04.13 19:51:00 -
[5] - Quote
Danika Princip wrote:Keeper O'Secrets wrote:both the above ideas are worth considering, there DOES need to be some way to own SupCaps without it tieing up your character indefinatly.... Why? Because the game should not be designed in such a way that forces you to have multiple accounts to have fun. $15 might be cheap in some countries, but not in others. Make it idiot-proof and someone will make a better idiot. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1087
|
Posted - 2013.04.13 19:54:00 -
[6] - Quote
Luc Chastot wrote:Danika Princip wrote:Keeper O'Secrets wrote:both the above ideas are worth considering, there DOES need to be some way to own SupCaps without it tieing up your character indefinatly.... Why? Because the game should not be designed in such a way that forces you to have multiple accounts to have fun. $15 might be cheap in some countries, but not in others.
But you'd be removing one of the major drawbacks to supercaps.
And if you can afford a super, you can afford to plex a second account. |

Luc Chastot
Gentleman's Corp
306
|
Posted - 2013.04.13 20:12:00 -
[7] - Quote
Danika Princip wrote:Luc Chastot wrote:Danika Princip wrote:Keeper O'Secrets wrote:both the above ideas are worth considering, there DOES need to be some way to own SupCaps without it tieing up your character indefinatly.... Why? Because the game should not be designed in such a way that forces you to have multiple accounts to have fun. $15 might be cheap in some countries, but not in others. But you'd be removing one of the major drawbacks to supercaps. And if you can afford a super, you can afford to plex a second account. Both are good points, but:
1. That's why rebalancing exists. They could have a different, but still relevant drawback.
2. I don't think you should base game design on speculation, as much as that speculation is likely to be true. Make it idiot-proof and someone will make a better idiot. |

Kerdrak
D00M. Northern Coalition.
46
|
Posted - 2013.04.13 21:20:00 -
[8] - Quote
Danika Princip wrote:Luc Chastot wrote:Danika Princip wrote:Keeper O'Secrets wrote:both the above ideas are worth considering, there DOES need to be some way to own SupCaps without it tieing up your character indefinatly.... Why? Because the game should not be designed in such a way that forces you to have multiple accounts to have fun. $15 might be cheap in some countries, but not in others. But you'd be removing one of the major drawbacks to supercaps. And if you can afford a super, you can afford to plex a second account.
The problem is not having a 2nd account for the super, there are more reasons to keep a 2nd account. Main problem is having a character devoted to a ship with a narrow role and that you can't use for other purposes. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2205
|
Posted - 2013.04.13 21:59:00 -
[9] - Quote
Luc Chastot wrote:Danika Princip wrote:Keeper O'Secrets wrote:both the above ideas are worth considering, there DOES need to be some way to own SupCaps without it tieing up your character indefinatly.... Why? Because the game should not be designed in such a way that forces you to have multiple accounts to have fun. $15 might be cheap in some countries, but not in others. You don't NEED to have multiple accounts. You just need other players you trust. Having alt characters is just a way to get around the multiplayer aspect of EVE.
A Supercap pilot is not "stuck" in his/her ship in any literal way... they eject out of it anytime they wish... including at a POS and/or Capital Hanger Array. The reason people DON'T do this is because dedicating separate characters to logging in and out supers is easier and more secure than trusting other people. To me... this is acceptable. You can choose to trust other people with your stuff and be free as can be... or your pay more to keep it secure on a separate character of your own. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Omnathious Deninard
Extrinsic Operations
872
|
Posted - 2013.04.13 22:12:00 -
[10] - Quote
When I was first introduced to this game the ship I fell in love with was the Nyx, it is what I trained for and up till it got nerfed was my goal to fly. My friend who introduced my told me that a super capital character sits in station until they can fly there super and then sits in there super, to fly a non super you should make an alt character, so I did. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Kerdrak
D00M. Northern Coalition.
46
|
Posted - 2013.04.15 13:02:00 -
[11] - Quote
ShahFluffers wrote: To me... this is acceptable..
To me, and most of the people I've talked to (who own a super capital ship) is not.
It's acceptable to you because you don't own one?
|

Velicitia
Nex Exercitus
1378
|
Posted - 2013.04.15 13:32:00 -
[12] - Quote
To expand on the minnie station thing ... perhaps add a drawback that if the station is captured, all supers docked are now owned by the conquering alliance? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
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