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Ana Khouri
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Posted - 2003.08.09 16:34:00 -
[61]
Quote: No Ana, that's what the stat displays, the actual reduction doesn't stack without limit.
Is that so? Then please tell me where this mysterious limit is? At 99%? Because it's for sure not below those resitances I have in my example.
A pirate heavy kinetic missle, deals 90 damage against my shields (which is 60% of 150, the shield own resitance of 40 reduces it to 90).
Now If I have two kinetic shield hardeners online I have a resitance of 94.6% - meaning a missle should deal me only 5.4% of it's original amount - 8.1 damage - and I get EXACTLY as much.
free speech not allowed here |

Beseb
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Posted - 2003.08.09 18:06:00 -
[62]
Svenja is clearly misunderstood on something as Ana's number are correct.
That said, it's very obvious in 1v1 situation where max offense vs max defense that a stalemate arises. I did some nominal tests last night along these lines. An armageddon fully decked out for damage could not get past my thermal ward+em ward+large shield booster. No matter how hard he tried. Since his range was better then mine overall, I couldn't get past his single large shield booster as I was shooting deep into my falloff.
As far as that goes, I believe that is balanced about right. If I spec for maximum defense, I should be able to at least call a stalemate against any single opponent.
Now, had I specced for longer range, or been able to stay in my optimal range, I would have destroyed him easily. But he was able to control the range battle due to him being MWD equipped where I was not.
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Teister
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Posted - 2003.08.10 11:46:00 -
[63]
Ana, thank you very much for the information you posted. While parts of it are open to debate/interpertaion, I have found the information to be very useful and will be changing my outfit back in favor to all projectials. Let me know of you need a Tempest, will cut you a deal...
Teister
CEO Independent Miners Guild President, CFS Alliance www.cfs-eve.org
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Lithorus
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Posted - 2003.08.10 16:12:00 -
[64]
Here is an actual test
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Dragon Emperor
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Posted - 2003.08.10 17:25:00 -
[65]
Proj can choose whatever dmg type you like while laser/hybrid only have 2 static dmg type each. So if enemy know you are using laser or hybrid, you are in trouble, but for proj, enemy can't fit shield hardener to counter you because he don't know what damage type you are using. this plus no cap usage give proj weapon decent advantage
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Paul Dubois
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Posted - 2003.08.10 18:12:00 -
[66]
About the variety of damage projectiles can do -don't forget that shields already have decent resistance against explosive and kinetic (on a Min cruiser 60% against explosive, 40% against kinetic), so ammo using mainly explosive damage is not going to fare much better than using EM/Thermal ammo against a ship with tactical EM/Thermal shield hardener. Granted you get better damage with kinetic but then again hybrids will also get this benefit so the variety of damage types isn't as useful as it looks. Besides which theres also a penalty in terms of the amount of time it can take to change ammo if you find one type isn't working well (time to finish last firing round which can be anywhere between 2 and 45 seconds depending on which gun youre using, plus 10 second ammo loading time)
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Hydroxide
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Posted - 2003.08.11 07:25:00 -
[67]
Main problem with projectiles is in order to hit the target Must be Behind or infront of you with no horizontal movent or very little at best. The moment the turrets have to track even slightly with Meduims They become all but useless.
Now more to the point this works great against npc pirates cuz well there stupid just fly away from them and rarely miss.
Now back the real world where people arn't retards and if your chasing somone there bound to be running for a gate really fast. So Real world scenario mr mimitar cruiser guy in a fleet of pirates see's target knowing his weapons suk ass he is right on top of the jump in point in order to get a quick webify off in order to score the ocasional hit with his all but useless weapons.
This sadly enough is a happy scenario cuz our friend can hit a webified really slow moving target he just has to wait 3 or 4 seconds for it slow down. IE don't start firing til there slow cuz you will miss so there is no point.
Now in a non happy scenario to fleets facing off one warping in the other static mr happy mimitar guy won't be at the warp in area after he see's lcoal suddenly jump 10-12 people.
So in this scenario mr happy mimitar guy is getting ready to run cuz he will get owned at close range cuz we all know the short range meduim projectile weapons are useless cuz a 1.5 dmg mod with a 3 second rof and 3k opt against somone with a 2 second rof 4 nrg use per shot and a 4.6 ish dmg mod will own you.
So back to my point mr happy pulls back to about 10-15k see the first target pop in starts locking on. Now if this target is smart they know there ass is the first target and there going to set themselves in a position to retreat so they pull back.
Fine next couple seconds a ton of targets pour in people start manuver and not flying in perfect straight lines or clump together cuz were not retarded npc's and mr happy's guns start doing a much more modest 150mm gauss gun type dmg with a brutal RoF except for the ocasional lucky hit.
This is the real world now will projectiles get better over time of course your skills get better it might become feasable to use a projectile weapon in place of a energy draining weapon in order to save some cap.
This is the role projectile weapons serve for the people like myself who are stuck with them cuz we didn't forsee Hybrids becoming god like weapons and lasers being nice. Yes i know lasers can do more dmg and yes Large laser weapons are currently better then large hybrids but that is the devs fault for not giving hybrid users access to good guns.
Currently on a stabber i use 2 720mm scout arties just cuz they can allmost hit in ther eopt range so it's allmost worth it. And 2 250 arties cuz hell these things do way more dmg then meduim artilery.
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Rising Sin
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Posted - 2003.08.11 07:49:00 -
[68]
While tracking is definitely an issue for projectiles that people take varied stands on, I think everyone can agree on this - the 1200mm large projectile gun is useless compared to its 650mm and 250mm equivilents despite tracking.
The primary reason is the ROF - the 1200's ROF is 24 seconds, twice that of the 650mm, thereby nullifying its 2X damage bonus using large ammo. This makes using large projectiles pointless unless you're in a Minmatar battleship (because of their ROF bonus). Hybrid and laser weapons don't have that penalty - the 450mm gets much more damage over time than the 250mm and so does the Mega Beam over the Heavy Beam. This just doesn't make sense to me. 
-- "If they're shooting at you, you know you must be doing something right." |
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