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Niyon Miromme
1324
|
Posted - 2013.04.16 08:05:00 -
[31] - Quote
Thanks everyone for the replies.
Still training Indy skills and was having a look what sells and doesnt. Only finding things that i can make about 500k profit from.
It's stressing me out so might just keep skills training and keep looking for advice but may need to find someone who can i give me an example of what they sell, buying items, production costs etc see how that whole procedure goes then might start indy work in a week or two but atm, grasping it is just too much of a climb for me.
Thanks all Don't hate me for beeing scottish, hate yourself for not beeing scottishGäó |

Skorpynekomimi
494
|
Posted - 2013.04.16 09:16:00 -
[32] - Quote
Niyon Miromme wrote:Skorpynekomimi wrote:Niyon Miromme wrote:Elena Thiesant wrote:Niyon Miromme wrote:So i need to get ME up as fast as i can then. ME you improve by researching the blueprint or buying one that is already researched. If you don't have a POS, I suggest the latter, the research queues in highsec are often close on a month. Ahh right and the ME is different for each blueprint, it isn't a character thing? Btw did some calculations for mining. Solo Retreiever high sec i'm only making 5-6mill an hour is this the right amount i'm supposed to be making. I was expecting 10-20mil hour. I do understand its solo. Thanks Mine the right ore, refine, sell minerals on sell orders. Simples. But if i'm in high sec and finish work at 5pm by 6pm all i have chose is veldspar pyrox and some other crappy. stuff. So how much should i be maken in high sec with solo retreiver because i can't see how i can make much more money, even mining scordite.
- Change systems. Plenty of other belts around. - Veldspar is always a solid choice, so is pyroxeres. - Mining has always been subpar ISK/hour, even before the loot nerfs and the botting crackdowns sent the mineral prices sky-high. - ORGANISE. Find other people to mine with, and an orca pilot to boost. - Hoard before selling. The more minerals you have stockpiled to sell in the trade hub, the higher the price you can dictate with your sell order. **** |

Telchin Dai
TarNec
2
|
Posted - 2013.04.16 11:29:00 -
[33] - Quote
Niyon Miromme wrote:Thanks everyone for the replies.
Still training Indy skills and was having a look what sells and doesnt. Only finding things that i can make about 500k profit from.
It's stressing me out so might just keep skills training and keep looking for advice but may need to find someone who can i give me an example of what they sell, buying items, production costs etc see how that whole procedure goes then might start indy work in a week or two but atm, grasping it is just too much of a climb for me.
Thanks all
Chuck me a convo in game :) |

Niyon Miromme
1362
|
Posted - 2013.04.16 11:41:00 -
[34] - Quote
Telchin Dai wrote:Niyon Miromme wrote:Thanks everyone for the replies.
Still training Indy skills and was having a look what sells and doesnt. Only finding things that i can make about 500k profit from.
It's stressing me out so might just keep skills training and keep looking for advice but may need to find someone who can i give me an example of what they sell, buying items, production costs etc see how that whole procedure goes then might start indy work in a week or two but atm, grasping it is just too much of a climb for me.
Thanks all Chuck me a convo in game :)
Currently at work but will this evening. I remember your first name, by any chance were you the same person in manufacturing channel who was helping me with everything in Indy and adviced me on Isk Per Hour. I do have a forgetful mind. Don't hate me for beeing scottish, hate yourself for not beeing scottishGäó |

Termy Rockling
EVE University Ivy League
38
|
Posted - 2013.04.16 12:01:00 -
[35] - Quote
500k profit in what timeframe? Most GOOD items hover around 500k/hour profit, there are better and worse but thats the rought middleground for "basic industry". |

Niyon Miromme
1362
|
Posted - 2013.04.16 12:06:00 -
[36] - Quote
Termy Rockling wrote:500k profit in what timeframe? Most GOOD items hover around 500k/hour profit, there are better and worse but thats the rought middleground for "basic industry".
Well in a week maybe 20mill was hoping for Don't hate me for beeing scottish, hate yourself for not beeing scottishGäó |

Termy Rockling
EVE University Ivy League
38
|
Posted - 2013.04.16 12:11:00 -
[37] - Quote
500k/hour per line , 10 lines 20sh hours day. Thats 100M day. |

Niyon Miromme
1362
|
Posted - 2013.04.16 12:27:00 -
[38] - Quote
Termy Rockling wrote:500k/hour per line , 10 lines 20sh hours day. Thats 100M day.
Use the Isk Per Hour program or other sources to find the good items, with T1 production you wont get this high numbers but there is ISK to be made. Its super important to have manuf efficiency at 5 and some research on the BPOs otherwise you cant make profit.
Currently getting all indy skills to 4 so atm it's production efficency etc.
I downloaded ISK per hour still trying to figure it out, still trying to do the blueprints i want and not some it has saved.
But i wont be content until i see if it shows a profit and if it does then ill have to do my own calculations just to make sure it isn't lying to me :)
TBH i would be happy making 10mil a week just to get started may even make me want to sub him another month Don't hate me for beeing scottish, hate yourself for not beeing scottishGäó |

Termy Rockling
EVE University Ivy League
38
|
Posted - 2013.04.16 12:48:00 -
[39] - Quote
Problem with tech1 production is that "anyone" can build T1 modules, so the competition is high and margins are low. It gets much better when you move into T2 items and such. I think i did cap boosters when i started, they had high profitmargins, nice isk but they are really cumbersome to move around luckily there was one guy i could piggyback in his freighter runs.
Also some dronemodules were nice while ago as were sentry and logistics drones. These modules dont really have npc droppable meta items so people either use T1 or T2, and many of these need lots skills for the T2 so there is demand for T1 stuff.
I do 99% of my buys and sales at Jita, since the volume is there. Smaller local hubs are just fine for small scale indusrialist, its very easy to expand after you get used to it anyway. You can try local buy orders near your production hub for cheap ore, you ofc need skills and standings to refine it for maximum benefit. |

Niyon Miromme
1375
|
Posted - 2013.04.16 12:51:00 -
[40] - Quote
Termy Rockling wrote:Problem with tech1 production is that "anyone" can build T1 modules, so the competition is high and margins are low. It gets much better when you move into T2 items and such. I think i did cap boosters when i started, they had high profitmargins, nice isk but they are really cumbersome to move around luckily there was one guy i could piggyback in his freighter runs.
Also some dronemodules were nice while ago as were sentry and logistics drones. These modules dont really have npc droppable meta items so people either use T1 or T2, and many of these need lots skills for the T2 so there is demand for T1 stuff.
I do 99% of my buys and sales at Jita, since the volume is there. Smaller local hubs are just fine for small scale indusrialist, its very easy to expand after you get used to it anyway. You can try local buy orders near your production hub for cheap ore, you ofc need skills and standings to refine it for maximum benefit.
Ahh, was getting to that point. I totally forgot about me needin to haul stuff. So should i just get Gallente Industrial to 3 or is there any other way to haul. Don't hate me for beeing scottish, hate yourself for not beeing scottishGäó |

Termy Rockling
EVE University Ivy League
38
|
Posted - 2013.04.16 13:11:00 -
[41] - Quote
For start get Iteron3, then 4 and finally if you need the space 5. There will come changes to the skills later though so the 5 isnt necessary. Remember to have also tank on the ship, medium shield extenders, em/invul hardener, damagecontrol etc. They will save you from single ganker destroyers. Small stuff can be moved in the scanner frigates, most get like 1000m3 cargo if totally rigged. Worry about hauling and logistics after you get used to finding good product and running your production chain. If you start to really do stuff at big scale you can just start using contracts to move parts and products to factories and markets. |

Niyon Miromme
1383
|
Posted - 2013.04.16 13:17:00 -
[42] - Quote
Termy Rockling wrote:For start get Iteron3, then 4 and finally if you need the space 5. There will come changes to the skills later though so the 5 isnt necessary. Remember to have also tank on the ship, medium shield extenders, em/invul hardener, damagecontrol etc. They will save you from single ganker destroyers. Small stuff can be moved in the scanner frigates, most get like 1000m3 cargo if totally rigged. Worry about hauling and logistics after you get used to finding good product and running your production chain. If you start to really do stuff at big scale you can just start using contracts to move parts and products to factories and markets.
Ahh okay thanks, well only skill i have atm is Production Efficency at 3. So tonight planning having a wee look at what i can make a profit off from the station i'm in. Just to make like 100k profit and see how that goes. Like planning to sell Light Missile I which gets a 70% profit i believe well roughly Don't hate me for beeing scottish, hate yourself for not beeing scottishGäó |

Termy Rockling
EVE University Ivy League
38
|
Posted - 2013.04.16 13:45:00 -
[43] - Quote
Every level of prod eff reduces waste 4%, the first ME level of BPO 5% and 2 next ones 2.5% more etc. So at Prodeff 5 and ME BPO 10 you are using almost 30% less materials to make the same item. (simplified math, results vary) This is where the profitabilty of items starts to appear. So get your skills up and somehow get your hands into researched bpos or gain access to research facility (generally this means POS lab access). When i look for good stuff to make, i just use default of 5ME research on any unowned item on EVE IPH. When you get the raw list then you can start to refine it further with various other research levels. |

Niyon Miromme
1396
|
Posted - 2013.04.16 13:48:00 -
[44] - Quote
Termy Rockling wrote:Every level of prod eff reduces waste 4%, the first ME level of BPO 5% and 2 next ones 2.5% more etc. So at Prodeff 5 and ME BPO 10 you are using almost 30% less materials to make the same item. (simplified math, results vary) This is where the profitabilty of items starts to appear. So get your skills up and somehow get your hands into researched bpos or gain access to research facility (generally this means POS lab access). When i look for good stuff to make, i just use default of 5ME research on any unowned item on EVE IPH. When you get the raw list then you can start to refine it further with various other research levels.
Well have another 3 weeks on this sub so might try get skills to best i can but it stills finding he margins. :( Don't hate me for beeing scottish, hate yourself for not beeing scottishGäó |

Termy Rockling
EVE University Ivy League
38
|
Posted - 2013.04.16 14:06:00 -
[45] - Quote
Here is small example what EVEIPH does for you.
http://gyazo.com/a0954c10be5c773104405eee3dcdbcee
Its bit refined list of T1 modules/drones/ammo, char has Prod Eff 5, you can see the BPO research levels. The prices are from Jita, as you can see even in this small take there are good items. Next week all these items might have crashed and other items emerged, the profit for individual item varies a LOT. The values are bit higher in the link than normally since i forgot to change the manuf time to 1 instead 0.75 which is POS array speed. |

Niyon Miromme
1418
|
Posted - 2013.04.16 14:13:00 -
[46] - Quote
Termy Rockling wrote:Here is small example what EVEIPH does for you. http://gyazo.com/a0954c10be5c773104405eee3dcdbceeIts bit refined list of T1 modules/drones/ammo, char has Prod Eff 5, you can see the BPO research levels. The prices are from Jita, as you can see even in this small take there are good items. Next week all these items might have crashed and other items emerged, the profit for individual item varies a LOT. The values are bit higher in the link than normally since i forgot to change the manuf time to 1 instead 0.75 which is POS array speed.
I'll have a look at the link, my network at work thinks it is some virus so has blocked it.
Yeah i need to understand all of these little boxes which say 1,2,3,4,5 on them and see what i supposed to put on it.
Thank you very much you've been very helpful.
I can get a hold of BPC's and mabye some BPO but what would you advice as min skills before i start doing indy work? Don't hate me for beeing scottish, hate yourself for not beeing scottishGäó |

Termy Rockling
EVE University Ivy League
42
|
Posted - 2013.04.16 14:24:00 -
[47] - Quote
The skills have been listed already, you can start with Prod Eff 4 but 5 is really recommended. The other indy skills just increase your production speed and parallel jobs, which obviously means more isk/hour if the item is profitable. |

Niyon Miromme
1428
|
Posted - 2013.04.16 14:26:00 -
[48] - Quote
Termy Rockling wrote:The skills have been listed already, you can start with Prod Eff 4 but 5 is really recommended. The other indy skills just increase your production speed and parallel jobs, which obviously means more isk/hour if the item is profitable.
Ahh right was led to believe there was more skills which would affect with material but that's fine.
Well i'll do some planning for next two days once i hit 4 prod then i'll make some stuff and try to sell if i can :)
Thanks again mate. Don't hate me for beeing scottish, hate yourself for not beeing scottishGäó |

Termy Rockling
EVE University Ivy League
42
|
Posted - 2013.04.16 14:32:00 -
[49] - Quote
The other skills come in play when you start to research your blueprints :) |

Niyon Miromme
1446
|
Posted - 2013.04.16 14:35:00 -
[50] - Quote
Termy Rockling wrote:The other skills come in play when you start to research your blueprints :)
Btw does it cost alot to do that research thing to get T2 items. Because i was thinking doing for Light missile I laucher, 40% chance and get 170% profit. Don't hate me for beeing scottish, hate yourself for not beeing scottishGäó |

Termy Rockling
EVE University Ivy League
42
|
Posted - 2013.04.16 15:27:00 -
[51] - Quote
T2 manufacturing is a bit different beast, you are almost required to have your own POS to make the copies which you then use in invention. Also you need more science skills, the actual material costs arent THAT much bigger you just get extra components in addition to just minerals. The biggest "part" in tech2 production is more player effort in inventing and making the items.
There is lots of wiki pages about T2 invention and manufacturing if you are interested. http://wiki.eveuniversity.org/Manufacturing |

Elena Thiesant
Sun Micro Systems
282
|
Posted - 2013.04.16 16:18:00 -
[52] - Quote
Niyon Miromme wrote:Termy Rockling wrote:The other skills come in play when you start to research your blueprints :) Btw does it cost alot to do that research thing to get T2 items. Because i was thinking doing for Light missile I laucher, 40% chance and get 170% profit.
To invent a Light missile launcher II, you need the following skills: Caldari Encryption Methods I (higher is better) Rocket Science I (higher is better) Mechanical Engineering I (higher is better)
You need a Light Missile Launcher I BPO, the ability to make lots of max-run copies, a number of data cores, the appropriate decryptor and a lot of patience.
T2 invention is skill-heavy relative to T1 and lots and lots of clicking required (plus lots of BPCs for the items) and a good amount of starting capital |

Niyon Miromme
1547
|
Posted - 2013.04.17 09:37:00 -
[53] - Quote
Ahh well. I'll stick with building and selling T1 Products atm. Well once i have the skills ofc i'll get into it.
I'll extend my Toons life for another month and see how things go. If i can see some money coming in next month then i'll keep up with it. By a few people they have been vey genorous and gave me a few BPC's to get me on my way. So i'll start producting this weekend and hopefully find somewhere to go.
Want to thank everyone again for the help. Brilliant Community.
If i have any more questions i'll just post back into this thread. Don't hate me for beeing scottish, hate yourself for not beeing scottishGäó |

Skorpynekomimi
494
|
Posted - 2013.04.17 11:51:00 -
[54] - Quote
Niyon Miromme wrote:Ahh well. I'll stick with building and selling T1 Products atm. Well once i have the skills ofc i'll get into it.
I'll extend my Toons life for another month and see how things go. If i can see some money coming in next month then i'll keep up with it. By a few people they have been vey genorous and gave me a few BPC's to get me on my way. So i'll start producting this weekend and hopefully find somewhere to go.
Want to thank everyone again for the help. Brilliant Community.
If i have any more questions i'll just post back into this thread.
Just keep training Production Efficiency, and you'll see a profit. **** |

Mynutor
Myn Mining
17
|
Posted - 2013.04.18 18:40:00 -
[55] - Quote
Niyon Miromme wrote:But if i'm in high sec and finish work at 5pm by 6pm all i have chose is veldspar pyrox and some other crappy. stuff.
So how much should i be maken in high sec with solo retreiver because i can't see how i can make much more money, even mining scordite. If you mine veldspar in high sec your numbers are correct.
If you mine massive scordite and refine it yourself and sell it in jita you might get better numbers. |

Niyon Miromme
2371
|
Posted - 2013.04.19 10:08:00 -
[56] - Quote
Mynutor wrote:Niyon Miromme wrote:But if i'm in high sec and finish work at 5pm by 6pm all i have chose is veldspar pyrox and some other crappy. stuff.
So how much should i be maken in high sec with solo retreiver because i can't see how i can make much more money, even mining scordite. If you mine veldspar in high sec your numbers are correct. If you mine massive scordite and refine it yourself and sell it in jita you might get better numbers.
Hmm, well i'm trying to move from mining because i would need to find a big corp where they run OP's all day to have any benefits and entertainment on my side.
So moving to Indy work. Stressful cause made stuff now waiting for it to sell but not sure if it will sell or not :)
Don't hate me for beeing scottish, hate yourself for not beeing scottishGäó |
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