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Thread Statistics | Show CCP posts - 0 post(s) |

Sonnebahn
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Posted - 2005.09.24 20:22:00 -
[31]
Ok I noticed a couple things right off that are missing or bugged. The first is the lack of the nanofiber hull mods that I often use to beef up the speed of my indy. The second thing is that the calculations for CPU do not seem to take into account ship bonuses: Example the strip miner I equiped on a covetor mining barge should have the CPU usage reduced. I will keep looking for other things, and figured youd like to know about these. Thanks for doing this project as I was dreading trying to do my own.
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mirel yirrin
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Posted - 2005.09.24 20:52:00 -
[32]
Please Add a thing where you can set your skills.
Also a similer thingey for implants, and ship bonuses
Great, Keep it up! --------------------------------- KORKY Is Recruiting now!
Convo me for More Details. |

Tyrgoth
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Posted - 2005.09.29 20:36:00 -
[33]
Great tool!
Need a quick suggestion how to get around the character page being disable now. Is there a character editor that saves info in the right format for this?
Thanks.
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Corair
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Posted - 2005.09.29 21:22:00 -
[34]
Yup, look around for Islay's (FutureFalcon Enterprises) Character Manager tool - 90% of the EVE population uses it, basically. Just create a new offline character and go to All Skills and edit away. I'm working on a new version of this, basically from scratch (I found all the cool stuff in VB.NET after I finished this damn thing) and it'll include an easy to use character sheet editor. I just found some slightly outdated info on how to load the MachoNET cache files and I might be able to add a feature to let the data update itself from in-game data  -------- I use homeless people and small children for fuel. |

Xssassin
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Posted - 2005.09.30 11:10:00 -
[35]
Originally by: Corair I just found some slightly outdated info on how to load the MachoNET cache files and I might be able to add a feature to let the data update itself from in-game data 
You mentioned in your first post that you plan to release the source code at some point in the future, but if you plan to add that feature CCP might not be happy if you release the source code. If you do work it out though I'd love to know as I'm working on a program myself 
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Corair
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Posted - 2005.09.30 11:27:00 -
[36]
Well, hell, just doing simple google searches can get you anything. I went to a forum for EVE and saw how they edited the game to do a Teamspeak overlay directly in-game and thought that was freakin amazing (there are TS overlays available, but this was using in-game messagebox systems.) Besides, what I can do is release a component that does all that (this is assuming that I ever get it to work) and just make it unusable without extreme work.
First things first, though, and that's to get this new version rumbling. I've been doing the stuff on paper this time to plan ahead and I've got 1 or 2 major hurdles I need to get over before I can get into the code again (which, if I get this crap figured out, will only take 2-3 days tops.) The original code was poorly done, I'll admit, but I was trying to get a release out fast and I missed a lot of really good VB.NET functions so it all went to hell really fast. The new code is all class-based and is very clean code. -------- I use homeless people and small children for fuel. |

Kaeten
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Posted - 2005.09.30 16:26:00 -
[37]
Edited by: Kaeten on 30/09/2005 16:29:50 Friendly bump to a good tool
Also how do you get your skills to affect the fitting req? i also think I detected a bug, neutron blaster cannon II doesn't take up any grid :S
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Corair
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Posted - 2005.09.30 17:08:00 -
[38]
Edited by: Corair on 30/09/2005 17:08:55 I'm not surprised there are bugs with that - the code is kinda faulty in that area, which is why I'm doing a major overhaul.
In version 2 you'll be able to have a ship hangar and Item box so you can drag ships and items into their respective windows and drag-n-drop like you would in-game and they'll save to those ships (like refitting a ship in game then switching ships, your other ship is still stocked with modules till you repack or strip it.)
I'll be honest - the problem I'm having is to figure out the laziest way to code-in updating values so that as many sub-systems can use functions as possible The better I do that, however, the easier bugs will be able to track down, less jumbled code and a cleaner look overall. -------- I use homeless people and small children for fuel. |

Drutort
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Posted - 2005.10.05 02:48:00 -
[39]
you guys should ask and see if you can just rip the ingame ship GUI images and then just code the GUI your self.
I think that would look cool, shouldnt be too hard?
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Corair
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Posted - 2005.10.05 15:16:00 -
[40]
Originally by: Drutort you guys should ask and see if you can just rip the ingame ship GUI images and then just code the GUI your self.
I think that would look cool, shouldnt be too hard?
You talking about the interface that shimmers as it moves around or the icons/pictures that you see on Show Info?
Either way, I have to take a break from this because I'm moving temporarily and I don't think I'll have my Dev kit with me =/ I'll try downloading there 2005 beta version thing that was out a while ago for VB.NET and just grab my files remotely, but no promises :D -------- I use homeless people and small children for fuel. |

Jeretomi
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Posted - 2005.10.05 15:53:00 -
[41]
Edited by: Jeretomi on 05/10/2005 15:58:31 Edited by: Jeretomi on 05/10/2005 15:55:20 Mmmm.....not working for me
Get this unhandled exception when I try to load my skill.xml data
************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at Ship_Hangar.frmMain.LoadSkills() at Ship_Hangar.frmMain.openFile_FileOk(Object sender, CancelEventArgs e) at System.Windows.Forms.FileDialog.OnFileOk(CancelEventArgs e) at System.Windows.Forms.FileDialog.DoFileOk(IntPtr lpOFN)
************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll ---------------------------------------- System Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll ---------------------------------------- System.Drawing Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll ---------------------------------------- System.DirectoryServices Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.directoryservices/1.0.5000.0__b03f5f7f11d50a3a/system.directoryservices.dll ---------------------------------------- System.Messaging Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.messaging/1.0.5000.0__b03f5f7f11d50a3a/system.messaging.dll ---------------------------------------- System.ServiceProcess Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.serviceprocess/1.0.5000.0__b03f5f7f11d50a3a/system.serviceprocess.dll ---------------------------------------- System.Data Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.data/1.0.5000.0__b77a5c561934e089/system.data.dll ---------------------------------------- Ship Hangar Assembly Version: 1.0.2093.20438 Win32 Version: 1.0.2093.20438 CodeBase: file:///C:/Downloads/Applications%20%26%20Drivers/Eve%20Stuff/Ship_Hangar/Ship%20Hangar/Ship%20Hangar.exe ---------------------------------------- System.Windows.Forms Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll ---------------------------------------- System.Xml Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 7.0.5000.0 Win32 Version: 7.10.6001.4 CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll ----------------------------------------
And a similar one when I try to load a ship Looks like a similar one to that reported by Dimitri Forgroth. I have NONE of the controls shown in the centre of your first image so I can't drag modules to anywhere....something has gone horrible wrong me thinks!!
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Jeretomi
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Posted - 2005.10.05 16:25:00 -
[42]
I take all that back!! I was trying that out at work and getting all those problems....works fine on my home PC...very strange. Probably something to do with how file permissions/security are set-up at work....don't know!!
Anyway, looks great....thanks 
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Lowfat Yogurt
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Posted - 2005.10.21 19:09:00 -
[43]
Command mods dont set in BC properly. The 90% CPU decrease must not be working. 
LOWFAT Future CEO of LOWFAT Diet Company
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Kcel Chim
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Posted - 2005.10.21 19:41:00 -
[44]
alot of modules are missing, is there any way to implement them ?
like microwarpdrives / afterburners / warpjammers etc
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Bouh Laid
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Posted - 2005.10.21 19:54:00 -
[45]
Edited by: Bouh Laid on 21/10/2005 19:55:29 QuickFit
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More Ahn
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Posted - 2005.12.03 02:16:00 -
[46]
Originally by: Bouh Laid QuickFit
Patience, the developer of the tool mentioned at the start of this thread said she was moving... I doubt she was moving all the way to QuickFit, but I dunno.
I do wish people would release source code before moving though. Half-finished stuff ... argh...
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