
True Sight
Deep Freeze Industries
0
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Posted - 2011.11.02 18:24:00 -
[1] - Quote
A nice thread, so I wanted to drop some suggestions...
Manufacturing The mechanics are a little boring at the moment and there's no real way for someone to set themselves apart from someone else.
I propose that we change how Factory and Laboratory slots in stations work. Specifically that Players must have a minimum reputation to use slots, e.g. using a factory in a 1.0 system takes a very high standing. This gives empire corporations the goal of focusing in certain areas where they have facilities available. Players would also be able to use slots of their corporation (such as NPC corps).
This would benefit new players who would find factories available for them suddenly and encourage more players to consider POS, which is another (mostly) fun mechanic to become involved in.
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True Sight
Deep Freeze Industries
4
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Posted - 2011.11.08 14:19:00 -
[2] - Quote
Ronan Connor wrote: 1. Use rocks which contain more then one type of ore (be it in a layered fashion where on the outside there is veldspar, then scordite, plag, pyrox, omber etc. you can do this all the way down to Arkonor cause the amount would be very small like 10 units per roid or even belt ) 2. Those roids would be much bigger in order to work 3. when you break through the first layer you would get a warning that you are changing to a different type of ore and if you would want to recalibrate your lasers to it. if you dont you get only like 5-10% of the ore out of it as a "side-product" 4. depending on how good your skills are the better the amounts are youre getting out of a layer 5. in 1.0-0.9 you get only 2 layers, in 0.8-0.7 you get all the current high sec ore but in less amounts, 0.6-0.5 you get all the ores from the empire but in lesser amounts (one more thing in #7) Nothing which is worth much, but which makes the whole belt more colorfull. 6. rats in belts are escalating up to like 2 cruisers and 1 BS in high sec. when you dont kill the rats after 10 minutes they get help from 1 cruiser, then after 20 minutes a 2nd cruiser, after 30 minutes the 2 cruisers and 3 frigs get one BS more. No more afk'ing mining. Main idea is to utilize the mining skills better, make it more colorful, more engaging (more rats, heavier rats, called to action for re-calibrating mining lasers). On the whole the value of a belt / belts in a system could stay around as they are. Just with more items.
I think that is a seriously excellent idea, which actually would not only benefit high-sec, but null aswell.
I would love to see every belt purely full of Veldspar or Scordite, Ore scanners would, instead of scanning a whole belt, scan a single roid and tell you its contents. Then as Ronan says, you would have to "mine through" the low-end ores to get to the high-end ones.
I think not only would this be more interesting, but also add a complication that makes botting a fraction more difficult (I'm not stupid enough to think that something like this would stop bots.)
On top of Ronans suggestions, I would like to suggest that the number of belts in all systems in eve are halved entirely, and the removed half become non-static hidden belts. This could even result in a minor chance someone would consider mining in low-sec if they weren't sitting in a static belt.
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