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trebor1982
Caldari High Prime SpaceMonkey's Alliance
2
|
Posted - 2013.04.21 07:02:00 -
[1] - Quote
When i first started moving up the tech tree in Caldari ships Everything was good Things have changed Just to highlight a couple of ships that have lost long range fire power
Merlin Frigate: Had slots to fit either three turrets or two turrets and a missile launcher Now it only has three slots for turrets This has degraded it's long range capability
Ferox Battlecruiser: Had slots to mount missile launchers Now has only slots for turrets Another example of losing long range capability
This is not good for those of us whom want to use missiles as well as turrets In my view, this is weakening the fire power rating of these ships As I remember, the Caladari are the race whom love to use missiles This seems to be going against the grain |

ACE McFACE
Radical Astronauts Plundering Eve Hopeless Addiction
1217
|
Posted - 2013.04.21 07:04:00 -
[2] - Quote
trebor1982 wrote:When i first started moving up the tech tree in Caldari ships Everything was good Things have changed Just to highlight a couple of ships that have lost long range fire power
Merlin Frigate: Had slots to fit either three turrets or two turrets and a missile launcher Now it only has three slots for turrets This has degraded it's long range capability
Ferox Battlecruiser: Had slots to mount missile launchers Now has only slots for turrets Another example of losing long range capability
This is not good for those of us whom want to use missiles as well as turrets In my view, this is weakening the fire power rating of these ships As I remember, the Caladari are the race whom love to use missiles This seems to be going against the grain Heard of railguns? They're the longest ranged weapons in the game, if anything those changes make them longer ranged. Caldari love their missiles, but they also love railguns just as much. You should be notified if someone quotes your post so you can continue the argument! |

Garnoo
Eternity INC. Goonswarm Federation
69
|
Posted - 2013.04.21 07:26:00 -
[3] - Quote
in most cases mixing weapons is a terrible idea, especially when you dont have bonuses for them... People are going to try to ruin your day. Get together with others, ruin their day back - this is EvE |

xPredat0rz
Grey Templars Fidelas Constans
22
|
Posted - 2013.04.21 07:46:00 -
[4] - Quote
I used to either fly a HAM Ferox with 2 medium nuets or a laser ferox for the lols. Basically the Ferox was/is a big joke. Medium hybrids still suck and the naga destroys it in terms of sniping power and out DPSes it in close range. The only thing the ferox has going for it is more tank/utility compared to the naga.
|

Sodohm
Black Thorne Corporation Black Thorne Alliance
23
|
Posted - 2013.04.21 14:13:00 -
[5] - Quote
xPredat0rz wrote:I used to either fly a HAM Ferox with 2 medium nuets or a laser ferox for the lols. Basically the Ferox was/is a big joke. Medium hybrids still suck and the naga destroys it in terms of sniping power and out DPSes it in close range. The only thing the ferox has going for it is more tank/utility compared to the naga.
So you are saying that large guns out dps medium guns ? Got to call my friends, they need to know right now ! |

Caleidascope
Republic Military School Minmatar Republic
265
|
Posted - 2013.04.21 14:48:00 -
[6] - Quote
trebor1982 wrote:When i first started moving up the tech tree in Caldari ships Everything was good Things have changed Just to highlight a couple of ships that have lost long range fire power
Merlin Frigate: Had slots to fit either three turrets or two turrets and a missile launcher Now it only has three slots for turrets This has degraded it's long range capability
Ferox Battlecruiser: Had slots to mount missile launchers Now has only slots for turrets Another example of losing long range capability
This is not good for those of us whom want to use missiles as well as turrets In my view, this is weakening the fire power rating of these ships As I remember, the Caladari are the race whom love to use missiles This seems to be going against the grain Trains keep on rolling. Trolls keep on trolling.
Life is short and dinner time is chancy Eat dessert first! |

trebor1982
Caldari High Prime SpaceMonkey's Alliance
2
|
Posted - 2013.04.21 18:56:00 -
[7] - Quote
ACE McFACE wrote:trebor1982 wrote:When i first started moving up the tech tree in Caldari ships Everything was good Things have changed Just to highlight a couple of ships that have lost long range fire power
Merlin Frigate: Had slots to fit either three turrets or two turrets and a missile launcher Now it only has three slots for turrets This has degraded it's long range capability
Ferox Battlecruiser: Had slots to mount missile launchers Now has only slots for turrets Another example of losing long range capability
This is not good for those of us whom want to use missiles as well as turrets In my view, this is weakening the fire power rating of these ships As I remember, the Caladari are the race whom love to use missiles This seems to be going against the grain Heard of railguns? They're the longest ranged weapons in the game, if anything those changes make them longer ranged. Caldari love their missiles, but they also love railguns just as much.
I have heard of railguns, but they have poor traverse and are not very good for close in attacks Besides, missiles add that bit extra punch to your attacks
I do remember on one mission, there was a number of NPC ships and a turret unit I took out the turret with missiles, while sitting outside it's range, then closed in and finished off the ships
Even if the weapon goes on a ship which doesn't have bonuses for it, the additional fire power is always welcome I do use laser turrets on all my ships (Caldari included) |

xPredat0rz
Grey Templars Fidelas Constans
22
|
Posted - 2013.04.21 18:57:00 -
[8] - Quote
Sodohm wrote:xPredat0rz wrote:I used to either fly a HAM Ferox with 2 medium nuets or a laser ferox for the lols. Basically the Ferox was/is a big joke. Medium hybrids still suck and the naga destroys it in terms of sniping power and out DPSes it in close range. The only thing the ferox has going for it is more tank/utility compared to the naga.
So you are saying that large guns out dps medium guns ? Got to call my friends, they need to know right now !
No i am saying that everything a ferox could do the naga does better period. Even with just T1 guns. Makes the ferox moot point
|

Naomi Knight
Imperial Academy Amarr Empire
306
|
Posted - 2013.04.21 20:18:00 -
[9] - Quote
xPredat0rz wrote:Sodohm wrote:xPredat0rz wrote:I used to either fly a HAM Ferox with 2 medium nuets or a laser ferox for the lols. Basically the Ferox was/is a big joke. Medium hybrids still suck and the naga destroys it in terms of sniping power and out DPSes it in close range. The only thing the ferox has going for it is more tank/utility compared to the naga.
So you are saying that large guns out dps medium guns ? Got to call my friends, they need to know right now ! No i am saying that everything a ferox could do the naga does better period. Even with just T1 guns. Makes the ferox moot point attack bc-s are a joke , and med rails too , just from the opposite side |

Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
18
|
Posted - 2013.04.21 21:39:00 -
[10] - Quote
trebor1982 wrote:I do use laser turrets on all my ships (Caldari included)
... Pardon?
|

Fredfredbug4
Eve Defence Force Tribal Band
733
|
Posted - 2013.04.21 23:40:00 -
[11] - Quote
trebor1982 wrote:
I have heard of railguns, but they have poor traverse and are not very good for close in attacks
Wait wait wait wait wait wait wait....
You create a thread whining about Caldari apparently losing long range capabilities (they aren't) but you don't want to use railguns, the longest ranged weapons in the game, because you can't use them up close?
Please tell me you are trolling, please for the sake of my hope in this playerbase, tell me you are trolling. Watch Fred Fred Frederation and stop cryptozoologist! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it! |

ACE McFACE
Radical Astronauts Plundering Eve
1220
|
Posted - 2013.04.21 23:45:00 -
[12] - Quote
trebor1982 wrote:ACE McFACE wrote:trebor1982 wrote:When i first started moving up the tech tree in Caldari ships Everything was good Things have changed Just to highlight a couple of ships that have lost long range fire power
Merlin Frigate: Had slots to fit either three turrets or two turrets and a missile launcher Now it only has three slots for turrets This has degraded it's long range capability
Ferox Battlecruiser: Had slots to mount missile launchers Now has only slots for turrets Another example of losing long range capability
This is not good for those of us whom want to use missiles as well as turrets In my view, this is weakening the fire power rating of these ships As I remember, the Caladari are the race whom love to use missiles This seems to be going against the grain Heard of railguns? They're the longest ranged weapons in the game, if anything those changes make them longer ranged. Caldari love their missiles, but they also love railguns just as much. I have heard of railguns, but they have poor traverse and are not very good for close in attacks Besides, missiles add that bit extra punch to your attacks I do remember on one mission, there was a number of NPC ships and a turret unit I took out the turret with missiles, while sitting outside it's range, then closed in and finished off the ships Even if the weapon goes on a ship which doesn't have bonuses for it, the additional fire power is always welcome I do use laser turrets on all my ships (Caldari included) You were complaining about Caldari ships losing their ranged capability, railguns are the longest weapons in the game, don't use them at close range. Also lasers are the worst choice if you hate railguns that much, at least autocannons and artillery don't use any cap. You should be notified if someone quotes your post so you can continue the argument! |

Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
19
|
Posted - 2013.04.22 00:06:00 -
[13] - Quote
See this is what happens when CCP make ads with laser Ravens. |

trebor1982
Caldari High Prime SpaceMonkey's Alliance
2
|
Posted - 2013.04.22 06:58:00 -
[14] - Quote
First of all, I am NOT trolling I started this thread to see if anyone knew why the launchers were being removed
I use lasers because they require no ammo I do know launchers do, but that's an exception
Railguns are good at long range, but when you engage NPC pirates in deadspace outposts The NPC closes range and then the railguns are pathetic
I prefer to use pulse lasers for close in fighting and missiles for longer ranged shots
Also, I don't use Minmatar or Gallente Minmatar look roughly made and Gallente ships are ugly |

Zhilia Mann
Tide Way Out Productions
1175
|
Posted - 2013.04.22 07:11:00 -
[15] - Quote
trebor1982 wrote:First of all, I am NOT trolling I started this thread to see if anyone knew why the launchers were being removed
I use lasers because they require no ammo I do know launchers do, but that's an exception
Railguns are good at long range, but when you engage NPC pirates in deadspace outposts The NPC closes range and then the railguns are pathetic
I prefer to use pulse lasers for close in fighting and missiles for longer ranged shots
Also, I don't use Minmatar or Gallente Minmatar look roughly made and Gallente ships are ugly
You've got an odd set of priorities, that's for sure. Launchers are being removed to push ships to perform better in niches carved out for them. If you want to use them, please fit them on ships that are meant to use them.
As for putting lasers on all your ships.... Well, ok. It's not a good idea, and it's certainly no reason to complain about lost range. If you want range on Caldari ships without ammo use... fly something else or accept that you're intentionally fitting sub-optimally in the first place? |

Barrogh Habalu
Imperial Shipment Amarr Empire
441
|
Posted - 2013.04.22 07:18:00 -
[16] - Quote
You, my friend, need to adjust your PvE fits. Make it so you can tank some NPC turret so that you don't have to bring it down with your 12 dps token launcher before closing in. Make your ship mobile enough so you can fix your tracking problems with proper piloting (and to be able to go from gate to gate in complexes in timely manner). Fit your ships with weapons you're supposed to fit on them so that those hull bonuses could be applied and don't worry about ammo as long as you don't do something like running L3s with faction missiles (which you shouldn't tbh).
Or maybe you should start flying dedicated missile boats, Caldari have good ones.
You, however, are free to disregard advices of someone who is guilty of travesty of thinking that Minmatar and Gallente ships are at least stylish  |

trebor1982
Caldari High Prime SpaceMonkey's Alliance
2
|
Posted - 2013.04.22 08:32:00 -
[17] - Quote
Barrogh Habalu wrote:Or maybe you should start flying dedicated missile boats, Caldari have good ones. 
Dedicated missile boats are not, in my view designed for CQB They can bombard from range, but cannot engage in distances less than their minimum range
As for niches Carve the niches if you will But do not remove slots for weapons that compliment their niche |

Malcanis
Vanishing Point. The Initiative.
8798
|
Posted - 2013.04.22 08:39:00 -
[18] - Quote
5 unbonused medium missile slots do such pathetic damage that it's no great loss. If you want to use missiles, why would you not use the Drake, which gets 80% more missile DPS than the Ferox? Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
|

Malcanis
Vanishing Point. The Initiative.
8798
|
Posted - 2013.04.22 08:41:00 -
[19] - Quote
trebor1982 wrote:Barrogh Habalu wrote:Or maybe you should start flying dedicated missile boats, Caldari have good ones.  Dedicated missile boats are not, in my view designed for CQB They can bombard from range, but cannot engage in distances less than their minimum range As for niches Carve the niches if you will But do not remove slots for weapons that compliment their niche
You're straight up wrong. The Drake is an excellent 'brawler' BC.
EDIT: And what is this "minimum range" you speak of? Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
|

ACE McFACE
Radical Astronauts Plundering Eve
1221
|
Posted - 2013.04.22 11:56:00 -
[20] - Quote
trebor1982 wrote:Barrogh Habalu wrote:Or maybe you should start flying dedicated missile boats, Caldari have good ones.  Dedicated missile boats are not, in my view designed for CQB They can bombard from range, but cannot engage in distances less than their minimum range As for niches Carve the niches if you will But do not remove slots for weapons that compliment their niche That's one of the good things about missiles, there is no minimum range so long ranged missiles can hit anything within their range You should be notified if someone quotes your post so you can continue the argument! |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
672
|
Posted - 2013.04.22 12:41:00 -
[21] - Quote
Malcanis wrote:trebor1982 wrote:Barrogh Habalu wrote:Or maybe you should start flying dedicated missile boats, Caldari have good ones.  Dedicated missile boats are not, in my view designed for CQB They can bombard from range, but cannot engage in distances less than their minimum range As for niches Carve the niches if you will But do not remove slots for weapons that compliment their niche You're straight up wrong. The Drake is an excellent 'brawler' BC. EDIT: And what is this "minimum range" you speak of?
Well, the minimum range for missiles is zero. So he's quite right to state that missile boats can't engage at negative ranges, although I think guns might have this problem too... 
Hmm, if you fire a missile at a ship -5 km away, it presumably has a negative flight time, so it hits before you even fire it. Finally, the missile delayed-damage problem is solved! |

Zan Shiro
Alternative Enterprises
128
|
Posted - 2013.04.22 13:04:00 -
[22] - Quote
Gypsio III wrote: Hmm, if you fire a missile at a ship -5 km away, it presumably has a negative flight time, so it hits before you even fire it. Finally, the missile delayed-damage problem is solved!
now this...would be nice. YOu see the well have missiles follow ships into work ability (saw it in a cruise missile thread before iirc). I would much rather have missiles that do this though.
Although I would kindly request CCP does not apply this to bombs. I see that getting messy quick for bomber wings lol. |

Barrogh Habalu
Imperial Shipment Amarr Empire
442
|
Posted - 2013.04.22 16:18:00 -
[23] - Quote
You, however, will have to apply some of Achron game mechanics to EVE in order to make this work, I'm afraid. |

Caleidascope
Republic Military School Minmatar Republic
268
|
Posted - 2013.04.22 16:25:00 -
[24] - Quote
trebor1982 wrote: They can bombard from range, but cannot engage in distances less than their minimum range
I like this troll. 4/10 for missile minimum range. Life is short and dinner time is chancy Eat dessert first! |

Weetabix Kedgeree
Digital Phenomenon
1
|
Posted - 2013.04.22 18:40:00 -
[25] - Quote
I laughed so damb hard at this thread :D |

Mra Rednu
Black Watch Guard Amarr 7th Fleet
196
|
Posted - 2013.04.22 19:22:00 -
[26] - Quote
trebor1982 wrote:First of all, I am NOT trolling
Right. |

trebor1982
Caldari High Prime SpaceMonkey's Alliance
2
|
Posted - 2013.04.24 19:25:00 -
[27] - Quote
I DO NOT APPRECIATE STUPID COMMENTS REGARDING A SERIOUS QUESTION !!!!
I can clearly see now that no-one knows why the launchers are being removed I will enquire elsewhere |

Markku Laaksonen
EVE University Ivy League
126
|
Posted - 2013.04.24 20:35:00 -
[28] - Quote
I'm surprised you didn't go from the angle that range bonuses are being converted to damage bonuses. |

Markku Laaksonen
EVE University Ivy League
126
|
Posted - 2013.04.24 20:36:00 -
[29] - Quote
And since we're on that topic, why the arbitrary cap on lock range at 250km? |

Markku Laaksonen
EVE University Ivy League
126
|
Posted - 2013.04.24 20:37:00 -
[30] - Quote
This is a third post. It's not like a triple post or anything, I just decided to post three times. Have a good one, y'all. |
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