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Tar Magen
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Posted - 2005.09.23 04:21:00 -
[1]
Edited by: Tar Magen on 23/09/2005 04:21:11 Here's a project that one of the more computer-literate among you might be willing to cobble together and serve up to CCP free of charge (but with kudos).
An interpretive programming language with a modest demands on memory and processor time that can be embedded within the EVE client. When accepted by the devs, they could link it to a bunch of predefined call-back functions to query information about the character, the ship and modules, location, etc.
Why bother? Here is a way for players to include user-defined content on a scale totally unprecedented in a MMPORG. To touch on some of the possibilities:
(1) a host of calculation and assistant tools, in-game
(2) mini-games (so long as simple messaging between the interpretive programming sandboxes of clients is permitted)
(3) "where are you" corp maps: status report assembled by sending out a simple query to each corp member
(4) tactical battle summary for gang leaders: e.g. sending out queries to determine who in the gang is shooting at who at the present time... the amount of processing time needed to do this is frankly miniscule and should not contribute to lag
(5) sales of player-developed software (have a function to write it onto in-game data chips which can be sold on the market)
(6) gambling functions (which so many players have asked for)
(7) transponder implementation: e.g. give a neutral hauler a one-day code to pass through your check points; provides his "transponder" with a code which, when queried by your poller, verifies a second after his arrival that he should pass or that you should blow him out of the sky
(8) install data chips into POS and let them broadcast on a given frequency in-system (even display graphical logos)
(9) in-game limited graphics (e.g. within one pop-up window) for the those inclined toward creating art or backstory images and material
(10) give your ship a personality
... the limit is the imagination, which makes it very powerful when distributed amongst thousands of players.
Take a moment to think about how much this could add to the game, and express your support here, please. |
Icarus Thorne
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Posted - 2005.09.23 04:25:00 -
[2]
You know, this really wouldn't be so hard to do. Easy to find model source code out there. |
Face Lifter
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Posted - 2005.09.23 04:36:00 -
[3]
That's wrong approach.
To accomplish what you want, CCP should create some kind of SDK, whichever way they like. Then the computer-savy players could take that and try to make something out of it.
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SirTodge
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Posted - 2005.09.23 05:39:00 -
[4]
you know what id love to see? i wanna see ccp put out a competition for a new set of designs for a new class or group of ships. so a new batch of BSs or whatever. Would be nice ot see something floating around out there that "one of us" created ----------------------------------------------
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SghnDubh
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Posted - 2005.09.23 05:43:00 -
[5]
Edited by: SghnDubh on 23/09/2005 05:46:19 OP: Much of what you've posted can be accomplished in Window mode and existing tools.
Originally by: SirTodge you know what id love to see? i wanna see ccp put out a competition for a new set of designs for a new class or group of ships. so a new batch of BSs or whatever. Would be nice ot see something floating around out there that "one of us" created
Could be fun, but they'd have to be "true" to the EVE universe. No allusions to NCC-1701 or a TIE Fighter or anything like that :) ... how about we let the Dev's work on some basic stuff like Corp or Alliance logos on the ships and damage textures?
What doesn't kill you makes you stronger... Fight Smart: www.BattleClinic.com
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Obodi
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Posted - 2005.09.23 08:51:00 -
[6]
From a security model standpoint, that sounds like you'd be putting an SDK in the hands of the public, and then trusting the client to handle some game functionality.
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FireFoxx80
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Posted - 2005.09.23 09:40:00 -
[7]
Equally people could use this to completely fubar the game.
Although, it would be nice to be able to export some of this data from the game.
23? # Missile Tool # ex: P-TMC : USAC |
Domatavus Fallatus
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Posted - 2005.09.23 09:54:00 -
[8]
sadly there currently is no publicly known way to extract any data from the eve client. pro: only pixelscan bots possible contra: no third party data calculation with large (up2date) data...
------- My Posts only reflect my personal Opinion and NOT thoose of my Corp
Would YOU like to know MORE?
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theRaptor
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Posted - 2005.09.23 10:38:00 -
[9]
Originally by: Domatavus Fallatus sadly there currently is no publicly known way to extract any data from the eve client. pro: only pixelscan bots possible contra: no third party data calculation with large (up2date) data...
Yes there are publicily known ways to extract data from the eve client. They are against the EULA now so not publicly linked. I had a friend that did a bunch of modelling using the game's character models. And I remember something about mods for other games using ships extracted from EVE.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |
Icarus Thorne
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Posted - 2005.09.23 10:55:00 -
[10]
Edited by: Icarus Thorne on 23/09/2005 10:59:06
Originally by: Face Lifter To accomplish what you want, CCP should create some kind of SDK, whichever way they like. Then the computer-savy players could take that and try to make something out of it.
I don't think this would be a good deal. With an interpreter, you can load or reload code on the fly, rather than needing to recompile and link. Good for development. An interpreter can also trap and contain errors; the EVE client would be stable no matter how crappy the code fed into it is.
Originally by: SghnDubh OP: Much of what you've posted can be accomplished in Window mode and existing tools.
Some of it could, but having it integrated with the EVE client means (1) being able to fetch information (character, ship, modules, cap, location, etc.) from the client, which already must know this since it can display it, (2) being able to send messages between clients without having to explictly arrange a connection, and (3) not everyone wants to run in windowed mode.
Originally by: FireFoxx80 Equally people could use this to completely fubar the game.
Nope. The damage done from loading bad code would be limited to the client loading it. Keep in mind that the sandbox code could could read in information (like "which system am I in?"), but not send out directives (like "transfer all your isk to some other party"). Very little would be done by the server except to slowly pass messages between clients upon request. If your sandbox code isn't working, just wipe it.
Originally by: Domatavus Fallatus sadly there currently is no publicly known way to extract any data from the eve client.
The devs would have to hook up the callback functions when they incorporated the interpreter into the EVE client. That would be the easiest part, actually.
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Raem Civrie
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Posted - 2005.09.23 11:39:00 -
[11]
One thing WoW has over EVE imho...
user-customizable UI. Have you seen what people are doing with that stuff? Amazing. EVE has the potential to do better, imho, if CCP only had time to commit to it ---
Is this a constructive thread? |
Domatavus Fallatus
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Posted - 2005.09.23 13:27:00 -
[12]
Originally by: theRaptor
Originally by: Domatavus Fallatus sadly there currently is no publicly known way to extract any data from the eve client. pro: only pixelscan bots possible contra: no third party data calculation with large (up2date) data...
Yes there are publicily known ways to extract data from the eve client. They are against the EULA now so not publicly linked. I had a friend that did a bunch of modelling using the game's character models. And I remember something about mods for other games using ships extracted from EVE.
sorry, i meant from the process... ------- My Posts only reflect my personal Opinion and NOT thoose of my Corp
Would YOU like to know MORE?
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Winterblink
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Posted - 2005.09.23 13:55:00 -
[13]
If I'm not mistaken, they're doing something fairly similar in The Saga of Ryzom, where they're giving the players a kind of "mission editor" type of utility to use to build their own custom content.
Basically the developers have given them the ability to create an area with scripted environments and mobs, essentially a build-your-own-quest type of thing. Other players can partake of your content as well. The UI seems simple and easy to master.
Too bad the game is horrifyingly bad. But some similar type of concept would be interesting to see.
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