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Robert Stride
State War Academy Caldari State
0
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Posted - 2013.04.22 03:36:00 -
[1] - Quote
Hey guys I'm new to the game and so far I've been happy with my skill plan. I've focused on just getting a good foundation that would help me with any ship I want to fly. You can see my character sheet here.
http://eveboard.com/pilot/Robert_Stride
Anyway at this point I'm at a loss as to what I should do. I really love missiles and so I'm tempted to just keep training those up. However I did spend my first few days getting basic in all the core certs and was wondering if I should grind out the standard versions as well as raise Engineering, Electronics and Caldari Frigates to 5 before devoting all this time training missiles?
My long term goals are really just small scale pvp (frigates and Cruisers only, at least till I have significant bank and skills to go higher) in low sec with a friend, and then level 2, maybe level 3 missions if any Caldari Frig or Cruiser can handle those.
Thanks for any suggestions! |

dark heartt
I Own Four Sheep The Methodical Alliance
123
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Posted - 2013.04.22 04:13:00 -
[2] - Quote
Get engineering and electronics to V asap as it will vastly help with fitting. Getting frigates to v is only needed if you want to go into T2 frigates, but will help also.
The current PVP meta for frigates is well suited to Caldari and training missiles means you can act as a sniper and kite. You may also want to look into training hybrid guns to round out your Caldari fitting skills.
Then make sure you get the defense skills (shields for caldari) to V quickly so you can start to fit t2 modules.
Also something else to look into is training the destroyers skill soon, as the skills will be changing to racial destroyers in the summer expansion. |

Robert Stride
State War Academy Caldari State
0
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Posted - 2013.04.22 04:21:00 -
[3] - Quote
Thanks ! I guess I'll start the 8 days of training to get Electronics and Engineering up to 5 now :) |

Robert Stride
State War Academy Caldari State
0
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Posted - 2013.04.22 04:22:00 -
[4] - Quote
dark heartt wrote:Get engineering and electronics to V asap as it will vastly help with fitting. Getting frigates to v is only needed if you want to go into T2 frigates, but will help also.
The current PVP meta for frigates is well suited to Caldari and training missiles means you can act as a sniper and kite. You may also want to look into training hybrid guns to round out your Caldari fitting skills.
Then make sure you get the defense skills (shields for caldari) to V quickly so you can start to fit t2 modules.
Also something else to look into is training the destroyers skill soon, as the skills will be changing to racial destroyers in the summer expansion.
Does that mean if I get Destroyers to 5 I will have all races destroyers up to 5 in the Summer? |

Chal0ner
EntroPrelatial Industria EntroPraetorian Aegis
51
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Posted - 2013.04.22 04:37:00 -
[5] - Quote
No I believe they are seperate branches of training. Destroyer V enables you to fly interdictors which are useful in 0-sec space, seeing that "cloaky sabres" are the fotm. At least that how it is now, not totally sure if the same requirements are in place after the summer release. |

dark heartt
I Own Four Sheep The Methodical Alliance
123
|
Posted - 2013.04.22 04:49:00 -
[6] - Quote
Robert Stride wrote:dark heartt wrote:Get engineering and electronics to V asap as it will vastly help with fitting. Getting frigates to v is only needed if you want to go into T2 frigates, but will help also.
The current PVP meta for frigates is well suited to Caldari and training missiles means you can act as a sniper and kite. You may also want to look into training hybrid guns to round out your Caldari fitting skills.
Then make sure you get the defense skills (shields for caldari) to V quickly so you can start to fit t2 modules.
Also something else to look into is training the destroyers skill soon, as the skills will be changing to racial destroyers in the summer expansion. Does that mean if I get Destroyers to 5 I will have all races destroyers up to 5 in the Summer?
No, but if you train all racial frigs to 4 you will get all racial destroyer skills. The current system allows you to bypass destroyer and battlecruiser (so frigate - cruiser - battleship). The revamp will have you train frigate - destroyer - cruiser - battlecruiser - battleship. For those of us who already have those skills it's not really an issue, but you may want to look into cross training to save yourself time in the future (I guarantee you will want to go to other ships down the line).
Have a look at THIS DEVBLOG. It will tell you everything you need to know about the upcoming skill changes. |

Velicitia
Nex Exercitus
1411
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Posted - 2013.04.22 16:53:00 -
[7] - Quote
While the dessie skills will be a "quick" train, I'd suggest some fitting skills, etc first. Or go do whatever you want.
Take what ship you like to fly (Kestrel, right?), and get L4 across the boards for the recommended certificates. From a dead-newb pilot, this means approximately 4-6 weeks of training from scratch.
Unless they've changed, you need the following certificates (at "basic" level):
Frigate Launcher Control Active Shield Tanking Core Competency
I'm at work, and can't recall the skills that go into them, but you seem to have them at least partially trained.
You want to (eventually) get "Core Competency Elite", though it's the same as the other skills -- get everything to 4 (will take a few days per skill usually), and call it good. If you need something at 5 as a prereq, train that soon, but if you can (for example) train two or four more skills that effect the same thing from 0-4 inside of the time it takes that one L5 prereq, do that.
What I mean is this: Missile Launcher Operation L5 will get you like 2%?more bonus to ROF. 2% ROF is nice, but you can better increase your DPS by training Missile Bombardment, Rapid Launch, Light Missiles, and Target Navigation Prediction (which you already have trained to 2) up to level 4 in roughly the same time as it'd take to get MLO 5 Overall, this'll increase DPS by say 15-20% instead of just 2% for Missile Launcher Operation L5. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Velarra
209
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Posted - 2013.04.23 20:21:00 -
[8] - Quote
A number of good suggestions above :)
Additionally, while not strictly necessary, - i'd keep drones in mind as something to train up in the short to mid term, once you get the very basic skills sorted. In particular, Tech 2 Minmatar & Gallente light drones.
If you take a long time to get into gunnery, preferring to fire missiles primarily - Weapon & Advanced Weapon Upgrades (found in the Gunnery skill category) will help you with high-slot fitting challenges. As these two skills have an impact on the fitting of Launchers, Turrets & Smartbombs. |

Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
625
|
Posted - 2013.04.24 12:24:00 -
[9] - Quote
having some ability with drones is needed for a lot ships Caracal, Drake & Raven all have enough dronebay for 5 lights, raven can use 5 mediums aswell
you wont need vast amounts of SP in drones Primary Skills (train these to L5) Drones
Scout Drone Operation
Secondary Skills (train these up to L4) Gallente Drone Specialisation
Drone Interfacing
Combat Drone Operation
Optional Skills (Train these to L3+ when you feel like it) Drone Navigation
Drone Sharpshooting
Drone Durability
If you decide you really like drones, crosstrain for Gallente hulls as well. |

Lost Greybeard
Drunken Yordles
331
|
Posted - 2013.04.24 12:37:00 -
[10] - Quote
Frigates are your real sticking point as far as core certs and fitting skills are concerned. Cruisers have a lot of "give" and can be jury-rigged into working the way you want on lower skill levels, so you can leave things at IV if you want if you're mostly running medium boats.
But if you end up primarying frigates, you really want: 1. the racial frigate skill you're using to V 2. Engineering, Mechanics, and Capacitor skills to V 3. The skills for the rigs your fit uses to IV or V 4. Cybernetics to IV (the bonuses on implants make a much bigger difference)
etc.
On the other hand, drones aren't a big deal for most frigates, but you'll really want drones V and T2 drones in like 80% of cruisers. Maxing your tank skills (e.g. Tactical Shield Manipulation and so on) is more likely to matter at cruiser level than frigate level as well: the final numbers tend to matter for cruisers more, and whether you can fit the module on there or not matters for frigates more, essentially.
I hope that made sense. I need more coffee. |
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