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Darek Castigatus
Immortalis Inc. Shadow Cartel
368
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Posted - 2013.04.25 17:41:00 -
[31] - Quote
Abraham Nalelmir wrote:Darek Castigatus wrote: As for your claims about station camping and setting half the militia blue I can only speak for Shadow Cartel and say we have no blues in any militia and the vast majority of our members dont camp stations unless ordered to. We'll happily nuke idiots who think they can play docking games with us but thats as far as it goes.
I have never met any of you Shadow Cartel guys in combat, but, I was not talking about you What you do, is just normal, you see a target, you shoot it, I can live with that because this is what happens everywhere Again I'm not complaining about Shadow Cartel or any neutrals in any FW system Read that post of mine again so you can get my point, I did not say pirates ARE the problem, I spoke about a scenario has been made by pirates (who were previously PART of the militia by the way) Quote:For the record though, many of us welcome the fights that neutral gangs bring to the FW area. As I mentioned before though, I believe something needs to be done about the gates to give better response and flexibility involving these encounters. And I do welcome the fights with neutrals as well, for me they are more enjoyable than militia fights, because we don't know them, we both can get semi-shiny stuff to fight with, and we get good numbers as well - Actually I now remember fighting a gang from you guys in Kamela, it was 3 sides fight, Amarr, MInmatar and SC, of course Minmatars at that time turned on us and started shooting us while you were shooting us as well :P but that was a non-ordinary fight we don't get all the time there Mr. Epilepleplepsy said exactly who I was talking about, maybe my mistake to make it anonymous, or generalize it, but I was trying to make an example of how imbalance can screw up a whole militia, if we got the income required to sustain heavy loses at the beginning if we get in a serious conflict with P Elite (who are camping kamela station since forever, with insta-locks and I swear if I get in kam I'll see them there now) if we got that income to sustain those starting loses, then we might got the chance to stand up again on our feet and push back I bet the guy who lost his carrier is now sitting trying to find a way to get a replacement one, and please don't tell me don't fly what you cannot afford to lose because when you get in a fight and you see more than half a dozen of dreads cynoed into the grid out of NOWHERE then that rule is dead & strongly false What I was trying to point out again: no income, with pirates just intending to cripple one militia led to a very clear 1 sided FW scenario and that is going to last a while because many corps left militia/switched side Pirates are not the problem themselves, but no income + pirates like the scenario I described above and the past post are PROBLEM End of my talk about pirates/neutrals
So changing the structure of highsec systems into lowsec for the losing side is just going to wipe it completely off the map if it keeps going like this And that will bring us back to "Fix FW please CCP"
see that, that makes more sense, thanks for clarifying Pirates - The Invisible Fist of Darwin
you're welcome |

Gunship
FATAL Warfare
136
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Posted - 2013.04.25 18:59:00 -
[32] - Quote
To even the player base between Amarr & Mini the T1-5 bonus system needs to change or simply be removed.
Lately we have had many corps changing side due to not being able to get enough LP to fund their game play.
I'm sure the intent of FW missions was to promote pvp, but with stealth bombers that are impossible to catch at gates that not working.
So here are my 5 changes I would do 2 non-pvp and 3 pvp.:
1) Set T1 = 100%, T2=110% etc up to T5 = 150% credit. 2) Remove the LP boosting of a system 3) Make lvl4 missions impossible to do with a single or tow stealth bomber. 4) A ship fitted with a WCS can't enter a plex. 5) Neutrals can't enter a plex, this is to get more pirates to chose sides. Come join us for Amarr FW pvp-áaction. More info here:
https://forums.eveonline.com/default.aspx?g=posts&m=2145548&#post2145548
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Herzog Wolfhammer
Sigma Special Tactics Group
2656
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Posted - 2013.04.25 20:24:00 -
[33] - Quote
If you look at the backstory of the game, you will see that the empires are starting to have internal issues.
There may come a day where everybody is a war target. |

Abraham Nalelmir
FATAL Warfare
4
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Posted - 2013.04.25 20:53:00 -
[34] - Quote
Herzog Wolfhammer wrote:If you look at the backstory of the game, you will see that the empires are starting to have internal issues.
There may come a day where everybody is a war target. Yep that is right, but we did not get to this point yet, and CCP has not pointed about anything to the level it goes serious so each faction shoot itself instead of its enemy faction
But still, that is a different talk I was needed to clear it, the real problem is regarding the mechanics that FW works Newbie?, want to shoot ships? see here: https://forums.eveonline.com/default.aspx?g=posts&t=169575 |

Epilepleplepsy
Fucknot
0
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Posted - 2013.04.26 05:44:00 -
[35] - Quote
BAMP |

Solstice Project
Sebiestor Tribe Minmatar Republic
3298
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Posted - 2013.04.26 09:38:00 -
[36] - Quote
A change, making outlaws in FW not be shot by the faction police in highsec, will not be for the better of the game. I can tell.
It's not a good idea. It will bring more people into FW, but these won't be people who care about FW.
These people will just be the typical generic noobganker (aka 99% of them) who want it even more easy to gank something. This especially applies in systems with really short response time, like 0.9 and 1.0, where the most fun is to be had by avoiding the faction police through warpwarpwarpwarpwarp in between short distance bookmarks.
That's actually hard work. Removing that won't help the game. |

Abraham Nalelmir
FATAL Warfare
4
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Posted - 2013.04.26 10:30:00 -
[37] - Quote
Solstice Project wrote:A change, making outlaws in FW not be shot by the faction police in highsec, will not be for the better of the game. I can tell.
It's not a good idea. It will bring more people into FW, but these won't be people who care about FW.
These people will just be the typical generic noobganker (aka 99% of them) who want it even more easy to gank something. This especially applies in systems with really short response time, like 0.9 and 1.0, where the most fun is to be had by avoiding the faction police through warpwarpwarpwarpwarp in between short distanced bookmarks.
That's actually hard work. Removing that won't help the game. It can be in a way that if you enter the system with your outlaw status, you won't get attacked by faction police But CONCORD will still work on them, if they gank anyone or commit any thing that flag them or get them CONCORDed then they are in the same side as any normal pilot out there who aggro a neutral to see CONCORD say hi to him
It is just about letting them go into highsec with their ships to trade hubs or their second HQs safely, and if they leave militia, then they end up just like any other pilot who is an outlaw - while keeping other people free to shoot at them in case they were below -5.0, but not the faction police
Newbie?, want to shoot ships? see here: https://forums.eveonline.com/default.aspx?g=posts&t=169575 |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
882
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Posted - 2013.04.26 10:49:00 -
[38] - Quote
Abraham Nalelmir wrote:Darek Castigatus wrote: right because its all the mean ebil piwats fault, you do realise we shoot everyone not just you right?
In fact im pretty certain we've done way more damage to the minmatar than the amarr over recent weeks
lots of text about being camped in a station by non-fw pirates
did it cross your mind they were paid to do that by a minmatar? http://img299.imageshack.us/img299/4375/mynewsig2.jpg
Cosmic signature detected. . . . |

Niluso
Dechtakars
0
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Posted - 2013.04.26 17:56:00 -
[39] - Quote
Solstice Project wrote:A change, making outlaws in FW not be shot by the faction police in highsec, will not be for the better of the game. I can tell.
It's not a good idea. It will bring more people into FW, but these won't be people who care about FW.
These people will just be the typical generic noobganker (aka 99% of them) who want it even more easy to gank something. This especially applies in systems with really short response time, like 0.9 and 1.0, where the most fun is to be had by avoiding the faction police through warpwarpwarpwarpwarp in between short distanced bookmarks.
That's actually hard work. Removing that won't help the game.
I said the pilot will ge ta pardon from the faction they are fighting for, not all over the place. But understand that I know where you're coming from. A few things could balance things to possibly stop that abuse. Such as nullsec-entities holding sov space cannot join FW. ganking in certain empire space will lower standings. And the standings could apply like a security status, below -5 and that person will be seen as a criminal and KOS. |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
883
|
Posted - 2013.04.26 18:24:00 -
[40] - Quote
Abraham Nalelmir wrote:Cearain wrote:Niluso wrote:.... More LP for killing a WT, and less for plexing. PvP needs to be promoted not LP farmers. . Giving lp for plexes is fine. The problem is they need to make it so that plexing is most efficiently done by pvpers instead of rabbits in pve ships who run from all pvp. Timer rollbacks and notifications solve everything in faction war sov. You mean resetting the whole FW space for example each 6 months or 1 year?
No I mean that if you run from combat in the plex the plex timer will not just remain where you left it but actually start counting back to 0. Also militias should be notifiied when plexes are attacked.
We used to have no consequences but faction war sov was broken because it was most efficiently gained by avoiding pvp.
Now we have consequences but its still broken because fw sov is most efficiently gained by avoiding pvp.
Many of the proposals are now saying they want to reduce the consequences. But guess what? FW sov will still be broken because it will still be most efficiently gained by avoiding pvp.
Yes that is right we can tweak the consequences all we want but as long as FW sov is most efficiently done by avoiding all pvp it will remain broken. The 2 changes I listed above will make it so the most efficent way to plex is to just fight for the plex instead of running. That will fix fw sov. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Niluso
Dechtakars
0
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Posted - 2013.04.28 01:30:00 -
[41] - Quote
bump! |

Michael Stabb
School of Applied Knowledge Caldari State
7
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Posted - 2013.04.28 01:33:00 -
[42] - Quote
Damn, am I in Features and Ideas again? Sure is easy to get lost on these forums.. |

Nomistrav
Intaki Liberation Front Intaki Prosperity Initiative
171
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Posted - 2013.04.28 01:56:00 -
[43] - Quote
Needs to impact Empire taxes. If the Caldari are losing the war, the taxes in Caldari space should go up, forcing players to either assist in the war effort or move to another location.
If this were implemented, we'd see a hell of a lot more movement going on in high-sec as people moved from place to place in order to adapt to the situation. Eve is Real, it's all interconnected and without that connection we're left with what we have right now: Stagnation. There is simply no benefit besides personal endeavor and ambition than to push forward in Factional Warfare. There needs to be -purpose- and having it affect the rest of the galaxy is a surefire way to influence that. |

Nexus Day
Lustrevik Trade and Travel Bureau
536
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Posted - 2013.04.28 02:47:00 -
[44] - Quote
Epilepleplepsy wrote:Heinel Coventina wrote:IMO the whole plexing thing is kind of flawed.
I'd much rather have each faction send lightly guarded freighters to the hubs to deliver upkeep around systems, and have players defend / assault the freighters for control instead. Also, this is a really really interesting idea. I'd be interested to see a little more expansion on this topic. Dynamic vs. static objectives. Ask Warhammer players what they thought when this happened to their PvP lakes.
The truth is for the most part FW is not about combat, and if you make it that way people will leave. I joined FW looking for fights but ended up spending most of my time either flying in fleets that were plexing with no intent to fight, or going solo or duo looking for fights and getting off'd by pirates. In the end I left FW.
If people want to fight in EvE there are other options. The last thing you want to do is force people to fight as most usually leave. This thread has so much content it may be 'Thread of the Year' and it is only January.
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Epilepleplepsy
Fucknot
0
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Posted - 2013.04.28 06:03:00 -
[45] - Quote
Nexus Day wrote:Epilepleplepsy wrote:Heinel Coventina wrote:IMO the whole plexing thing is kind of flawed.
I'd much rather have each faction send lightly guarded freighters to the hubs to deliver upkeep around systems, and have players defend / assault the freighters for control instead. Also, this is a really really interesting idea. I'd be interested to see a little more expansion on this topic. Dynamic vs. static objectives. Ask Warhammer players what they thought when this happened to their PvP lakes. The truth is for the most part FW is not about combat, and if you make it that way people will leave. I joined FW looking for fights but ended up spending most of my time either flying in fleets that were plexing with no intent to fight, or going solo or duo looking for fights and getting off'd by pirates. In the end I left FW. If people want to fight in EvE there are other options. The last thing you want to do is force people to fight as most usually leave.
I don't mean to be rude, but do you realize that faction WARFARE is supposed to be a PVP oriented facet of EVE? It's also the easiest way to get consistent fights before you can afford to go full pirate and just shoot everything that moves. Why not lean FW more towards PVP? If the PVE'ers leave, then they leave. People excited about the changes will join, and the ones who've been looking for fights this whole time will stay to see what it's all about. PVE has plenty of other options, I think PVP deserves at least a little area of EVE that's geared towards what they want to do.. |

Bad Messenger
Nasranite Watch
440
|
Posted - 2013.04.28 07:30:00 -
[46] - Quote
OP has lot of ideas but most of those make no sense at all.
Current FW is not working perfectly no matter what CCP say but your proposals do not make it work any better either. |

Niluso
Dechtakars
0
|
Posted - 2013.04.28 07:54:00 -
[47] - Quote
Bad Messenger wrote:OP has lot of ideas but most of those make no sense at all.
Current FW is not working perfectly no matter what CCP say but your proposals do not make it work any better either.
The ideas aren't hard to understand, and they do make sense. Doesn't mean they'll work or have a place in the reality box. However, I'm not expecting all my ideas to be perfect and work great with no problems at all. you could say that I'm just throwing ideas in the pool regardless of the outcome, so others will do so as well.
With this in mind we can see what the community says may or may not work. And with discussion and debate we can get somewhere to real change. If you don't think the current ideas of mine will work. Then give me some ideas of yours that might.
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