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Shintoko Akahoshi
Pyre Falcon Defence Cadre XV-01A Pyre Falcon Defence Combine
29
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Posted - 2013.04.25 19:31:00 -
[31] - Quote
I'm not a hauler, nor do I play one on TV. I know a decent number of folks who are successful haulers, though. The best thing you can do is have intelligence on your route. Zappity recommends a covops scout, but even a new pilot in a shuttle will do. Have them undock before you to check out the station. Have them jump ahead of you and report. Lots of folks dual-client and use an alt, but if you're in a corp this is a great way to use brand new pilots. Bio and writing |

Tau Cabalander
Retirement Retreat Working Stiffs
1750
|
Posted - 2013.04.25 23:37:00 -
[32] - Quote
Tip: Never travel in a Blockade Runner uncloaked. Because you cannot be scanned, bored people will take a random shot at you in hopes that something will drop.
You don't really have to worry about tank on a blockade runner: if you are uncloaked you will die unless the attacker is incompetent. Otherwise, on un-dock initiate warp and activate tank modules, since you can't cloak near station. You are most vulnerable docking and un-docking.
Warning: CONCORD, faction police, and other ships around a gate can prevent you from cloaking if they are too close. This is rare in my experience, but it does happen.
I recently hauled 7 billion ISK out of Jita in a Crane with 2x T2 cargo rigs with two meta 4 istabs in the lows (instant un-dock bookmark used of course).
Note that meta 4 istabs have less signature bloom than tech 2, but same agility bonus.
All BR can fit a 10MN MWD, but it is primarily only used to get out of bubbles [I like to use it to zip between POS modules].
It is really hard to lose a blockade runner in hisec or lowsec, though beware of smartbomb gate camps [avoid Rancer]. |

DeLindsay
Galaxies Fall
30
|
Posted - 2013.04.26 00:12:00 -
[33] - Quote
This should be introduced in the Eve starting tutorial lol. Rancer is a HORRIBLE place if you are NOT a Pirate type. If you ARE a Pirate type then you probably love Rancer and have had many LOL times there. Check out my post about some Drone lovin: Proposed Drone Improvement |

Wolfgang von Wolfhausen
Republic University Minmatar Republic
1
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Posted - 2013.04.26 00:40:00 -
[34] - Quote
Quote:You don't really have to worry about tank on a blockade runner
This.
If anyone tells you to tank a BR, run away from them and do not accept their candy. BR's are meant for speed and agility. If you're worried about tank, you're doing it wrong and shouldn't be flying it in the first place. |

Dar Saleem
Imperial Academy Amarr Empire
48
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Posted - 2013.04.26 02:03:00 -
[35] - Quote
Sian Ka'an wrote:No, all they see on scan is the container, but none of its contents.
Incorrect they can see the contents of cans. You can still avoid scanning with double wrapping but many gankers will take a punt on double wraps.
Its the same with blockade runners many gankers will take a punt on what you carrying, if anything
|

Lady Naween
Immortalis Inc. Shadow Cartel
109
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Posted - 2013.04.26 03:12:00 -
[36] - Quote
DeLindsay wrote:This should be introduced in the Eve starting tutorial lol. Rancer is a HORRIBLE place if you are NOT a Pirate type. If you ARE a Pirate type then you probably love Rancer and have had many LOL times there.
nah, still hate Rancer. its a cesspit. |

Tristis Puella
Me Solum Relinquatis
96
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Posted - 2013.04.26 03:45:00 -
[37] - Quote
I'd like to recommend you check out the "Haulers Channel" as well and come chat with fellow haulers. Lots of good folks there willing to help out a fellow hauler as well as quite a few courier contracts posted in there quite frequently, most with pretty good payouts. |

Tau Cabalander
Retirement Retreat Working Stiffs
1754
|
Posted - 2013.04.26 22:55:00 -
[38] - Quote
Lady Naween wrote:blockade runner. seriously t1 industrials are to slow and fragile. just cloak and warp. its your safest bet. since with agility mods (no dont cargo rig them) you will just be a blip on the overview and even with a sensor boosted tornado the ganker has to really be on the ball to catch you. specially on a busy gate. and even then with human reactions, server ticks and everything you have to be really unlucky to get caught. What will get you are not being able to cloak (objects too close, like drones or cans, or a large fleet on the gate - been there, done that, lived to tell), or an on-the-ball bubble camp (can be uncloaked before getting out of bubble).
All the Blockade Runners seem optimized to carry around 8,000 m3, and they all warp in about the same amount of time in this configuration.
Cargo rigs don't seem to make a big difference, as Blockade Runners already have high agility, and if you are using istabs (meta 4 of course) agility rigs are stacking penalized. Signature bloom from istabs is not really an issue for the same timing reasons. Increasing velocity does help get out of bubbles faster though, so nanos are suggested if you know you are going through nulsec.
I carry 2x of each at all times: cargo, istabs, and nanos. Fit as needed. |

Liang Nuren
Heretic Army Atrocitas
3377
|
Posted - 2013.04.27 02:49:00 -
[39] - Quote
Wolfgang von Wolfhausen wrote:Avoid the Rancer system at all times. Period.
Rancer is bad, but Amamake is just fine.
Trust me.
:)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Wolfgang von Wolfhausen
Republic University Minmatar Republic
2
|
Posted - 2013.04.27 05:07:00 -
[40] - Quote
Quote:Cargo rigs don't seem to make a big difference, as Blockade Runners already have high agility
Again, looks like someone hasn't spent much time using a BR. Cargo rigs are a bad enough idea in a BR going through highsec, and can easily get you popped in low/null if a camper is on his A-game and you're being lazy (and if you're using cargo rigs or modules in a BR, you're being lazy). Check out Eve Fitting Tool if you haven't already- the difference between 4s and 8s align time is critical (entering warp always rounds up, so 3.7s becomes 4s, 8.1s becomes 9s, etc.)
Half the fun of using the EVE forums is figuring out who's trying to get you killed, and who's trying to help :). |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
202
|
Posted - 2013.04.29 02:40:00 -
[41] - Quote
A magnate can haul 1600 m3 if dedicated entirely to cargo space. Not sure why people would scan a magnate. Also they won't shoot you just for the KM unless they're in a cheaper ship. |

DeLindsay
Galaxies Fall
56
|
Posted - 2013.04.29 06:54:00 -
[42] - Quote
Quote:Half the fun of using the EVE forums is figuring out who's trying to get you killed, and who's trying to help :)
Or who really is that dumb. But yeah, IMHO that fit I linked to for the BR is the only way it should be fit whether it's Highsec or Null (getting out of bubbles). If you want a tanky type then the BR isn't for you, and it isn't tanky in any way, nor is it meant to. Not one of the Indy ships, T1/T2, could survive the fire from a single T2 fit Vexor or (2) T1 fit dessys in 0.5 before Concord gets them, let alone the Tier 3 BC's. They should pretty much always be fit for max agility, and cloak if you can (Align-MWD-cloak-warp option does help, though rough to fit on T1 haulers).
At some point, no matter how careful you are, no matter how lucky you have been, you will get popped, but that's the point of Eve, it's Space War with consequences.
Quote:A magnate can haul 1600 m3 if dedicated entirely to cargo space. Not sure why people would scan a magnate. Also they won't shoot you just for the KM unless they're in a cheaper ship.
Very good point. Check out my post about some Drone lovin: Proposed Drone Improvement |

xPredat0rz
Grey Templars Fidelas Constans
24
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Posted - 2013.04.29 06:56:00 -
[43] - Quote
Jayrendo Karr wrote:A magnate can haul 1600 m3 if dedicated entirely to cargo space. Not sure why people would scan a magnate. Also they won't shoot you just for the KM unless they're in a cheaper ship.
People scan T1 Frigates and T2 Covert Ops Frigates all the time. Even more so a Thrasher can gank them.
SO if your going to haul with these move fast. Warp to 0 and use insta warps on stations. |

Bertrand Butler
Cras es Noster
0
|
Posted - 2013.04.29 10:38:00 -
[44] - Quote
Since the OP intends to use his hauler in HS here are a couple of loadouts that might give him some ideas...C:
[Prowler, Prowler HS]
Synthetic Hull Conversion Inertia Stabilizers I Synthetic Hull Conversion Inertia Stabilizers I
[Empty Med slot] [Empty Med slot] [Empty High slot]
Covert Ops Cloaking Device II [Empty High slot]
Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II
Align 3.4 Still less signature than a standard Crane 14.1AU/s warp speed Second best cargo hold (4062) out of BRs
Those faction inertia stabs are a little pricey but they improve your agility considerably while minimizing the signature radius increase penalty. Also the two T2 HVO IIs are cheap enough and also essential in long hauling sorties productivity. Since you SHOULDN'T UNDER ANY CIRCUMSTANCES autopilot a BR in highsec, the faster you are able to complete runs the better. The rest of the slots are unimportant for HS, drop whatever you like to them.
If you are interested in hauling in LS/null/WHs, here is a setup that can help...
[Prowler, Prowler WH]
Nanofiber Internal Structure II Nanofiber Internal Structure II
ECM Burst II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I
Covert Ops Cloaking Device II Core Probe Launcher II
Medium Polycarbon Engine Housing II Medium Polycarbon Engine Housing II
Speed plays a bigger role here, due to you having to escape bubbles or fly back to the gate you came from. The ECM burst can serve as a last resort in null/WH space to break targeting while smashing the warp button if you are caught. Same goes for the inv. The warpdrive is utilized in the warp+cloak trick to put as much distance from a decloaker as possible if caught in a bubble. The launcher is essential for WH ops, and the choice of lows and rigs serve to augment both speed and agility. (you can substitute the two T2 polys with a T2 aux thrusters and a T2 friction joints rig. You will lose some speed and agility, but also gain 100mil you can spend elsewhere).
Some rules while using the above.
1. Never autopilot. 2. If you jump into a gate with a lot of action burn back to it, dont try to run. And watch your approach for decloakers. 3. Never fit cargo mods. The BRs are designed for speed and evasion. 4. Never fit warp core stabilizers. If you ever come to need one, you are dead anyway. 5. Never try to max tank your BR. No amount of tank is going to save you if caught. 6. Paranoia is your best weapon. Use the map to gain info, bounce through celestials to drop pursuit, use a scout to watch ahead, watch your local, bounce through safes/bookmarks celestials to drop pursuit, warp to on grid bookmark or @ 100k to take a peak at a gate etc. 7. If you are doing regular runs, prepare for them. Always have an instant undock bookmark, use safes, use far ongrid bookmarks for gates etc. |
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