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Cruell Nightmare
Occupational Hazard Vital Core Exhumers Industrial Coalition
6
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Posted - 2013.04.25 15:25:00 -
[1] - Quote
Watching the Balancing Laughter and Tears, Soundwave mentioned he would like to Have two larger belts, rather then the 20 small belts in a system. We love this idea !
Larger Grid Greater options for game play. |
Nomistrav
Intaki Liberation Front Intaki Prosperity Initiative
170
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Posted - 2013.04.25 15:34:00 -
[2] - Quote
+1!!!! |
pyronatic
Mecha Enterprises Fleet Villore Accords
20
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Posted - 2013.04.25 15:40:00 -
[3] - Quote
+1 |
Velicitia
Nex Exercitus
1429
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Posted - 2013.04.25 15:42:00 -
[4] - Quote
yeah, larger belts (maybe in grav sites, instead of static) would be great.
There's this planned for tomorrow --> 14:00/07:00 EVE is Real - Asteroid Mining
Perhaps Soundwave dropped an early hint? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
Cruell Nightmare
Occupational Hazard Vital Core Exhumers Industrial Coalition
7
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Posted - 2013.04.25 15:43:00 -
[5] - Quote
Velicitia wrote:yeah, larger belts (maybe in grav sites, instead of static) would be great.
There's this planned for tomorrow --> 14:00/07:00 EVE is Real - Asteroid Mining
Perhaps Soundwave dropped an early hint?
Perhaps, We will see |
Cruell Nightmare
Occupational Hazard Vital Core Exhumers Industrial Coalition
9
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Posted - 2013.04.26 14:16:00 -
[6] - Quote
Turns Out, It is another Eve to Rl presentation. Nothing to do with the Thread. Let's Keep this Idea Flowing.
I also personally loved his idea that in conjunction with the larger static belts versus 100 small belts in system. Adding/removing off grid gang links and possible having them Be local to the fleet. Where you may need multiple boosters to cover the "Belt" |
Tyrion Lanster
Occupational Hazard Vital Core Exhumers Industrial Coalition
0
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Posted - 2013.04.27 01:12:00 -
[7] - Quote
+1 |
Makoto Priano
Priano Trans-Stellar State Services
313
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Posted - 2013.04.28 00:50:00 -
[8] - Quote
+1. The weird semi-circle belts really screw with immersion. Having massive, broad belts that actually span a solar system would be pretty amazing -- especially if the belts had interesting things to find/explore. |
Loney
CyberDyne R-D
19
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Posted - 2013.04.28 03:24:00 -
[9] - Quote
Cruell Nightmare wrote:Watching the Balancing Laughter and Tears, Soundwave mentioned he would like to Have two larger belts, rather then the 20 small belts in a system. We love this idea !
Please continue to post your own thoughts on this as I just built the post to reiterate what Soundwave mentioned
Larger Grid Greater options for game play. Greater Pvp Options
I agree,
If they are changing the Static Ice Belts... Why not do the same with the ORE bests.. and make 1-3 LARGE ore belts per system.
Thanks, Loney
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Cruell Nightmare
Occupational Hazard Vital Core Exhumers Industrial Coalition
13
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Posted - 2013.04.29 19:43:00 -
[10] - Quote
Makoto Priano wrote:+1. The weird semi-circle belts really screw with immersion. Having massive, broad belts that actually span a solar system would be pretty amazing -- especially if the belts had interesting things to find/explore.
I have been thinking a lot about this little Easter egg Soundwave let loose during Fanfest.
I agree. But not only with what CCP puts into the belts, I believe this would create a massive amount of player driven content as well.
Loney wrote:Cruell Nightmare wrote:Watching the Balancing Laughter and Tears, Soundwave mentioned he would like to Have two larger belts, rather then the 20 small belts in a system. We love this idea !
Please continue to post your own thoughts on this as I just built the post to reiterate what Soundwave mentioned
Larger Grid Greater options for game play. Greater Pvp Options I agree, If they are changing the Static Ice Belts... Why not do the same with the ORE bests.. and make 1-3 LARGE ore belts per system. Thanks, Loney
Loney, I am not sure about this, As new players often default to using the civilian miner to make some isk in the very first few moments of their EVE career, and Tackling scanning is something of a challenge, Even for Vets. |
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Velicitia
Nex Exercitus
1437
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Posted - 2013.04.30 10:31:00 -
[11] - Quote
Cruell Nightmare wrote:
Loney, I am not sure about this, As new players often default to using the civilian miner to make some isk in the very first few moments of their EVE career, and Tackling scanning is something of a challenge, Even for Vets.
well, they're turning ore grav sites into anoms, so you'll see them right away (also, new scanning mechanic is awesome). really simple to change the static belts to work like ice will work. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
Krax As
Silent Tears in Space
22
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Posted - 2013.04.30 15:29:00 -
[12] - Quote
would be awesome ... gigantic belts covering multiple hundred kilometers ... MASSive roids as well as normal ones...
would be even cooler if we had real LOS mechanics (Line Of Sight) , so that smaller ships (ventures, frigs and such) could hide in belts .. when attacked by bigger stuff.... larger ships (barges, battlleships, orcas etc) would have to stay on the edges , while smaller, more maneuverable ships can dive deep and discover stuff like hacking and archeology sites and stuff.....
oh and orcas and rorquals and such would need to be on grid to boost... making security and ptarolling of belts mandatory for larger fleet ops. |
Cruell Nightmare
Occupational Hazard Vital Core Exhumers Industrial Coalition
13
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Posted - 2013.04.30 21:51:00 -
[13] - Quote
Krax As wrote:would be awesome ... gigantic belts covering multiple hundred kilometers ... MASSive roids as well as normal ones...
would be even cooler if we had real LOS mechanics (Line Of Sight) , so that smaller ships (ventures, frigs and such) could hide in belts .. when attacked by bigger stuff.... larger ships (barges, battleships, orcas etc) would have to stay on the edges , while smaller, more maneuverable ships can dive deep and discover stuff like hacking and archaeology sites and stuff.....
oh and orcas and rorquals and such would need to be on grid to boost... making security and patrolling of belts mandatory for larger fleet ops.
My thoughts Exactly, Just in that little bit , could you imagine the sheer amount of emergent game play that could happen? I have often wondered myself how a line of sight mechanic would make my Wormhole space even more exciting. Let alone high sec and the lower secs.
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Hien Morisato
Imperial Combat Engineers Empire of Arcadia
4
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Posted - 2013.05.01 00:12:00 -
[14] - Quote
+1
Love this idea!!
Also being that the new expansion is all about exploration I believe that by making the grav sites go away and a new Ore Site for the on-board ship scanner to pick up better and easier for new players to get the hang of.
As for the LOS idea, again all for it though I'm sure it would cause lag issues and other problems that CCP doesn't want to deal with right now. However it might come up when they start working with local and player visability. Which would fix lag issues but heh all in CCP's hands. |
Cruell Nightmare
Occupational Hazard Vital Core Exhumers Industrial Coalition
13
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Posted - 2013.05.03 00:48:00 -
[15] - Quote
Hien Morisato wrote:+1
Love this idea!!
Also being that the new expansion is all about exploration I believe that by making the grav sites go away and a new Ore Site for the on-board ship scanner to pick up better and easier for new players to get the hang of.
As for the LOS idea, again all for it though I'm sure it would cause lag issues and other problems that CCP doesn't want to deal with right now. However it might come up when they start working with local and player visability. Which would fix lag issues but heh all in CCP's hands.
I think it would be interesting for al belts to be scanned down. But with the new changes coming to the ship scanner, I wonder how that would benefit anything. I feel like it would be the combination of all the things that would make this a great change. The massive grid, The competition of roids between competing Corporations. The on grid boosting only. (possibly the AOE Soundwave suggested for boosters) and So on. Just in high sec alone this would be a great addition to some mondane gameplay that exists. Being that most of the Decent ore in Null and WH are already single massive belts. |
Hien Morisato
Imperial Combat Engineers Empire of Arcadia
4
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Posted - 2013.05.03 01:38:00 -
[16] - Quote
Cruell Nightmare wrote:Hien Morisato wrote:+1
Love this idea!!
Also being that the new expansion is all about exploration I believe that by making the grav sites go away and a new Ore Site for the on-board ship scanner to pick up better and easier for new players to get the hang of.
As for the LOS idea, again all for it though I'm sure it would cause lag issues and other problems that CCP doesn't want to deal with right now. However it might come up when they start working with local and player visability. Which would fix lag issues but heh all in CCP's hands. I think it would be interesting for al belts to be scanned down. But with the new changes coming to the ship scanner, I wonder how that would benefit anything. I feel like it would be the combination of all the things that would make this a great change. The massive grid, The competition of roids between competing Corporations. The on grid boosting only. (possibly the AOE Soundwave suggested for boosters) and So on. Just in high sec alone this would be a great addition to some mondane gameplay that exists. Being that most of the Decent ore in Null and WH are already single massive belts.
Yep absolutely right, also if all belts were scan down belts they would change position every time they are either cleared or despawn. This would prevent bot mining, also it would force mining corps to move around system to system when they have to wait 4 hours for the next belt to spawn. Another thought is the rats in belts could be more aggressive. High sec is Frigates, Low sec is Destroyers and Cruisers maybe a battle cruiser, null is battleships. Combat sites in High sec have up to Cruisers, low sec has up to battleships (I could been wrong been a while), Null has up to capital ships. Why not put up to cruisers in high sec and progressively get harder all the way down to null. Could you imagine having to deal with a NPC super cap fleet in an scanned down asteroid belt? That would be "AWESOME!!".
Though it does bring to mine the whole fact that people that usually mine don't want to deal with that sort of thing. They just want to warp in with their mining boat, mine, and warp out. I think there was a presentation about that at fanfest, for the people that do archeology etc. Anyway I liked how belts were in WH a while back, warp in clear it of the sleeper and it was clear until the belt or gas pocket despawned. I feel that, that would be a good trade off. Have no more then say 5 belts in a system, and 5 quick respawning combat sites for people that want to rat grind.
Oh one more thing that just kind of popped in my head regarding industrial manufacturing. Why not have everything made from components like T2, capital ships and T3. Would make everything more interesting also would make the market even more complex which is what eve is all about complexity, depth, and FUN!!!! |
Bugsy VanHalen
Society of lost Souls
592
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Posted - 2013.05.03 20:17:00 -
[17] - Quote
What if rather than having mutiple belts, they had one massive belt in each solar system. The belt would span across many grids, all the way around the solar system like a asteroid belt in real solar system. A single belt that contains both ore and ICE.
There could be only certain warp in points that the ship scanner would give you, but you could follow the belt arc off grid to kinda make your own hidden mining areas. It would be like still having the hidden belts, but they are just sections of the large system wide belt. Maybe even make it so the father you get from the standard warp ins the better quality ores you get. |
Cruell Nightmare
Occupational Hazard Vital Core Exhumers Industrial Coalition
15
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Posted - 2013.05.03 20:37:00 -
[18] - Quote
Bugsy VanHalen wrote:What if rather than having mutiple belts, they had one massive belt in each solar system. The belt would span across many grids, all the way around the solar system like a asteroid belt in real solar system. A single belt that contains both ore and ICE.
There could be only certain warp in points that the ship scanner would give you, but you could follow the belt arc off grid to kinda make your own hidden mining areas. It would be like still having the hidden belts, but they are just sections of the large system wide belt. Maybe even make it so the father you get from the standard warp ins the better quality ores you get.
That was what CCP Soundwave had mentioned in the Fanfest Stream, I created this thread originally off of that Idea. I am hoping that it gains enough attention, From both miners and pvpr's alike, I think it would open a new era into EVE. |
Naomi Hale
Children of New Eden
83
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Posted - 2013.05.25 15:43:00 -
[19] - Quote
I've always wanted a more realistic belt system. Like most solar systems we should have one or two belts that encircle the star (like between mars and Jupiter), Miners would use a scanning system (maybe replace the current survey scanner) to find hotspots and rich deposits.
Warping to these spots would generate a field (like mission and deadspace pockets) so that servers don't need to track the position of billions of rocks, but use graphical tricks like skyboxes and matt painting to give the impression that the belt stretches far beyond your ability to see. They should probably remain until exhausted so that there is a competative element and so systems aren't flooded with these mining spots.
Main belts would contain the common ores for the region, with rarer ore being spawned in anomilies. Possible due to collisions within these larger belts or extra-solar entities that have travelled between stars.
I also like the idea of player/corp owned structures and refinaries being built into hollowed out gaint asteriods (the postions of which could be scanned down then sold or claimed) with the use of mining contracts or charters. Owners could allow private or public use of their facilities, with adjustable tax rates. Providing refining, repair services, storage, even limited protection within a certain range would begin the process of moving mining and refining out of npc hands. Of course a range limit would exist between mining outposts in the same system (say 4 au) and publicly avaliable facilities would need to offer competative prices for their services.
Prospecting by Gilligan Zaftig
Lay Claim to Asteroid Belts With Mining Charters by Andrea Griffin
I choose to believe what I was PROGRAMMED to believe! |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
679
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Posted - 2013.05.25 23:05:00 -
[20] - Quote
Revision of belts? Sure, let me spend five minutes brain-farting and twenty minutes typing it down.
General 'look': Each system has one to three belts consisting of an entire orbital path as physics and aesthetics dictate. Belts are divided into X number of grids. Majority of the belts is 'empty' rocks out of necessity as the sheer scope would otherwise make it a mining bonanza.
Interaction/Exploration: Some grids in belts contain probeable/scannable concentrations of mineral/mineable ore (think current belts). Other grids can contain exploration content as per normal mechanics. Still other grids contain asteroids the size of moonlets which must be found the old fashioned way (ie. cannot be probed/scanned) and are large enough to establish asteroid bases on. - Moonlet bases consist of half buried POS with structures on surface, otherwise same function as POS. - Moonlet bases can mine the asteroid they are embedded in, providing lower tier moon minerals. Mining the moonlet is temporary as it will eventually break apart from integrity-/mass-loss with room for structures gradually decreasing. - Upon breakdown the remaining base structures are destroyed and a similarly sized moonlet appears elsewhere. - Moonlet bases can be established by pirate factions and will function as drug labs (Booster/Gas!), ship yards (BPC's), mining operations (ore/minerals, duh!) etc. Pirate bases do not degrade the moonlets and can be taken over once it is destroyed, but they are heavily defended (think Incursion level defenders). - 'Settled' Moonlets (except pirate ones) can be probed down, difficulty depends on extent of established base with signature as pertains to probing determined by power consumption vs. max power (secret bases ahoy!).
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Chitsa Jason
Infinity Explorers Exhale.
539
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Posted - 2013.05.26 20:07:00 -
[21] - Quote
I am so for less but larger belts. Love the idea. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Nomistrav
Aliastra Gallente Federation
172
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Posted - 2013.05.28 20:21:00 -
[22] - Quote
Would definitely make for some badass fights, and more frequent fights at that. |
Cruell Nightmare
Occupational Hazard Vital Core Exhumers Industrial Coalition
18
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Posted - 2013.05.30 21:00:00 -
[23] - Quote
Naomi Hale wrote:I also like the idea of player/corp owned structures and refinaries being built into hollowed out gaint asteriods (the postions of which could be scanned down then sold or claimed) with the use of mining contracts or charters. Owners could allow private or public use of their facilities, with adjustable tax rates. Providing refining, repair services, storage, even limited protection within a certain range would begin the process of moving mining and refining out of npc hands. Of course a range limit would exist between mining outposts in the same system (say 4 au) and publicly avaliable facilities would need to offer competative prices for their services. Prospecting by Gilligan ZaftigLay Claim to Asteroid Belts With Mining Charters by Andrea Griffin
This would be interesting for lower secs, Perhaps this is how the rare mineral types are found and push people into low/null/wh from the generic larger belts in Highsec.. |
yodayblack
Klima Technology Nyratic
10
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Posted - 2013.06.01 21:55:00 -
[24] - Quote
To be honest this is a very silly idea, boarder lining stupid.
What fights are you expecting in a highsec belt? All this does it make it that much easier for gankers to find targets making it easier for them to get an easy kill. Once again another idea that ONLY helps one part of the game but hurts the others. Mining is tough enough for the people that do it. It pays little, has a ton of risk and the miners dont need something like this to make it worst. This will cause more miners to go switch to something else or worst unsub since they cant pay their plex fees. If less miners are mining that means less ore to buy to build ships. (how i earn my isk) which means less ships on the markets for pvpers. Stop trying to make mining worst and maybe submit some ideas that help make it a worthy profession again.
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Cruell Nightmare
Occupational Hazard Vital Core Exhumers Industrial Coalition
19
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Posted - 2013.06.03 19:26:00 -
[25] - Quote
yodayblack wrote:To be honest this is a very silly idea, boarder lining stupid.
What fights are you expecting in a highsec belt? All this does it make it that much easier for gankers to find targets making it easier for them to get an easy kill. Once again another idea that ONLY helps one part of the game but hurts the others. Mining is tough enough for the people that do it. It pays little, has a ton of risk and the miners dont need something like this to make it worst. This will cause more miners to go switch to something else or worst unsub since they cant pay their plex fees. If less miners are mining that means less ore to buy to build ships. (how i earn my isk) which means less ships on the markets for pvpers. Stop trying to make mining worst and maybe submit some ideas that help make it a worthy profession again.
I'm going to try and be polite, Because I simply cant Control How hard I LOL'd at your post.
You clearly didn't do any research on me.. I mine a lot. Way more then you for sure. I mine in all areas of space. Unlike you I am not afraid of gankers and the like. They are a part of eve, if you don't like it get out of my belts.IN NO WAY does this help one side or the other. This is strictly about emerging game play and a more Realistic Universe. You make yourself sound like a winy child.
Mining is 100% still a worthy profession, You just cant be a wimp. |
Naomi Hale
Children of New Eden
161
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Posted - 2013.06.09 08:28:00 -
[26] - Quote
yodayblack wrote:To be honest this is a very silly idea, boarder lining stupid.
What fights are you expecting in a highsec belt? All this does it make it that much easier for gankers to find targets making it easier for them to get an easy kill. Once again another idea that ONLY helps one part of the game but hurts the others. Mining is tough enough for the people that do it. It pays little, has a ton of risk and the miners dont need something like this to make it worst. This will cause more miners to go switch to something else or worst unsub since they cant pay their plex fees. If less miners are mining that means less ore to buy to build ships. (how i earn my isk) which means less ships on the markets for pvpers. Stop trying to make mining worst and maybe submit some ideas that help make it a worthy profession again.
How do two gigantic belts encircling a star make it easier for Gankers to find you over the current beaconed belt positions? Cruell Nightmare and CCP Soundwave aren't saying there should only be two mining spots in a system, in fact they are saying the oppisite, that belts should be spread across systems in terms of AU rather than Km.
Also, I'm not sure what kind of high sec mning you are doing that pays little and involves a ton of risk. Though if you're not paying a sub and only play with PLEX that might explain it. I choose to believe what I was PROGRAMMED to believe! |
Nantwig Mutbrecht
State War Academy Caldari State
1
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Posted - 2013.06.12 23:53:00 -
[27] - Quote
Keeping this bumped. +1 from me , btw. love the idea. Belt rats could now spawn at different parts of the belt, at planets, w/e. i really don't see a downside, except for having to reseed it. but it would be WORTH it. |
Cruell Nightmare
Occupational Hazard Vital Core Exhumers Industrial Coalition
22
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Posted - 2013.06.15 02:34:00 -
[28] - Quote
I hope it picks up more steam. |
Naomi Hale
Children of New Eden
182
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Posted - 2013.06.15 03:39:00 -
[29] - Quote
Cruell Nightmare wrote: I hope it picks up more steam. It should, it's a good idea. I'm Naomi Hale and this is my favourite thread on the forums. |
Cruell Nightmare
Occupational Hazard Vital Core Exhumers Industrial Coalition
23
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Posted - 2013.06.24 17:03:00 -
[30] - Quote
I have been thinking a lot about this and Want to see some more Input. I am glad to see at least one member of the CSM is on board.
I had an idea in line with what CCP did with the Ice belts but modified.
Systems with a large amount of current belts would contain the largest Ore ring placed appropriately for the solar system, Between a larger planet orbit and the sun or beyond the most distant orbital body such as our own solar system belt here. Systems with little to no belts would scale accordingly.
For example I remember when I was a young rookie and starting to figure out how to mine and warp to different belts was interesting but lost its allure once I discovered that belts could be , or where depleted even before I got there. For Rookie systems I feel this would benefit new Players, In both terms of mechanics and Social. I have often spent time in new pilots systems to find that there are a half dozen or so pilots spread out in every belt that hasn't been depleted. I feel that this detracts from their initial experience. Especially if they choose to go down the Industrial path. And having them all in one could also push them into the realm of pvp.
Thoughts? |
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