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Thread Statistics | Show CCP posts - 1 post(s) |

Ralimenua
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Posted - 2003.07.30 22:05:00 -
[1]
How come I turn a tighter circle as I turn to warp with a MWD active than without... am I failing to grok the physics? |

Decius
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Posted - 2003.07.31 13:54:00 -
[2]
Its very simple, since a warpdrive creates a field of absolute vacuum basic physics aint counting anymore --> no gravitational penalties
/me feels like a nerd ;P
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drunkenmaster
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Posted - 2003.07.31 14:47:00 -
[3]
I thought it was just because of the huge amount of 'thrust'* enabling you to turn quicker.
Of course, true space physics are nothing like eve-space physics, which is more akin to a flight simulator, than a float in space simulator.
*well, maybe not thrust, but you know what I mean. .
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Ralimenua
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Posted - 2003.07.31 14:48:00 -
[4]
Very well. Leave out the warp field, and experience the same effect with a standard afterburner.
I've also noticed that the NeoCom trading system has introduced instabilities into the fabric of space - whenever I get notified of movement on my account, space folds and I experience a rubber-band effect. Synchronicity here is a bad thing. |

Ralimenua
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Posted - 2003.07.31 14:52:00 -
[5]
How would greater acceleration allow you turn a tighter curve - wouldn't it tend the other way?
Where's a Ph.D. in physics when you need one...
LeKjart? We know you're out there, Dr. Emilsson. |

Lhyda Souljacker
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Posted - 2003.07.31 15:06:00 -
[6]
Actually I think this is right. If you turn while going a constant speed, you will have to fight your ship's momentum in order to change direction. However, if you accelerate while turning, you will creat a force into the turn, making your ship turn faster. (Note if your ship is at max MWD or afterburner speed when you dial in a course change it still handles like a pig.)
Fighter pilots will hit the afterburners to make sharper turns.
Try it in your car. See how much harder it is to make a sharp turn at a constant speed than it is while accelerating (I'm not being held responsible for anyone who spins out their car.)
I'm an engineer and I was about to go pull out my dynamics book.
DORK!
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Setec
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Posted - 2003.07.31 15:06:00 -
[7]
Perhaps the thrusters on your afterburner/MWD are dynamically pointed in the right direction to make you turn faster. :P
Seriously, it's just a game. Don't worry about the real physics, because if it was 100% true space physics the game would suck. I've taken lots of advanced college physics classes and I'm really not bothered by the fact that Eve physics are not real physics. Just live with it. =P ___________________________________________
Space Invaders website: http://www.si-corp.net |

Ralimenua
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Posted - 2003.07.31 16:01:00 -
[8]
Edited by: Ralimenua on 31/07/2003 16:03:01
Quote: Try it in your car.
BRB when I've learnt to drive... still haven't got round to it yet.
I'm curious - although not that fussed - about the physics, is all. I'm fussed - but not too curious - about the ghastly handling of my cruiser. |

Katt
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Posted - 2003.07.31 20:46:00 -
[9]
Agility (turn rate) is a function of your current speed in relation to your max speed....when you turn on that MWD, youre now going a small fraction of your max speed, and can turn rapidly. 
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Fusco T
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Posted - 2003.07.31 22:27:00 -
[10]
Yes when you initiate a turn the time it takes is based on your current speed vs your top speed. When you change the top speed you change the other number and thus get the bonus of turning faster.
""grok the physics?"" Heinlein fan?
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Mora Constantine
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Posted - 2003.08.03 08:57:00 -
[11]
Quote: Fighter pilots will hit the afterburners to make sharper turns.
They hit afterburners when loading G's to maintain airspeed (e.g., to not stall). Whether they make sharper turns or not depends on their proximity to the aircraft's optimal cornering speed.
Quote: Try it in your car. See how much harder it is to make a sharp turn at a constant speed than it is while accelerating (I'm not being held responsible for anyone who spins out their car.)
Don't confuse the centripetal force your body feels with the actual performance of a car during a turn.
Accelerating transfers the weight of the car to the rear. Less grip in the front, less steer. 
OK, sorry, off-topic, but it needed saying.  |

Jash Illian
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Posted - 2003.08.03 09:03:00 -
[12]
Quote: How come I turn a tighter circle as I turn to warp with a MWD active than without... am I failing to grok the physics?
Lekjart originally planned for ships to have the ability to leave skidmarks in space ala Spaceballs. But when one of the graphic artists started rendering a 3d Winnebago with thrusters and wings, he realized demands for Ludicrous Speed and Battleships that transformed into giant maids wasn't far behind.
Just a bit of remnant code 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Angry Sheep
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Posted - 2003.08.03 11:03:00 -
[13]
"Try it in your car"
oh boy - can I be around to see the CCTV when this is done on the M25 please!!
Is this is why Friday is grid lock
It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
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Luc Boye
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Posted - 2003.08.03 11:17:00 -
[14]
Edited by: Luc Boye on 03/08/2003 11:20:57 Well space physics is different then car physics since the car is actually on the road (friction & stuff :P)
If a space ship was travelling in one direction, it wouldn't take much of a force to make it turn and FACE the other direction, while it would continue to move along the original path. Regardless of speed. To start MOVING in the new direction is totally different thing tho :P
As posted above, it would suck too much.
The only positive effect of real physics would be that you need thrusters only to accelerate, not to maintain speed once in space. So you could accelerate indefinitely (well not quite, Einstein would object). And you could use the gravitational forces of nearby planets and stars to accelerate. And it would take a PhD to play the game. And there would be no warps and jumps either :P --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |
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