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Solra Wolfe
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Posted - 2005.09.26 16:07:00 -
[1]
Hello,
Looking to particpate in some fleet skirmishes/engagements. Please post your favourite T1 tackler and setup, and reason for choosing it.
Thanks!
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Scorpyon
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Posted - 2005.09.26 16:42:00 -
[2]
I like either vigil or incursis.
HI: Whatever small guns you can fit Mid: mwd, 2 7.5km scramblers Low: nano's
Reason: Cheap as hell. Fast as ****. And 4 scramble strength should hold most ships down. You won't do much damage but you will be on the kill mail.
Scorp
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Forsch
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Posted - 2005.09.26 16:46:00 -
[3]
I never understand, if only using scramblers and no web, what point is there to go closer than 10km? Chances for the enemy having either a web or a nos aren't so bad I would say. And webbed frigate size anything = dead I would think. 
The Auctoritan Syndicate Defenders of the Empire - Curatores Veritatis Alliance |

Vilaria
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Posted - 2005.09.26 16:53:00 -
[4]
Edited by: Vilaria on 26/09/2005 16:53:40 I fly a Merlin tackler with:
Hi: 2 x Small NOS 2 x Standard Launchers
Mid: 1 x MWD 1 x Stasis Web 1 x Warp Scrambler
Lo: 1 x Power Diag./Reactor Control Unit 1 x Balistic Control or 1 x Power Diag.
My MWD skills suck but with the 2 small nos running and everything else I can run the MWD full time and orbit the target at ~1.5km/sec.
In any fleet engagement you'll die pretty fast, but it's still a fun little setup :D
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Joerd Toastius
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Posted - 2005.09.26 16:59:00 -
[5]
Originally by: Forsch I never understand, if only using scramblers and no web, what point is there to go closer than 10km? Chances for the enemy having either a web or a nos aren't so bad I would say. And webbed frigate size anything = dead I would think. 
I think it comes under the heading "Not Getting Hit".
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WickedWeasel
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Posted - 2005.09.26 17:02:00 -
[6]
Mk2 Incursus:
2x Nos (yes, no guns :P) 1MN MWD, Web, Scrambler Armor Rep and whatever (nano, wcs, cpr)
Its Fast and light, doesnt have much PG problems, 3 med slots...
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Jogyn
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Posted - 2005.09.26 17:06:00 -
[7]
Vigil
2st 125 mm auto 1st rocket launcher
mwd 7.5k scrambler web
Cap recharging things that i never remembers the name of.
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Tul 'Kas
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Posted - 2005.09.26 17:52:00 -
[8]
Vigil 4tw!
2x small nos 1x rocket launcher w/ defenders loaded, damage rockets in the hold as defenders aren't useful against all ships
MWD 7.5k scram web or 2nd scram if your gang is light on tacklers/enemy heavy on WCS
MAPC small armor rep armor plate - pretty certain 100mm fits not sure about 200mm, can't check atm
If your capacitor and MWD skills really suck you can play with the low slots, dropping armor (survivability) for cap recharge (sustainability), but 2 small nos ought to be enough to offset that. I don't usually find the plate's velocity penalty a problem either, still goes crazy fast. Originally by: Jogyn Cap recharging things that i never remembers the name of.
Capacitor Power Relay 
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