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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Guindel Angeline
Angeline Industries
2
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Posted - 2013.04.26 15:15:00 -
[1] - Quote
I do not know if this was talked about before, but what do you think about being able to use capital ship to mine moons.
Guin |
Doc Fury
Furious Enterprises
1640
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Posted - 2013.04.26 15:17:00 -
[2] - Quote
I think there's a forum area for things like this:
--> Features & Ideas Discussion
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Herr Esiq
Dirt Nap Squad
33
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Posted - 2013.04.26 15:19:00 -
[3] - Quote
I like it, makes the game more dynamic and gives incentive to defend against roams. |
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ISD Suvetar
ISD Community Communications Liaisons
2146
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Posted - 2013.04.26 15:21:00 -
[4] - Quote
Moved to the right place ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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0racle
Galactic Rangers R O G U E
24
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Posted - 2013.04.26 16:10:00 -
[5] - Quote
I think what would be even more interesting is chucking moon harvesting arrays out the window and making it a full time job. Make a capital ship dedicated to harvesting moons. Give it its own module. Along with there being too much grind in 0.0, there's too much farming. Allow industrialists to play a bigger role in that end and open up more opportunities for players to hit said moon miners. It'd encourage people to defend them. Resulting over all in a more interesting and interactive environment. |
DitchDigger
Hibi Proletariat
19
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Posted - 2013.04.26 18:06:00 -
[6] - Quote
Her'es a wild idea Integrate PI and moon mining into a single system. This would make moon mining semi-passive income like PI
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1123
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Posted - 2013.04.26 19:16:00 -
[7] - Quote
0racle wrote:I think what would be even more interesting is chucking moon harvesting arrays out the window and making it a full time job. Make a capital ship dedicated to harvesting moons. Give it its own module. Along with there being too much grind in 0.0, there's too much farming. Allow industrialists to play a bigger role in that end and open up more opportunities for players to hit said moon miners. It'd encourage people to defend them. Resulting over all in a more interesting and interactive environment.
I, too, want to pay a billion ISK every time I need a new vagabond. |
Stan Smith
Deathraven Industries The AirShip Pirates
51
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Posted - 2013.04.28 23:15:00 -
[8] - Quote
Make it so to mine moons a player actually has to DO SOMETHING and many players will be happy Gÿ+/ /Gûî /n++ \ This is Bob, post him into your forum sig and help him conquer the forums. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1132
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Posted - 2013.04.28 23:34:00 -
[9] - Quote
Stan Smith wrote:Make it so to mine moons a player actually has to DO SOMETHING and many players will be happy
Fortunately, most of those players haven't got the faintest idea of what moon mining actually IS. |
Stan Smith
Deathraven Industries The AirShip Pirates
51
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Posted - 2013.04.29 00:07:00 -
[10] - Quote
Danika Princip wrote:Stan Smith wrote:Make it so to mine moons a player actually has to DO SOMETHING and many players will be happy Fortunately, most of those players haven't got the faintest idea of what moon mining actually IS.
Please, do elaborate Gÿ+/ /Gûî /n++ \ This is Bob, post him into your forum sig and help him conquer the forums. |
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