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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Rek Seven
Zandathorn Industries
10
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Posted - 2011.10.19 10:09:00 -
[61] - Quote
I've no doubt CCP has some very intelligent people working for them so i'm confused as to why this game has consistently bad UI design/functionality...
Are we to believe that when CQ was being tested nobody said: "hey, you know what's really annoying? Having to open your ship hanger window and right click on the ship to view the contents of its cargo! Shouldn't we just add a button to open the cargo of the currently active ship?" Maybe i'm alone in that...
IMO if i have CQ enabled, whenever i dock i should be given the hanger view and if i want to go the my CQ i can use the button. And about that button... pretty slab-dash don't you think?!
@ CCP we all appreciate the work you put into the game but i think it's about time you start living by the mantra "take care of the small things and the big things will take care of themselves". |

Acac Sunflyier
Burning Star L.L.C.
20
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Posted - 2011.10.19 11:38:00 -
[62] - Quote
I really don't like where the enter captain's quarter button is. In some of the pictures I've seen a blue arrow that faces in the opposite direction as the undock yellow arrow. Can we please have that? |

War Kitten
Panda McLegion
107
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Posted - 2011.10.19 12:07:00 -
[63] - Quote
Ahhhh... the hangar looks right again.
Thank you CCP! This is my signature.-á There are many others like it, but this one is mine. |

eaterofcheese
Solar Deliberative Games of Divinity
0
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Posted - 2011.10.19 13:01:00 -
[64] - Quote
Very pleased to have the Hanger back. Thank you! |

Nephilius
Pillage and Plunder Salvage Co.
10
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Posted - 2011.10.19 13:03:00 -
[65] - Quote
Works wonderfully and I was so very awesome to see my ships again! Great job CCP! The door behind the toon you spin contains the secrets behind life, the universe and everything. |

Sarah Nalelmir
Imperial Academy Amarr Empire
0
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Posted - 2011.10.19 19:02:00 -
[66] - Quote
Not sure if this has been mentioned
Since the new 1.1.2 my windows will not remain pinned in the correct location. I run on dual monitors and now it seems when i go between space, ship spin mode and CQ mode my windows jump around the place and unsize themselves after being pinned in specific places. This was not an issue with 1.1.1
Also why in ship spin mode is there no ambient background noise ? in CQ mode when you walk up to the platform you hear all the background noise but ship spin is totally dead silent.
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Bareknuckle Logi
Bloody Knuckle Effect
0
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Posted - 2011.10.19 19:51:00 -
[67] - Quote
Awesome, ship spinning. Great! Now can we please have an option to turn it OFF. Crying shame I have a pimped out computer and have such issues with resources in Eve while docked and only while docked. |

Charlie Big Potato
Republic University Minmatar Republic
0
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Posted - 2011.10.19 20:18:00 -
[68] - Quote
When will you fix this nice feature of resizing UI randomly ?!?!  |

Kojaxe LeAppljaxe
InterSun Freelance Moon Warriors
0
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Posted - 2011.10.20 03:01:00 -
[69] - Quote
Spinning is cool.
happened to look around to try to find the balcony of the CQ quarter... opps nothing there. :)
okay maybe i'm in the wrong hangar.
all in all.. thanks CCP...
and what about the fix on the hybrid weaps????? bring it on please!
I mostly fly gallente ships but its unwanted in nullsec.
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Hakaru Ishiwara
Republic Military School Minmatar Republic
33
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Posted - 2011.10.20 19:52:00 -
[70] - Quote
Feedback: I appreciate the ship spinning. I do not like the additional GPU load over and above viewing the ship in-space, though.
Not a problem for my hardware to handle the load, but there is the power consumption thing. Dock up for chat, market stuff, inventory management and my PC is using more power than when actually zipping around the vacuum.
Sure wish that I had the geothermal energy resources (and kWh pricing) available to me that you have in Iceland.
Also, the patch and subsequent hot-fix installed w/o a single (observed) problem on a installation w/junctions used for multi-client work. fyi. [this is a good thing, btw.] 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
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Kyjaro
Republic Military School Minmatar Republic
2
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Posted - 2011.10.21 23:58:00 -
[71] - Quote
The jukebox is still broken, sound issues like zooming out doesn't diminishes the sound on certain ship types like it used to be. Mining laser issues and the list goes on.
Looks like the only way to get sound fixed in this game is if it's in the top 10 issues handed over to CCP by CMS.
I'm really not impressed by your patches. |
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