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Lost True
Paradise project
2119
|
Posted - 2013.04.27 02:23:00 -
[1] - Quote
Because i don't want to choose between SP loss and lower efficiency.
Leave it to the combat pilots, who "care less" anyway.
Thanks. in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much? [-á-¦-¦-Ç-â-é-+-+-¦] -£-¦-¦-+-+-+-¦ -¦-+-Ç-+-+-Ç-¦-å-+-Å Transtellar |

Some Rando
University of Caille Gallente Federation
843
|
Posted - 2013.04.27 02:24:00 -
[2] - Quote
tbh I now see the beauty that is the T3 mining ship.
CPP MAKE THIS HAPPEN NAO!!! CCP has no sense of humour. |

Captain Tardbar
NEWB ALERT
326
|
Posted - 2013.04.27 02:28:00 -
[3] - Quote
If it has 4 strip miners, 50K ore hold, and 60K eph it would be worth it.
The throll is strong with this one. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Ckra Trald
Stellar Essence STELLAR CONSTELLATION
148
|
Posted - 2013.04.27 02:33:00 -
[4] - Quote
miner gets ganked
loses mining skill
quits game
not before spamming the forums with rage of course ^^ poorly made blunt forum post above ^^ |

Savnire Jacitu
Caldari Provisions Caldari State
141
|
Posted - 2013.04.27 03:32:00 -
[5] - Quote
CCP please a mining titan. <corrupt> |

Lost True
Paradise project
2119
|
Posted - 2013.04.27 03:45:00 -
[6] - Quote
Savnire Jacitu wrote:CCP please a mining titan. But... There is the one already, isn't it? Chribba has it, just make it available to everyone 
Well... I don't mind some expensive ships for mining, it's okay that i can lost some ISK. It's just the idea of SP losing is rotten. It was so when i first heard of it and it's so now. Although i've flied the strategic cruisers earlier (it's was a no-brainer in our corp) without losing any training time. Of course, i can understand why CCP don't mind adding more SP sinks... And why many people jealous about a 150+ SP chars, even if they doesn't get much advantage in game in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much? [-á-¦-¦-Ç-â-é-+-+-¦] -£-¦-¦-+-+-+-¦ -¦-+-Ç-+-+-Ç-¦-å-+-Å Transtellar |

Felicity Love
STARKRAFT Joint Venture Conglomerate
527
|
Posted - 2013.04.27 04:01:00 -
[7] - Quote
Capital Gas Harvestors FTW. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Loan--Wolf
Ace's And 8's
6
|
Posted - 2013.04.27 04:10:00 -
[8] - Quote
Ckra Trald wrote:miner gets ganked
loses mining skill
quits game
not before spamming the forums with rage of course
why so much hate on miners ? with out them there is no eve
|

Captain Tardbar
NEWB ALERT
326
|
Posted - 2013.04.27 04:38:00 -
[9] - Quote
Loan--Wolf wrote: why so much hate on miners ? with out them there is no eve
When they were young, they went to Jita where a gang of hi-sec miners came out of the back alleys and held them down and touched them in the no-no's. They have never been able to think about miners without going into a tearful rage since. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Arronicus
Shadows of Vorlon The Marmite Collective
579
|
Posted - 2013.04.27 06:20:00 -
[10] - Quote
CCP please make this happen. I fully endorse the idea of tech 3 mining ships. |

Dave Stark
2874
|
Posted - 2013.04.27 06:22:00 -
[11] - Quote
CCP please don't add tech 3 mining ships when your tech 2 mining ships aren't balanced in the slightest and need fixing. also, there's no need for tech 3 mining ships.
but fix the exhumers, yeah? |

Benny Therios
Outer Ring Sleeper Collective Illusion of Solitude
8
|
Posted - 2013.04.27 07:23:00 -
[12] - Quote
Dave Stark wrote:also, there's no need for tech 3 mining ships.
There's no need for most things. There's no need for anything smaller than Battleships. **** it, you can put tackle on them, there's no need for the progression from frigates, just give everyone a BS. There's no need for scanning, either, just make sites show up like celestials. There's no need for mining, just fill the ore market with NPCs. **** it let's just reduce the market to already -built hulls and turrets and things and fill it all with NPCs. There's no need for fitting, actually, let's just have all hulls come pre-fitted. There's no need for trading either, really. There's definitely no need for freighters. There's no need for balanced PVP either, let's just all run missions.
Actually, on second thoughts, some variety might be nice. |

Dave Stark
2874
|
Posted - 2013.04.27 07:37:00 -
[13] - Quote
Benny Therios wrote:Actually, on second thoughts, some variety might be nice.
you mean 6 ships for 1 job isn't already enough? (7 if you count the venture)
oh wait, people only use the retriever because mining ship balance is ****. remind me again why t3s would be better than just fixing the current lineup? |

Arronicus
Shadows of Vorlon The Marmite Collective
580
|
Posted - 2013.04.27 09:22:00 -
[14] - Quote
Dave Stark wrote:Benny Therios wrote:Actually, on second thoughts, some variety might be nice. you mean 6 ships for 1 job isn't already enough? (7 if you count the venture) oh wait, people only use the retriever because mining ship balance is ****. remind me again why t3s would be better than just fixing the current lineup?
"1 job" "Ice mining, Mercoxit harvesting, General Ore harvesting, Gas cloud harvesting" "High yield strong active tank low cargo low buffer, Huge buffer low yield medium cargo weak active tank, medium buffer, medium yield massive cargo medium active tank"
It's 4 jobs, and a variety of ships with different reasons to use them. The fact that all of them get used (retrievers and skiffs primarily in highsec, hulks are the miner of choice in 0.0), suggests that they all fit their roles well. t3 would be better than 'fixing' the current lineup, because the current lineup isn't broken, and t3 might bring interesting new possbilities, like something sturdier than a venture for gas harvesting.
|

Sabriz Adoudel
AWOXalypse
266
|
Posted - 2013.04.27 09:25:00 -
[15] - Quote
Oh god, make it happen.
More expensive kill mails from people that feel safety should be an automatic right, not something you earn by being alert and not AFK. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |

Guttripper
State War Academy Caldari State
232
|
Posted - 2013.04.27 09:30:00 -
[16] - Quote
Unfortunately, if such a ship was available, many (mining) players would set-up their ship for maximum ore and minimum defense then complain long and loud when it gets blasted to bits.
History - nobody seems to learn it. |

Dave Stark
2877
|
Posted - 2013.04.27 09:40:00 -
[17] - Quote
Arronicus wrote:Dave Stark wrote:Benny Therios wrote:Actually, on second thoughts, some variety might be nice. you mean 6 ships for 1 job isn't already enough? (7 if you count the venture) oh wait, people only use the retriever because mining ship balance is ****. remind me again why t3s would be better than just fixing the current lineup? "1 job" "Ice mining, Mercoxit harvesting, General Ore harvesting, Gas cloud harvesting" "High yield strong active tank low cargo low buffer, Huge buffer low yield medium cargo weak active tank, medium buffer, medium yield massive cargo medium active tank" It's 4 jobs, and a variety of ships with different reasons to use them. The fact that all of them get used (retrievers and skiffs primarily in highsec, hulks are the miner of choice in 0.0), suggests that they all fit their roles well. t3 would be better than 'fixing' the current lineup, because the current lineup isn't broken, and t3 might bring interesting new possbilities, like something sturdier than a venture for gas harvesting.
1 job, mining. also you don't gas harvest in mining ships.
there's a variety of ships with no reason to use at least half of them, as evident by ccp's own figures pointing out that the hulk, mackinaw, and retriever mine over 80% of ALL ore in the game. (except mercoxit, that's 75%) hell, the mack and retriever mine over 50% of all high sec ore on their own. and no, the skiff doesn't really get used, mining less than 5% of any given high sec ore. (and less than 10% of any given ore, regardless of security, mercoxit excluded)
not all of the ships get used at all, which is why the rebalance failed horribly and mining barges/exhumers need balancing before they even consider the irrelevant and borderline pointless addition of t3 mining ships. if you think it's acceptable to have ships mining less than 5% of all the ore in the game and that it's "balanced" then i don't know what to say to you.
however i will accept the gas mining ship line needs a t2 variant, something that can survive gas explosions or whatever (i don't gas mine, it takes too much effort to find gas sites) as i hear that's a common issue. |
|

ISD Suvetar
ISD Community Communications Liaisons
2148

|
Posted - 2013.04.27 13:05:00 -
[18] - Quote
Moved to the right forum. ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Ruze
Next Stage Initiative Trans-Stellar Industries
136
|
Posted - 2013.04.27 13:10:00 -
[19] - Quote
CCP, please add T3 industrials to further expand industry and allow options for players who choose those ships.
Op, please refrain from flying a ship you don't want to fly, and let those who do want to fly it, fly it. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Drake Doe
SVER True Blood Unclaimed.
165
|
Posted - 2013.04.27 15:16:00 -
[20] - Quote
Loan--Wolf wrote:Ckra Trald wrote:miner gets ganked
loses mining skill
quits game
not before spamming the forums with rage of course why so much hate on miners ? with out them there is no eve It's called an indy alt "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Drake Doe
SVER True Blood Unclaimed.
166
|
Posted - 2013.04.27 15:20:00 -
[21] - Quote
By the way, the yield difference between the T3 and the hulk should be the dps and tank difference between the tengu and Cerberus "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

DataRunner Attor
Independent Confederacy of Worlds
133
|
Posted - 2013.04.27 15:59:00 -
[22] - Quote
Dave Stark wrote:Arronicus wrote:Dave Stark wrote:Benny Therios wrote:Actually, on second thoughts, some variety might be nice. you mean 6 ships for 1 job isn't already enough? (7 if you count the venture) oh wait, people only use the retriever because mining ship balance is ****. remind me again why t3s would be better than just fixing the current lineup? "1 job" "Ice mining, Mercoxit harvesting, General Ore harvesting, Gas cloud harvesting" "High yield strong active tank low cargo low buffer, Huge buffer low yield medium cargo weak active tank, medium buffer, medium yield massive cargo medium active tank" It's 4 jobs, and a variety of ships with different reasons to use them. The fact that all of them get used (retrievers and skiffs primarily in highsec, hulks are the miner of choice in 0.0), suggests that they all fit their roles well. t3 would be better than 'fixing' the current lineup, because the current lineup isn't broken, and t3 might bring interesting new possbilities, like something sturdier than a venture for gas harvesting. 1 job, mining. also you don't gas harvest in mining ships. there's a variety of ships with no reason to use at least half of them, as evident by ccp's own figures pointing out that the hulk, mackinaw, and retriever mine over 80% of ALL ore in the game. (except mercoxit, that's 75%) hell, the mack and retriever mine over 50% of all high sec ore on their own. and no, the skiff doesn't really get used, mining less than 5% of any given high sec ore. (and less than 10% of any given ore, regardless of security, mercoxit excluded) not all of the ships get used at all, which is why the rebalance failed horribly and mining barges/exhumers need balancing before they even consider the irrelevant and borderline pointless addition of t3 mining ships. if you think it's acceptable to have ships mining less than 5% of all the ore in the game and that it's "balanced" then i don't know what to say to you. however i will accept the gas mining ship line needs a t2 variant, something that can survive gas explosions or whatever (i don't gas mine, it takes too much effort to find gas sites) as i hear that's a common issue.
I'm still trying to figure out where you get these numbers from, cause none of these numbers from what I see are correct in anyway. From all the mining corps I've seen, they generally follow this rule of thumb, mining barges for high sec, exhumes for low/null sec mining operations. Hulks are normally left alone from roaming mining ops due to the simple fact that they are design in mind that you are going to live in that system and you have more the one hulk AND you have a small logistic fleet to back you up, and take that ore off your hands. Though many find the skiff a great eception to the high sec low sec rule of thumb when mine due to the fact that it a tanky little bugger.
Here what the rebalanced did my not so friendly person. The rebalance gave them actual roles, these roles now take time for people to figure out how to work in their new meta on how they will exploited these ships to their fullest positional.
Back to what I was saying though is that many of these numbers you are getting are either limited only to your corp, or are just out right wrong and you are just pulling numbers out of your arse to support your argument.
I myself would happily accept T3 mining vessels as long as it allows us to set them up very much like a cruiser, I would love a bubble dodging miner =) GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ |

Dave Stark
2886
|
Posted - 2013.04.27 16:22:00 -
[23] - Quote
DataRunner Attor wrote:Dave Stark wrote:Arronicus wrote:Dave Stark wrote:Benny Therios wrote:Actually, on second thoughts, some variety might be nice. you mean 6 ships for 1 job isn't already enough? (7 if you count the venture) oh wait, people only use the retriever because mining ship balance is ****. remind me again why t3s would be better than just fixing the current lineup? "1 job" "Ice mining, Mercoxit harvesting, General Ore harvesting, Gas cloud harvesting" "High yield strong active tank low cargo low buffer, Huge buffer low yield medium cargo weak active tank, medium buffer, medium yield massive cargo medium active tank" It's 4 jobs, and a variety of ships with different reasons to use them. The fact that all of them get used (retrievers and skiffs primarily in highsec, hulks are the miner of choice in 0.0), suggests that they all fit their roles well. t3 would be better than 'fixing' the current lineup, because the current lineup isn't broken, and t3 might bring interesting new possbilities, like something sturdier than a venture for gas harvesting. 1 job, mining. also you don't gas harvest in mining ships. there's a variety of ships with no reason to use at least half of them, as evident by ccp's own figures pointing out that the hulk, mackinaw, and retriever mine over 80% of ALL ore in the game. (except mercoxit, that's 75%) hell, the mack and retriever mine over 50% of all high sec ore on their own. and no, the skiff doesn't really get used, mining less than 5% of any given high sec ore. (and less than 10% of any given ore, regardless of security, mercoxit excluded) not all of the ships get used at all, which is why the rebalance failed horribly and mining barges/exhumers need balancing before they even consider the irrelevant and borderline pointless addition of t3 mining ships. if you think it's acceptable to have ships mining less than 5% of all the ore in the game and that it's "balanced" then i don't know what to say to you. however i will accept the gas mining ship line needs a t2 variant, something that can survive gas explosions or whatever (i don't gas mine, it takes too much effort to find gas sites) as i hear that's a common issue. I'm still trying to figure out where you get these numbers from, cause none of these numbers from what I see are correct in anyway. From all the mining corps I've seen, they generally follow this rule of thumb, mining barges for high sec, exhumes for low/null sec mining operations. Hulks are normally left alone from roaming mining ops due to the simple fact that they are design in mind that you are going to live in that system and you have more the one hulk AND you have a small logistic fleet to back you up, and take that ore off your hands. Though many find the skiff a great eception to the high sec low sec rule of thumb when mine due to the fact that it a tanky little bugger. Here what the rebalanced did my not so friendly person. The rebalance gave them actual roles, these roles now take time for people to figure out how to work in their new meta on how they will exploited these ships to their fullest positional. Back to what I was saying though is that many of these numbers you are getting are either limited only to your corp, or are just out right wrong and you are just pulling numbers out of your arse to support your argument. I myself would happily accept T3 mining vessels as long as it allows us to set them up very much like a cruiser, I would love a bubble dodging miner =)
my numbers are from the dev blogs. |

DataRunner Attor
Independent Confederacy of Worlds
133
|
Posted - 2013.04.27 16:42:00 -
[24] - Quote
Dave Stark wrote:DataRunner Attor wrote:I'm still trying to figure out where you get these numbers from, cause none of these numbers from what I see are correct in anyway. From all the mining corps I've seen, they generally follow this rule of thumb, mining barges for high sec, exhumes for low/null sec mining operations. Hulks are normally left alone from roaming mining ops due to the simple fact that they are design in mind that you are going to live in that system and you have more the one hulk AND you have a small logistic fleet to back you up, and take that ore off your hands. Though many find the skiff a great eception to the high sec low sec rule of thumb when mine due to the fact that it a tanky little bugger.
Here what the rebalanced did my not so friendly person. The rebalance gave them actual roles, these roles now take time for people to figure out how to work in their new meta on how they will exploited these ships to their fullest positional.
Back to what I was saying though is that many of these numbers you are getting are either limited only to your corp, or are just out right wrong and you are just pulling numbers out of your arse to support your argument.
I myself would happily accept T3 mining vessels as long as it allows us to set them up very much like a cruiser, I would love a bubble dodging miner =) my numbers are from the dev blogs. sure the rebalance gave them roles, doesn't mean the roles actually existed.
and not anywhere in the recent dev blogs do I see the numbers on how you post them. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ |

Dave Stark
2887
|
Posted - 2013.04.27 16:47:00 -
[25] - Quote
DataRunner Attor wrote:Dave Stark wrote:DataRunner Attor wrote:I'm still trying to figure out where you get these numbers from, cause none of these numbers from what I see are correct in anyway. From all the mining corps I've seen, they generally follow this rule of thumb, mining barges for high sec, exhumes for low/null sec mining operations. Hulks are normally left alone from roaming mining ops due to the simple fact that they are design in mind that you are going to live in that system and you have more the one hulk AND you have a small logistic fleet to back you up, and take that ore off your hands. Though many find the skiff a great eception to the high sec low sec rule of thumb when mine due to the fact that it a tanky little bugger.
Here what the rebalanced did my not so friendly person. The rebalance gave them actual roles, these roles now take time for people to figure out how to work in their new meta on how they will exploited these ships to their fullest positional.
Back to what I was saying though is that many of these numbers you are getting are either limited only to your corp, or are just out right wrong and you are just pulling numbers out of your arse to support your argument.
I myself would happily accept T3 mining vessels as long as it allows us to set them up very much like a cruiser, I would love a bubble dodging miner =) my numbers are from the dev blogs. sure the rebalance gave them roles, doesn't mean the roles actually existed. and not anywhere in the recent dev blogs do I see the numbers on how you post them.
then perhaps you should look harder. |

DataRunner Attor
Independent Confederacy of Worlds
133
|
Posted - 2013.04.27 16:49:00 -
[26] - Quote
Dave Stark wrote:
then perhaps you should look harder.
perhaps you should provide links so I don't have to scroll back 5 years to find said dev blog. of course if it is five years old then the information would be kinda out of date, and debunk-able. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ |

Reaver Glitterstim
Dromedaworks inc Tribal Band
460
|
Posted - 2013.04.27 17:53:00 -
[27] - Quote
Lost True wrote:Because i don't want to choose between SP loss and lower efficiency. Who ever said tech 3 has higher efficiency than tech 2? Someone hasn't been reading his updates. Malcanis for CSM 8 |

Dave Stark
2895
|
Posted - 2013.04.27 18:19:00 -
[28] - Quote
DataRunner Attor wrote:Dave Stark wrote:
then perhaps you should look harder.
perhaps you should provide links so I don't have to scroll back 5 years to find said dev blog. of course if it is five years old then the information would be kinda out of date, and debunk-able.
if you don't want to look for it, that's your call. my point still stands. |

Marcus Harikari
Guitar Players of EVE
161
|
Posted - 2013.04.27 19:36:00 -
[29] - Quote
Ckra Trald wrote:miner gets ganked
loses mining skill
quits game
not before spamming the forums with rage of course this sounds epic!!! |

DataRunner Attor
Independent Confederacy of Worlds
133
|
Posted - 2013.04.27 22:11:00 -
[30] - Quote
Dave Stark wrote:DataRunner Attor wrote:Dave Stark wrote:
then perhaps you should look harder.
perhaps you should provide links so I don't have to scroll back 5 years to find said dev blog. of course if it is five years old then the information would be kinda out of date, and debunk-able. if you don't want to look for it, that's your call. my point still stands.
Thats the thing, I did look silly boyo, and I didn't find any Dev blogs after the rebalance(and slightly before) that applied your numbers at all, GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ |
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