| Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Banshee Screech
State War Academy Caldari State
2
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Posted - 2013.04.29 13:00:00 -
[1] - Quote
CCP WhiteNoiseTrash wrote:James Amril-Kesh wrote:Can we PLEASE get the titan bridge bug fixed as well? This has been ongoing for as long as I can remember, and many people have filed many bug reports about this problem, and yet nothing has been done for what's a pretty game-breaking defect. not to my knowledge. we were informed about this just the other day. Very strange - there's been many many bug reports in-game and threads in the Issues forum for years on this issue, it's more or less the main reason why null people play with sound off alot of the time.
The explanations have been pretty spot on too - no distance on the sound (always full volume) and each additional jumper (titan or jump bridge, same problem) adds to the amplitude of the sound into complete distortion. |

Banshee Screech
State War Academy Caldari State
3
|
Posted - 2013.06.05 19:25:00 -
[2] - Quote
So, Odyssey has come, and I had to rip my headset off again when jumping through a titan bridge and then through a jump bridge in a ~130 strong fleet.
The sound distance on the jump audio seems to be fixed somewhat, but what does that help when the camera now will auto-zoom in on the jump bridge and titan and put you at zero sound distance?
Also, the sound still amplifies itself into total distortion so it just sounds like an extremely loud clipped noise. |

Banshee Screech
State War Academy Caldari State
3
|
Posted - 2013.06.06 13:20:00 -
[3] - Quote
CCP WhiteNoiseTrash wrote:Corey Fumimasa wrote:I would very much like to vent about the recent changes to Eve audio. I am not going to do that as I realize that I am not the only player and that everyone has different tastes. But for the love of God please lower the jump bridge volume. I have my environmental turned down so that I can barely hear it and still the JB sounds like my computer is exploding. If I use a headset for voice then I just have to turn audio off.
I enjoy the environmental sounds and very much miss them, please tell me that this is something that is going to be fixed. sorry about this, but we just recently became aware of this. It's not supposed to be louder and none positional in space. It may sound cool so loud the first time, but after 500 jumps, not so much - as someone pointed out at the audio roundtable at FF2013. This will definitely be fixed for Odyssey.
None positional has been fixed, stacking and clipping has not (and positional no longer matters since you're always zoomed in close on jumping). It is still deafening and distorts when jumping, and on a couple of occasions it completely maxes out everything while in the tunnel (white noise).
Please give it a few tests with 100 or more (simulated) persons jumping at the same time just to understand :( It's incredibly long standing and makes people keep audio off. |

Banshee Screech
State War Academy Caldari State
4
|
Posted - 2013.06.07 07:31:00 -
[4] - Quote
So we waited a few years to have the bug acknowledged in the first place, then just a few weeks for a fix that didn't work... Hope the next iteration will be a bit faster. |
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