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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Diomedes Calypso
Aetolian Armada
134
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Posted - 2013.09.26 00:42:00 -
[31] - Quote
- you can open trade with a pilot in the station you are in by right clicking on a name in your contact list, or a name in a chat window (corp, fleet, local etc). "Trade" is only listed on those right click menus if they are in station with you (for the longest time I thought I needed to find the name in "guests" to open trade. That caused a very difficult game of "whack the mole" when there were hundreds of people in station and the names kept moving a few spaces in the alphabetical listing as people docked and undocked)
- the settings for the "CSPA" charge to initiate a conversation with you and the option to block conversations from unknown players are accessed from the right click on parallel bars in the MAIL window. While not entirely illogical, the Mail windo is often the last place people look to block conversations. |
Evi Polevhia
True Slave Foundations Shaktipat Revelators
315
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Posted - 2013.09.26 01:09:00 -
[32] - Quote
TheSmokingHertog wrote:Someone suggested in help today to fit a cargo scanner before to be used before starting your hacking attempt.
Any people experience with that? Yes, I have experience with that and it does work. All you have to do is carry around the scanner and scan things before you even start hacking them. This way you can see if there is a blueprint or something else worth while in there before you open it. Or you can discover it is a waste of your time and move on. |
Caviar Liberta
Moira. Villore Accords
176
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Posted - 2013.09.26 02:23:00 -
[33] - Quote
James Amril-Kesh wrote:James Amril-Kesh wrote:TheSmokingHertog wrote:James Amril-Kesh wrote:TheSmokingHertog wrote:
- If a target's angular velocity is greater than your equipped turret's tracking speed then surely you're going to miss.
That's not really how it works. It was a copy paste out of the old thread, not my statement ;) Fair enough, but it's still incorrect. Saying the reverse would also be incorrect. Many players assume that if your gun's tracking speed is greater than the target's angular velocity, and you're within optimal range, that volleys should always hit. Because of the same signature radius vs. signature resolution effect, that's not the case. Also with missiles: If the target's velocity is less than the explosion velocity and their signature radius is larger than the explosion radius then missiles will always hit for full damage. However many people assume that if either one of these is not true then missiles will have reduced damage. Again, they can compensate for each other much like in the turret damage. If the explosion velocity is sufficiently higher than the target's velocity then a missile can still hit for full damage even if the target's signature radius is smaller than the explosion radius, and if the explosion radius is sufficiently smaller than the target's signature radius then the missile can still hit for full damage even if the ship is traveling faster than the explosion velocity.
I would think that the only time the ships speed would have any effect vs missiles would be if you were shooting at something at the missiles maximum range and the target is just outside the explosion radius as the missile explodes right? |
Georgina Parmala
Science and Trade Institute Caldari State
220
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Posted - 2013.09.26 02:46:00 -
[34] - Quote
Caviar Liberta wrote: I would think that the only time the ships speed would have any effect vs missiles would be if you were shooting at something at the missiles maximum range and the target is just outside the explosion radius as the missile explodes right?
When the missile hits the target, it explodes. The explosion then travels outward from the impact point as the target tries to outrun the blast.
If the target's velocity is lower than the explosion velocity it takes full damage. If the target is moving faster than the shrapnel from the exploding missile, it only takes partial damage. Unless it's a really small explosion and a really big target, in which case it takes full damage anyway. Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members
https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38 |
Evi Polevhia
True Slave Foundations Shaktipat Revelators
316
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Posted - 2013.09.26 03:31:00 -
[35] - Quote
Caviar Liberta wrote: I would think that the only time the ships speed would have any effect vs missiles would be if you were shooting at something at the missiles maximum range and the target is just outside the explosion radius as the missile explodes right?
You're confusing Missile Flight Time/Missile Speed with Explosion Velocity. |
TheSmokingHertog
TALIBAN EXPRESS
150
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Posted - 2013.10.02 05:43:00 -
[36] - Quote
A friend in game asked me how I could get fast replies on ore prices when buying them from him. Here a link to a nice table with all ores in it that can be used to get a general price indication for such prices. Change the index to find some nice other listings too;
All Ores The Minerals Biggest dayly movers
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TheSmokingHertog
TALIBAN EXPRESS
153
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Posted - 2013.10.23 19:37:00 -
[37] - Quote
when wanting to copy the contents of a remote container to (for example) an excel sheet, follow this;
open the window, do ctrl+c without selecting anything and everything in the list should be selected
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Shander Maxum
Shander Maxum Universal Ltd.
8
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Posted - 2013.10.24 02:35:00 -
[38] - Quote
anyone have some more? |
Minmatar Citizen160812
The LGBT Last Supper
508
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Posted - 2013.10.24 03:22:00 -
[39] - Quote
-Always bet on stupid
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Diesel Funaila
Ceptacemia Cult of War
4
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Posted - 2013.10.24 12:50:00 -
[40] - Quote
There is actually a Capital Navigation window where all your available beacons are shown together with their distance. By default it does not have a shortcut.
To set it: ESC -> Shortcuts -> "Window" tab -> "Open Capital Ship Navigation" |
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Marrnius DeLeon
Deep Void Merc Syndicate Sicarius Draconis
6
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Posted - 2013.10.24 20:27:00 -
[41] - Quote
Drag and drop a ship fitting into the market quickbar so you can quickly buy all the stuff at once. |
TheSmokingHertog
TALIBAN EXPRESS
158
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Posted - 2013.11.04 16:37:00 -
[42] - Quote
A new link is added to a forum thread that says; "jump to first DEV post", how nice. |
Diomedes Calypso
Aetolian Armada
164
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Posted - 2013.11.04 19:01:00 -
[43] - Quote
You can drag the "Item Hangar" tab onto the neo-com which both opens the Item Hangar and creates a temporary button directly to the Item Hangar. If you keep that separate item window open when you un-dock , it will re-open as a separate window automatically.
The window popping up is distinct from the window that will open when you hit the 'Inventory" button on the neocom .
(If you don't struggle with small things taking you off task this probably won't be as helpful to you) |
Solstice Project
Red Federation RvB - RED Federation
4484
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Posted - 2013.11.12 23:33:00 -
[44] - Quote
*BUMP* ! |
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