| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
734
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Posted - 2013.05.15 13:05:00 -
[1] - Quote
sabre906 wrote:Hungry Eyes wrote:med rails really need some buffs. large rails are fine. Small rails are fine. Large rails are not. Med rails are beyond helping and should just be removed... 
This.
Small hybrids were already the best tracking ever weapon of the game with a decent dps, after changes they became really good but med rails it's better to use arty and unless some specific ships with appropriated bonus med blasters are not that good but not that bad as they used to, could use some more love thou. Large rails got better but except for pve in pvp those are simply BAD.
I'm sure those saying those are good clearly never pvp outside station/gate warp range or ever roam or been in fleets with, Artys are so incredibly better, the difference it's just night and day. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
959
|
Posted - 2013.07.08 18:36:00 -
[2] - Quote
Chessur wrote:Because of all these combined factors, a sniper ship is going to be spending more time warping in and out of a fight. At that point, why are you even flying a ship that is so one dimensional and so easily countered? When you look at it logically- there is no reason.
Because someone in your alliance wants to get rid of his stock and another one makes it possible before changing for something else for the same reason. Could be an explanation, hypothetical but plausible and wouldn't be the first time this happens.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
962
|
Posted - 2013.07.09 10:53:00 -
[3] - Quote
Onictus wrote:Sergeant Acht Scultz wrote:[quote=Chessur]
My biggest concern about these ATM is the ammo, indeed this stupid ammo with more or less cap consumption, different ranges you shouldn't even think to use because the precedent one will hit harder in fall off the actual in optimal (this is really idiot but it's hybrids) Imho regular AM should be doing about 5% more than faction AM current dmg, and faction one about 15% on top of that, but of course this is just an opinion Eight range bands on Hybrid ammo and only like three useful unless you are running large rails.....even then you can can get away with carrying the two T2 ammo faction AM and then thorium/uranium and then calling it a day. .....and MAN to the Mega chew up ammo with that ROF bonus.
Yeah and exactly because at max skills the next ammo type giving further range and save cap will be doing less damage in optimal the precedent one does in op+1 fall off (after 2 it's quite ridiculous dmg anyway), barely worth for cap saving anyway.
I'm hitting at about 120 op+FO and FAM with a shield mega, then the only thing I need to hit further is faction Lead, will hit twice harder than Spike because no tracking penalties. Then 200km+ with rails to make spike worth of something you need at least 3MFS in lows which brings tank at BC levels and better have numbers to do any real dmg.
First Hybrids revamp was nice for a start, they need to push it a bit further and make some other changes.
*removed inappropriate ASCII art signature* - CCP Eterne |
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