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Andrea Griffin
380
|
Posted - 2013.05.06 17:56:00 -
[1] - Quote
Mining in Eve is, right now, not an occupation that encourages player interaction or even joining a mining corporation. There is no way for an industrial group to "stake a claim" and there is very little that can be done for one industrial group to get an advantage over another. There is very little in the way of possible conflict or ownership of space.
The concept below for Mining Charters is intended to change that, but in a way that should not have a strong adverse affect on casual / solo miners. It will affect mainly high sec; I do not see these changes as having a significant impact in low sec (who mines in lowsec?), and no change in null sec where mining rights are enforced already by alliances.
The Mining Charters concept contains the following suggestions:
Changes to Mining Belts / Public Mining Areas Ice is already moving to sites that must be scanned down in order to be accessed. Ore should move in the same direction, with the exception of the most common ore types. Veldspar, for example. Anything more rare would need to be scanned down and found.
Keeping asteroid belts as they are, and keeping them open to the public, helps ensure that new players can experience a very simple version of mining and can provide them with their current mining income, as well as a place to find belt rats.
Nothing changes to asteroid belts other than the ore that can be found.
Mining Sites Other ore that is more rare than Veldspar should move to new mining sites. Sites should be able to be found using the mechanics that will be used for the new ice belts.
All ore located in these mining sites is considered owned by the empire which controls the solar system. Attempting to mine this ore will give the miner a suspect flag.
Mining Charters When a mining site is found, any player inside of the site may buy a mining charter from the local authorities. The mining charter gives the player's corporation full rights to all of the ore in the site.
Charters are transferable. They may be sold to other corporations using the current contract system, or perhaps a new feature of the market. A charter may also be made "open", allowing the owner to set a fee (which may be 0 isk). Anyone who pays the fee may mine in the site until all of the ore has been mined.
Anyone who attempts to mine the ore in the site without access to the Charter will incur aggression from the corporation which owns the Charter, and anyone who has bought access to the mining site. You bought the site. It is your business to defend it.
Charters can only be bought by player corporations.
Site Size and Availability Sites should be "scare" and "large".
Making the sites scarce will ensure that buying and holding a Charter will have real value. If there are lots and lots of sites, then it would be very easy to just find a new site for yourself. That would discourage player interaction. Making the resources "scare" will encourage palyer interaction, be it asking for permission to mine, to buy the charter, or attempting to coerce the Charter holder to give the charter to you.
Making the sits Large will help offset the scarcity and make the sites worth defending. If a site only has 2-3 hours' worth of mining with a half dozen miners, then there isn't enough ore to bother with. Large sites go hand in hand with the idea of scarcity.
Cool Stuff
- Exploration people can make income by finding sites, buying a Charter, then selling the Charter to industrial corporations.
- Real competition over resources means industrial corporations have a reason to band together. There would be safety - and access - in numbers. Players have a good reason to join player corporations.
- Being responsible for your site's security gives combat pilots a place in industrial corporations.
- Gives high sec corporations a sense of real ownership, like temporary sovereignty in miniature.
- Lone Miners can buy access to sites with an Open Charter, mine in the Veldspar belts, or maybe find their own site and mine there while selling access to others.
- The Empire factions spend a lot of resources securing solar systems. Why should they give you all that good ore for free?
- Increases player to player interaction via joining corporations, negotiating over the price of a Charter, paying to join Open charters, ore theft.
- Making sites "scarce" means that warfare against industrial corporations can have meaningful effects. Right now an industrial corporation can just pack up and move anywhere and find ore. Scarce sites can mean, "Join us, Pay Us, or Die". There's now a reason to have warfare against industrial corporations other than easy kills.
- Puts more control of Eve into the hands of the players. You can actually claim ownership of that sand!
Hm. New Kernite Mafia might be a viable alliance name with these changes. ; >
These changes could very well be the basis for an industrial expansion. CCP Sreegs is my favorite developer. |

Andrea Griffin
381
|
Posted - 2013.05.07 14:53:00 -
[2] - Quote
Daily bump since posts drop off the front page very quickly due to the massive amount of stickies. CCP Sreegs is my favorite developer. |

Davion Falcon
Those Once Loyal
51
|
Posted - 2013.05.07 15:12:00 -
[3] - Quote
I like this idea.
To be clear, you're suggesting that the first person to click "buy mining charter" inside said site gets the mining charter and only one corporation may hold a charter to a particular site? Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |

Andrea Griffin
382
|
Posted - 2013.05.07 15:20:00 -
[4] - Quote
Davion Falcon wrote:To be clear, you're suggesting that the first person to click "buy mining charter" inside said site gets the mining charter and only one corporation may hold a charter to a particular site? That's the idea. Each site can have only one Charter which is held by a single corporation, which can then sell mining rights, transfer the charter, mine the site, etc. Or not, if that's how they want to be. : > CCP Sreegs is my favorite developer. |

Mrenda
New Eden Renegades
0
|
Posted - 2013.05.07 15:54:00 -
[5] - Quote
I like this.
If mining rights can be sold, I'd add that if someone incurs a "Suspect Flag" and can be attacked that defence rights are capable of being sold as well. Theoretically you could end up with enforcers and player corp belt police that ensure that no-one without rights mines in others' belts.
This could range from the people who bought into the charter having kill rights on unauthorised miners, to charter owners hiring their own police force and including them as part of the deal when buying mining rights off them, to entire contracting corps that deal with mining enforcement. |

Michael Loney
Skullspace Industries
99
|
Posted - 2013.05.07 17:06:00 -
[6] - Quote
I love it!
My only question is what happens when a large alliance with the man power hunts down many sites and sets the price astronomically high? It will be a PvP driver for sure but it also means gankers will be buying rights to belts simply to kill off people.
I would say put a limit on the mount of charters any single corp can hold as one time to reduce that problem.
How about making the claims cost LP to buy? Tie it to a NPC corp that is in system ( of the correct faction ) so miners will need to either do missions or recruit players that do. Making the gankers do FW to be able to buy claims would help that part too.
No stations in a system? No claim required!
Or work on a trade type system: ( I am sure there's a proper name for it )
They will sell you a mining claim but only if you hand over 0% to 10%, based on standings, of the total ore in the belt to them after a week. So you need to actually mine the ore you are paying to protect or buy the ore off the market to keep them happy. Failing to do so will get you a faction loss as well as no more claims from them for a time. ( could be based on standings as well ) |

kyrieee
Snuff Box Urine Alliance
120
|
Posted - 2013.05.07 18:40:00 -
[7] - Quote
Davion Falcon wrote:I like this idea.
To be clear, you're suggesting that the first person to click "buy mining charter" inside said site gets the mining charter and only one corporation may hold a charter to a particular site?
I don't think it's worth arguing over specifics as CCP will be the ones deciding those anyway, but I really like the general concept. It encourages player to player interaction which is what EVE needs more of, as well as potentially some conflict. |

Azrael Dinn
The 20th Legion Mildly Sober
98
|
Posted - 2013.05.08 07:25:00 -
[8] - Quote
A realy good concept
I like it  |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
80
|
Posted - 2013.05.08 08:33:00 -
[9] - Quote
Excuse me while i grab my Cloaky Proteus, buy a charter, rent it out, and kill any people who decide to steal ore from the belt instead, oh look I just found a way to pick on carebears in highsec easier WOOOOOOOOOOOOO!!!!!!!!!!!! If the pay the Rent on the charter I get my iskies!!!!!!!!!!! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
160
|
Posted - 2013.05.08 08:50:00 -
[10] - Quote
And what is wrong with that, they will be stealing from you and getting a suspect flag.
Anyway carebears would never steal ore as they are risk averse. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
81
|
Posted - 2013.05.08 08:58:00 -
[11] - Quote
Little Dragon Khamez wrote:And what is wrong with that, they will be stealing from you and getting a suspect flag.
Anyway carebears would never steal ore as they are risk averse.
Idno iv come across some pretty dumb carebears in my time. And its not like im going to make the rent absurd, it will be within reason to the worth of the belt, its just those who dont wana pay are gonna loose there retriever or mackinaw Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Hesod Adee
Perkone Caldari State
0
|
Posted - 2013.05.08 09:07:00 -
[12] - Quote
Instead of the charter going to whoever clicks the button first, it goes to the winner of a short auction. First to click the button will just mean bots reliably beating players in the race to click first. An auction also makes setting the price much simpler.
While the auction is in progress anyone mining should get a suspect flag. However, once the auction is finished, the only people that get to shoot illegal miners are members of the corp/alliance that hold the charter. This does three things: - Corps have to defend their claim themselves. So if one rich corp claims more charters than they can enforce, and miners realize it, any money they spent on the charter is wasted. - Miner hunting groups will be in competition with each other as only the group who buys the charter gets to shoot miners at that site. - Renting the claim out to other people becomes much simpler. Just tell your members who they aren't to shoot. No need to transfer the charter from ever single site and you get to rent your site out to multiple groups at the same time.
In saying that, I'm not sure if charters are a good idea or not. |

Mr VonBraun
Relativity Industrial
22
|
Posted - 2013.05.08 09:25:00 -
[13] - Quote
This +1 |

Roime
Shiva Furnace
2696
|
Posted - 2013.05.08 09:32:00 -
[14] - Quote
Very nice idea!
Might be interesting to tie it physically to the site itself:
In order to purchase a mining charter, the site finder must deliver a Proof of Discovery to the authorities. This would be a new type of object (each PoD is unique) generated by Survey Scanner. Site finder should therefore warp to the site, get in survey scanner range, r-click a roid and choose "Issue Proof of Delivery". After the scanner has cycled, the PoD would appear in cargo, and the finder should rush to the nearest authority office.
Limited engagement between charter holder and illegal miners might be better than suspect flag.
-á- All I really wanted was to build a castle among the stars - |

Azrael Dinn
The 20th Legion Mildly Sober
98
|
Posted - 2013.05.08 09:46:00 -
[15] - Quote
Roime wrote:Very nice idea!
Might be interesting to tie it physically to the site itself:
In order to purchase a mining charter, the site finder must deliver a Proof of Discovery to the authorities. This would be a new type of object (each PoD is unique) generated by Survey Scanner. Site finder should therefore warp to the site, get in survey scanner range, r-click a roid and choose "Issue Proof of Delivery". After the scanner has cycled, the PoD would appear in cargo, and the finder should rush to the nearest authority office.
Limited engagement between charter holder and illegal miners might be better than suspect flag.
Or how about a device similar to a sov unit / poco (only alot smaller) that you anchor on the site, put charters into it and it consumes them x amount / h with some fuel or something thus making that grid "yours". Much easier to implement i belive. Rights to do stuff on the grid can be rented from the device and who ever has set it up can control it much like an poco. |

Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
19
|
Posted - 2013.05.08 10:32:00 -
[16] - Quote
oh wow,
first idea of scanning down ores that are more valluable is allready there really making the other current ores more scarce is going to result in a collapse of the eve market the supply and demand is allready pretty low since the changes of the drone alloys vallue of a simple rock of ore is basically the same vallue per batch in minerals this simply is going to hurt the market and in a little time the industrialists are not being able to build frigates anymore for a reasonable pricing
to be exacts it would kill PvP in its existance unless your in one of the major alliance holding sov space as they secure their assets and get bears to mine for them wich with your system is going to turn the min to slave layborers letting father time progress eve will die of boredom as pvp grows thin rememebr even that i shoot a carebear here and there one cant live without the other
as bears need to build my stuff to shoot people with they need me to shoot people so they can sell new stuff so is the circle of eve.
taking away the buidling part is going to be more ground breaking then you think
and with the chart thing what will it going to be evey pirate has an eye for isk and kills ill just simply wait in a cloaky ship picking juicy kills in highsec as they become flashy upon eating a rock
if mining without a charter gets you in a suspect mode i can tell you now that 80% of the carebears are quiting it as they are allreayd afraid to be shot daily by the lowlife wanna be pirates in high sec. only thing they know of is run in fear and stop doing what is making them a even bigger target.
i say keep thinking you make interesting suggestions this one is just not one of them http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Bakuhz#kills |

Andrea Griffin
396
|
Posted - 2013.05.08 13:40:00 -
[17] - Quote
Grunnax Aurelius wrote: its just those who dont wana pay are gonna loose there retriever or mackinaw Or they can find their own site, but yes. That's the general idea. Or, they could move to low or null (which is some ways is far safer than highsec anyway).
Bakuhz wrote:first idea of scanning down ores that are more valluable is allready there really making the other current ores more scarce is going to result in a collapse of the eve market (snip a lot of doom and gloom) I really doubt that. Scanning isn't a difficult activity and it doesn't take much time.
I would expect mineral prices to rise somewhat with this change. Good news for the miners, though - it means they make more money.
Bakuhz wrote:to be exacts it would kill PvP in its existance unless your in one of the major alliance (snip more doom and gloom) Wouldn't kill PvP either. Here's the thing: Let's pretend that mineral prices jump up 25%. That doesn't affect frigate PvP at all - a hull will still be less than a single T2 gun. It won't affect cruiser PvP for the same reason. The cost of modules and rigs are far more than the hull itself. It might put a small dent in BCs, but if you can afford to lose BCs on a regular basis then money isn't an issue for you anyway. Same for anything larger. Also note that insurance is tied to current mineral prices: Prices go up, so do insurance payouts. Yet another offset.
As far as T2 ships are concerned, the T2 components make up a large share of the total cost - so mineral prices rising won't have an effect here either.
So no, mineral prices going up (even if it jumps 20%) won't "kill PvP in its existance".
Besides, if there is a spike large enough that it causes a problem, there is a simple solution: Increase supply. Spawn more sites or have ore refine into a larger amount of minerals.
This is, by the way, the reason I suggested it be tried out on ice first. Try it out on one product, see if there are issue, and if so, correct it. Then when applied to something else, you're ready and have things in place to mitigate whatever ill effect you saw.
Bakuhz wrote:if mining without a charter gets you in a suspect mode i can tell you now that 80% of the carebears are quiting I heard that 75% of statistics are made up on the spot.
I think you missed the concept above where current asteroid belts would continue to exist, but hold only low end ore. The ore you would typically find in 1.0 and 0.9 sec system - where AFK and bot miners typically mine anyway. Their life doesn't change. If you want better ore then you're going to have to put in some effort into getting it. Nothing drastic here. If you want greater rewards you should have to put in a little more effort. CCP Sreegs is my favorite developer. |

Tchulen
Trumpets and Bookmarks The Omega Industries
346
|
Posted - 2013.05.08 14:04:00 -
[18] - Quote
Andrea Griffin wrote:... a lot of snipped common sense
I like the idea. It wouldn't kill the market or pvp, as eloquently explained by Andrea. It would just add another layer to both mining and pvp and perhaps increase the cost of things by some %. Well, hulls have gone up about 100% since a year or so ago (can't remember when I last did a mass hull purchase but about that). As for 80% of carebears quitting..... I seriously doubt it. Why quit when you can buy a permit to mine? It might actually get more high sec miners to join mining corps to club together to reduce the cost of buying the mining rights, thus increasing the player interactions in high sec which is a good thing.
+1 |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1683
|
Posted - 2013.05.08 15:12:00 -
[19] - Quote
This is an interestingly perverse idea that adds investment and ownership to industry in a new way. That is not a criticism, simply observing how it would spin the otherwise FFA nature of mining in high sec.
I think it could be fun, if things are done right. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
457
|
Posted - 2013.05.08 16:09:00 -
[20] - Quote
I just saw 75 charaters with almost the same name [Name]&[number from 0 to 74] undocking at the same time, warping and starting to mine....
Owning a place to mine is some what easing the life of botters and dificulting the life of new players... I don't see this feature being positive in the end...
But the idea is preaty nice. Please read these! > New POS system > New SOV system |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
756
|
Posted - 2013.05.08 16:13:00 -
[21] - Quote
im concerned that it will not drive conflict, but more a first come first serve system.
it would be a lot harder to muscle in on an already claimed belt than to defend it. Anyone wishing to contest ownership would have to acquire a suspect flag and wait to be shot at by just about anyone, the ppl attacking him may not even be the miners, so he may never get to contest the belts ownership at all.
and if u try to bring a fleet to muscle another fleet out and all go suspect, the defenders are still able to engage the attackers one by one under the suspect mechanics.
lets hope these permits are expensive
There are no vets in EVE. Only varying levels of Noobery. |

kyrieee
Snuff Box Urine Alliance
120
|
Posted - 2013.05.08 16:48:00 -
[22] - Quote
Daichi Yamato wrote:im concerned that it will not drive conflict, but more a first come first serve system.
it would be a lot harder to muscle in on an already claimed belt than to defend it. Anyone wishing to contest ownership would have to acquire a suspect flag and wait to be shot at by just about anyone, the ppl attacking him may not even be the miners, so he may never get to contest the belts ownership at all.
and if u try to bring a fleet to muscle another fleet out and all go suspect, the defenders are still able to engage the attackers one by one under the suspect mechanics.
lets hope these permits are expensive
Well you could require the anchoring of some module in order to mine in the belt. That has a purchasable killright equivalent to the price of what the miners paid for the belt initially. So someone can pay a fee to contest your belt. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
756
|
Posted - 2013.05.08 17:09:00 -
[23] - Quote
kyrieee wrote:
Well you could require the anchoring of some module in order to mine in the belt. That has a purchasable killright equivalent to the price of what the miners paid for the belt initially. So someone can pay a fee to contest your belt.
ummm...POS bashing on belts?
or mini decs against corps over mining belts only without a 24 hour waiting period (ha ha yes!) There are no vets in EVE. Only varying levels of Noobery. |

Andrea Griffin
398
|
Posted - 2013.05.08 17:23:00 -
[24] - Quote
Alx Warlord wrote:Owning a place to mine is some what easing the life of botters and dificulting the life of new players... I don't see this feature being positive in the end... We shouldn't design or not design game features because of what bots might or might not do; CCP's security team is responsible for handling that situation. Also, please report those accounts as bot accounts. It really does help.
That said: This change wouldn't affect or protect botters at all. They will continue to warp to public belt X and go on their merry way with loads of Veldspar. You can still suicide gank them all you want (and I encourage you to do so).
If the bots want to use a scanned-down site with better ore, then:
1. They must be a member of the corporation that owns the belt, opening them up to war declarations; or 2. They must pay the person who scanned the site in order to mine there (hey, at least you get something out of it); or 3. They just go mine the site anyway, at the risk of being blown up by the owner.
But I imagine they'll just hug public belts as they do now and go about their merry way. CCP Sreegs is my favorite developer. |

Andrea Griffin
398
|
Posted - 2013.05.08 17:25:00 -
[25] - Quote
kyrieee wrote:Well you could require the anchoring of some module in order to mine in the belt. That has a purchasable killright equivalent to the price of what the miners paid for the belt initially. So someone can pay a fee to contest your belt. I like this idea as well. My only concern is that people looking for easy kills will attack the structure for the sake of shooting people instead of control over the resource. CCP Sreegs is my favorite developer. |

kyrieee
Snuff Box Urine Alliance
121
|
Posted - 2013.05.08 17:31:00 -
[26] - Quote
Well, you could always give them a suspect timer for shooting it |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
756
|
Posted - 2013.05.08 17:35:00 -
[27] - Quote
Andrea Griffin wrote:kyrieee wrote:Well you could require the anchoring of some module in order to mine in the belt. That has a purchasable killright equivalent to the price of what the miners paid for the belt initially. So someone can pay a fee to contest your belt. I like this idea as well. My only concern is that people looking for easy kills will attack the structure for the sake of shooting people instead of control over the resource.
that was actually the best part of it. u shouldnt have the rights to something without having to defend it and urselves.
having rights to a belt should make u vulnerable to attack. the worst possible outcome (imho) of this proposal is invulnerable miners mining invulnerable belts. because that IS a first come first serve system and not conflict at all. There are no vets in EVE. Only varying levels of Noobery. |

Andrea Griffin
400
|
Posted - 2013.05.09 21:52:00 -
[28] - Quote
Bump for more visibility / discussion.
It seems that the core concept has broad appeal, it's the specifics that need hammered out (as above).
There's a couple ideas floating around for staking claim:
1. Purchase mining rights from an NPC group; rights can be bought and sold. With sites being "Scare" war declarations between mining corporations would have some effect at giving one group an advantage over another. 2. Anchoring a structure that needs to be attacked. Anyone can lay claim to a site and anyone can contest the site. This provides more potential conflict (I worry that it might be too much). 3. (From FHC) A module fit on a ship, instead of a structure, is what provides a claim over a site. This would prevent people from keeping a claim after having logged off which is handy.
Ultimately CCP would decide but we can keep arguing about it here. We might come up with something brilliant. : > CCP Sreegs is my favorite developer. |

hmskrecik
TransMine Group German Information Network Alliance
66
|
Posted - 2013.05.10 06:40:00 -
[29] - Quote
The idea is nice but I see a nasty way to exploit it.
What prevents sufficiently large corp/alliance from scanning and claiming all those sites out there (you said they are to be scarce, so it should be doable) and then... doing nothing? Or just waiting in cloaky Proteuses, like one poster mentioned?
|

Choc talar
Ministry of War Amarr Empire
11
|
Posted - 2013.05.10 07:00:00 -
[30] - Quote
I like the idea so +1
This would add some interesting dynamics to war decs and their after math. As they sit now, a war dec just ends, its over, its finished, no more pew pew. There is nothing in place for signing treaties etc. This system could add these things. A war is started by corp A against corp B for mining rights etc, Corp A wins and as part of the treaty deal corp B is now forced to give the mining charter over to Corp A. or some amount of valuable charters etc. Wars now become something with a purpose and a definite reason behind them (in High sec anyway since null has sov mechanics). If you can defend your stake you keep it, if you can't you lose it. Botters would quickly lose since they lack the ability to fight back. This could easily drive more high sec wars into existence as well as the need for indy corps to band together and work together as alliances etc.
Adding a mechanic that allows chartered belts to rented out would also be nice. Corp A pays a fee to Corp B and they are allowed to mine there without being flagged (I am sure some sort of mechanic could be worked out). This could also lead to a new profession line of charter trading or some such.
I would add something more than just a one time charter fee however. make it similar to sov mechanics where there has to be an upkeep fee paid in order to keep the charter active which would make it so that the belt would have to be mined to turn a profit rather than just horded.
Something like this could also possibly lead to mining platforms being placed at a belt similar to moon mining. Just an idea here and it may not work and if done I would make the platforms a rather expensive investment thereby driving dedication into the mix. A destroyed platform during a war would become a hefty loss which would again drive wars.
CCP has already stated (in the new video released at fanfest) that the idea of capsuleers challenging the empires, and this could be a means of kicking some of this challenge off as corps and alliances begin to own pieces in high sec. Again good idea and a needed boost to the hated mining profession. |

Mikhael Taron
Science and Trade Institute Caldari State
30
|
Posted - 2013.05.10 08:10:00 -
[31] - Quote
Interesting proposal. I can see the problem of griefer corps/alliances snapping up all of the charters, leading to turmoil in the markets. The idea of limiting the number of charters per corp is good, and if the corp needed a membership of at least ?? then it would stop griefers firing up small corps all over the place. Any corp whose membership drops below ?? would have ? days to get the membership back up or the charter would be revoked. Charters would need to be unavailable to corps with any trial account toons; the obsessives WOULD create a load of toons for just this purpose.
Choc talar wrote: Something like this could also possibly lead to mining platforms being placed at a belt similar to moon mining. Just an idea here and it may not work and if done I would make the platforms a rather expensive investment thereby driving dedication into the mix. A destroyed platform during a war would become a hefty loss which would again drive wars.
Something like a T2 orca, perhaps? Deployable with a refinery onboard that works only in deployed mode. Obviously a vastly increased ore bay over the T1 variant and a bay for the resulting minerals. Other attributes to be discussed. Making a T2 orca would be suitably expensive; the T1 costs enough. Add the T2 bpc AND the upgrade components and you have your expensive mining platform.
You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
|

Vayn Baxtor
Community for Justice R O G U E
47
|
Posted - 2013.05.10 08:14:00 -
[32] - Quote
Me gusta.
Quote:Owning a place to mine is some what easing the life of botters and dificulting the life of new players... I don't see this feature being positive in the end...
While I agree that that may be true, I still think this is an issue active GMs could actually tackle... I mean, when it is that obvious that an actually botter is on the move, GMs should be nuking the hell out of them as well as ban their arses immediately.
Unfortunately, not a perfect world as we still see too much botting happening in EVE. Using tablet, typoes are common and I'm not going to fix them all. |

TheSkeptic
Federal Navy Academy Gallente Federation
202
|
Posted - 2013.05.10 08:27:00 -
[33] - Quote
Daichi Yamato wrote:Andrea Griffin wrote:kyrieee wrote:Well you could require the anchoring of some module in order to mine in the belt. That has a purchasable killright equivalent to the price of what the miners paid for the belt initially. So someone can pay a fee to contest your belt. I like this idea as well. My only concern is that people looking for easy kills will attack the structure for the sake of shooting people instead of control over the resource. that was actually the best part of it. u shouldnt have the rights to something without having to defend it and urselves. having rights to a belt should make u vulnerable to attack. the worst possible outcome (imho) of this proposal is invulnerable miners mining invulnerable belts. because that IS a first come first serve system and not conflict at all.
This is exactly why this is a terrible idea... and for the same reasons there will never be player owned pocos in hi-sec this should never be implemented.
tl;dr
OP wants mechanic to lock rogue miners out of his local belts. Doesn't want others to be able to interfere with his ownership of said belts. ... |

Tchulen
Trumpets and Bookmarks The Omega Industries
362
|
Posted - 2013.05.10 09:53:00 -
[34] - Quote
TheSkeptic wrote:OP wants mechanic to lock rogue miners out of his local belts. Doesn't want others to be able to interfere with his ownership of said belts.
Aptly named although might I suggest a subtle change to "TheMisunderstandingSkeptic". I'm pretty sure that the OP isn't saying that she wants immune belts to mine in. You're trying to argue from a null standpoint, I'm afraid. People could still mess with the miners. In fact, it's been argued that it could increase combat in highsec due to allowing the concept of traps to be set. On top of this, the concept isn't to replace belts altogether, merely add a new level to the mining that already exists. Please feel free to correct me if you think I've said anything erroneous. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
462
|
Posted - 2013.05.10 16:08:00 -
[35] - Quote
Andrea Griffin wrote:Alx Warlord wrote:Owning a place to mine is some what easing the life of botters and dificulting the life of new players... I don't see this feature being positive in the end... We shouldn't design or not design game features because of what bots might or might not do; CCP's security team is responsible for handling that situation. Also, please report those accounts as bot accounts. It really does help. That said: This change wouldn't affect or protect botters at all. They will continue to warp to public belt X and go on their merry way with loads of Veldspar. You can still suicide gank them all you want (and I encourage you to do so). If the bots want to use a scanned-down site with better ore, then: 1. They must be a member of the corporation that owns the belt, opening them up to war declarations; or 2. They must pay the person who scanned the site in order to mine there (hey, at least you get something out of it); or 3. They just go mine the site anyway, at the risk of being blown up by the owner. But I imagine they'll just hug public belts as they do now and go about their merry way.
I totally agree with you about Bots.
But I was wondering... This kind of mining sites could be built instead of found. This would add a new layer to the game. Keep in mind that the next expansion will be "build your empire" Themed. This would be something like a private asteroid farm.
Maybe if you could build near your POS an acceleration gate that would lead to an private gravimetric site, that would slowly replenish itself. And this acceleration gate would need the charts to work.
Please read these! > New POS system > New SOV system |

TheSkeptic
Federal Navy Academy Gallente Federation
204
|
Posted - 2013.05.10 16:21:00 -
[36] - Quote
Tchulen wrote:TheSkeptic wrote:OP wants mechanic to lock rogue miners out of his local belts. Doesn't want others to be able to interfere with his ownership of said belts. Aptly named although might I suggest a subtle change to "TheMisunderstandingSkeptic". I'm pretty sure that the OP isn't saying that she wants immune belts to mine in. You're trying to argue from a null standpoint, I'm afraid. People could still mess with the miners. In fact, it's been argued that it could increase combat in highsec due to allowing the concept of traps to be set. On top of this, the concept isn't to replace belts altogether, merely add a new level to the mining that already exists. Please feel free to correct me if you think I've said anything erroneous.
Because comments like this...
Andrea Griffin wrote:I like this idea as well. My only concern is that people looking for easy kills will attack the structure for the sake of shooting people instead of control over the resource.
... make it look like it's less about PVP and more about claiming, controlling and harvesting a hi-sec resource for themselves.
It's hi-sec... if you want your own belts/sites join a null block, rent space or whatever and you will have all the resources you want. I think there was even talk of the ores out there getting a bit of a buff? ... |

Kai'rae Saarkus
Ganja Labs Exodus.
32
|
Posted - 2013.05.11 04:41:00 -
[37] - Quote
TheSkeptic wrote:Because comments like this... Andrea Griffin wrote:I like this idea as well. My only concern is that people looking for easy kills will attack the structure for the sake of shooting people instead of control over the resource. ... make it look like it's less about PVP and more about claiming, controlling and harvesting a hi-sec resource for themselves. It's hi-sec... if you want your own belts/sites join a null block, rent space or whatever and you will have all the resources you want. I think there was even talk of the ores out there getting a bit of a buff?
You're misrepresenting his point. OP wants PVP for the sake of claiming a resource, not drive-by PVP for the sake of padding a killboard.
Re: stopping people claiming belts and not using them. Simple: build in a clause that a certain amount needs to be mined per time period or the charter reverts to NPC corp and can be repurchased.
Amount should be low enough that a small number of medium skilled players can achieve it. Amount should be high enough that it injects sufficient minerals into the market to ensure market stability. Time period should be long enough that you don't need to be constantly active and can stop-and-start provided that when you are active you are very active (ie 4-6 hours).
Re: stealing. Just make anybody claim jumping suspect it's easiest.
Note by claim jumping I mean mining in a belt without any rights to mine in that belt; not trying to acquire the rights from the rights-holders. (See below).
Re: forcefully acquiring a claim. I don't like Pew-Pew mechanics for this. This mechanic is about mining and driving conflict through mining. If you want to pew-pew a corp/alliance who is in your space claiming your belts, Wardec them or get Mercs to wardec them. This will give you a period where they're vulnerable. (I get that Wardec's are delayed, they should be seen as a longer term solution).
When it's a disagreement over just one belt (ie short duration, not worth a Wardec), my preferred solution is to make it a mining competition. Ie. 1. new corp (Corp A) spots a belt they want, but it's already been claimed (Corp B). 2. They pay the NPC corp in question a fee (similar to but higher than the original fee for the charter) and get the ability to mine in the belt for a window. 3. During this window the value of ore mined by Corp A and Corp B (or by people renting rights through Corp B) is tracked, at the end of the window whoever has mined the most retains/acquires the claim.
This means there is a benefit to legitimately claiming a belt (it's cheaper than trying to claim-jump); but that benefit is not absolute and must be exercised (or you lose it).
It also means that miners can do what they do best: mine. We're not forcing them to Pew-Pew. Either way it's PVP - just the mechanics are different.
Also: there are sufficient tools in Eve already to disrupt mining ops. (Suicide ganks, threats of suicide ganks, bumping etc.)
Re: claim fees. My thinking is that it's most logical to make the fee a % of the total value of the belt. This means that what your risking in claiming a belt scales to the potential benefit if you can mine it all.
You also sell partial stakes (ie, somebody buys the exclusive rights to mine 25% of the total value of a belt. Whilst the right is active only they can mine the belt, but the right expires once they've mined 25% of the value of the belt and become available to purchase. A second corp comes along and purchases the exclusive rights to 100% of the value of the belt. Their cost is based on the value of the belt at that time ie of 75% of the original value of the belt).
Re: scarcity The way to make scarcity work for this is to make Ore's scarce in time. (Ie at any one time in the game there is a finite amount of ore) but infinite in depth.
Ie. make ores a limitless well, with a narrow opening. The fight then becomes about controlling the opening; but shouldn't change over all supply.
As prices increase due to conflict, mining increases in value, more players mine to make isk, belts are cycled quicker, conflict increases, supply remains in pace with demand. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
504
|
Posted - 2013.05.11 04:58:00 -
[38] - Quote
I'd like to see a special type of station anchorable at a belt which could be fit with POS weapons, storage and refining units and maybe even manufacturing units. It would not have a POS shield but the weapons would offer defense.
But however the idea works out, I'd like to see a way to claim a belt. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

TheSkeptic
Federal Navy Academy Gallente Federation
204
|
Posted - 2013.05.11 05:58:00 -
[39] - Quote
Kai'rae Saarkus wrote: ...stuff...
You're missing my point.
It's hi-sec... the resources available should never be claimable by an entity. This is why pocos are NPC owned, moon minerals cannot be mined, ore, ice belts & station slots are a first come first served basis.
If this idea went through all that would happen is you'd claim your belts and then just use a tornado character in system to warp around and gank anyone else mining them without getting concorded. ... |

Tarn Kugisa
Infinite Covenant Tribal Band
434
|
Posted - 2013.05.11 06:11:00 -
[40] - Quote
at first glance I thought no but read through it and now +1, supported, /signed, etc. I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

Radhe Amatin
Caldari High Prime SpaceMonkey's Alliance
18
|
Posted - 2013.05.11 07:50:00 -
[41] - Quote
sounds very interesting this idea.... i support it.
But make a limit on how many charters a corp can have at one time and make it only available to corps not alliances. Also the price for the charter should be variable based on the dimensions of the site and the ore types that are in it. - the corps that are buying the charters should have some minimum requirements to be able to buy charters(other wise 1 man corps with 10 days old chars will pop all over the place and buy all of those not for trial accounts also). - make some requirements to be able to keep the charter like if u don't mine at least this quantity of ore in 2 hours the charter will be revoked, this way u can ensure that the ore site wont be locked until who ever bought it decides to sell it or rent it or what ever, i`m saying this because if u can hold charter indefinitely u could use this to manipulate market prices by not letting anyone mine(this would not be a good thing). - also make who ever comes in this sites thats not a blue or has mining rights there get a limited engagement timer against the corp that owns the site...that way the charter holders can shot at him but anyone else can't. |

Kai'rae Saarkus
Ganja Labs Exodus.
33
|
Posted - 2013.05.11 14:21:00 -
[42] - Quote
TheSkeptic wrote:Kai'rae Saarkus wrote: ...stuff...
You're missing my point. It's hi-sec... the resources available should never be claimable by an entity. This is why pocos are NPC owned, moon minerals cannot be mined, ore, ice belts & station slots are a first come first served basis. If this idea went through all that would happen is you'd claim your belts and then just use a tornado character in system to warp around and gank anyone else mining them without getting concorded.
No I'm not. I just disagree with your point. In Hi-Sec there are resources that are claimable already (hint: you find them at moons).
The defining feature of Hi-Sec is that Concord provides consequences and you can interact with NPCs. This doesn't affect A and adds a new dynamic to B.
And re: ganking anybody using them. Sure you could do that - and I see nothing wrong with that, you paid a fair price for the rights to that belt, why wouldn't you want to defend those rights?
To stop that screwing with the economy though - and to prevent it eliminating Hi-sec mining as a play-style - you want a nuanced system that pushes people into using the belts.
Ie. Say I run an exploring character, and a PVP toon. 1. I find a belt, buy the rights off an NPC corp 2. I offer those rights for rent to all and sundry for a high (but not insane price). 3. Some people buy my rights and mine (I profit, they profit) 4. Some people don't (I get a target) 5. I convince the people who don't that it's better for them to return to station (via pod) or pay for the rights to mine. 6. Profit
The trick is forcing me (a guy who never intends to get into a mining barge) to use the belts for mining (by renting out the rights to people who DO want to mine). This means I can't just use the system as a target generation machine. |

Kiithnaras
Black Ice Protectorate The Imperial Senate
3
|
Posted - 2013.05.11 21:55:00 -
[43] - Quote
A very fascinating idea, and I approve strongly.
Regarding individual sites: "Belts" that hold only the Basic 4 ores (Veld, Scord, Plagio, and Pyrox) would be moved to anomalies, easily scanned by a passing miner without need for probes. Any other ores would be found in proper Gravimetric sites, though the size, distribution, and difficulty of scan would be appropriate to the ore content.
Belts would be static to given constellations. Grav sites would also be static to constellations, but would keep a respawn timer of 2 to 4 hours - this way, certain constellations could be given richer ore distribution than others, particularly those off of the beaten path. |

TheSkeptic
Federal Navy Academy Gallente Federation
204
|
Posted - 2013.05.12 07:26:00 -
[44] - Quote
Kai'rae Saarkus wrote:TheSkeptic wrote:Kai'rae Saarkus wrote: ...stuff...
You're missing my point. It's hi-sec... the resources available should never be claimable by an entity. This is why pocos are NPC owned, moon minerals cannot be mined, ore, ice belts & station slots are a first come first served basis. If this idea went through all that would happen is you'd claim your belts and then just use a tornado character in system to warp around and gank anyone else mining them without getting concorded. No I'm not. I just disagree with your point. In Hi-Sec there are resources that are claimable already (hint: you find them at moons). The defining feature of Hi-Sec is that Concord provides consequences and you can interact with NPCs. This doesn't affect A and adds a new dynamic to B. And re: ganking anybody using them. Sure you could do that - and I see nothing wrong with that, you paid a fair price for the rights to that belt, why wouldn't you want to defend those rights? To stop that screwing with the economy though - and to prevent it eliminating Hi-sec mining as a play-style - you want a nuanced system that pushes people into using the belts. Ie. Say I run an exploring character, and a PVP toon. 1. I find a belt, buy the rights off an NPC corp 2. I offer those rights for rent to all and sundry for a high (but not insane price). 3. Some people buy my rights and mine (I profit, they profit) 4. Some people don't (I get a target) 5. I convince the people who don't that it's better for them to return to station (via pod) or pay for the rights to mine. 6. Profit The trick is forcing me (a guy who never intends to get into a mining barge) to use the belts for mining (by renting out the rights to people who DO want to mine). This means I can't just use the system as a target generation machine.
yeah exactly... so essentially you just want the income from mining... without the actual mining. Not the greatest reason to request such a feature. It comes across terribly one sided.
Additionally you've still failed to provide a mechanism for someone to challenge your claim. If you claim a belt, it should be possible for someone to dispute & try to forcefully remove you and your claim should they wish to.
Given you want the poor miners who do not purchase rights to flag as suspects, perhaps the act of claiming a belt would flag you as suspect for the duration of the claim. This allows people to challenge you, and for you to defend your claim.
Please do tell, what resources do you think you find at moons in hi-sec? (harvestable)
... |

Kiithnaras
Black Ice Protectorate The Imperial Senate
3
|
Posted - 2013.05.12 15:37:00 -
[45] - Quote
@TheSkeptic: In actuality, you are just afraid of change. It is not at all one-sided. Those who scan the sites have the option of purchasing the charter from the empire faction they belong to, be it in highsec or lowsec. You can then sell the claim rights to others, or use it as bait to draw in targets, or mine freely - whatever you like! However, that does not prevent claim jumpers from coming in force, either to deter you from attacking them, or taking over your claim by force if you do engage them. The limited engagement or suspect flags still exist with respect to the claim jumpers, but if you can't muster enough force to drive them off or kill them, they have effectively disputed the claim, have they not? |

Kai'rae Saarkus
Ganja Labs Exodus.
38
|
Posted - 2013.05.13 08:03:00 -
[46] - Quote
TheSkeptic wrote: Additionally you've still failed to provide a mechanism for someone to challenge your claim. If you claim a belt, it should be possible for someone to dispute & try to forcefully remove you and your claim should they wish to.
Kai'rae Saarkus wrote: Re: forcefully acquiring a claim. I don't like Pew-Pew mechanics for this. This mechanic is about mining and driving conflict through mining. If you want to pew-pew a corp/alliance who is in your space claiming your belts, Wardec them or get Mercs to wardec them. This will give you a period where they're vulnerable. (I get that Wardec's are delayed, they should be seen as a longer term solution).
When it's a disagreement over just one belt (ie short duration, not worth a Wardec), my preferred solution is to make it a mining competition. Ie. 1. new corp (Corp A) spots a belt they want, but it's already been claimed (Corp B). 2. They pay the NPC corp in question a fee (similar to but higher than the original fee for the charter) and get the ability to mine in the belt for a window. 3. During this window the value of ore mined by Corp A and Corp B (or by people renting rights through Corp B) is tracked, at the end of the window whoever has mined the most retains/acquires the claim.
This means there is a benefit to legitimately claiming a belt (it's cheaper than trying to claim-jump); but that benefit is not absolute and must be exercised (or you lose it).
It also means that miners can do what they do best: mine. We're not forcing them to Pew-Pew. Either way it's PVP - just the mechanics are different.
Also: there are sufficient tools in Eve already to disrupt mining ops. (Suicide ganks, threats of suicide ganks, bumping etc.)
That is absolutely not, in no way, no how a a mechanism to challenge claims nor is it already found ITT. (BTW: at this point I'm assuming you're a troll not a skeptic).
Also, to answer your question re: claimable resources in HighSec. I answered moons. I was not referring to 'harvestable' resources, I was referring to claimable. Ie, a place to put a POS is a claimable, contestable resource that already exists in High-Sec. So, you're point that adding claimable contestable features to high-sec breaks the spirit of high-sec is fallaciou.
OTOH - to answer your new question. Resources you find at moons in HiSec that are harvestable: tears. |

Xeros Black
Forced Penetration Here Be Dragons
1
|
Posted - 2013.05.13 17:48:00 -
[47] - Quote
Mining isn't generally my thing however on principle I disagree with the poster high sec shouldn't be an area of space you can claim resourse. I don't see the programing time used to put the charter system in place as worth the time to do it. That being said their are a few things the that some of the posters mentioned that i see as worth while.
Scanning down of mining belts: Why it would stop most botters to my understanding and add some diversity to the mining profession.
What i do think the high sec mining profession needs is some sort of defense system to help counter war decs.. and also a reason to stay in corp during war decs
My 2 cents
|

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
760
|
Posted - 2013.05.15 12:55:00 -
[48] - Quote
Kiithnaras wrote: However, that does not prevent claim jumpers from coming in force, either to deter you from attacking them, or taking over your claim by force if you do engage them. The limited engagement or suspect flags still exist with respect to the claim jumpers, but if you can't muster enough force to drive them off or kill them, they have effectively disputed the claim, have they not?
this is exactly why skeptic is right. the suspect system punishes criminals but it does not drive conflict if i want to try and take someones belt by force why am i flagged to the entire eve community? if i want to try and take someones belt why can i not shoot the original claimer unless he shoots me first?
what am i supposed to do? get a thorax and use my drones to mine so i get flagged and then hope he is stupid enough to shoot me in his skiff? or even better, wait in his belt why he gets 'the blob' that can engage me and my friends ONE SHIP AT A TIME
there is no practical way to muscle in and contest for these belts except by trying to out bid ppl. mining other ppls belts will just be another petty grief mechanic. it wont be anything like the conflict u all seem to pretend to desire There are no vets in EVE. Only varying levels of Noobery. |

TheSkeptic
Federal Navy Academy Gallente Federation
208
|
Posted - 2013.05.15 13:18:00 -
[49] - Quote
Was going to just let this die but since it's been bumped again I'll reply.
@Kiithnaras, not afraid of change, just against bad or one sided ideas.
@Kai'rae Saarkus, no tears at the hi-sec moons I look at... no ****s given aplenty though.
Suggesting a mechanic that flags miners for mining in a belt and has no way for others to challenge your claim isn't PVP. It reads more like 'please CCP give me fish in a barrel'. ... |

Anthar Thebess
REPUBLIKA ORLA C0VEN
102
|
Posted - 2013.05.15 13:26:00 -
[50] - Quote
Go to nullsec, fight for / rent a system. All belts there are yours - you dictate the terms.
Go to low sec. You cannot claim a system here - but you can kill every one that will try to mine your belts.
The possibility is already in game, no future work is needed in higsec - ccp made good direction in forcing players to go to null sec.
CCP should also consider reducing amount of minerals / production costs - in highsec - based on the current economy situation.
If to much is still digged in high - reduce amount available in this part of space. As your Customers - we thank you - CCP. [1/17/2013 11:21:16 AM] seleene_ge: I don't even understand why CCP has a forum. No one at CCP reads it. <---- True Story. |

Andrea Griffin
437
|
Posted - 2013.05.19 17:27:00 -
[51] - Quote
TheSkeptic wrote:Suggesting a mechanic that flags miners for mining in a belt and has no way for others to challenge your claim isn't PVP. Then suggest a mechanic. Also, the suggestion if not for all belts to work this way; only sites with higher grade ore that must be scanned down. CCP Sreegs is my favorite developer. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
761
|
Posted - 2013.05.19 23:22:00 -
[52] - Quote
Andrea Griffin wrote:Then suggest a mechanic.
attacking someone who is suspect makes u a suspect. limited engagements are simply the old mechanics and still suck.
If ur willing to engage someone u should be prepared to defend urself, just like the suspect himself. fights are more open and its a LOT simpler. RR from both sides goes suspect, blobs on both sides are all open to being engaged. fights are not arbitrarily one sided.
if u cannot afford to openly fight, then dnt engage. There are no vets in EVE. Only varying levels of Noobery. |

SGT FUNYOUN
Arachnea Phoenix Battalion Hoodlums Associates
64
|
Posted - 2013.05.19 23:42:00 -
[53] - Quote
Ok, one thing you are ALL missing is this.
If you buy and sell "mining charters" then the random miner would be disallowed from EVER mining again... UNLESS they joined a mining corp.
I DO NOT want ANYTHING to do with a purely MINING CORP!!! I am a PVP'er.
I mine when I get bored or when my Corp wants to do a mining op or I happen to come across a mining mission I like.
Your charter idea would absolutely DESTROY all small scale mining.
AND... think about this.
Goonswarm for instance; a HUGE corporation; could go into EVERY SINGLE SYSTEM IN THE GALAXY...
... and buy up every belt charter in them and lock everyone of YOU OUT. Then SELL said charters for hundreds of trillions of ISK and make bank while YOU languish in poverty.
Your idea is stupid, and you did not think of the humans are evil factor.
NO!!! |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
761
|
Posted - 2013.05.19 23:50:00 -
[54] - Quote
SGT FUNYOUN wrote:Ok, one thing you are ALL missing is this.
If you buy and sell "mining charters" then the random miner would be disallowed from EVER mining again... UNLESS they joined a mining corp.
I DO NOT want ANYTHING to do with a purely MINING CORP!!! I am a PVP'er.
I mine when I get bored or when my Corp wants to do a mining op or I happen to come across a mining mission I like.
Your charter idea would absolutely DESTROY all small scale mining.
AND... think about this.
Goonswarm for instance; a HUGE corporation; could go into EVERY SINGLE SYSTEM IN THE GALAXY...
... and buy up every belt charter in them and lock everyone of YOU OUT. Then SELL said charters for hundreds of trillions of ISK and make bank while YOU languish in poverty.
Your idea is stupid, and you did not think of the humans are evil factor.
NO!!!
i think u missed the whole thread... There are no vets in EVE. Only varying levels of Noobery. |

Maximillian German
Spectres Syndicate
0
|
Posted - 2013.05.20 21:19:00 -
[55] - Quote
+1 to this idea as a whole. Definitely make sure that there are some lower quality belts that don't have to be claimed so that A)Newbies and solo miners can still have a place to and B)Ore prices don't skyrocket astronomically. Maybe you could leave the normal complement of asteroid types in these open belts but have significantly smaller roid sizes compared to the claimable belts? For the claimable belts, I would do it like this: First, a belt must be scanned down like ice will be in the next expansion. In these claimable belts would be some kind of NPC claim unit. While the NPC claim unit is there, anyone can mine in the belt without incurring a suspect or combat timer, BUT belt rats will spawn(maybe even belt rats that are slightly stronger than current ones in order to provide incentive to claim the belt). In order to claim a belt, you must destroy the NPC claim unit and anchor your own. Then if someone tries to mine in a claimed belt, he/she will become suspect ONLY to the corp/alliance? which currently holds the belt. This will make it possible to mining corps to form treaties with other corps for mining rights and keep high sec pirates from legally killing miners who are 'blue' with the owners of the belt. If a belt runs out of ore or downtime hits, then it will respawn somewhere else(maybe in system?) and another NPC claim unit will spawn in it as well. On the other hand, an enterprising corp could destroy another corp's claim unit and anchor their own. There would probably have to be a timer between getting your claim unit destroyed and anchoring a new one to keep one corp from claim spamming. In this way, there is a greater opportunity for not only combat, but for diplomacy and teamwork as well. The respawning of belts would also make it significantly tougher for even large corporations to own all of the belts in an area. While this may raise ore prices a little bit, it would also create a bigger incentive for both combat and teamwork in high sec. Mining might actually be, *gasp* kinda fun.
tl;dr Anchor claim units to control belts. Not a 'true' suspect flag. Belts respawn eventually to give smaller corps a fighting chance. Moar pvp. Moar teamwork. |

Rayzilla Zaraki
Tandokuno
39
|
Posted - 2013.05.21 12:30:00 -
[56] - Quote
hmskrecik wrote:The idea is nice but I see a nasty way to exploit it.
What prevents sufficiently large corp/alliance from scanning and claiming all those sites out there (you said they are to be scarce, so it should be doable) and then... doing nothing? Or just waiting in cloaky Proteuses, like one poster mentioned?
Unless the big corp greedily mines the belts, they would eventually be shooting themselves in the foot. Without mining, there will be no production. Without production prices will rise.
Drastically rising prices would cause alliances to form against the greedy corp and belts will be taken by force. Either that, of the corps will look at all the useless claims they have not making money and begin to sell them off.
It'd hurt for a little while, but would soon balance itself. If nothing blew up, no one would buy your stuff. |

Adunh Slavy
825
|
Posted - 2013.05.21 13:15:00 -
[57] - Quote
TheSkeptic wrote:
It's hi-sec... the resources available should never be claimable by an entity.
Why not? Just because some group may try to lay claim to everything? |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
761
|
Posted - 2013.05.21 13:42:00 -
[58] - Quote
Maximillian German wrote:snipped
what uve written is the general idea, but even with the limited engagements u describe (only goin suspect to certain ppl) still does not stop the defenders blobbing the 'suspects' one ship at a time with impunity.
if the defenders bring a fleet and engage the ppl trying to muscle in, that entire fleet should then be able to be engaged by the entire attacking fleet, not just the one ship getting shot at that time.
it also means that defending miners cannot be attacked without being concorded, unless the defender opens fire first. There are no vets in EVE. Only varying levels of Noobery. |

Argoist Zxim
Terraprobe Dynamics Aurora Foundation
4
|
Posted - 2013.05.21 15:21:00 -
[59] - Quote
No.
Basically you want to turn belts into mini-sov. You want to claim belts for yourself, go out to null. Belts in Hi-sec belong to the empire it is in, not any NPC corp, so there is no NPC corp to buy a 'charter' from. And no empire faction would let you "charter" asteroid belt so only you have access because they need ready access to them (there are lore reason for the way things are set up, not just gameplay ones) All this seems like to me is another suggestion to make hi-sec more like null.
The point of hi-sec is it ISN't. |

Andrea Griffin
474
|
Posted - 2013.05.29 14:33:00 -
[60] - Quote
Last bump for a while. CCP Sreegs is my favorite developer. |

HalfArse
Garoun Investment Bank Gallente Federation
17
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Posted - 2013.05.30 11:42:00 -
[61] - Quote
was skeptical at first but this is actually an awesome idea!!!
as ppl have mentioned some details will need to be put in place by ccp to make sure its not abused but its really really cool - i esp like the idea of trading teh mining rights and also being able to contract out the suspect flag thing to another corp.
If this only applied to belts in high sec it would push more ppl into low sec at the same time of making high sec mining ALOT more interesting and fun.
A corp could only hold a few charters at a time and only contract a single other corp (not alliance) per charter (but let corps have as many contracts as they like) for the defense rights, not only would it vastly improve mining but the merc industry too. Youd get high sec pvp corps that could operate as security contractors, not only supplying support in the event of war dec or gankers but also defense of mining rights!.
I love this to bits, OP should get a medal
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Gorgoth24
Sickology
4
|
Posted - 2013.05.31 01:17:00 -
[62] - Quote
+1 to the idea as a whole.
Problem: BIG ALLIANCES TAKING ALL THE SITES
Solution: MAKE THE SYSTEM ACIVITY-DRIVEN
The solution to all mass-griefing problems are participation-based claims. Instead of buying/selling charters the system could AWARD CHARTERS based on who's actively MINING a belt (NOT SITTING OR SHOOTING STRUCTURES).
SITUATION: A fleet starts mining the belt with combat support, making the belt contested but giving the entire fleet a suspect flag. The corporation who currently owns the belt is notified their belt is being contested. They have the option to fight for the belt or let it go.
PROS: Since the switching of ownership is based on m3 mined, MINERS HAVE TO BE PRESENT FOR MINING CONTENT so it's not solely PVP (shooting at structures or sitting cloaked in a proteus) driven for being contested
Benefits of ownership: Better ores, and those MINING SHIPS who own the belt do not get flagged. ALL COMBAT SHIPS GET A FLAG ALL THE TIME so as to prevent selective engagement abuse by PVP owners, but that's definitely a point that could be debated.
Problem: Activity-Driven system would make these sites worthless to exploration guys Solution: First person to warp to the site gets the ownership awarded immediately. Ownership being transferable.
The thing I like most about this idea is the overall idea of MINIATURE-SOV FOR HIGH-SEC ALLIANCES. This would allow wannabe 0.0 alliances to be able to test the waters as far as contested content mechanics go. I definitely thing min-sov highsec systems should be introduced. |

HalfArse
Wixo Trading Co.
21
|
Posted - 2013.06.10 12:13:00 -
[63] - Quote
bump |

Gilligan Zaftig
Back-Water
13
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Posted - 2013.06.21 04:15:00 -
[64] - Quote
I like this idea, its sort of like how i imagine prospecting on belts on mine but it might be more balanced idea and less likly to be abused then mine i think. Tho i was going for a slower yet passive way of mining i could see this shaping up.
Here is my post if you wanna compare. https://forums.eveonline.com/default.aspx?g=posts&m=3050314#post3050314
|

BlakPhoenix
Veni Vidi Vici Reloaded Darkspawn.
36
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Posted - 2013.06.21 07:34:00 -
[65] - Quote
Very cool idea but like others have mentioned, one person going and taking all the charters then only allowing them to mine. Charters should get more expensive the more you own, this would be an exponential rise in cost that would allow you to own a few cheaply but would get very expensive if you tried to hold an entire system (or everything in 2-5 systems). |
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