| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Rual Storge
Caldari Provisions Caldari State
9
|
Posted - 2013.05.07 12:19:00 -
[31] - Quote
I call it a Hemmo Camp + dictor:
4 pipe system where X = Random system name:
X (1) + X (2) + X (3) + X (4)
Scout at 1 & at 4
Drag bubble 30km of gate full of cans on 2 > 3 gate and 3> 2 gate
When there is target in 4, fleet moves to 2. When there is target in 1 fleet moves to 3.
So you target will always see a empty local on jump in untill he is in warp.
When target has jumped wait 10-15 sec, jump to target system en go to cans to kill him
Essential is having a dicter to bubble.
Why this game mechanic: It comebines a few billiant game mechanics and shows the essence of eve: Sandboxiness
Drag bubble on its self is a good game machanic, the dicter bubbles is also a brillian mechanic (and uniek). Combined it creates a deathtrap ala perfect!
When you use this, i would like to see a copy of your assighnment
/Hemmo Paskiainen |

Debora Tsung
The Investment Bankers Guild
123
|
Posted - 2013.05.07 12:28:00 -
[32] - Quote
kerstman18 wrote:Intresting idea's so far! Doing my essay about either the market or local sounds very intresting and fun. Is the market considered one mechanism? ( this might be a stupid question to  )
From what I know, a game mechanic would be considered the rule work behind that which You see on the screen.
The damage formular for certain weapon systems and how the damage is applied to other ships for example would be considered a game mechanic. There's nothing a million chinese guys can't do cheaper. |

kerstman18
Red Federation RvB - RED Federation
7
|
Posted - 2013.05.07 13:20:00 -
[33] - Quote
Thank you guys, that was the info i was looking for :),
Regio Eindhoven trouwens, bedankt voor de hulp. |

Julius Rigel
71
|
Posted - 2013.05.07 17:15:00 -
[34] - Quote
kerstman18 wrote:I am applying to it, not on it yet...are you always like this? NHTV Breda is also a highly respected so maybe you should stop talking **** constantly. I'm not trying to be rude, and I appologise if that is how you perceived something I said. I must have misread that line in your original post. Honest mistake.
I do hope the rest of my reply was helpful to you. Do YOU like to undock? |

Ptraci
3 R Corporation
1357
|
Posted - 2013.05.09 01:21:00 -
[35] - Quote
kerstman18 wrote:Thank you guys, that was the info i was looking for :),
Sigh. When I went to university it was pretty much understood that we had to do our own homework and research... this younger generation, I don't know.
|

Mr Epeen
It's All About Me
2483
|
Posted - 2013.05.09 02:00:00 -
[36] - Quote
kerstman18 wrote:Hi all eve players,
I am currently trying to get a spot on my local UNI in the game architecture and design department. In order to get higher on the list of applicants I am expected to make some assignments and I would like YOUR help.
Sorry brother. I don't do my kid's homework for them and I'm sure as hell not going to do yours.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

kerstman18
Blue Republic RvB - BLUE Republic
7
|
Posted - 2013.05.14 19:47:00 -
[37] - Quote
I did not ask you to do my homework just asked what your favorite game mechanic was.
This is what I came up with if anyone is intrested. Not about eve but portal 2.
The assignment was:
Using formal English and professional lexicon, please write a 500-word essay (incuding titles) tackling the following two topics: 1.An analysis of one of more unique gameplay mechanic(s) from one video game (the game can be freely chosen, provided that the game was published between January 1st 2007 and the present day) 2.A personal judgment of the positive aspects and the shortcomings of the design decisions relevant to your chosen mechanic(s).
Please let me know what you think! It also looks better in word and with images 
Design Assessment
Portal gun For my assessment I have chosen a game mechanic from the puzzle shooter Portal 2. In Portal 2 the main character is set out to complete mind boggling puzzles in so-called test chambers using different kinds of techniques and tactics. The game features a very good story and plenty of well-written characters that really come to life the more you progress through the game. Combine all this with a great environment to complete those puzzles in, and you have a very good game in your hands. The multiplayer aspect of portal 2 that was non-existent in the original will give you the ability to play with friends, and the ability to create your own puzzles will keep you occupied for hours after you have finished the amazing single-player campaign. The environment provides you with different cubes and switches, but you will be hard pressed to finish any of the puzzles without the gameGÇÖs most important piece of equipment, the Portal Gun. This gun allows you to fire two different colored portals against certain walls, allowing you to instantaneously pass from the one to the other regardless of distance or obstacles.
This unique mechanic can be used in so many ways with the other objects and mechanics in-game that even though it might take you a while to complete a test-chamber, it feels very rewarding when you do. Whether it is used to simply get to the high ground of a certain puzzle-room (by placing a portal on a wall next to you and shooting the counterpart on a wall upstairs) or used to send deadly beams of lasers down upon your unsuspecting teammate, it is incredibly useful and fun throughout the entire game. This unique and creative way of transporting characters and objects is the thriving force behind the entire game, hence it name, portal. It is interesting to see how such a simple mechanic can be used in so many ways. The portals in the game will be used most for just moving yourself around the test course, but you are also able to carry momentum through the portals. This feature gives a depth to the puzzles and certainly adds more options when making your own puzzles. Besides, what is more fun than shooting yourself across those rooms at high speeds? It is difficult to come up with many negatives about the portal mechanism implemented in portal 2. While playing the game I sometimes found it frustrating that the portals you fire with your portal gun can only be placed on very specific squares of wall. Whether this was done to keep the puzzles challenging or if it is because portal 2 uses an outdated engine (portal uses a seven year old engine!), I would have enjoyed placing portals on a broader selection of walls or even liquids.
The portal gun was one of the most innovative mechanics I have seen this decade and valve proved this by building an entire game around it. Even though portal 2GÇÖs ending did not leave much to my imagination, I will be waiting for a part three.
|

Frostys Virpio
Lame Corp Name
392
|
Posted - 2013.05.14 20:27:00 -
[38] - Quote
The billboards!!! |

Posta Wifda Mosta
Republic Military School Minmatar Republic
81
|
Posted - 2013.05.14 20:45:00 -
[39] - Quote
Most interesting mechanic I think is the ability to pick up a frozen corpse and add to my collection. A bit morbid but interesting. |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2307
|
Posted - 2013.05.15 19:31:00 -
[40] - Quote
Rose Hips wrote: [CTRL]-[Q]uest gives you a secret Quest. Try it!
Alt Shift Q
Ctrl Q hasnt been the default key for years now The Drake is a Lie |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |