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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Daniel Plain
Science and Trade Institute Caldari State
991
|
Posted - 2013.05.08 18:28:00 -
[1] - Quote
*insert comment concerning theme parks and boiling frogs*
no seriously, in my opinion probing was in a good state before; it left enough freedom for creative uses such as DSP and was deep enough so that there was room to improve and become a 'good' prober.
the old probing mechanics may or may not have been a little too tedious and the UI was a challenge, but the current solution is throwing the baby out with the bathwater. it's only one iteration away from 'press button X to scan the entire system'. in fact, a dedicated alt may be able to do just that: press one button to release all probes. press another button for the right formation, wait for scan results, see exactly the information you need.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1005
|
Posted - 2013.05.09 22:18:00 -
[2] - Quote
i do not know if this has been said already but i will still say it just to make sure it gets out:
'exploration' implies investing time and effort to discover the unknown.
the new system is exactly not that.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1005
|
Posted - 2013.05.09 22:46:00 -
[3] - Quote
player feedback on the new probing system
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1005
|
Posted - 2013.05.09 23:10:00 -
[4] - Quote
Jenn Rose wrote:**** off Daniel Plain. You add nothing. aparently, at least ten people disagree.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1018
|
Posted - 2013.05.10 15:19:00 -
[5] - Quote
CCP Paradox wrote:Just acknowledging this thread still, so you know we are here. We're talking about all of your feedback right now. Investigating, talking things through, and prioritizing what we need to do.
Omnathious Deninard, the NPE/Tutorial stuff is still to come for the changes. very good to know. players always value feedback on their feedback, just like you do ;)
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1020
|
Posted - 2013.05.10 20:02:00 -
[6] - Quote
CCP Tallest wrote:Hey all. Lovely feedback. Keep it coming. You've identified several defects and made us rethink some of our design decisions. This is what the test server is all about. Paradox has a list of the known issues in the OP: https://forums.eveonline.com/default.aspx?g=posts&m=2995203Some examples of what the team has been discussing based on this thread: Quote: Deep Space Probes??!?
The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed. this is not a good thing. the DSP was a necessary opportunity cost. if you wanted to know what's "really" going on in the system, you had to invest into astometrics V and a probe launcher. now that everyone instantly knows all the sigs, the universe shifts from being "the great unknown" to "that useless thing between the sigs".
Quote:Most people seemed to be using 7 probes. Additionally, that number lends itself much better to isometric shapes which are easy to identify and assemble. Fixing it at 7 probes was done to simplify things for less experienced players and reduce micromanagement of probes. The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back. this way of thinking is exactly wrong. just because one use case is prevalent, it does not mean that it's ok to remove the less popular use cases. that would be the very definition of killing the sand box and that is why people are so upset.
all in all, your reaction to the criticism is better thna many had feared, so kudos to you noble sirs and ma'ams.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1021
|
Posted - 2013.05.10 20:27:00 -
[7] - Quote
Olari Vanderfall wrote:Daniel Plain wrote: this is not a good thing. the DSP was a necessary opportunity cost. if you wanted to know what's "really" going on in the system, you had to invest into astometrics V and a probe launcher. now that everyone instantly knows all the sigs, the universe shifts from being "the great unknown" to "that useless thing between the sigs".
Pretty much. Unless you've got local. local just tells you who is there, not what is there.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1027
|
Posted - 2013.05.11 17:42:00 -
[8] - Quote
Nitrah wrote:Kitanga wrote:Listen player-base, we need to focus here to get them to roll this exploration debacle back.
the drumming message: revert everything; all we want are user defined launch patterns.
focus people... Speak for yourself. Dragging the range bubble to autosnap both the location as well as the range is amazing. Increasing the base Sig strength so I can filter 90% of the sigs with a 4AU scan around a planet is amazing. following your logic, it would be even more amazing if you could scan the entire system with one button. if that's where the whole thing is going, let's at least be honest and not call it 'exploration' any more.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1029
|
Posted - 2013.05.12 00:37:00 -
[9] - Quote
Jack Miton wrote:Nitrah wrote:Kitanga wrote:Listen player-base, we need to focus here to get them to roll this exploration debacle back. the drumming message: revert everything; all we want are user defined launch patterns. focus people... Speak for yourself. Dragging the range bubble to autosnap both the location as well as the range is amazing. Increasing the base Sig strength so I can filter 90% of the sigs with a 4AU scan around a planet is amazing. for lazy scrubs like you, maybe. for people who actually like exploration and want it to involve at least minimal effort, not so much. this very much.
edit: although i will have to clarify: i am very much in favor of having to fight against the proverbial cold harsh universe as well as other players. you should NOT have to fight against a tedious, badly designed UI (not that the new UI is much better than the old one).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1049
|
Posted - 2013.05.13 16:16:00 -
[10] - Quote
CCP SoniClover wrote:Space Wanderer wrote:
This is where I believe you are dropping the ball, hard.
What you are doing here is to give a working UI to people who use the method YOU like, and a clunky interface to people who do not. From my standpoint it really looks like a child that bring away the ball if the other children don't want to play with the rules he wants.
Well, if that was the case, we would only create a single method and prohibit all others, which we are not doing. Space Wanderer wrote: I hope you realize what you just said: we give you formations if you scan like we tell you. If you don't, even if your method is potentially better than ours, you will have to waste additional time fighting the interface, so our method is better.
All I'm saying is that we only have so much bandwidth and we chose to focus our attention on one method, while still aiming to keep as many of the others possible as we can. The key difference here is that while we can strife to keep the options possible, we can't promise to keep them viable. For the most part they should be - the fact you can launch many probes at once for instance should speed up any method you use. Moving your probes into a formation of your own making should also in most cases be no harder or more time consuming than with the current system. You should not be fighting the interface any more than you do currently, etc. Space Wanderer wrote: Seriously, I DO hope I am not understanding things correctly, because, if I do, this is the most unsandboxy thing that I read since the Incarna debacle, and the most themeparkish addition that I have seen in a LONG time in this game. I really really do hope you'll think long and hard before injecting a theme park approach to scanning. And the way to avoid it is straightforward, just add one or two customizable layouts...
We're not telling people they HAVE to scan in only one way. There is still plenty of wiggle room to improvise and do things your way. On the other hand, the lack of focus of the system is one of the major pain points people have in learning the system and providing them with easier way to learn it is very beneficial IMO. Also, we do plan to allow people to save their own formations at some point, we just don't have time to implement it for Odyssey, but its been in the design from the start. We aim to add it in a point release if time permits.
i will not go into detail but just try to confront you with an analogy. if fozzie went about ship balancing in the same way you go about probing, he would make it so that each ship you assemble automatically comes with the PVP fit he likes most and if you want to use another fit, you have to manually unfit it and THEN fit what you want. while this change would certainly benefit new playersGäó, it would introduce bias and greatly reduce the depth of the game i.e. boil frogs, kill the sandbox yadda yadda.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
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Daniel Plain
Science and Trade Institute Caldari State
1049
|
Posted - 2013.05.13 16:39:00 -
[11] - Quote
Rammix wrote:Sugar Kyle wrote:What about the magically reappearing probes when one jumps system? Forgetting probes caused all sorts of cascades from not being able to find targets due to derp to getting locked into wormholes and having to figure out ways to get out or be rescued. -- THIS. You took away a part of gameplay, which often was a source of some player interactions. Please give it back. BTW, currently on SiSi if you manually call your probes back you have to wait before they return. But if you just leave the system, you get them back instantly. Very odd, if not more. p.s. The same about probes' lifespan. They need to be mortal. By the same reasons.
THIS ten times over.
even disregarding the use case of deliberately placing drones in a system for strategic reasons, forgetting your probes is not a bug in the UI; it's you being bad at the game you are playing and it SHOULD be punished.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1062
|
Posted - 2013.05.13 21:55:00 -
[12] - Quote
Octoven wrote:Ibrahim Vaughn Holtzman wrote:CCP SoniClover wrote:Omnathious Deninard wrote:Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3? Wi you consider adjusting signature strengths to compensate for the new system and modules? We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough). You rendered millions of SP moot, and maaaaaaaaaaaaybe we'll get some compensation eventually. True masterpiece, CCP, again fixing things that weren't broken in the first place. Fixing things that weren't broken in the first place is what the real world likes to call enhancement and progress...to put that into perspective. Google is not broken the way it is...it could sit happily where its at and make a killing, but they are choosing to enhance and expand the company by introducing Google Fibre. Sooo yeah occasionally one must make changes to something not because its broken but because its old. I mean technically I have a computer with 1 gig of ram and running XP. It isn't broken, I can do some pretty nifty stuff on it and it serves me well very functionally, BUT I can also gut it, replace it with better hardware, and get a better performing computer. If I never touched it because it simply was functional...it would never get any better and quite frankly neither would this game.
good job comparing real life applications with a computer game. hinthint: the rules of chess barely changed in the last 500 years and yet somehow it is still popular. oh, and if you think fiber is google's hottest rod in the fire, check again.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1063
|
Posted - 2013.05.13 22:53:00 -
[13] - Quote
Octoven wrote:[...]However, the visual presentation/representation of that mechanic has been enhanced in the form of UI. Thus your chess scenario is actually proving my point. i have to hold back right now to avoid comments regarding your intelligence. if only the visuals were affected, there would be no debate whatsoever. we're talking game mechanics, thus the chess example. imagine the chess associations of the world decided that you have to always open with the queen's gambit. what would that do to the game? the removal of DSPs, the silly instant recall, the barely passable new signature list and all the other 'features' are just that: bad additions to the mechanics, the rules by which EVE is played.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1065
|
Posted - 2013.05.14 02:20:00 -
[14] - Quote
Octoven wrote:blablablathischangewillbenefitnewplayersblablabla the kind of new player who is discouraged by a complicated scan result will not last in EVE anyway. there is a million other MMOs out there that are light years ahead of EVE in almost all aspects except the ones that this change is trying to break: the steep learning curve, the appeal of the unknown and freedom to do what YOU think is right.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1072
|
Posted - 2013.05.14 10:21:00 -
[15] - Quote
Qual wrote:Funny story.
When the current system was implemented every explorer wanted them to undo that as well as it "dumbed down" probing... Second generation DSP was condidered game breaking making exploration too easy for casual players, but CCP insisted on having them as they fixed an earlier issue: Noone could tell if a system actually had anything to scan in it, this WAS a problem as signatures where only shown after a scan on a succesfull random check against signature strength. So sigs with low strengths would ususally not even show up in results. DSP's first generation was just a probe (The Multispectral probe) that told you if any sigs of a given type was in the system. The new one that people explorers found game breaking was the current one that actually showed you every sigle signature in its range. The second change that made it easy mode was that probes where no longer signal type and size specific. Yeah, you should use Ladar probes to scan gas sites, Radar probes for Hacking sites, etc.. Each scan range had its own probe type. So you had to load a gazillion different probes to succesfully scan anything (4 AU Ladar Scan Probe etc. Lol.). And dont even get me started on the hate on the visual triagulation system where you had to micromanage probes... Oh, the flame hate that generated.
I wasn't to happy about the changes back then either. Where CCP right though? Yeah. Your guys love for the current system shows that. Despite the hate from the exploration pro's at the time the changes where actually for the greater good. So, give them a chance.
As an old timer (10 years on TQ this very day) I find it very hilarious that many of the same arguments are being used against this new version.
Is this new system perfect?
No.
Is it "the end of the world" "unsalvageble garbage"?
No.
1. nobody 'loves' the current system. it's like the last US election: bad vs. unacceptable. 2. i know at least one person who would still prefer the 'old old' over the 'new old' system if the UI were tweaked a bit. 3. nobody said anything about the end of the world. we're eve players; we'll adapt. but the way it is now, it is still mostly garbage and the parts that are 'salvageable' are mostly NYI.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1100
|
Posted - 2013.05.19 01:38:00 -
[16] - Quote
Roime wrote:4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
i would really like to see a new player in a t1 cruiser do the serpentis 4/10. in fact, i would probably sacrifice a covops just to warp scramble him as soon as he has room aggro.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1106
|
Posted - 2013.05.20 03:40:00 -
[17] - Quote
Roime wrote:Daniel Plain wrote:i would really like to see a new player in a t1 cruiser do the serpentis 4/10. in fact, i would probably sacrifice a covops just to warp scramble him as soon as he has room aggro. This is the way and mentality of the hisec bear. Killing noobs instead of helping them. gg you must be playing another game, i'm sure. because typical hisec bears in eve would not even know what warp scrambling is, let alone have the idea to actually target another player.
also, i cannot say that i remember ever seeing you in the new citizen forum.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1133
|
Posted - 2013.05.29 23:55:00 -
[18] - Quote
Roime wrote:CCP Paradox wrote:Roime wrote:You think moving the formation on top of yourself is going to make difference?
It adds a few seconds to combat probing and doesn't solve the issue of on-grid probing, but adds tedium to normal use.
Auto-recall of probes has been unanimously rejected, will you consider leaving that out of Odyssey? We have been discussing the point so far, and we are making one change.
- Deactivating probes will not cause them to auto-recall. (When jumping, or logging off etc)
We're still reading up and discussing other points however. Nice! Good move, this keeps many tactics in game. However, I still think that a HUGE part of EVE's flavour is the ability to make stupid and costly mistakes, and that the current pop-up warning about forgotten probes is better than auto-recall. this. to avoid repeating myself: https://forums.eveonline.com/default.aspx?g=posts&m=3105359
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1195
|
Posted - 2013.06.13 13:52:00 -
[19] - Quote
I have been exploring on TQ for a while now, just to get a feeling for the new system. here is my final opinion on the matter.
the new system does not deserve the name 'exploration'. here are some reasons why: - there is no great unknown. the system scanner shows you what the system has to offer like the 'actress' in a cheap porno movie. - everybody and their dog is doing it. there is hardly any system without a set of probes in it. it was bad before, now it's ludicrous. - mistakes do not matter. sloppy play is not punished. there is literally no way to forget your probes. if you fail at hacking, you have at least one second try. you can drop probes while cloaked etc. etc. - since it's easy and everyone is doing it, the income has become low and steady. the very opposite of what one would expect. . . .
compare that to what the word 'exploration' actually means in real life. think of christopher columbus, vasco da gama, neil armstrong. the new system is a nice casual minigame to waste some time on. like angry birds of fruit ninja. but exploration it is not.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
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