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Thread Statistics | Show CCP posts - 48 post(s) |

Zu'ferna
Astral Horizons Rock Paper Lasers
3
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Posted - 2013.05.10 19:16:00 -
[1] - Quote
CCP Paradox wrote:
Exploration site signature changes Unknown sites now display whether it is a Wormwhole or Combat site when you discover the group. Signature Types have been changed to: Combat Sites (from Unknown) Wormhole (from Unknown) Data Sites (from Radar) Relic Sites (from Magnometric) Gas Sites (from Ladar) Ore Sites (from Gravimetric)
Yes! Just what I wanted! CCP to dumb things down to levels that 4 year olds can understand without thinknig. This is the greatest thing ever! /sarcasm
Seriously, stupidest thing ever, way to go WoW's route. Dumb things down to casual levels. This is a sci-fi game. Let us *Expletive deleted* use sci-fi names for stuff. Keep it up and you will fall into WoW's pace. Good for you.
Also, hate making scanning easier. I took the time to learn to do it, everyone else should too. It's not freaking hard. Launhing probes at once, good. Scanning mods, good. Everything else, bad. |

Zu'ferna
Astral Horizons Rock Paper Lasers
3
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Posted - 2013.05.10 19:28:00 -
[2] - Quote
Kitanga wrote:CCP Tallest wrote:Hey all.
Deep Space Probes??!?
The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.
The overlay does not give all the intel that a single DSP at 256au gives you. does the overlay show ships? player owned structures? anything other than cosmic/gravimetric/anomalies? as far as i understand it, and with the testing i have done, the answer is no. please acknowledge that you as a team will rethink this further.
I wholeheartedly agree. Don't take away our deep space probes unless this new overlay will do exactly what deep space probes do. |

Zu'ferna
Astral Horizons Rock Paper Lasers
3
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Posted - 2013.05.10 19:31:00 -
[3] - Quote
CCP Paradox wrote:Chi'Nane T'Kal wrote:Omnathious Deninard wrote:Also what about keeping our skills as is, they work fine no real need to change how they work. Since they sem to be moving away from the limitation of using exactly 7 probes, reverting the skill change would be an option, true. On the other hand, I just finished Astrometrics V because of the nice skill boni it will give :) (I'd be ok with only getting the 8th probe, though) Skill changes are final.
CCP *expletive deleted* |

Zu'ferna
Astral Horizons Rock Paper Lasers
3
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Posted - 2013.05.10 19:37:00 -
[4] - Quote
Utremi Fasolasi wrote:Kitanga wrote:[quote=Kitanga]
or at least acknowledge that it is indeed your fully conscious intent to nerf this intel gathering ability, so that i can move on to considering my monthly subscription instead of posting here. Your stuff I can haz?
You can have mine when I do the same. |

Zu'ferna
Astral Horizons Rock Paper Lasers
3
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Posted - 2013.05.10 20:02:00 -
[5] - Quote
Sipphakta en Gravonere wrote:Zu'ferna wrote:I wholeheartedly agree. Don't take away our deep space probes unless this new overlay will do exactly what deep space probes do. DSPs are easymode 256AU D-scan. I thought you don't want to have dumbed down things in eve. Sending mixed signals much?
Deep space probes are a part of the game already. You may think of them as easy mode, and they may give a easy full scan of a system, but you still have to launch them, and hide them, if you're doing so, and you still have to sort through it. Not that any of this is hard, but it's not as easy as this system overlay. If this overlay worked like a DPS probe, you'd have all this info when you jumped into a wormhole, before you even had to drop jump cloak. That's easy mode. DPSs are a tool. A tool used by a lot of experienced players. If you want to remove DPSs, fine, do so, but keep the system scanner as it is, if not remove it too. Don't replace them with something easier. Just remove them, make it actually hard. |
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