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Ken 1138
AGNT Inc.
40
|
Posted - 2013.05.09 12:12:00 -
[1] - Quote
Why types of weapons will be getting tweaks and reworks in Odyssey?
Will we see weapon tiericide like no longer needing to train smaller turret specializations for the use of large turrets? To go along with the ship tiericide.?
Also will the effectiveness of Torps ever be reworked? Because every time hover the skill for it i'm very reluctant to spend the 17 days to train it for something i feel i may never need to use. |

Grey Azorria
Federation Industries
294
|
Posted - 2013.05.09 12:18:00 -
[2] - Quote
Cruise missiles are getting a massive buff to damage and travel time, large lasers are getting a big PG and cap use buff and torps got a indirect buff with Retribution (though I still think they need a bit more work). Do not argue with an idiot. He will drag you down to his level and beat you with experience.
Mate. |

Tippia
Sunshine and Lollipops
14131
|
Posted - 2013.05.09 14:05:00 -
[3] - Quote
Ken 1138 wrote:Why types of weapons will be getting tweaks and reworks in Odyssey?
Will we see weapon tiericide like no longer needing to train smaller turret specializations for the use of large turrets? To go along with the ship tiericide.? No. Largely because those aren't tiers GÇö they're size progressions. A small turret is to a medium turret what a frigate is to a cruiser: one size down. You have to train the small turret before the large one just like you have to train the frigate (and, in a month, destroyers) to open up the cruiser.
The only tier-like structure you see on weapons is the differentiation between, say, electron, ion, and neutron blasters. However, unlike with the ship tiers GÇö where higher was strictly better GÇö these weapons offer mechanical disadvantages to go along with the higher damage. The point of the ship tiercide was to remove the whole GÇ£higher skill GåÆ strictly better ship GåÆ strictly higher build costGÇ¥ structure; the same linear progression towards GÇ£betterGÇ¥ doesn't exist between the weapon variants. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

James Amril-Kesh
4S Corporation RAZOR Alliance
4911
|
Posted - 2013.05.09 14:27:00 -
[4] - Quote
Tippia wrote:Ken 1138 wrote:Why types of weapons will be getting tweaks and reworks in Odyssey?
Will we see weapon tiericide like no longer needing to train smaller turret specializations for the use of large turrets? To go along with the ship tiericide.? No. Largely because those aren't tiers GÇö they're size progressions. A small turret is to a medium turret what a frigate is to a cruiser: one size down. You have to train the small turret before the large one just like you have to train the frigate (and, in a month, destroyers) to open up the cruiser. And just like you have to train rocket specialization before you can train heavy assault missile specialization before you can train torpedo specialization. Oh wait. |

Tippia
Sunshine and Lollipops
14133
|
Posted - 2013.05.09 14:31:00 -
[5] - Quote
James Amril-Kesh wrote:And just like you have to train rocket specialization before you can train heavy assault missile specialization before you can train torpedo specialization. Oh wait. Yes. Those aren't turrets at all! Oh wait, indeed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

James Amril-Kesh
4S Corporation RAZOR Alliance
4911
|
Posted - 2013.05.09 14:32:00 -
[6] - Quote
Tippia wrote:James Amril-Kesh wrote:And just like you have to train rocket specialization before you can train heavy assault missile specialization before you can train torpedo specialization. Oh wait. Yes. Those aren't turrets at all! Oh wait, indeed. No, of course they're not turrets. That has nothing to do with the argument. |

Tom Gerard
Blue Republic RvB - BLUE Republic
1027
|
Posted - 2013.05.09 14:36:00 -
[7] - Quote
Please Select one of the following:
A) CCP: Please add launcher (size) specialization 4 to the launcher skill tree.
B) Tom: You have huge balls, but I still think your a tosspot and everything in this thread is utter ****.
C) CCP: Please remove turret (size) specialization 4 from the turret skill trees.
...
Make your decision! One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

Tippia
Sunshine and Lollipops
14133
|
Posted - 2013.05.09 14:41:00 -
[8] - Quote
James Amril-Kesh wrote:No, of course they're not turrets. That has nothing to do with the argument. The argument that the ship size progression is just like the turret size progression, you mean? Indeed, it's not. It's quite off-topic. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

James Amril-Kesh
4S Corporation RAZOR Alliance
4915
|
Posted - 2013.05.09 16:27:00 -
[9] - Quote
Tippia wrote:James Amril-Kesh wrote:No, of course they're not turrets. That has nothing to do with the argument. The argument that the ship size progression is just like the turret size progression, you mean? Indeed, it's not. It's quite off-topic. So why is it done for launchers then? Stop being obtuse. |

Stitcher
Re-Awakened Technologies Inc
1244
|
Posted - 2013.05.09 16:29:00 -
[10] - Quote
Tippia wrote:Ken 1138 wrote:Why types of weapons will be getting tweaks and reworks in Odyssey?
Will we see weapon tiericide like no longer needing to train smaller turret specializations for the use of large turrets? To go along with the ship tiericide.? No. Largely because those aren't tiers GÇö they're size progressions. A small turret is to a medium turret what a frigate is to a cruiser: one size down. You have to train the small turret before the large one just like you have to train the frigate (and, in a month, destroyers) to open up the cruiser. The only tier-like structure you see on weapons is the differentiation between, say, electron, ion, and neutron blasters. However, unlike with the ship tiers GÇö where higher was strictly better GÇö these weapons offer mechanical disadvantages to go along with the higher damage. The point of the ship tiercide was to remove the whole GÇ£higher skill GåÆ strictly better ship GåÆ strictly higher build costGÇ¥ structure; the same linear progression towards GÇ£betterGÇ¥ doesn't exist between the weapon variants.
I dunno, as things stand you don't see a whole lot of people running dual 250mm railguns An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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