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SengH
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Posted - 2005.10.09 05:08:00 -
[1]
Edited by: SengH on 09/10/2005 05:10:54 Borrowed from the HW2 mod PDS.
Interesting to watch... more interesting is how they balanced it in reguards to missiles and fighters. This vid is what someone posted on the PDS forums.
video
Maybe in the far far future post kali, hopefully EVE will get somthing like this. Sometimes i wish combat looked like that but sadly it isnt :(. But still EVE 4tw.
Edit: Just wondering what peoples opinions on a balanced point defense system similar to one they implemented would be.
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Derron Bel
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Posted - 2005.10.09 06:36:00 -
[2]
PDS mod PDS doesn't work that well since you need to screw with move commands to get it to turn on.. ;)
you can't balance point defense in EVE without makeing missiles wildly uneven, like say in Nexus.
you'd have to give every ship intrinsic point defense and then ramp up missile power hugely.
Unfortunately it's not really fair to people who use missiles as their primary weapons. Guns would still be reliable and predictable but missiles would not. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Mr Popov
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Posted - 2005.10.09 06:45:00 -
[3]
That video was HOT
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Oxymoron
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Posted - 2005.10.09 06:45:00 -
[4]
Originally by: Derron Bel PDS mod PDS doesn't work that well since you need to screw with move commands to get it to turn on.. ;)
you can't balance point defense in EVE without makeing missiles wildly uneven, like say in Nexus.
you'd have to give every ship intrinsic point defense and then ramp up missile power hugely.
Unfortunately it's not really fair to people who use missiles as their primary weapons. Guns would still be reliable and predictable but missiles would not.
You forget how cool it would look 
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Milla Lei
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Posted - 2005.10.09 06:50:00 -
[5]
Edited by: Milla Lei on 09/10/2005 06:52:50
Awesome!
Point Defense against frigates should be a deterrant, that CAN kill, but will not kill immediately.
For example, CCP could increase the rate of fire on guns by 5x, but decrease the damage by 5x.
This would make guns do little damage, but fire extremely fast. It would give the extremely fast guns a "Poison" or "Damage-over-time" feel. Perfect for a balanced Point-Defense.
Point defense against missiles would be difficult to balance, but increasing rate of fire on missiles by stupid amounts would make it easier to balance on a whole.
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SengH
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Posted - 2005.10.09 07:32:00 -
[6]
for the missile part... what about giving missile launchers the new ability to fire multiple missiles from each launcher. Ie a BS sized heavy missile array would fire 3-4 or a BS sized rocket launcher would shoot something like 20 rockets? Combined with the point defense system still at least some of the missiles would reach their target.
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The GoldenRatio
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Posted - 2005.10.09 07:45:00 -
[7]
Edited by: The GoldenRatio on 09/10/2005 07:45:50 Was that a staged battle using some nifty 3d game engine? Or were those actual scenes from a game? Was it multiplayer or just a cool looking single player game? ?? ? ?? ? ? Point defense? What? Background please?
The GoldenRatio > All. |

SengH
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Posted - 2005.10.09 07:46:00 -
[8]
Edited by: SengH on 09/10/2005 07:46:42 Its a mod that adds point defense to all capital ships in homeworld 2 to interdict missiles and fighters. All of that was just fraps of normal gameplay afaik.
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Judoman
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Posted - 2005.10.09 07:49:00 -
[9]
point defence on every ship......no specialized point defence shps........possibly it all comes down to playability....0.0 is hard enough to get into can u imagine gate camps with pointdefence 
hw2 great game..... eve..... a way of life....
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Vaugue
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Posted - 2005.10.09 09:36:00 -
[10]
Homeworld 2 is by far the best RTS out there, it's what i played before i discovered EVE ===========================================================
My Space |

Sirial Soulfly
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Posted - 2005.10.09 10:17:00 -
[11]
Watching that movie made me realize again how poor eve graphics are compared to homeworld 2, i wonder if eve reaches the same kind of grahical quality with kali.
I certainly do hope so, but i doubt it.
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Harkus
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Posted - 2005.10.09 10:31:00 -
[12]
I agree that Point Defense Systems would be awesome but I believe the devs mentioned a while back that it would require further tweaking of missiles and the end result would be overloaded servers.
They would be an excellent solution as a replacement for the useless Defender missiles though. 
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Fendor Atar
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Posted - 2005.10.09 12:08:00 -
[13]
Poor graphs on EVE?? my god girl 
EVE is almsot 3 years old now and they arent even the same type of graphs Homeworld leans more towards toons and EVE towards reality..
i couldnt really see anything that beat EVE in graphs 
as for point defense idea against frigs... not sure abaout it at all  frigs should be big ships weakness thast why you should have friends that can take out frigs for you 
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Ante
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Posted - 2005.10.09 13:19:00 -
[14]
Can I ask what ships those were? Frigates looked a LOT more maneuverable than I remember...
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Dark Shikari
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Posted - 2005.10.09 13:21:00 -
[15]
Point defense in EVE = Heavy Nosferatu.
No need for anything else...  -- Proud member of the [23].
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M3ta7h3ad
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Posted - 2005.10.09 13:53:00 -
[16]
Originally by: Sirial Soulfly Watching that movie made me realize again how poor eve graphics are compared to homeworld 2, i wonder if eve reaches the same kind of grahical quality with kali.
I certainly do hope so, but i doubt it.
TBH.. I thought the graphics in that game were from something from the ol' dos based era of gaming. All blocky, two or three colours. Even the backgrounds lacked luster, it was just an orange browny muck.
As for point defence, I presume you mean the ability for Battleships to enter a type of "siege mode" which allows them to form blockades and whatnot?
Would probably look rather cool, but I have to say it would also probably ruin game play. Gate camps would become pure death.
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Telekon
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Posted - 2005.10.09 13:58:00 -
[17]
Edited by: Telekon on 09/10/2005 13:59:33 Beautiful as the Homeworld games are, EVE's dark atmosphere, sun occlusion and Hubble-inspired sky boxes have Homeworld beat in my book.
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digitalwanderer
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Posted - 2005.10.09 15:06:00 -
[18]
The general idea is good,but if it's implemented,i can see the problem where most would go back to flying BS's,as they'd have a more effective means to defend themselves against smaller ships,without needing to use NOS and gimping their damage output against larger ships....
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Maya Rkell
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Posted - 2005.10.09 15:37:00 -
[19]
Edited by: Maya Rkell on 09/10/2005 15:38:03 A true PD/missile model is VERY unlikely for Eve. Unless it's considered as design requirement from the very start, it'd be near impossible to put in without MASSIVE lag.
Remember every ship needs PD, and you have swarms of missiles flying arround...
As for point defence hitting FRIGATES, wrong scale model. Point defence would hit DRONES. The ability for BS to pick off attacking drones over time, well, THAT wouldn't be so bad.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Dr Happy
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Posted - 2005.10.09 17:45:00 -
[20]
Originally by: Fendor Atar Poor graphs on EVE?? my god girl 
EVE is almsot 3 years old now and they arent even the same type of graphs Homeworld leans more towards toons and EVE towards reality..
i couldnt really see anything that beat EVE in graphs 
as for point defense idea against frigs... not sure abaout it at all  frigs should be big ships weakness thast why you should have friends that can take out frigs for you 
eve a year ago beat eve current eve graphics :-D they downgrades the graphic awile ago
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stoicfaux
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Posted - 2005.10.09 17:47:00 -
[21]
Quote: Edit: Just wondering what peoples opinions on a balanced point defense system similar to one they implemented would be.
PDS missiles: Defender missiles work somewhat well against missiles at med-long range. However, it's more likely to miss which gives the advantage to the attacker, since the hi-slot you're using for defense isn't damaging the enemy while the enemy's hi-slot is.
PDS turrets: I could see them working at close range (as opposed to defenders working at long range.) They would have fast tracking, high rate of fire, short range and would auto-attack incoming missiles and drones. They would still be vulnerable to being swamped by missiles, by tracking issues, and fast moving missiles (i.e. rockets.)
I do not see the usefulness of PDS if it requires giving up a turret/launcher spot. An enemy whose main weapon is missiles will normally mount enough of them to swamp your PDS. If you mount enough PDS to be missile proof, you won't have any offense. Even, against heavy PDS, missiles fired at close range would probably move too fast to be shot down efficiently.
PDS against frigates. Isn't this called "mounting a small weapon in place of a med/large weapon?" Or MASWIPOAMLW for short. =P
If PDS requires you to give up a regular weapon slot, then PDS is going to be marginal at best and situation specific. You're giving up a lot of firepower to sometimes counter one launcher of the enemy.
If PDS could be used in med or low slots, then things would get interesting. Even then, I would expect missiles to come in armored and fast/evasive flavors allowing you to trade warhead size for greater survivability against PDS. MIRVs would be really interesting.
IMO, Eve favors offense over defense. The only really effective defense is to run away, anything else just delays the inevitable. I don't see PDS as ever being a counter-example to the old axiom of a best defense is a good offense.
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stoicfaux
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Posted - 2005.10.09 17:49:00 -
[22]
OTOH, if they made a PDS drone.....
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