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hamishoo7
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Posted - 2005.10.10 12:10:00 -
[1]
As the title says.
If we continue going with everyone gaining more and more skill points all that is going to be required is the addition of more and more clones.
One way round this would be to change the clone system to one whereby a percentage of skill points are lost after each podding. So that the expensive clones would result in the least amount (percentage wise) being lost.
This would result in the older players basically having to accept that they're going to lose a fair amount of their skill points in relation to the new players getting podded but this shouldn't be the case as they are ... well ... better trained.
Any opinions on this?
I just believe that it's inefficient the current system of simply adding more and more clones everytime someone reaches a new limit.
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Garric Vor'g
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Posted - 2005.10.10 13:08:00 -
[2]
No, because there is no such thing as 'power gaming' for skill points in this game it takes real time to get those skills. And besides, since older higher sp players 'generally' have more isk than the newer players clones make a good isk sink.
General of Escape Pod Testing |

BaJaiah
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Posted - 2005.10.10 13:18:00 -
[3]
I have to agree with Garric Vor'g
The changes you suggest would mean that a newbie would have to cash out say 12 mill for a "95%" clone or something. The only fair way for the clone upgrades is the way its done today.
And yes - we will need better clones as the playerbase matures.. Or possibly stop the clone evolution with a perfect clone that will retain all SP's, for an very high price.
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Draenor Thalander
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Posted - 2005.10.10 14:50:00 -
[4]
Edited by: Draenor Thalander on 10/10/2005 14:51:17 I think the idea of clones is fairly silly, at least how it's implimented. If you have 30 million skillpoints, death means you loose a decent amount of cash and way too many skillpoints. The clones force the older playeers to sit in stations. Not because they're afraid of loosing skillpoints, but because the price of the clone is _another_ burden of dying, whereas it's pretty trivial for newbies. Clones should just be 100% coverage and free.
Of course, then we might need something to replace the ISK sink that clones are.
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Deja Thoris
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Posted - 2005.10.10 19:59:00 -
[5]
Yes, lets train for 2 years to fly a ...... so we can lose the ability when we get podded.
This will go a long way to encouraging PvP wont it?
People squeal when they get podded, they REALLY squeal when they lose implants, and now, lets just just make damn sure they lose SP too.
Seriously seriously stupid idea.
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Sol Rynn
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Posted - 2005.10.10 20:15:00 -
[6]
Originally by: Draenor Thalander Edited by: Draenor Thalander on 10/10/2005 14:51:17 I think the idea of clones is fairly silly, at least how it's implimented. If you have 30 million skillpoints, death means you loose a decent amount of cash and way too many skillpoints. The clones force the older playeers to sit in stations. Not because they're afraid of loosing skillpoints, but because the price of the clone is _another_ burden of dying, whereas it's pretty trivial for newbies. Clones should just be 100% coverage and free.
Of course, then we might need something to replace the ISK sink that clones are.
Well, there is two slots for alts to train too, if 30 mill is too much to handle, a whole new character can be created and it will take 2,5 year until one of them also reaches 30 mill 
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Hilabana
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Posted - 2005.10.11 05:06:00 -
[7]
that has to be so damn dumb i have never seen it in 2 years. do you think if the person that has been training for 2 year has lost a large number of skill points and a skill that the player will wish to even stay and play eve any more? that will **** me off to no end!
______________________________________________ Im just a Older person having fun in the best Game ever made in the world -=[ EVE-ONLINE ]=- ---------------------------------------------- |

Ampoliros
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Posted - 2005.10.11 05:18:00 -
[8]
Its a bad idea, because no matter how you slice it, you're going to screw over someone below a certain amount of SP and benefit someone above a certain amount of SP. Why? Let me explain !
Say CCP add in a 100% skill-point retaining clone at 2 million isk; anyone below what 'now' is a 2 million isk clone is going to have to upgrade to one (going to put a huge financial strain on newbs so when podkilled they don't lose SP); anyone 'above' that skill level is going to be able to write off their clone losses much easier. In other words, you're going to wind up messing with newbs and overly benefitting the rich/old players in EVE. Bad idea. ------------------------------------
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FreeMind
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Posted - 2005.10.11 11:33:00 -
[9]
I have to agree with Ampoliros ... Why give all advantage to new player ! ... If anyone kill my Pod i will lose all my implant , and i think it's enough. I have for this problem another suggestion , why not make a clone wo Give 25 to 100% from your implant back ?? Will only cost more as the normal clones , same a ship inssurance ... That will fair for all , and i dont know any (normal) newbee in this game wo can buy for 300Mi implants  And the problem from the podded newbee have his solution too , stay in secure space or go in a corp wo can protect you 
The isk be whith you :)
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TuRtLe HeAd
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Posted - 2005.10.11 13:34:00 -
[10]
implants are a Luxury not a necessity, I dont jave a single one in my head.
They aren't worth 300 million.
And the original idea is No very good. Who in their Right mind would pay for a clone that will lose you skill points?
It works Fine as it as at the moment. |

hamishoo7
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Posted - 2005.10.11 14:28:00 -
[11]
Originally by: Deja Thoris Yes, lets train for 2 years to fly a ...... so we can lose the ability when we get podded.
This will go a long way to encouraging PvP wont it?
People squeal when they get podded, they REALLY squeal when they lose implants, and now, lets just just make damn sure they lose SP too.
Seriously seriously stupid idea.
I understand what you're saying about losing the skill points but that is simply because we're used to not losing any skill points at the moment because we all have our clones up to date all the time
If this was in place every single person risks the possibility of losing some skill points.
Maybe I should have made my idea clearer.
I was meaning that even the basic clone being for example 95% of your current skill points with clones then continuing up to the 100% mark so it would cost less for newer players as it's calculated in relation to the current players skill points (95% of 1 mill sp's) and more for the older players (95% of 20 mill sp's).
This would require periodic upgrades (perhaps almost like factory/lab rental) of the clones but would reduce the need for adding new clones periodically.
PS. I'm happy enough with the way it works just now - just a suggestion though as most people think it's a 'Seriously seriously stupid idea' I'll just shut up.
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CaptainSeafort
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Posted - 2005.10.11 15:37:00 -
[12]
its interesting as an idea, but seeing as a 19M clone only costs 4m (or 8, i think its 4 tho) its not a serious strain on anyone, is it? i can make that money from one cann of omber, which = 20 mins in 0.5 system :p
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

J3ST3R
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Posted - 2005.10.11 18:14:00 -
[13]
There is a similar thread in the skills section.
The best clone available keeps less than 10% of all available skill points.
How about tripling the current capacity of clones and tie it in to a news story about breakthroughs in clone technology after all science and technology is not just about bigger/faster/more shiney but also about improving what you already have.
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Smart Bomb
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Posted - 2005.10.11 19:29:00 -
[14]
Lamest idea ive heard yet. I assumed you were going to suggest makeing new clones in the mid and hi range we dont have to buy a 4mill clone when you only have 12,800,000+ SP
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