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TheShire
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Posted - 2005.10.11 04:06:00 -
[1]
was thinking id love an station button for a paint shop to just simply add a tint (opaque) color over any and all ships..dont really know the difficulty of it but it would certainly add some flair and uniqueness to existing ships.
oh and maybe corp logos on wings/tails or something in there also =)
cost could be high to make it a nice isk sink.
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Chaplain Veritas
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Posted - 2005.10.11 08:33:00 -
[2]
I love the idea! Gives a little bit more individuality
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Binary Mind
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Posted - 2005.10.11 10:42:00 -
[3]
I made a little calculation about that, it's prolly wrong, but hey..... NUMBERS... hehe
Linkage
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Jaketh Ivanes
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Posted - 2005.10.11 11:32:00 -
[4]
Don't think its viable, as it will put a major load on the servers. 1 mill ships with their uniue paintjob . But perhaps a client paint shop, so its only shown on the user computer.. If others would like to see the cool paintjob, they would have to "download" it. Could prolly be made as an ingame feature and would result in the recipiant allways seeing that paintjob for that ship (identified by client on player and ship type) untill recipiant downloads the new paintjob. If the painter change ship of same type (1 Apoc for another Apoc) the new Apoc would have same paintjob as the previous one, for recipiant.
Hope you can make heads and tail on that, but i would love a paintshop in the stations.
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Resin Kadir
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Posted - 2005.10.11 12:20:00 -
[5]
Originally by: Binary Mind
Originally by: Spathi While I like the idea, the lag would be insane in busy systems or where any large battles are going on. People already complain about the fleet battle lag and this would make it worse as everyone's pattern and images have to be loaded up.
why lag?
let me assume something, we won't take pattern but just colors. Then you have 10 different parts of the ship you can paint.
now to take a round number we'll take 64 colors meaning 6bit.
ok, so 10 parts with 64 colors = 10*6bit = 60bit
and now let's see the maximum datapackage (just for the colors) that would mean. Assuming there are 500 ppl in one system (very rare): 60bit*500= 30000bit ~= 30kbit ~= 8kByte
so in a system with 500 ppl in it the additional dataload would be 8kBytes.
and now tell me where the lag would come from except if you got a slow graphic card!
Binary, you're assuming that all 500 people would be in your vector at once. In essence the colors would only load of a pilot within 100km of you as that's the furthest you can "look at." You cna't even see the turrets on a pilots ship unless you use the "look at" option and then zoom in. Shading shouldn' present too much of a problem, but I'd still say loading the graphics shouldn't be permitted. _________________________________________
Shoot Squelch first, it was his idea! |
Binary Mind
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Posted - 2005.10.11 13:35:00 -
[6]
Originally by: Resin Kadir
Originally by: Binary Mind
Originally by: Spathi While I like the idea, the lag would be insane in busy systems or where any large battles are going on. People already complain about the fleet battle lag and this would make it worse as everyone's pattern and images have to be loaded up.
why lag?
let me assume something, we won't take pattern but just colors. Then you have 10 different parts of the ship you can paint.
now to take a round number we'll take 64 colors meaning 6bit.
ok, so 10 parts with 64 colors = 10*6bit = 60bit
and now let's see the maximum datapackage (just for the colors) that would mean. Assuming there are 500 ppl in one system (very rare): 60bit*500= 30000bit ~= 30kbit ~= 8kByte
so in a system with 500 ppl in it the additional dataload would be 8kBytes.
and now tell me where the lag would come from except if you got a slow graphic card!
Binary, you're assuming that all 500 people would be in your vector at once. In essence the colors would only load of a pilot within 100km of you as that's the furthest you can "look at." You cna't even see the turrets on a pilots ship unless you use the "look at" option and then zoom in. Shading shouldn' present too much of a problem, but I'd still say loading the graphics shouldn't be permitted.
yeah I know... I just wanted to demonstrate that even an "impossible" number of ships on one place wouldn't cause significant lag (except the graphic lags)
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SibSpi
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Posted - 2005.10.11 13:55:00 -
[7]
I fail to see how any lag would occur from applaying simple corp logo decals. A corp's ticker information is always loaded when a ship is with you in an area - this is used in the overview to check our standings with that pilot. Now, a single load of their corp image would allow you to apply that decal to any pilot's ship from that corporation. The decals with have set locations on each ship, with no option to change the location - merely to change the decal or not have it show on your ship.
As for varying colours - that is a change that needs to be made in the shaders for ships - even if only applied to a single channel (specularity, self illumination or diffuse) it would still generate a pretty high load on the servers as having so many 'unique' ships anywhere, docked or in space, would require its color information constantly be sent to other clients in the region for 'preloading' purposes.
Decals ought to work though
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CaptainSeafort
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Posted - 2005.10.11 15:44:00 -
[8]
i think custom paintjobs should be allowed, but on a similar system to portraits (not visible till you click and "load" them) and then visible from then on :)
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
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