| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Garath Kane
|
Posted - 2005.10.11 14:38:00 -
[1]
Since I'm still the tender age of 3 weeks old, I may be missing something vital here and could use some input.
I have a Caracal. Loadout is 5x Heavy Missle launchers using kinetic heavy missles. I just got the Heavy missle skill. Previously I was using bloodclaws with std missle launchers and was doing ~80 damage a pop on the avg level 2 mission pirate. Now I have the heavies and I'm doing 35 damage to the same pirates!
Is this a normal thing or am I missing some vital skills? I've read a bit about some missle damage tweaking recently against smaller ships.. perhaps this is it? I'm going to pick up a Target Painter today to see if that helps. Any other advice? Should I stick with std launchers until I start hitting cruiser missions? Should I be using a different missile? Do I need more skills (guided missile precision) or some accessory modules to help (target painting?).
Any advice would be welcome. :)
|

Azuriel Talloth
|
Posted - 2005.10.11 14:40:00 -
[2]
Edited by: Azuriel Talloth on 11/10/2005 14:40:55 It's the target's size. Light missiles and Rockets will hit well on frigates, Heavies hit well on Cruisers, Cruise Missiles and Torpedoes hit well on Battleships.
Do yourself a favour and get a Moa. Those missions will be done much quicker.
"Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated." |

dust monkey
|
Posted - 2005.10.11 14:54:00 -
[3]
have a mix of them both 3x assults and 2x heavys so if u do meet a cruiser rat u can kill that quik as well as the frigs :)
|

dust monkey
|
Posted - 2005.10.11 14:54:00 -
[4]
Edited by: dust monkey on 11/10/2005 14:53:51 doubled posted :S
|

Rodj Blake
|
Posted - 2005.10.11 15:01:00 -
[5]
Heavy missiles struggle against frigates.
Try using an assault launcher instead - it fires light missiles (so each hit will be the same as before), but has a faster rate of fore than a standard launcher.
Dolce et decorum est pro imperator mori |

Mangus Thermopyle
|
Posted - 2005.10.11 15:02:00 -
[6]
Heavy missiles usually do about 10 in damage to my Enyo, and that is without any hardeners (I shield tank).
If you want to do level 2 missions in a Caracal, use assault missile launcher with bloodclaws. There are very few cruisers and bigger in level 2 missions.
|

Ralitge boyter
|
Posted - 2005.10.11 15:29:00 -
[7]
My heavy missile launchers (on a scorpion (no bonuses)) do about ~230hp damage. Train your skills a little bit and be ammazed heavy missiles can easily kill a BS (not every BS but a lot of them). Frigates are more difficult as I have yet to see more than 100hp damage on them, then again I still have to train the skills a bit further. 
I am sure that heavy missiles will beat most other weapons on lvl2 and certainly lvl3 misions.
|

Sorja
|
Posted - 2005.10.11 18:10:00 -
[8]
Originally by: Ralitge boyter My heavy missile launchers (on a scorpion (no bonuses)) do about ~230hp damage. Train your skills a little bit and be ammazed heavy missiles can easily kill a BS (not every BS but a lot of them). Frigates are more difficult as I have yet to see more than 100hp damage on them, then again I still have to train the skills a bit further. 
230 against structure, heh, while at the same time the 250mm rails TII I have fitted on my Raven do more than that to all ship sizes. It has come to a point I often run level 4 missions in my Eagle instead of my Raven, the only tricky ones being those with sentry guns that obviously track like small blasters 
I even recently tried a Carebearbus (credit to Merdius for the joke) with 5 assault tech II launchers and my Eagle still kills frigates much faster, while killing cruisers and battleships at a pace a Cerb couldn't ever dream of 
Kill mails |

F'nog
|
Posted - 2005.10.11 18:31:00 -
[9]
Originally by: Mangus Thermopyle Heavy missiles usually do about 10 in damage to my Enyo, and that is without any hardeners (I shield tank).
Ah, this explains so much.
Sig modified due to xenophobic comments -Iacon
|

Denrace
|
Posted - 2005.10.11 21:27:00 -
[10]
Originally by: F'nog
Originally by: Mangus Thermopyle Heavy missiles usually do about 10 in damage to my Enyo, and that is without any hardeners (I shield tank).
Ah, this explains so much.
Yep. "Heavy" launchers are anything but "heavy".
250 Damage, BEFORE resistnces are applied. And with a huge ROF of 6+ seconds. (thats with a Cerberus with good mods and good skills).
With average resistances applied i do about 130 dmg to cruisers, 130dmg to Battleships and 30 dmg to anything smaller than a cruiser. The dreadfully long ROF also means my DOT sucks too. Where is the Missile launcher Equivalent of a blaster? or a Heavy Beam laser? or a 720mm Howitzer? I damn well want one for my caldari ships.
Like I said, they arent "heavy" missiles.
____________________________________________
|

B0rn2KiLL
|
Posted - 2005.10.11 22:47:00 -
[11]
painter + webfier ftw cant afford it (due to tank) then get drones --- When It Absolutely Positively Has To Be Desotroyed. |

Denrace
|
Posted - 2005.10.11 23:23:00 -
[12]
Originally by: B0rn2KiLL painter + webfier ftw cant afford it (due to tank) then get drones
missiles are mainly long ranged (CCP tell us this) and i doubt 10km counts as long range. Webber useless.
Target painter? pfft, these dont work. They improve my heavy missile damage by 7.0, a small number if you ask me. (thats with 3 TP II's on)
Come back when you know what you are talking about. Caldari ships (missile users) also have no/incredibly small drone bays. So drones isnt a viable option. ____________________________________________
|

Wrayeth
|
Posted - 2005.10.11 23:31:00 -
[13]
Edited by: Wrayeth on 11/10/2005 23:31:05
Originally by: Denrace
Originally by: B0rn2KiLL painter + webfier ftw cant afford it (due to tank) then get drones
Target painter? pfft, these dont work. They improve my heavy missile damage by 7.0, a small number if you ask me. (thats with 3 TP II's on)
To be fair, if the target is a cruiser and you're using cruise missiles, 3 target painter II's will have you doing full damage. Frigs are another matter, though. Of course, finding the slots to FIT 3 target painters is a ***** in the first place. Unless you're flying a scorpion, you can't shield tank and run 3 painters at the same time, and an armor-tanked raven is...less than effective as a tank unless you fill all of its meds with cap rechargers.
But yeah, target painters are generally a joke as far as missile assists go - if they had high or low slot target painters, that would change things. -Wrayeth
|

Denrace
|
Posted - 2005.10.11 23:37:00 -
[14]
Originally by: Wrayeth Edited by: Wrayeth on 11/10/2005 23:31:05
Originally by: Denrace
Originally by: B0rn2KiLL painter + webfier ftw cant afford it (due to tank) then get drones
Target painter? pfft, these dont work. They improve my heavy missile damage by 7.0, a small number if you ask me. (thats with 3 TP II's on)
To be fair, if the target is a cruiser and you're using cruise missiles, 3 target painter II's will have you doing full damage. Frigs are another matter, though. Of course, finding the slots to FIT 3 target painters is a ***** in the first place. Unless you're flying a scorpion, you can't shield tank and run 3 painters at the same time, and an armor-tanked raven is...less than effective as a tank unless you fill all of its meds with cap rechargers.
But yeah, target painters are generally a joke as far as missile assists go - if they had high or low slot target painters, that would change things.
youre not actually doing full damage, because youre doing full damage in the first place.
Heavy missiles have such a crap base dmg, that when resistances are factored in, they do really low damage. Heavy missiles hit all cruisers just fine (even vagabonds), its the poor base dmg BEFORE resistances are applied that borks their dmg potential. And yeah, TP's are a waste of time for missile users, and boost the sig rad of frigs by such small amounts that even with maxed skills and fitting x8 of them, the sig rad of a frig is still way too low for your missiles to dmg them.
____________________________________________
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |