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Oron Ommis
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Posted - 2005.10.11 17:12:00 -
[1]
There is a major piracy epidemic in borderline low-sec empire systems. I think that it's a little unrealistic that the empires don't do more against blatent piracy in their borders. I'd suggest the following measures:
- Denial of station services - why would stations in empire space serve murderous reavers? If somebody falls below a certain sec level -- say -2 or -3, they should lose access to law-abiding stations... not permitted to dock. They can't buy weapons, ammo, ships or update clones (or store them for that matter) without returning to 0.0 space. Of course, some organized crime groups might get around this.. bribery for extortion. But your average cannibalistic blood-sucking ganker would be greatly inconvenienced. Or have to make friends with the local organized crime types (to go to THEIR black stations) if they want to stay in business.
- Remove Concord/police podkilling restrictions. Police should be allowed to podkill sub -5 sec culprits (or whatever level). Why just leave them in their pods to slink away after they commit a crime? Podkill them and make them wake up in their clones in whatever rathole they come from, far away from polite society. Sure, let your average player rats go with a dead ship and a warning.. but the really bad ones.. the ones with long records, should be podkilled. To add realism, those tho irritated an empire government but not Concord should only be podkilled by the empire with which they have low (say sub -5) standings.
Crime in the empires should favor those corps that have the organizational ability and the numbers to organize around such inconveniences... not give assymetric power to gankers and serial killers. Finding ways to facilitate the former while supppressing the latter would improve the quality of game play. Everybody should be at risk of being blown away, but the parameters of who can be killed where should be more realistic.
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Yith Solarius
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Posted - 2005.10.11 19:21:00 -
[2]
I also share you're feelings that piracy is becomeing a real problem, but disagree on how to fix it. The only real way to create an effective priate detterant, and one that can handle the cleaver thinking and intellegance that pirates use to hunt an kill is to get more people killing them by ungimping the role's of anti-pirate corps and bounty hunters.
I know its a challange but its the only way we can fight back, is to fight oursleves rather than have ccp make the npc's do it, all we need is an unexploitable bounty system and a change in the way sec status works so anti-pirates do not end up looking like pirates themselves to the casual observer
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Gabby05
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Posted - 2005.10.12 01:37:00 -
[3]
We all know the bounty system can be easily exploited, i think what might make bounty hunting more popular is if the pirates bounty didnt exceed his clone cost and the person to pod and destroy the ship (anything above frig) gets a security status increase for the ship and the pod.
Be even more useful if you could buy a license to kill a player with the bounty only being given to players that dont have a minus sec. Pirates would get the bounty money either way just not the security increase.
Pirates that had the bounty on their head and were podded would gain a small security increase as a small incentive to keep the pirate on the straight and narrow and would only work if he had X amount of bounty on his head.
Just a thought
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Draenor Thalander
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Posted - 2005.10.12 02:06:00 -
[4]
One part of the bounty system is the lack of bounties. If we had little piddly pirates worth 200M people would suddenly take a very keen interest in bounty hunting and life would become difficult for pirates.
But as it stands if Pirates sit in the right systems, they don't loose enough sec status to be elgible for having bounties placed on them. Plus, the bounty is only elgible for the first kill: If they die fairly regularly their bounty doesn't ever get to be anything really meaningful (read as: enticing). Once they are killed they can keep on pirating without drawing a crowd that wants to claim the bounty.
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kveldulfson
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Posted - 2005.10.12 07:13:00 -
[5]
I think there are many good points raised here, but I think to start with just enforcing a gate locking policy so that those with a negative sec rating can not access secure space as the gates will not let them jump into those areas. I have to agree that a policed system would not openly allow pirates into their systems and lockng the gates woud be a good step. Thus a pirate with a -5 standing would only be able to acess .4 and below systems and -10 would limit the pirate to 0.0 If this was coupled with the denial of service and a workable bounty / bounty hunting system I think it could work well..
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Kldraina
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Posted - 2005.10.12 08:07:00 -
[6]
Well, the "eye for an eye" project being worked upons seems like it has the potential to help with the fight against piracy. I think that if they made it possible to grant kill rights to others so they can hunt the person down for you, that it would help a lot. It could also help to have a bounty agency that would let you place a bounty along with kill rights as a mission for others to take. This could allow a person to get a bounty even against people bounties cannot normally be placed upon (as it would really be a payment for successful completion of a mission). |
Qrusher
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Posted - 2005.10.12 11:02:00 -
[7]
Em... HELLO!!!! am I mistaking here or insnŠt there already a system that locks pirates out of systems.... drop below -1.8 and kiss systems 0.9 and 1.0 goodbye... etc etc. If you tighten the rules about piracy more you will end up killing it... then there will only be the safe empire 0.1!!-1.0 and then the 0.0 lawless space which is dangerous for anyone thatŠs not in an alliance... "oh no I canŠt mine in peace in my Covetor in this 0.1 system" Offcourse not... those systems r supposed to be dangerous and not to be taken lightly... The rewards or ore on this occation r better and therefor the risks r higher...
All I have to say about this is... "Yarrr all ye ships and money be mine now "
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Fester Addams
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Posted - 2005.10.12 11:37:00 -
[8]
The problem with dealing with pirates in EvE is that the game is stacked in the pirates favor.
The pirate is not looking for a specific target, anyone will do as long as they are not his buddies making him very mobile. The hunter on the other hand is looking for a very specific set of oponents, ever tried to track down a specific player and manage to get to the same system even?
The pirate does not care about his sec rating much, sure its worth more to have a positive ratin as oponents wont see you as a threat but most pirates fast fall under 0 and to them it does not matter. For a hunter its hard to keep your sec rating upp, engage a known pirate that has a sec rating under 0 but over -5 and you yourself will get a sec hit.
The pirate waits for a target that is unprepared to run, sure they may be ready to flee but the ship is not aligned, they usually dont have a safespot so on and so fort. Trying to catch a pirate is on the other hand exeptionally hard, they very commonly whine and screeach about instas and safespots but I have yet to hear of a pirate without a good set for their camping system. While it is possible to track down a safespot this requires the target to be stationary for a duration, pirates will keep jumping untill the agressive timer has ended and they can dock or log. (Like most who have read forum posts I have heard of the instalog effect that some players seem to be able to pull off but as that is an exploit and the fact that I have not seen anyone do it while I was shooting at them I wont push it).
Thus nomatter what the pirates say the game is now and has always been stacked in the pirates favor.
Ccp and pirates often call for the players to do somthing about the pirates themselves. Fine I say, give us the tools and you will see not only high sec players go after the pirates but you will probably see a large number of current pirate players turn bounty hunters.
------------ 20. Is it true all pvpers have carebear alts? Yes, of course. I have so much fun looking up who's alt is who's
kieron Community Manager, EVE Online |
Caeden Nicomachean
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Posted - 2005.10.12 12:31:00 -
[9]
The biggest issue to solve first is security hits for going after pirates who hover above -5. Many things have been suggested to solve this - I'd like to see them use a spectrum of standings to help mitigate it so as to provide a launching point to deepening bounty hunting and factions at the same time.
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Kakita Jalaan
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Posted - 2005.10.12 13:13:00 -
[10]
The biggest prob about effectively hunting pirates is... you can't do it!
Pirate P has a lowish sec rating, say -4.7, you spot him and think "yarr, gonna hunt me a pirate". You can do nothing legally, until he attacks somebody first or until he drops below -5, which most pirates seem to avoid so they can hunt in relative safety in < 0.5.
So basically all you can do is force a pirate not to attack somebody as long as you're looking, thereby exchanging your playing time for his. This is (pardon me) boring like **** and no one does it for long, me included.
What about having a sliding scale for security loss, linearly depending on the security rating of the attacked/destroyed target?
sec loss (depending on target sec) = standard sec loss * (1+target sec/5) * (1-FastTalk bonus )
That would make it possible for pirate hunters to kill pirates, while not making it impossible for pirates to enter whatever space they feel powerful enough to enter. ______________ Join the Family |
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kveldulfson
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Posted - 2005.10.13 07:42:00 -
[11]
If the gate locking is there it does not work as I have seen standings of -6 in supposed safe 0.6 empire space and a -8 pirate in shuttle in a 0.5 system. Perhaps making concord more pro active would be an idea
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