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Thread Statistics | Show CCP posts - 8 post(s) |

Tim Ryder
Flippin DaBird Corporation 2
1
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Posted - 2013.05.14 00:11:00 -
[1] - Quote
For the CNR. 45 extra CPU and an extra midslot. And where's the CPU to drive that extra launcher? With 2x t2 rigors, 1x t1 flare - which maybe would be t2 rigor, t2 flare, t1 flare after Odyssey - a single launcher with Weapon Upgrades V, Launcher Rigging IV takes 58.96 tf. |

Tim Ryder
Flippin DaBird Corporation 2
1
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Posted - 2013.05.14 00:21:00 -
[2] - Quote
Grunnax Aurelius wrote:Tim Ryder wrote:For the CNR. 45 extra CPU and an extra midslot. And where's the CPU to drive that extra launcher? With 2x t2 rigors, 1x t1 flare - which maybe would be t2 rigor, t2 flare, t1 flare after Odyssey - a single launcher with Weapon Upgrades V, Launcher Rigging IV takes 58.96 tf. I think they want you to use a Co-Processor in the 5th Low Slot
There's already one there, that's how tight the fit is now. Agreed I'd probably be able to finnagle something out, but definitely not happy. |

Tim Ryder
Flippin DaBird Corporation 2
1
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Posted - 2013.05.14 01:10:00 -
[3] - Quote
Johnson Oramara wrote:Malcanis wrote:Liang Nuren wrote:Malcanis wrote:Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha. They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead. I dunno man. Stop and think about it this way. The damage application on the CNR is already good enough that people weren't clamoring to use Cruise Golems despite the dramatically superior damage application. The new bonus is extremely underwhelming and an outright nerf to the CNR. -Liang Can you propose a scenario where the CNR will be worse on June 5th than it is right now? I'm using torp CNR fitting with 1588 dps dual tp's for certain guristas missions like guristas extravaganza, this ship will just cut through battleships like butter 2-3 volleying them. It also is buffer tanked but nothing manages to survive long enough to really pose a threat. With the new nerfed CNR the dps numbers would be 1418 and although i could then drop the other tp for free med slot it would get used by tanking slot to cover the nerfed ehp. Oh and don't get me started how it will eat even more torpedoes for more cost and with torpedoes taking so much space as they do now.... Also having no utility highs just reduce the fitting options even more...
Yes, giving an additional 45 tf for a launcher that eats a lot more is... sad. |

Tim Ryder
Flippin DaBird Corporation 2
1
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Posted - 2013.05.14 01:58:00 -
[4] - Quote
Grash Depran wrote:
I don't really understand this either.. They give a CPU increase, and an extra launcher, but not enough CPU for a T2 launcher.
FWIW, I'm at AWU IV, and an 'Arbalest' CL takes up ~45.6.. so maybe they want us to go meta..
AWU gives powergrid, not CPU.
And you also forget that extra midslot we're getting negative CPU to use. |

Tim Ryder
Flippin DaBird Corporation 2
1
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Posted - 2013.05.14 02:05:00 -
[5] - Quote
Klingon Admiral wrote:Haven't run any exact calculations yet, but it seems the CNR just brutally murdered the Golem.
How do you figure that? The CNR got nerfed, effectively, probably because it'd've been too good with the new cruise missiles. |

Tim Ryder
Flippin DaBird Corporation 2
2
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Posted - 2013.05.14 10:57:00 -
[6] - Quote
Even disregarding the change in launcher count and bonuses for the Raven Navy, one big problem still remains. The fact that you'll still want to use rigors or flares means that your launchers eat CPU. We're having to feed an extra launcher CPU that simply isn't there even with WU V and Launcher Rigging IV. It's already tight enough to need a co-processor for some fits, high end xl booster and AB for instance. 45 CPU simply is not enough to drive a single launcher, much less that *and* another midslot.
Talking PvE mission fits, of course, I know nothing of PvP fits. |

Tim Ryder
Flippin DaBird Corporation 2
3
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Posted - 2013.05.14 15:46:00 -
[7] - Quote
Main CNR problem is - still - getting 45tf CPU to drive a midslot *and* a launcher, when the launcher alone takes 57tf with proper rigs. That'll take some fiddling to fit, won't add another coprocessor. |
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