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March rabbit
epTa Team Inc.
676
|
Posted - 2013.05.14 10:51:00 -
[1] - Quote
yes, i know. It's old story. But...
There was presentation about Eve Online market history. And man spoke about PLEX crysis and CCP PLEX intervention to prevent market crush. And he especially mentioned that they DIDN"T MADE any PLEX "from air". They used PLEXes from banned accounts. It made me wonder what is so special about it?
My point of view (yes it could be short-sighted and/or completely wrong so it's always to be corrected). PLEXes are always born from "thin air": they weren't manufactured or something. One pays real money to CCP, CCP creates PLEX. One uses PLEX to add game time, PLEX disappears into nowhere. The same happens when CCP bans account: all PLEXes belong to this account literally "disappear" from the game (at least market doesn't see these PLEXes and they cannot be bought/sold/used/whatever). If CCP used PLEXes from banned accounts they literally "create" these PLEXes (market starts to see these PLEXes).
Do i miss something? Would like to hear. Thanks |

March rabbit
epTa Team Inc.
676
|
Posted - 2013.05.14 12:46:00 -
[2] - Quote
Ruvin wrote:he meant , that each plex ingame was actually "created" with real money before entering the game . So the plex they used to solve the problem 2k , werent just made by them (thus loosing the profit of 2000 plexes) but were actually introduced ingame one day by someone who payed for them . ok. let's say they created these 2000 PLEXes. After market is stabilized they removed these 2000 PLEXes.
What would be different in this case? |

March rabbit
epTa Team Inc.
676
|
Posted - 2013.05.14 13:17:00 -
[3] - Quote
Ruvin wrote:March rabbit wrote:Ruvin wrote:he meant , that each plex ingame was actually "created" with real money before entering the game . So the plex they used to solve the problem 2k , werent just made by them (thus loosing the profit of 2000 plexes) but were actually introduced ingame one day by someone who payed for them . ok. let's say they created these 2000 PLEXes. After market is stabilized they removed these 2000 PLEXes. What would be different in this case? if they create 2000 plex , they gift 2000 month's of gameplay time to someone to theyre sub's , they get isk (but for them isk is pointless ) So after they need to remove , so they buy 2000 plexes ? then they give away EVEN more isk (which is bad and not player made ) well, i guess this operation can be made the way no ISK came to/want from the game by the END. However it's easier to use already existing PLEXes, yea....
thanks
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