| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

anthonieak
|
Posted - 2005.10.13 15:41:00 -
[1]
Lost my occator yesterday.
not only i lost the ship but also 4 local hulls got blown away by concord when it happens.
I read the gangoptions afterwards.
What happened I was hauling and i warped in on my gang female. Her drones where on that time not outside her corvetor. I was attacked from behind through the npc pirates. So i turned around and used my Yf12 medium smartbom too blast the minions away. The savage i cannot reach i said. Was just doing out my smartbom has delay of 20 seconds. When her drones went by me and got damaged as my smartbom is not out when you pull the plug. So concord payed us visit and 3 seconds later i was sitting in my pod.
We are not of same corperation. But we where certainly not attacking each other. We try too mine together.
I think that a person that use smartbom in a transportship has a disadvantage in a gang. If he warps in 15 km of the mininggroup 0.5 and the miners are not paying attention. what too do if he uses his smartbom and they use there drones he is killed by concord if he not using them he is killed by the npc pirates in a certain time.
So CCP. what now. Because as a hauler if mine with an other member of an other corp. the normal hauler can use a turret the transportship is defenceless as it can only use a smartbom and cannot place a turret.
I petition this yesterday but i think it will be hard lesson too me. But i can only warn those that if you use your transportship in gang do not use your smartbom if the other party is not of your corp is using his drones. You certainly are dead in seconds though concord.
AK
Will be continued... *********************************************** Miner Addicted
Corvetor Modulated Miner Veldspar crystals II Mining drones lvl 5 10 mining drones too work |

Brisi
|
Posted - 2005.10.13 15:43:00 -
[2]
Don't use smartbombs in empire, pretty simple. They're just too much of a hazard to your ship.
|

Rodge
|
Posted - 2005.10.13 16:04:00 -
[3]
Does it not bring up a warning message when you attempt to use a smartbomb and you'll hit anything that could cause this? It certainly did the last time I tried to (intentionally) smartbomb someone.
You have to either click yes to do it, or disable that message.
Annoying as that message may be, you were surely warned and I'm afraid that you're 100% sure not to get reimbursed. Lesson learned, I feel. Don't use smartbombs in Empire, they're not actually very smart. They're just ...... bombs 
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
|

Arcticblue2
|
Posted - 2005.10.13 16:47:00 -
[4]
Have done a similar mistake, being in gang with someone, because of lag I did not notice I had locked our hauler and was shooting at her with my drones...
then wondering why NPC was warpscrambling me in high sec ... hehe just to realise what I had just done.
The end result... I lost my large miningbarge with modulated stripminers (notice that back then they costed 35 million each).
In the end, I think that there should be a gangoptions where you could gang up with eachother and it would work as if you where in same corp.
Maybe put a few radioboxes you could tick like "allow friendly fire" or something like that.
That way if two guys want to try their setup on eachother, they don't belong to same corp can still do just that without concord interference.
---------------------------------------------- "When I was a child, I spoke as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." 1 cor. |

Kylania
|
Posted - 2005.10.13 17:53:00 -
[5]
I believe you used to be able to shoot gang members like you can corp members, but jerks exploited that to grief others and it was changed.
Really, just don't use smartbombs in Empire. Or make sure your drone using gang mates know that you're using smartbombs.
In the first story it was a case of two people not letting each other know how they were going to handle combat. Player caused issue, not game. In the second story it was a case of the pilot just not paying attention. Again, player caused, not game.
Anyone who's spent enough time to have a transport ship or mining barge should know how drones/smartbombs work. The game doesn't need to be changed, people need to pay more attention. -- Lil Miner |

Swafa
|
Posted - 2005.10.13 17:57:00 -
[6]
I have said this many times on the forums, and I sure wish CCP would implement it. I think There should be an option, if you are attacked, that Concord will ask you, if you want them to intervene. If you select "YES" They will blow the Fcker out of Space, if you select "NO" they will leave him be. This eliminates the accidental shootings, the idiotic use of smartbombs in Empire, by accident. And serves a nice purpose to kill macro Miners, and such.
It can be done!
Swafatwo
|

Bhaal
|
Posted - 2005.10.13 18:01:00 -
[7]
An option to allow friendly fire in a gang should not be too hard to implement.
The gang leader has this option in his ESC menu, default is off...
That way it's up to the players to decide, and not the game mechanics... ------------------------------------------------ Current Hobby other than EVE |

VaderDSL
|
Posted - 2005.10.13 18:15:00 -
[8]
Why not have an emergence broadcast channel? sort of an option if say you are attacked in empire either in gang or not?
This could sit on the HUD somewhere, maybe by the central control panel - or base it as a pop up box when if you are fired upon you are given the option to transmit a distress call on a CONCORD secure frequency (to play along with the EVE Universe) thereby prompting CONCORD assistance, and perhaps vary the level of policing that appears, say in 0.5 a smaller force that takes slightly longer to appear than say in 1.0 where you get an armada jumping onto the offender pretty much as soon as you transmit?
Or simply don't consider response times, keep CONCORD as it is but allow you to either request support or not
|

Witch Doctor
|
Posted - 2005.10.13 18:32:00 -
[9]
Optional Concord intervention is not practical due to AFK pilots. You could also exploit it in PVP the same way people do with gang invites by keeping a few noob ships with civil guns handy to dialog-spam them.
I also bet that there would be an issue with Concord response to NPC attacks (stations, gates, etc.).
I like the "allow friendly fire" gang option, but it would probably require some work to be able to set gang parameters and display them in the gang invite (you'd need to know that the gang was allowing it before you accepted). There would also be the issue of switching the flag after the gang is formed and making sure everyone was OK with it. I could see someone forming a ratting gang then switching the flag so that 5 buddies can gank an unsuspecting noob. Also allows for a lot of alliance treachery, but maybe that's a good thing .
|

Arcticblue2
|
Posted - 2005.10.14 10:31:00 -
[10]
Originally by: Kylania I believe you used to be able to shoot gang members like you can corp members, but jerks exploited that to grief others and it was changed.
Really, just don't use smartbombs in Empire. Or make sure your drone using gang mates know that you're using smartbombs.
In the first story it was a case of two people not letting each other know how they were going to handle combat. Player caused issue, not game. In the second story it was a case of the pilot just not paying attention. Again, player caused, not game.
Anyone who's spent enough time to have a transport ship or mining barge should know how drones/smartbombs work. The game doesn't need to be changed, people need to pay more attention.
Yes I know it was my mistake, lag and all ... and I did not complain either, it sucks but hey was a loss I could bare with.
Still would love to have a "allow friendly fire" button or something like that when forming a gang, and that every player joining have to tick that button too...
I see a use of it to allow weapons training between corps, events between players for example setting up a "Arena" and so on... yes also see the danger of it being exploited but I am sure it can be easy avoided if every player have an ability to "forgive" or "punish" or ability to allow friendly fire or not when in the gang.
---------------------------------------------- "When I was a child, I spoke as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." 1 cor. |

sableye
|
Posted - 2005.10.14 11:26:00 -
[11]
friendly fire in gang would be so much more fun for this game you coudl challendge the smacktards in empire to 1 vrs 1's there and there and it wuld open up the way for real fighting comps run by players :)
|

Gonada
|
Posted - 2005.10.14 11:42:00 -
[12]
actually what would happen is more ganks in gangs
his own fault really.suck it up -Baby can you dig your man- |

anthonieak
|
Posted - 2005.10.14 14:48:00 -
[13]
I would come back on this. Now i can
The only comment support could give me do not use smartbombs.
They see one point over there heads. On viator you can place a turret on the haulers you can place turrets.
On the galente occator or ammarr impel or one other races, "YOU CANNOT PLACE TURRETS. The only means odf defence against rats in 0.5 till 0.7 is smartboms the bigger stay out your range but every means of less repairing is better.
Do have my warning stay on i did not get any warning because there where no drones outside at that time.
Also if people are yealous on you and you use your smartbom, they just have too lock the many cans they have outside, or an asteroid field and send there mining drones too it. either way you always get concord too kill you, because still you are not able too get your smartbom out through the delay.
So i do not use my transportship anymore in gang with the smartbom. And hope they pay attention if i haul in 0.5 sector if not there is lot of repairing too do.
AK
*********************************************** Miner Addicted
Corvetor Modulated Miner Veldspar crystals II Mining drones lvl 5 10 mining drones too work |

Irongut
|
Posted - 2005.10.14 15:04:00 -
[14]
Originally by: anthonieak
On the galente occator or ammarr impel or one other races, "YOU CANNOT PLACE TURRETS. The only means odf defence against rats in 0.5 till 0.7 is smartboms the bigger stay out your range but every means of less repairing is better.
I would say you shouldn't be trying to defend yourself with guns in any sort of hauler, you should use sheild booster or armour repairer and rely on your gang-mates instead. If you warp to your gang and pirates appear you can use rep to stay alive while you warp out, then return when the rats are gone. I haul for my non-corp mates all the time and have never had any problems working this way.
|

MaiLina KaTar
|
Posted - 2005.10.14 15:11:00 -
[15]
Edited by: MaiLina KaTar on 14/10/2005 15:13:22 NPCs in .5+ don't scramble. Just warp out and don't mess around with those smartbombs. Actually though, a bunch of drones will easily handle them.
If your gangmates aren't stupid as hell they will have killed the NPCs way before they're through 1/4th of your shield.
Mai's Idealog |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |